[OOC: DM, Just out of interest, has the long rest pushed us to the next day or are we going in late in the day or at night? Also, as it is Monday and a workday for me, Nanoc will take his normal position as guard to Okkar near the rear of the party. I believe this will put him the furtherest from Evan's light spell and so he will be wearing his Goggles of Night and checking to make sure nothing is coming up behind us.]
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
OOC: For exploration I will move things forward with one or more posters, if trouble comes up I will wait for the group. It is most likely the next day altogether. You had an afternoon of rest and camaraderie followed by a good night’s sleep.
Numer- ous wooden double bunks are arranged in rows along the walls of this large room. Overturned footlockers and shredded, rot- ting clothes are strewn about the room as if hastily and angrily searched through. A table, its surface stained with old blood, rests near the entrance and a pair of closed doors stands at the back of the room. A row of privacy screens fashioned from metal panels divides the room in two. Ancient skeletons, all showing the signs of violent death, lie in random order about the room. There are a total of 40 bunks in this room which served as a shared barracks for miners of both sexes. The rust- ing metal screens gave a measure of privacy to the work- ers. When the curse struck, this room was ransacked by the afflicted, each believing their comrade has secret stashes of gold stowed away. Violence erupted and blood was spilled. The 12 skeletons and bloodstains are all that remain of that horrific violence. The closed doors lead to empty lavatories — dusty, dis- used, and still faintly malodorous.
Passive Perception 15+ finds the items of value in the footlockers, 4 bullseye lanterns with no oil, a Ruby worth 50 GP, and quality Dwarven Whisky worth 25 GP.
Evan’s passive perceptions gets the items. After searching, Evan suggests, “Let’s bury these skeletons outside next to the others, then come back and continue investigating.”
While we go from one door to the next, Taraven will be looking out for any inscriptions, messages, or sigils on the walls of the hallways
Investigation: 7
Nothing stands out regarding any digits or inscriptions in the halls, beyond the northeastern door having a notation on common of “Foreman’s Office” and the Northwest labeled “Mess Hall.”
[DM, Out of interest, elsewhere some of the stone work was described as being distorted. Is that the case in this area?]
There are signs of original stone work built in tribute to the gods of a goodly pantheon distorted to those of the Dark Six, but more of that desecration was near the chapel and the entrance.
Evan’s passive perceptions gets the items. After searching, Evan suggests, “Let’s bury these skeletons outside next to the others, then come back and continue investigating.”
Edit: Northwest door next?
Outside the northwest door a 12+ passive perception detects noise within, as if furniture were sliding about on the floor, as of being slowly pushed or dragged.
This post has potentially manipulated dice roll results.
Evan:
"Let's be prepared for trouble--I hear furniture moving beyond the door," cautions Evan. He pauses to let anyone who would like listen or check the door for traps and such, then he listens closely to see if he can tell more information himself. If he rolls well enough to discern that likely combatants are behind the door, he will cast Bless on himself, Ilecerys, and Galtheon. If he can't tell, he will not want to waste the spell, but open the door for the group when they are ready.
Perception: 18
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Let's be prepared for trouble--I hear furniture moving beyond the door," cautions Evan. He pauses to let anyone who would like listen or check the door for traps and such, then he listens closely to see if he can tell more information himself. If he rolls well enough to discern that likely combatants are behind the door, he will cast Bless on himself, Ilecerys, and Galtheon. If he can't tell, he will not want to waste the spell, but open the door for the group when they are ready.
Perception: 22
You detect no signs of a trap, but listening closely you do predict combat awaits you. The sound is as if shuffling creatures moving low to the ground are bumping and shoving furniture within. It does not sound like the Stone Ghosts you have faced up to now, but something altogether different.
"Be ready for a fight against creatures moving near ground level," predicts Evan, casting his Bless spell and nodding to the others. When they are ready, Evan opens the door.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Ready your crossbow," says Nanoc to Okkar. "We want to keep whatever it is at range until we know what we are dealing with."
[OOC: Nanoc won't get in Okkar's line of fire, but will Ready an action to Attack anything that might come at the two of them. If time permits, he will also check behind them... His Barbarian sense is tingling.]
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
OOC: Let me know once you open the door and I will provide description of the room and roll initiative - obviously a combat is coming based on your perception of the sounds within.
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Evan:
OOC: I seem to be the only one posting, but I think it is probably okay until we get to an interesting room. Let's try the Southwest door!
