Read through the OOC, there are a few points where we talk about the world. Also, I have some questions for you and your character.
What is one thing that EVERYONE knows about your character the moment they meet you? Something that is blatantly obvious.
What is one thing people learn about your character after knowing you for a while?
(Message me this answer) What is something that you don't tell anyone about your character?
(You don't have to answer all the questions, just the ones you feel like answering; though I would appreciate at least the first 3 questions above are answered.)
(This section will help further flesh out your environment around you.)
Mentor is renowned as the greatest Guardian of the Realm and has been here defending these lands for longer than the Capital itself has existed.
What is something you know about Mentor?
What is something you don't know about Mentor that your character is curious about?
The Academy has been here since the Emperor's Castle was build in the Capital. Mentor has trained the Guardians of the Realm there for generations.
What is something you know about the Academy?
What is something you don't know about the Academy that your character is curious about?
The Empire has existed for a thousand years.
What is something you know about the Empire and the Capital City?
What is something you don't know about the Empire and the Capital City that your character is curious about?
What is your favorite thing about the Empire and the Capital City?
What is your least favorite thing about the Empire and the Capital City?
Fraa Redrik belongs to an ancient and esteemed monastic sect called The Cartasian Discipline, founded some centuries ago in the far North-East, in a recently reclaimed imperial province that lies nearly on the borderlands of the Chaos Waste itself. So far from the guiding light of the Empire, those who held the The Discipline were forced into extreme isolation, garnering their small valley in the Witherpeaks a fearsome reputation as a home of fell and savage beasts. The reality is somewhat less romantic, as the region was strictly patrolled by armed members of the order, a tradition enduring into modernity in an effort to retain spiritual, philosophical, and political freedom through non-intervention, discipline, and precise use of defensive force. The timely aid of the Mentor himself was, for The Discipline, their only real interaction with the outside world through all that time. During the dark years of isolation , the Mentor's infrequent visits every few decades or so brought news of the wider world, in exchange for solace and safety in an otherwise dangerous region. When the Mentor called for new recruits in heroism to come, the monks of Saunt Cartas answered, sending the best of their young acolytes in reply. Unfortunately, that young one suspects that he was sent away not for his abilities, but for his dispensability to The Discipline. Dark things now lurk along paths once thought safe, and the shadows stretch further and further in the Borderlands to the North...
That young Acolyte is Fraa Redrik of the Cloister Mathonwy, known familiarly as Redrik of Mathonwy, or simply Redrik. His story might begin as a more recent student at the Mentor's training facility, or perhaps as one sent to join the party on their way into the Empire, bearing a letter with the Mentor's seal alongside the venerable markings of the High Wardens Ultim, Søren, and Yosef.
The above information has already been cleared with the DM (Thanks DM!) and is something that would be generally pretty familiar to you, the Party, assuming you choose either to talk with Redrik over the course of a few days or if you read his letter that he carries at all times, which, when asked, he respectfully presents as a form of identification. Redrik is aware of how little he knows about the wider world, but will not let that stop him from continuing in (most of) his ways.
What is one thing that EVERYONE knows about your character the moment they meet you? Something that is blatantly obvious.
Bright tufts of never-shaven dark red hair, a fierce accent and strange monastic garb (head wrap, beard tucked into rosary, and rock held in a crystal container prominently displayed hanging from his neck).
What is one thing people learn about your character after knowing you for a while?
Redrik apparently belongs to a virtually unknown sect, based somewhere in the distant reaches of the contested Borderlands. He is tightly secretive about his home and upbringing, and fervent in his beliefs - many of which are pseudo-scientific and make little sense. He refers to most everyone as an "outsider," but doesn't seem to hold it against them. He is fiercely curious, nearly to the point of being disconcerting to some who are not used to his peculiar ways.
(Message me this answer) What is something that you don't tell anyone about your character? ____
(You don't have to answer all the questions, just the ones you feel like answering; though I would appreciate at least the first 3 questions above are answered.)
