OOC: You are now actually officially at the start of the pre-written module, the prior content was largely RP to give things more context and fit within an established setting (Eberron) and an additional pair of Wilderness Encounters I added on for some variety.
When we arrive to the mine, Taraven drawn to the cravings on the double doors. Can she see if she notices or recognize any of these carvings, any patterns, or any script that she would have come across in her research?
While/if someone is climbing, Taraven will close her eyes to concentrated to cast [Tooltip Not Found] to hopefully check the doors knowing what lies ahead. ((OOC: I hope that is how it works hahaha))
She also tells the group, "It might be possible for my Mage Hand to open the door if it is unlocked. This would allow us to hide or be ready in case something comes out to attack us at the entrance." ((OOC: unless the door is too heavy or locked. then Mage Hand wouldn't work.))
Arriving late in the day, Galtheon will use his Primeval Awareness to confirm the presence of undead nearby ((well, within 1 mile)).
(( ooc: This is a really useless skill; the Unearthed Arcana version being actually useful, but he would do it anyway... ))
"There's undead somewhere hereabouts, alright" he says. "Can't say where, can't say how many. But it confirms Okkars memory."
(( Note he'd also detect present of aberrations, celestials, dragons, elementals, fey, fiends, and undead...in case @DM has evil plans; of course, within 1 mile in the wilds, half of them are probably there... ))
While resting, he will make the final adjustments on the armor, make final notes about the map for Taraven and Okkar. In the morning, he reluctantly stows his leather on his horse. While doing that he will remove 2 of the 10 healers kit uses from his saddle bags, and offer one each to Taraven and Ilecerys, "Just in case".
When we arrive to the mine, Taraven drawn to the cravings on the double doors. Can she see if she notices or recognize any of these carvings, any patterns, or any script that she would have come across in her research?
While/if someone is climbing, Taraven will close her eyes to concentrated to cast [Tooltip Not Found] to hopefully check the doors knowing what lies ahead. ((OOC: I hope that is how it works hahaha))
She also tells the group, "It might be possible for my Mage Hand to open the door if it is unlocked. This would allow us to hide or be ready in case something comes out to attack us at the entrance." ((OOC: unless the door is too heavy or locked. then Mage Hand wouldn't work.))
I could not read the first Spell, it showed Tool Tip Not Found. To examine the carvings and script on the doors, roll either Intelligence or History, please, Advantage if your speak Dwarvish.
Arriving late in the day, Galtheon will use his Primeval Awareness to confirm the presence of undead nearby ((well, within 1 mile)).
(( ooc: This is a really useless skill; the Unearthed Arcana version being actually useful, but he would do it anyway... ))
"There's undead somewhere hereabouts, alright" he says. "Can't say where, can't say how many. But it confirms Okkars memory."
(( Note he'd also detect present of aberrations, celestials, dragons, elementals, fey, fiends, and undead...in case @DM has evil plans; of course, within 1 mile in the wilds, half of them are probably there... ))
While resting, he will make the final adjustments on the armor, make final notes about the map for Taraven and Okkar. In the morning, he reluctantly stows his leather on his horse. While doing that he will remove 2 of the 10 healers kit uses from his saddle bags, and offer one each to Taraven and Ilecerys, "Just in case".
It doesn’t reveal location or number? Wow. Within that massive radius there are one or more undead, aberration, elemental and fey creatures, he senses.
Taraven's Mage Hand does successfully open the front double doors, confirming they were unlocked. Within, those with good night vision can make out some of the room, but note the upper lever of this mine is unlit, and those without darkvision or low light vision cannot see much within without actually entering.
Several thick pillars support the ceiling of this chamber, hewn from the mountain stone. Both floor and ceiling are flat and level, worn smooth by dwarven skill and prolonged use. Two closed doors, one large and one smaller, stand in the east and west walls. Scattered piles of aged bones, some quite large, are strewn about the room in haphazard fashion and intermixed with rotted leather scraps.
Note: This is still night time, when the party arrived.
Taraven's Mage Hand does successfully open the front double doors, confirming they were unlocked. Within, those with good night vision can make out some of the room, but note the upper lever of this mine is unlit, and those without darkvision or low light vision cannot see much within without actually entering.
Several thick pillars support the ceiling of this chamber, hewn from the mountain stone. Both floor and ceiling are flat and level, worn smooth by dwarven skill and prolonged use. Two closed doors, one large and one smaller, stand in the east and west walls. Scattered piles of aged bones, some quite large, are strewn about the room in haphazard fashion and intermixed with rotted leather scraps.
Note: This is still night time, when the party arrived.
I was going to use Mage Hand only if the group agreed and if we didn't decide to climb. Sorry if that wasn't clear. Taraven also would not have opened the door until she deciphered the door.