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
[OOC: DM, Just out of interest, has the long rest pushed us to the next day or are we going in late in the day or at night? Also, as it is Monday and a workday for me, Nanoc will take his normal position as guard to Okkar near the rear of the party. I believe this will put him the furtherest from Evan's light spell and so he will be wearing his Goggles of Night and checking to make sure nothing is coming up behind us.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
OOC: I'm good with what Evan leading the way.
While we go from one door to the next, Taraven will be looking out for any inscriptions, messages, or sigils on the walls of the hallways
Investigation: 7
OOC: For exploration I will move things forward with one or more posters, if trouble comes up I will wait for the group. It is most likely the next day altogether. You had an afternoon of rest and camaraderie followed by a good night’s sleep.
The southern door from that hall:
Numer- ous wooden double bunks are arranged in rows along the walls
of this large room. Overturned footlockers and shredded, rot- ting clothes are strewn about the room as if hastily and angrily searched through. A table, its surface stained with old blood, rests
near the entrance and a pair of closed doors stands at the back of the room. A row of privacy screens fashioned from metal panels divides the room in two. Ancient skeletons, all showing the signs of violent death, lie in random order about the room.
There are a total of 40 bunks in this room which served as a shared barracks for miners of both sexes. The rust- ing metal screens gave a measure of privacy to the work- ers. When the curse struck, this room was ransacked
by the afflicted, each believing their comrade has secret stashes of gold stowed away. Violence erupted and blood was spilled. The 12 skeletons and bloodstains are all that remain of that horrific violence.
The closed doors lead to empty lavatories — dusty, dis- used, and still faintly malodorous.
Passive Perception 15+ finds the items of value in the footlockers, 4 bullseye lanterns with no oil, a Ruby worth 50 GP, and quality Dwarven Whisky worth 25 GP.
Evan:
Evan’s passive perceptions gets the items. After searching, Evan suggests, “Let’s bury these skeletons outside next to the others, then come back and continue investigating.”
Edit: Northwest door next?
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Nanoc helps carry out the remains and bury them.
[DM, Out of interest, elsewhere some of the stone work was described as being distorted. Is that the case in this area?]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Nothing stands out regarding any digits or inscriptions in the halls, beyond the northeastern door having a notation on common of “Foreman’s Office” and the Northwest labeled “Mess Hall.”
There are signs of original stone work built in tribute to the gods of a goodly pantheon distorted to those of the Dark Six, but more of that desecration was near the chapel and the entrance.
Outside the northwest door a 12+ passive perception detects noise within, as if furniture were sliding about on the floor, as of being slowly pushed or dragged.
Evan:
"Let's be prepared for trouble--I hear furniture moving beyond the door," cautions Evan. He pauses to let anyone who would like listen or check the door for traps and such, then he listens closely to see if he can tell more information himself. If he rolls well enough to discern that likely combatants are behind the door, he will cast Bless on himself, Ilecerys, and Galtheon. If he can't tell, he will not want to waste the spell, but open the door for the group when they are ready.
Perception: 18
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
You detect no signs of a trap, but listening closely you do predict combat awaits you. The sound is as if shuffling creatures moving low to the ground are bumping and shoving furniture within. It does not sound like the Stone Ghosts you have faced up to now, but something altogether different.
Evan:
"Be ready for a fight against creatures moving near ground level," predicts Evan, casting his Bless spell and nodding to the others. When they are ready, Evan opens the door.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Taraven nods at Evan, "Ready."
"Ready your crossbow," says Nanoc to Okkar. "We want to keep whatever it is at range until we know what we are dealing with."
[OOC: Nanoc won't get in Okkar's line of fire, but will Ready an action to Attack anything that might come at the two of them. If time permits, he will also check behind them... His Barbarian sense is tingling.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Same deal as before, space permitting - 3 block door G, E, I from inside room, T and N in door, O at back?
Or maybe N at back, T and O in door since they are both ranged?
(( ooc: just checking...I think you said we each have inspiration, is that just usable to get advantage on one roll, or are there otheroptions? ))
I would allow it for advantage on any D20 roll, or if rolling Death Saves to exchange it for an automatic 20, where you awaken with 1 HP.
OOC: Let me know once you open the door and I will provide description of the room and roll initiative - obviously a combat is coming based on your perception of the sounds within.