(This section will help further flesh out your environment around you.)
Mentor is renowned as the greatest Guardian of the Realm and has been here defending these lands for longer than the Capital itself has existed.
What is something you know about Mentor?
The Mentor is a great man. He is honorable, and he has helped The Discipline in many ways.
What is something you don't know about Mentor that your character is curious about?
As a great man, he is aware of great secrets of the universe, such as how to cast magical spells. But what is magic? How does one cast it? Is it a property of the Kosmos, or some feature of its substance?
The Academy has been here since the Emperor's Castle was build in the Capital. Mentor has trained the Guardians of the Realm there for generations.
What is something you know about the Academy?
It is where the Mentor spends most of his time. It is therefore a Great Place
What is something you don't know about the Academy that your character is curious about?
What does one do at an Academy?
The Empire has existed for a thousand years.
What is something you know about the Empire and the Capital City?
... It exists?
What is something you don't know about the Empire and the Capital City that your character is curious about?
... Why does it exist?
What is your favorite thing about the Empire and the Capital City?
Roads.
What is your least favorite thing about the Empire and the Capital City?
Ok, had a read through OOC thread and will try to answer as many questions as I can.
What is one thing that EVERYONE knows about your character the moment they meet you? Something that is blatantly obvious. He can be brash, quick to temper and doesn't suffer fools.
What is one thing people learn about your character after knowing you for a while? He is actually quite wise. A former warchief of a small tribe that was killed by the forces of Chaos that has seen battle before, but lost much. He cares about those he considers family.
(Message me this answer) What is something that you don't tell anyone about your character? Messaged this one through.
(This section will help further flesh out your environment around you.)
Mentor is renowned as the greatest Guardian of the Realm and has been here defending these lands for longer than the Capital itself has existed.
What is something you know about Mentor? He found me wandering the wilderness after the destruction of my tribe.
What is something you don't know about Mentor that your character is curious about? If he is so wise and knowledgable, how did he not see the betrayer staying in his keep?
The Academy has been here since the Emperor's Castle was build in the Capital. Mentor has trained the Guardians of the Realm there for generations.
What is something you know about the Academy? Cobash doesn't know a lot about the Academy, but he's heard of some of the champions that have come from there over the years.
What is something you don't know about the Academy that your character is curious about? How they choose their students and champions? After so many years fighting the chaos, how have they not defeated them?
The Empire has existed for a thousand years.
What is something you know about the Empire and the Capital City? Cobash kept away from the Empire and Capital City, keeping his tribe away in the wilderness. So he knows very little, however has seen patrols and scouts on various occasions over his years.
What is something you don't know about the Empire and the Capital City that your character is curious about? He doesn't know a lot about the Capital or the Empire, so his experiences are likely to be mostly new.
What is your favorite thing about the Empire and the Capital City? Cobash doesn't have a favourite thing at this stage.
What is your least favorite thing about the Empire and the Capital City? The rules and regulations for everything. Cobash is used to a tribal lifestyle where there are rules, but it's a much simpler system.
Interesting. Would you two be interested in meeting on the road to the Academy? The group could encounter you as they head along the road towards the market.
Thanks for the numbers so far. I have been busting my butt to upload all of the campaign's info into the world building app WorldAnvil, so that we can easily find information without having to dig through pages of threads; and one of the features is a relationship monitor; so I thought I'd snag a base value for everyone before releasing the info to everyone. I'm still a bit behind (haven't even got to input the new peeps yet) but I'll get there. :)
Unlikely that Addi will need to fight, though she would recognize the words "Bind To Heal Others" on the object, so she could relay that to the group. It is written in Celestial.
Luna has just gained a lot of knowledge; and a curse.
The knowledge that she gained is Proficiency with Herbalism Kits, knowledge about every healing plant that she lays eyes upon, and the following Herbalism recipes:
Antitoxin
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
Potion of Healing
You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs.