Studying the doors you make out sigils of the family Steelhand, symbols of the sovereign host pantheon, with particular praise to Kol Karran, god of wealth, trade and commerce, even beyond Onator, lord of the Forge. With a Natural 20, you can tell what is older and what are more (relatively) recent additions to the instructions and glyphs. You can see where Clan Droranath was once acknowledged as the greater clan above Steelhand, their clan sigil has been removed, replaced by a twisted sigil of Kol Karran depicting only the wealth aspect of the deity. If literally translated it would read "Steelhand Serves Under Wealth/Gold," or "Steelhand Worships Wealth/Gold."
Passive Perception 15+ reveals bulging and warping shapes amidst the stone walls and pillars visible within, as if the stone itself were breathing. Not once do these odd disturbances move beyond the confines of the structure itself, however.
Taraven's Mage Hand does successfully open the front double doors, confirming they were unlocked. Within, those with good night vision can make out some of the room, but note the upper lever of this mine is unlit, and those without darkvision or low light vision cannot see much within without actually entering.
Several thick pillars support the ceiling of this chamber, hewn from the mountain stone. Both floor and ceiling are flat and level, worn smooth by dwarven skill and prolonged use. Two closed doors, one large and one smaller, stand in the east and west walls. Scattered piles of aged bones, some quite large, are strewn about the room in haphazard fashion and intermixed with rotted leather scraps.
Note: This is still night time, when the party arrived.
I was going to use Mage Hand only if the group agreed and if we didn't decide to climb. Sorry if that wasn't clear. Taraven also would not have opened the door until she deciphered the door.
Not a problem - if/when the door is opened, that is the description of the entry room.
Taraven turns to Okkar after studying the doors and says, "Okkar, I know you want to bring back honor to your family. But it seems like this mine is powered wealth and greed. I want to be sure your intentions are pure and will not feed the evils that are going on n here."
Taraven turns to Okkar after studying the doors and says, "Okkar, I know you want to bring back honor to your family. But it seems like this mine is powered wealth and greed. I want to be sure your intentions are pure and will not feed the evils that are going on n here."
Okkar turns to the tiefling woman, running his fingers through his beard, tugging slightly, and looking generally nonplussed, but clearly trying to be calm.
"It's a mine, Taraven. It is a place where men draw valuable stones from the earth and refine them, with wealth and power being the end goal. That's how a mine works, and that's how the economy of the Mror holds works, or worked, anyway, before a lot of the uppity clans 'diversified.' A mine is 'powered' by engineers and the blood and sweat of miners. I've been very forthright about my intentions. I plan to clear out and secure this mine so we can resume mining from it. It may be one of the few profitable mines in Droranath territory.
Rediscovering and reclaiming it should get the clan to forgive any past grievances with the Steelhand family, welcoming my living kin back into proper dwarven society, and redeeming the honor of the dead. I might expect some sort of personal reward from the clan if all this is a success, as well. Your compensation is the loot and booty currently present in the mine, the clan's will be the future ore excavated once it is up and running again, and mine will be whatever the clan sees fit. I've been very transparent about all this. What exactly are you asking me, here?"
She replies back to Okkar pointing at the twisted sigil on the door, "Is that not the sigil Kol Karran twisted to represent only wealth? The ones who have mined before you may have been become twisted to be obsessed with wealth just as this sigil represents. If the power of this god has some influence on the creatures and goings on in this cave, I would not want add to Koa Karran or some twisted version's power.
As Taraven does not have much of a relationship with any diety and seeing how others have gained magic powers from dieties, she is beginning to feel very unsure about whether a person's intentions will awaken some sort of wrath of the god.
OOC: You are now actually officially at the start of the pre-written module, the prior content was largely RP to give things more context and fit within an established setting (Eberron) and an additional pair of Wilderness Encounters I added on for some variety.
When we arrive to the mine, Taraven drawn to the cravings on the double doors. Can she see if she notices or recognize any of these carvings, any patterns, or any script that she would have come across in her research?
While/if someone is climbing, Taraven will close her eyes to concentrated to cast [Tooltip Not Found] to hopefully check the doors knowing what lies ahead. ((OOC: I hope that is how it works hahaha))
She also tells the group, "It might be possible for my Mage Hand to open the door if it is unlocked. This would allow us to hide or be ready in case something comes out to attack us at the entrance." ((OOC: unless the door is too heavy or locked. then Mage Hand wouldn't work.))
(( ooc: aaaargh ... woke up in middle of night ))
Arriving late in the day, Galtheon will use his Primeval Awareness to confirm the presence of undead nearby ((well, within 1 mile)).
(( ooc: This is a really useless skill; the Unearthed Arcana version being actually useful, but he would do it anyway... ))
"There's undead somewhere hereabouts, alright" he says. "Can't say where, can't say how many. But it confirms Okkars memory."
