Ooc: does bless affect the grapple/athletics? If so: +3, for a total of ....13 athletics, if bless applies
Yes, I would say it does since Grab is a form of attack roll. Did you roll with advantage? Evan needs to resist with the higher of acrobatics or Athletics, but rolled with disadvantage, due to his charmed condition.
"And what's that roaring?" yells Nanoc, concerned about the horses panicking.
The horses were already starting to panic from the harpy, but the roar of the owl bear is absolutely sending them into a panic. Handle animal DC 10 can be done as a Bonus action, given that these animals are trained and familiar with you.
This post has potentially manipulated dice roll results.
[DM, As it may become important, Nanoc and Evan have the same Initiative, which I believe means order of movement comes down to their Dexteritys; Nanoc's is 16. If Evan's is the same, perhaps he is fighting the charm, which might slow him down just enough to let Nanoc move first.]
Nanoc's thought processes: Horses? Priest? Horses? Priest... undead dwarves. "Damn it!" he yells. "We need that priest. Don't let him go out there."
[OOC: What he actually does will depend on the result of the question I asked above and what happens before his turn in the Initiative order of Round #2.
Nanoc's Nature check for the Owlbears: 12
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
[DM, As it may become important, Nanoc and Evan have the same Initiative, which I believe means order of movement comes down to their Dexteritys; Nanoc's is 16. If Evan's is the same, perhaps he is fighting the charm, which might slow him down just enough to let Nanoc move first.]
Nanoc's thought processes: Horses? Priest? Horses? Priest... undead dwarves. "Damn it!" he yells. "We need that priest. Don't let him go out there."
[OOC: What he actually does will depend on the result of the question I asked above and what happens before his turn in the Initiative order of Round #2.
Nanoc's Nature check for the Owlbears: 12
Actually in 5e a tie between PCs is decided by the PCs! And a tie between PC and monster goes to PCs.
Nanoc, while it is a magical beast, the Owlbear shares much in common with any bear. It likely is angered at the noise of the harpy, but would be as frightened of fire as most animals.
You know that as an Action (not a bonus action), a PC can perform Handle Animal, and brandishing a torch will provide Advantage to this, to frighten an Owlbear off. You know they are extremely loyal when they mate, and if there is a 2nd owlbear, harming the other will cause the beasts to refuse to back off, even when threatened by fire. They have no special resistances or immunities, but they are beasts to be reckoned with. Their Darkvision makes them deadly predators.
[OOC: DM, can I ask that the Initiative order and whose turn it is be put in the Campaign's public information area, i.e., the same place you put the character build information. That might make it easier to track what is happening.]
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Evan needs to roll with disadvantage to avoid a grab from Galtheon (one he probably hopes to fail), and we are at the top of round 2, I believe, with Ilcerus and Taraven
(( ooc: I may be wrong, but I think there is nothing yet sneak-attackable -- at least that's my reading -- and leaving cover will probably expose you to attack from the air by the harpies ))
(( Edit: ooc: can Galtheon say anything when he grabs Evan, or does that wait for his turn? ))
Yes, I would say it does since Grab is a form of attack roll. Did you roll with advantage? Evan needs to resist with the higher of acrobatics or Athletics, but rolled with disadvantage, due to his charmed condition.
The horses were already starting to panic from the harpy, but the roar of the owl bear is absolutely sending them into a panic. Handle animal DC 10 can be done as a Bonus action, given that these animals are trained and familiar with you.
OOC: In game time it will come up as of their initiative but people can roll Nature (not insight this time) for Owlbear knowledge at any time
Ooc: Yes, bad rolls. Total of 13 with bless. Re Nanoc's question, does Galtheon have any idea what's out there?
Galtheon says, "Sounds like they woke the bear. Smart buggers."
Nature: 11
Did Galtheon roll a second nature? The first was regarding the harpies, he may recognize the Owlbear roar.
[DM, As it may become important, Nanoc and Evan have the same Initiative, which I believe means order of movement comes down to their Dexteritys; Nanoc's is 16. If Evan's is the same, perhaps he is fighting the charm, which might slow him down just enough to let Nanoc move first.]
Nanoc's thought processes: Horses? Priest? Horses? Priest... undead dwarves. "Damn it!" he yells. "We need that priest. Don't let him go out there."
[OOC: What he actually does will depend on the result of the question I asked above and what happens before his turn in the Initiative order of Round #2.
Nanoc's Nature check for the Owlbears: 12
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Actually in 5e a tie between PCs is decided by the PCs! And a tie between PC and monster goes to PCs.
(( Sadly, I'm pretty sure Galtheon did Nature/Happy back here. The 3 is for owlbears. If it doesn't live in a forest, it's not a real animal ))
If he can, in round 1 as a bonus action, Galtheon will also have tried to calm the horses: 13
Nature check for owlbears: 15
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Nanoc, while it is a magical beast, the Owlbear shares much in common with any bear. It likely is angered at the noise of the harpy, but would be as frightened of fire as most animals.
You know that as an Action (not a bonus action), a PC can perform Handle Animal, and brandishing a torch will provide Advantage to this, to frighten an Owlbear off. You know they are extremely loyal when they mate, and if there is a 2nd owlbear, harming the other will cause the beasts to refuse to back off, even when threatened by fire. They have no special resistances or immunities, but they are beasts to be reckoned with. Their Darkvision makes them deadly predators.
Yes, he was able to do so with his Bonus Action. The horses remain calm this round.
You know the same information as noted above, but with certainty there are two owlbears.
[OOC: DM, can I ask that the Initiative order and whose turn it is be put in the Campaign's public information area, i.e., the same place you put the character build information. That might make it easier to track what is happening.]
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Evan needs to roll with disadvantage to avoid a grab from Galtheon (one he probably hopes to fail), and we are at the top of round 2, I believe, with Ilcerus and Taraven
Initiative:
Ilecerys 20 -
Taraven 16 -
Evan 14 -
Nanoc 14-
Harpy Scout 13 -
Owlbear 1 - 13
Okkar 12 -
Kerina 9 -
Owlbear 2 - 7
Galtheon 4 -
OOC: I will also try to create an OOC chat thread, apologies, bumbling through this.
Evan:
Athletics with Disadvantage: 12
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(( YAY! Evan failed -- but only because of the Bless; seems fitting given the original faile was because he didnt bless himself ))
I attack the closest enemy I can get sneak attack on.
Rapier attack roll: Attack: 24 Damage: Attack: 19 Damage: 11 + 8
May all of your spells roll the best things for the situation on the wild magic table and all your checks to seduce dragons roll nat 20's
My first char (and namesake) Lili Scheppen!
Proud member of the cult of grammar! (grand inquisitor)
(( ooc: I may be wrong, but I think there is nothing yet sneak-attackable -- at least that's my reading -- and leaving cover will probably expose you to attack from the air by the harpies ))
(( Edit: ooc: can Galtheon say anything when he grabs Evan, or does that wait for his turn? ))