Soothing Salve
A sticky, sour smelling salve that can be applied to wounds. When you expend hit dice to recover hit points while using this salve, you recover an additional 3 hit points for each hit die expended. This effect lasts for 1 hour after applied.
Potion of Greater Healing
You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs.
Elixir of Health
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it. It confers no benefit to undead or constructs.
Potion of Superior Healing
You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs.
Tea of Refreshment
This warm drink removes one level of exhaustion from whoever drinks it.
Potion of Supreme Healing
You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs.
Potion of Vitality
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
Each recipe has cost and need specific ingredients; and also require specific equipment to create.
As for the curse...She'll found out eventually. Mwhahaha!!! (<-- Evil DM laugh)
Hey all - I've had some recent changes in my life such that I will not be able to spend as much time online. With regret, I must leave your campaign. I wish you all the best in your future endeavors, and I regret that I may negatively impact the game by leaving at this juncture. Farewell.
Read through the OOC, there are a few points where we talk about the world. Also, I have some questions for you and your character.
What is one thing that EVERYONE knows about your character the moment they meet you? Something that is blatantly obvious.
What is one thing people learn about your character after knowing you for a while?
(Message me this answer) What is something that you don't tell anyone about your character?
(You don't have to answer all the questions, just the ones you feel like answering; though I would appreciate at least the first 3 questions above are answered.)
(This section will help further flesh out your environment around you.)
Mentor is renowned as the greatest Guardian of the Realm and has been here defending these lands for longer than the Capital itself has existed.
What is something you know about Mentor?
What is something you don't know about Mentor that your character is curious about?
The Academy has been here since the Emperor's Castle was build in the Capital. Mentor has trained the Guardians of the Realm there for generations.
What is something you know about the Academy?
What is something you don't know about the Academy that your character is curious about?
The Empire has existed for a thousand years.
What is something you know about the Empire and the Capital City?
What is something you don't know about the Empire and the Capital City that your character is curious about?
What is your favorite thing about the Empire and the Capital City?
What is your least favorite thing about the Empire and the Capital City?
Redrik of Mathonwy
Hill Dwarf, Monk 1, Acolyte
Fraa Redrik belongs to an ancient and esteemed monastic sect called The Cartasian Discipline, founded some centuries ago in the far North-East, in a recently reclaimed imperial province that lies nearly on the borderlands of the Chaos Waste itself. So far from the guiding light of the Empire, those who held the The Discipline were forced into extreme isolation, garnering their small valley in the Witherpeaks a fearsome reputation as a home of fell and savage beasts. The reality is somewhat less romantic, as the region was strictly patrolled by armed members of the order, a tradition enduring into modernity in an effort to retain spiritual, philosophical, and political freedom through non-intervention, discipline, and precise use of defensive force. The timely aid of the Mentor himself was, for The Discipline, their only real interaction with the outside world through all that time. During the dark years of isolation , the Mentor's infrequent visits every few decades or so brought news of the wider world, in exchange for solace and safety in an otherwise dangerous region. When the Mentor called for new recruits in heroism to come, the monks of Saunt Cartas answered, sending the best of their young acolytes in reply. Unfortunately, that young one suspects that he was sent away not for his abilities, but for his dispensability to The Discipline. Dark things now lurk along paths once thought safe, and the shadows stretch further and further in the Borderlands to the North...
That young Acolyte is Fraa Redrik of the Cloister Mathonwy, known familiarly as Redrik of Mathonwy, or simply Redrik. His story might begin as a more recent student at the Mentor's training facility, or perhaps as one sent to join the party on their way into the Empire, bearing a letter with the Mentor's seal alongside the venerable markings of the High Wardens Ultim, Søren, and Yosef.
The above information has already been cleared with the DM (Thanks DM!) and is something that would be generally pretty familiar to you, the Party, assuming you choose either to talk with Redrik over the course of a few days or if you read his letter that he carries at all times, which, when asked, he respectfully presents as a form of identification. Redrik is aware of how little he knows about the wider world, but will not let that stop him from continuing in (most of) his ways.