(( Note he'd also detect present of aberrations, celestials, dragons, elementals, fey, fiends, and undead...in case @DM has evil plans; of course, within 1 mile in the wilds, half of them are probably there... ))
While resting, he will make the final adjustments on the armor, make final notes about the map for Taraven and Okkar. In the morning, he reluctantly stows his leather on his horse. While doing that he will remove 2 of the 10 healers kit uses from his saddle bags, and offer one each to Taraven and Ilecerys, "Just in case".
Taking the healers kit from Galtheon, "That is very kind of you. Thank you. This will come in handy in there."
I could not read the first Spell, it showed Tool Tip Not Found. To examine the carvings and script on the doors, roll either Intelligence or History, please, Advantage if your speak Dwarvish.
History 20
Oops sorry the spell was See the Arcane
It doesn’t reveal location or number? Wow. Within that massive radius there are one or more undead, aberration, elemental and fey creatures, he senses.
Taraven's Mage Hand does successfully open the front double doors, confirming they were unlocked. Within, those with good night vision can make out some of the room, but note the upper lever of this mine is unlit, and those without darkvision or low light vision cannot see much within without actually entering.
Several thick pillars support the ceiling of this chamber, hewn from the mountain stone. Both floor and ceiling are flat and level, worn smooth by dwarven skill and prolonged use. Two closed doors, one large and one smaller, stand in the east and west walls. Scattered piles of aged bones, some quite large, are strewn about the room in haphazard fashion and intermixed with rotted leather scraps.
Note: This is still night time, when the party arrived.
I was going to use Mage Hand only if the group agreed and if we didn't decide to climb. Sorry if that wasn't clear. Taraven also would not have opened the door until she deciphered the door.
Studying the doors you make out sigils of the family Steelhand, symbols of the sovereign host pantheon, with particular praise to Kol Karran, god of wealth, trade and commerce, even beyond Onator, lord of the Forge. With a Natural 20, you can tell what is older and what are more (relatively) recent additions to the instructions and glyphs. You can see where Clan Droranath was once acknowledged as the greater clan above Steelhand, their clan sigil has been removed, replaced by a twisted sigil of Kol Karran depicting only the wealth aspect of the deity. If literally translated it would read "Steelhand Serves Under Wealth/Gold," or "Steelhand Worships Wealth/Gold."
OOC: Is "See the Arcane" the name of the spell, or do you mean Detect Magic?
Passive Perception 15+ reveals bulging and warping shapes amidst the stone walls and pillars visible within, as if the stone itself were breathing. Not once do these odd disturbances move beyond the confines of the structure itself, however.
Not a problem - if/when the door is opened, that is the description of the entry room.
See the Arcane is the name of the spell. I think it is similar.
Taraven turns to Okkar after studying the doors and says, "Okkar, I know you want to bring back honor to your family. But it seems like this mine is powered wealth and greed. I want to be sure your intentions are pure and will not feed the evils that are going on n here."
Ilecerys accepts the healer's kit. "It certainly couldn't hurt to have. Now do we venture in at night or wait for daylight?"
Okkar turns to the tiefling woman, running his fingers through his beard, tugging slightly, and looking generally nonplussed, but clearly trying to be calm.
"It's a mine, Taraven. It is a place where men draw valuable stones from the earth and refine them, with wealth and power being the end goal. That's how a mine works, and that's how the economy of the Mror holds works, or worked, anyway, before a lot of the uppity clans 'diversified.' A mine is 'powered' by engineers and the blood and sweat of miners. I've been very forthright about my intentions. I plan to clear out and secure this mine so we can resume mining from it. It may be one of the few profitable mines in Droranath territory.
Rediscovering and reclaiming it should get the clan to forgive any past grievances with the Steelhand family, welcoming my living kin back into proper dwarven society, and redeeming the honor of the dead. I might expect some sort of personal reward from the clan if all this is a success, as well. Your compensation is the loot and booty currently present in the mine, the clan's will be the future ore excavated once it is up and running again, and mine will be whatever the clan sees fit. I've been very transparent about all this. What exactly are you asking me, here?"
She replies back to Okkar pointing at the twisted sigil on the door, "Is that not the sigil Kol Karran twisted to represent only wealth? The ones who have mined before you may have been become twisted to be obsessed with wealth just as this sigil represents. If the power of this god has some influence on the creatures and goings on in this cave, I would not want add to Koa Karran or some twisted version's power.
As Taraven does not have much of a relationship with any diety and seeing how others have gained magic powers from dieties, she is beginning to feel very unsure about whether a person's intentions will awaken some sort of wrath of the god.
"My tiefling friend, our patron will be joining us on this journey. If any god's wrath is to be awakened, he will feel it as well."
She looks at Ilecerys and says in a somber tone, "I hope so."
She walks away and takes a seat to make notes regarding the door and the map that is being made.