OOC: There is an icon in the control ribbon up top that has a picture in it (the insert/edit image). Let's see how it works:
It appears to require a link--this is a test image I just copied and pasted the hyperlink from. I don't know if it will work from my computer's hard drive, though.
The Western Hallway is known, but has not been entered, and the Western Guardpost you viewed from above from a prior climb, but have not entered.
The Eastern Hallway had 3 exits, one to the south leading to the Eastern Guardpost, one to the NE, one to the NW, and one to the north. It's southern exit is now buried under the ceiling collapse, but the other 3 remain.
OOC: You can PM me and we may attempt it, in the interim we can continue forward, hopefully everyone understands the general layout of the dungeon portions that have been explored thus far.
Let me know where you all would like to go next, or if the group retreats to take a rest, or takes any other actions.
(( Happy with either direction; we still have 3 SGs, so there could be value staying in the east.
But...we have not yet searched the east room. That was the next thing to do, once everyone caught up. I'd vote for the usual: Galtheon helps Taraven + Guidance...but everyone should be there in case the SGs return.
One thing I am very unclear about: does the collapsed roof that we descended through mean that it's easy to scramble over rubble to enter and leave the east room? Or does it involve a climbing attempt?
Bottom line: we should search/investigate, then happy with whatever people decide...
(( Happy with either direction; we still have 3 SGs, so there could be value staying in the east.
But...we have not yet searched the east room. That was the next thing to do, once everyone caught up. I'd vote for the usual: Galtheon helps Taraven + Guidance...but everyone should be there in case the SGs return.
One thing I am very unclear about: does the collapsed roof that we descended through mean that it's easy to scramble over rubble to enter and leave the east room? Or does it involve a climbing attempt?
Bottom line: we should search/investigate, then happy with whatever people decide...
))
To clarify a bit, the ceiling collapse entirely buried the southern exit to the eastern hallway, the one that connected to the eastern guard area, the area you entered by climbing. The rubble extends throughout the middle of the eastern hallway, including the area it is accessed from the main entry chamber, but that rubble can be traversed as difficult terrain.
(( Sorry, what I meant was the ALREADY collapsed ceiling that we used to attack the lone SG... not the one we collapsed. How easy is it getting in/out of that room from the roof? ))
I think you were referring to the Eastern Guard Station, the room accessed by climbing from the outside? That was where the lever was that Taraven pulled, it previously connected to the Eastern Hallway, the area behind the locked door. That room can be searched, yes. If you are doing so let me know.
No rolls are needed, the items of note are in plain sight in the eastern guard area - it contains 4 Light Crossbows, 4 Crossbow Bolt Cases, most loaded with 20 bolts but two have 18 bolts now. It has 6 standard spears, 4 suits of Leather Armor, and 4 suits of Ring Mail Armor.
"Does anyone need some gear or armor? I would probably take as many bolts as possible just in case before we venture forward unless someone else needs them?"
Searching works for me. During his Help and Guidance, Evan mentions, “I have to rest between using the Undead Abjuration ability, but otherwise we can move on as soon as we finish searching. I have been trying to use that ability just before they attack to improve our odds. Of course, their capability to meld through the walls appears to minimize that advantage.”
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Okkar grunts and takes one case of crossbow bolts for himself. “I’ll use these, the rest are all of yours, or sell em as loot later. If you be needing to rest, cleric, the only time table we are on is our own and our rations holding out. If’n we want to press on, we could loop back around through the main hall and either explore the west hallway, looked opened, or go back to the east hallway your people unlocked, and explore the rooms to the north, north east, or north west. Or we would climb over to explore the western guard station like we did here with the east and then go north to the western hallway from there.
Got a few different ways to go about this. I feel like we are still a long ways from finding the root cause of this corruption. Plenty of work to go, I would say.”
”Let’s keep going for now, Okkar,” says Evan, “Perhaps a short rest later at lunchtime.” Looking to Galtheon, he says, “We started to the east; let’s keep moving and clear to the right as we go.”
OOC: That would have us going to the Northeast door on the East hall, if I understand correctly.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
When you return to the Eastern Hallway to examine the Northeast Door:
"The door to this room is of solid steel and shows signs of an unsuccessful attempt to break it down. Large gouges mar the burnished metal surface and the two solid-looking locks that secure the portal bear the signs of being attacked with tools. Despite the efforts, the door appears to have resisted, protecting whatever remains behind it from looters."
It appears to be securely locked, but also catches the eye of those practices in the arcane arts - Roll Arcana DC 12 to know more. There are 2 locks which evidently have withstood prior attempts to pick them, but the locks do not look especially remarkable to have offered such resistance.
" The smell of rot and mildew assails your nose as you open the door to this cramped chamber. Barrels, crates, and other containers rest piled on the floor. Folded clothing and other textiles are on display on the shelves that line the walls. A carpet of thick dust blankets everything."
It contains a variety of spoiled foodstuffs, and the smell is horrendous. Passive perception of Ilecerys does reveal one item of note, an Iron Bound Box. It contains 8 potions, 4 blueish in color, 4 reddish in color, which can be studied and identified during a short rest.
While waiting for someone with actual magical knowledge to examine the Northeast Door, Ilecerys takes a look at the other doors in the room.
The northern door, also unlocked, leads to a short T intersection, with a set of double doors 10 feet to the West and a single door directly to the east. The eastern door bears religious glyphs and runes, indicating it was a chapel, but these appear sinister even to the untrained eye. Anyone can roll Religion to examine them for meaning.