What is one thing that EVERYONE knows about your character the moment they meet you? Something that is blatantly obvious.
Bright tufts of never-shaven dark red hair, a fierce accent and strange monastic garb (head wrap, beard tucked into rosary, and rock held in a crystal container prominently displayed hanging from his neck).
What is one thing people learn about your character after knowing you for a while?
Redrik apparently belongs to a virtually unknown sect, based somewhere in the distant reaches of the contested Borderlands. He is tightly secretive about his home and upbringing, and fervent in his beliefs - many of which are pseudo-scientific and make little sense. He refers to most everyone as an "outsider," but doesn't seem to hold it against them. He is fiercely curious, nearly to the point of being disconcerting to some who are not used to his peculiar ways.
(Message me this answer) What is something that you don't tell anyone about your character? ____
(You don't have to answer all the questions, just the ones you feel like answering; though I would appreciate at least the first 3 questions above are answered.)
(This section will help further flesh out your environment around you.)
Mentor is renowned as the greatest Guardian of the Realm and has been here defending these lands for longer than the Capital itself has existed.
What is something you know about Mentor?
The Mentor is a great man. He is honorable, and he has helped The Discipline in many ways.
What is something you don't know about Mentor that your character is curious about?
As a great man, he is aware of great secrets of the universe, such as how to cast magical spells. But what is magic? How does one cast it? Is it a property of the Kosmos, or some feature of its substance?
The Academy has been here since the Emperor's Castle was build in the Capital. Mentor has trained the Guardians of the Realm there for generations.
What is something you know about the Academy?
It is where the Mentor spends most of his time. It is therefore a Great Place
What is something you don't know about the Academy that your character is curious about?
What does one do at an Academy?
The Empire has existed for a thousand years.
What is something you know about the Empire and the Capital City?
... It exists?
What is something you don't know about the Empire and the Capital City that your character is curious about?
... Why does it exist?
What is your favorite thing about the Empire and the Capital City?
Roads.
What is your least favorite thing about the Empire and the Capital City?
Alcohol. - Forbidden under The Discipline.
Ok, had a read through OOC thread and will try to answer as many questions as I can.
What is one thing that EVERYONE knows about your character the moment they meet you? Something that is blatantly obvious.
He can be brash, quick to temper and doesn't suffer fools.
What is one thing people learn about your character after knowing you for a while?
He is actually quite wise. A former warchief of a small tribe that was killed by the forces of Chaos that has seen battle before, but lost much. He cares about those he considers family.
(Message me this answer) What is something that you don't tell anyone about your character?
Messaged this one through.
(This section will help further flesh out your environment around you.)
Mentor is renowned as the greatest Guardian of the Realm and has been here defending these lands for longer than the Capital itself has existed.
What is something you know about Mentor?
He found me wandering the wilderness after the destruction of my tribe.
What is something you don't know about Mentor that your character is curious about?
If he is so wise and knowledgable, how did he not see the betrayer staying in his keep?
The Academy has been here since the Emperor's Castle was build in the Capital. Mentor has trained the Guardians of the Realm there for generations.
What is something you know about the Academy?
Cobash doesn't know a lot about the Academy, but he's heard of some of the champions that have come from there over the years.
What is something you don't know about the Academy that your character is curious about?
How they choose their students and champions? After so many years fighting the chaos, how have they not defeated them?
The Empire has existed for a thousand years.
What is something you know about the Empire and the Capital City?
Cobash kept away from the Empire and Capital City, keeping his tribe away in the wilderness. So he knows very little, however has seen patrols and scouts on various occasions over his years.
What is something you don't know about the Empire and the Capital City that your character is curious about?
He doesn't know a lot about the Capital or the Empire, so his experiences are likely to be mostly new.
What is your favorite thing about the Empire and the Capital City?
Cobash doesn't have a favourite thing at this stage.
What is your least favorite thing about the Empire and the Capital City?
The rules and regulations for everything. Cobash is used to a tribal lifestyle where there are rules, but it's a much simpler system.
Interesting. Would you two be interested in meeting on the road to the Academy? The group could encounter you as they head along the road towards the market.
Happy to jump in wherever works with your story :)
The carriage that the party is in has just encountered you both. https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/68348-heroquest-campaign-the-trial?page=4
Have fun :)
(For my notes)
One a -5 to 5 How much does: (Please answer only for your character.)
Branra like Addi? Luna? Cobash? Redrik? Julian? Fallon? Mentor? Tarric?
Addi like Branra? Luna? Cobash? Redrik? Julian? Fallon? Mentor? Tarric?
Luna like Branra? Addi? Cobash? Redrik? Julian? Fallon? Mentor? Tarric?
Cobash like Branra? Addi? Luna? Redrik? Tarric?
Redrik like Branra? Addi? Luna? Cobash? Mentor? Tarric?
-5 if you hate them entirely, 0 if you have no positive or negative opinions of them, and 5 is they are your favorite person in the world.
Thanks, this will really help my notes.
Cobash like:
Branra? -1
Addi? 0
Luna? 1
Redrik? 0
Tarric? 0
Mentor? 1
Luna like:
Branra? 0
Addi? 3
Cobash? 1
Redrik? 0
Julian? 1
Fallon? 1
Mentor? 3
Tarric? 0
Branra? : 1
Addi? : 0
Luna? : 1
Cobash? : 3
Mentor? : 4 (almost 5,)
Tarric? : 2
Thanks for the numbers so far. I have been busting my butt to upload all of the campaign's info into the world building app WorldAnvil, so that we can easily find information without having to dig through pages of threads; and one of the features is a relationship monitor; so I thought I'd snag a base value for everyone before releasing the info to everyone. I'm still a bit behind (haven't even got to input the new peeps yet) but I'll get there. :)
I will not be able to post for three days have to house sit and they dont have internet it starts tomorrow
I kinda love that Redrik has been nothing but an oddball so far, and everyone is just like: "0. No opinion either way."
Addi likes:
Branra? -1
Luna? -3
Cobash? 0
Redrik? 0
Julian? 2
Fallon? 4
Mentor? 2
Tarric? 2
Also, I won’t be able to post for about another week. If there is combat, could you please control Addi until I’m back?
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[A]
Unlikely that Addi will need to fight, though she would recognize the words "Bind To Heal Others" on the object, so she could relay that to the group. It is written in Celestial.
Luna has just gained a lot of knowledge; and a curse.
The knowledge that she gained is Proficiency with Herbalism Kits, knowledge about every healing plant that she lays eyes upon, and the following Herbalism recipes:
Antitoxin
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
Potion of Healing
You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs.
Soothing Salve
A sticky, sour smelling salve that can be applied to wounds. When you expend hit dice to recover hit points while using this salve, you recover an additional 3 hit points for each hit die expended. This effect lasts for 1 hour after applied.
Potion of Greater Healing
You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs.
Elixir of Health
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it. It confers no benefit to undead or constructs.
Potion of Superior Healing
You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs.
Tea of Refreshment
This warm drink removes one level of exhaustion from whoever drinks it.
Potion of Supreme Healing
You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs.
Potion of Vitality
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
Each recipe has cost and need specific ingredients; and also require specific equipment to create.
As for the curse...She'll found out eventually. Mwhahaha!!! (<-- Evil DM laugh)
Hey all - I've had some recent changes in my life such that I will not be able to spend as much time online. With regret, I must leave your campaign. I wish you all the best in your future endeavors, and I regret that I may negatively impact the game by leaving at this juncture. Farewell.
I will handle the exit; don't worry about the impact on the game. It was fun having you here and thank you for letting us know what is going on.
Sorry to see you leave. I was looking forward to seeing how your character developed in this thread. I hope all goes smoothly for you.