OOC: There is an icon in the control ribbon up top that has a picture in it (the insert/edit image). Let's see how it works:
It appears to require a link--this is a test image I just copied and pasted the hyperlink from. I don't know if it will work from my computer's hard drive, though.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The Western Hallway is known, but has not been entered, and the Western Guardpost you viewed from above from a prior climb, but have not entered.
The Eastern Hallway had 3 exits, one to the south leading to the Eastern Guardpost, one to the NE, one to the NW, and one to the north. It's southern exit is now buried under the ceiling collapse, but the other 3 remain.
If you use Google Drive, then you can, but you need to be comfortable with editing messy URLs:
I can describe the process in a PM to avoide messing up the thread if you like.
If you have your own web site it's also easy (as per Evan's example )
OOC: You can PM me and we may attempt it, in the interim we can continue forward, hopefully everyone understands the general layout of the dungeon portions that have been explored thus far.
Let me know where you all would like to go next, or if the group retreats to take a rest, or takes any other actions.
(( Happy with either direction; we still have 3 SGs, so there could be value staying in the east.
But...we have not yet searched the east room. That was the next thing to do, once everyone caught up. I'd vote for the usual: Galtheon helps Taraven + Guidance...but everyone should be there in case the SGs return.
One thing I am very unclear about: does the collapsed roof that we descended through mean that it's easy to scramble over rubble to enter and leave the east room? Or does it involve a climbing attempt?
Bottom line: we should search/investigate, then happy with whatever people decide...
))
To clarify a bit, the ceiling collapse entirely buried the southern exit to the eastern hallway, the one that connected to the eastern guard area, the area you entered by climbing. The rubble extends throughout the middle of the eastern hallway, including the area it is accessed from the main entry chamber, but that rubble can be traversed as difficult terrain.
(( Sorry, what I meant was the ALREADY collapsed ceiling that we used to attack the lone SG... not the one we collapsed. How easy is it getting in/out of that room from the roof? ))
(( About to go to bed...if there's a fight, don't forget to number the rounds!!! ))
I think you were referring to the Eastern Guard Station, the room accessed by climbing from the outside? That was where the lever was that Taraven pulled, it previously connected to the Eastern Hallway, the area behind the locked door. That room can be searched, yes. If you are doing so let me know.
I will search that room.
Investigation with Galtheon's help 23
Guidance 3
No rolls are needed, the items of note are in plain sight in the eastern guard area - it contains 4 Light Crossbows, 4 Crossbow Bolt Cases, most loaded with 20 bolts but two have 18 bolts now. It has 6 standard spears, 4 suits of Leather Armor, and 4 suits of Ring Mail Armor.
"Does anyone need some gear or armor? I would probably take as many bolts as possible just in case before we venture forward unless someone else needs them?"
Evan:
Searching works for me. During his Help and Guidance, Evan mentions, “I have to rest between using the Undead Abjuration ability, but otherwise we can move on as soon as we finish searching. I have been trying to use that ability just before they attack to improve our odds. Of course, their capability to meld through the walls appears to minimize that advantage.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Okkar grunts and takes one case of crossbow bolts for himself. “I’ll use these, the rest are all of yours, or sell em as loot later. If you be needing to rest, cleric, the only time table we are on is our own and our rations holding out. If’n we want to press on, we could loop back around through the main hall and either explore the west hallway, looked opened, or go back to the east hallway your people unlocked, and explore the rooms to the north, north east, or north west. Or we would climb over to explore the western guard station like we did here with the east and then go north to the western hallway from there.
Got a few different ways to go about this. I feel like we are still a long ways from finding the root cause of this corruption. Plenty of work to go, I would say.”
Evan:
”Let’s keep going for now, Okkar,” says Evan, “Perhaps a short rest later at lunchtime.” Looking to Galtheon, he says, “We started to the east; let’s keep moving and clear to the right as we go.”
OOC: That would have us going to the Northeast door on the East hall, if I understand correctly.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
When you return to the Eastern Hallway to examine the Northeast Door:
"The door to this room is of solid steel and shows signs of an unsuccessful attempt to break it down. Large gouges mar the burnished metal surface and the two solid-looking locks that secure the portal bear the signs of being attacked with tools. Despite the efforts, the door appears to have resisted, protecting whatever remains behind it from looters."
It appears to be securely locked, but also catches the eye of those practices in the arcane arts - Roll Arcana DC 12 to know more. There are 2 locks which evidently have withstood prior attempts to pick them, but the locks do not look especially remarkable to have offered such resistance.
Evan:
Evan will be prepared with Guidance to help those with the door (He is not skilled in Arcana).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
While waiting for someone with actual magical knowledge to examine the Northeast Door, Ilecerys takes a look at the other doors in the room.
The room to the Northwest is unlocked:
" The smell of rot and mildew assails your nose as you open the door to this cramped chamber. Barrels, crates, and other containers rest piled on the floor. Folded clothing and other textiles are on display on the shelves that line the walls. A carpet of thick dust blankets everything."
It contains a variety of spoiled foodstuffs, and the smell is horrendous. Passive perception of Ilecerys does reveal one item of note, an Iron Bound Box. It contains 8 potions, 4 blueish in color, 4 reddish in color, which can be studied and identified during a short rest.
The northern door, also unlocked, leads to a short T intersection, with a set of double doors 10 feet to the West and a single door directly to the east. The eastern door bears religious glyphs and runes, indicating it was a chapel, but these appear sinister even to the untrained eye. Anyone can roll Religion to examine them for meaning.