Cadence looks to the man, "Hiding your evil behind an excuse of family, is inadequate for your actions and lands lamely. Slavery? How unsavory. You deserve death. From now on, appreciate each breath."
She watches the man go then follows the group to the other hallway. With help leaping across the gap.
Once there she stops, "Can we have a bit of a rest, i'm ill prepared for fighting at best."
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What's the difference between a Wizard and a Sorcerer? Class.
This post has potentially manipulated dice roll results.
Before you are able to make it to the northeastern door Velda, the skeletons in the room animate and the one closest to you animates and takes a swing at you as you move towards the door. I need everyone to roll initiative. (Feel free to narrate the results of the skeleton attack. It’s the one prone from nova pushing it over.)
Shortsword Attack: 21 v dc 18
7 (forgot disadvantage)
Damage: 4
Initiative: 21
it changed the numbers when I entered in the disadvantage roll damage was 6 and init. Was 17
He enters the chamber and raising his left hand palm outward: A Ifreann Leat
Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 13). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Nova would pick herself up off the ground, having to rush off after the others. This time in her haste she’d leap over the pit as if she could do it all along. She’d round the corner once again to the familiar room.
The skeleton closest to Nova seems to resist Fionns prayer, but it matters little as a fire bolt from Cadence quickly hits its head as it crumbles to a pile of bones on the floor(sounding a bit like a xylophone).
The last remaining skeleton turns its eye sockets to look and Fionn and then moves surprisingly quickly towards the door to the north west and disappears from view.
This post has potentially manipulated dice roll results.
Nova would pause, feeling the rage emanate from Velda. She'd close her eyes to take it in for a moment, reflecting in on Velda’s frustration. The druid would then open her eyes to catch sight of the final skeleton darting away. She'd crook her neck a little, rolling back her shoulders as she'd take scimitars in hand. I'll bite. Nova would kick off the ground, following after the skeleton to the next room.
If she reaches the skeleton, she'd lunge to cut it down with both blades.
Cadence makes a bit of a displeased face as Velda and Nova continue to fight tooth and nail at every chance, but then shrugs and follows behind Nova, looking to blast another skeleton if she can get a line of site to one.
Attack: 17 Damage: 8
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What's the difference between a Wizard and a Sorcerer? Class.
While Nova chases after the skeleton, Velda stays behind, her sword clattering to the floor as she collapses to the ground, sobbing.
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Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
At Fionn's words, Velda's despair seems to only increase, horror marked on her face.
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Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Skeleton short sword Attack: 23 v 15 Damage: Unable to parse dice roll.
Nova bounds after the skeleton and manages to remove a chunk of bone with her first swing getting the skeletons attention. It turns around to face you pulling its shield up as it does so causing your second swing to clang harmlessly off its shield.
The tussle between Nova and the remaining skeleton provides Cadence with the opening she needs to blast the skeleton with another fire bolt. Which causes several of the ribs to turn to ash and fall to the ground. (I know that doesn’t quite fit with init order but. That’s what I’m going with ...)
Retaliating, the skeleton swings quickly at Nova, no longer under the effect of Fionn’s prayer. Anticipating a follow up swing from the skeleton, Nova easily sucks out of the way.
Meanwhile Velda and Fionn spend their turn conversing. It’s now Cadence turn followed by skeletons and Nova.
Cadence looks to the man, "Hiding your evil behind an excuse of family, is inadequate for your actions and lands lamely. Slavery? How unsavory. You deserve death. From now on, appreciate each breath."
She watches the man go then follows the group to the other hallway. With help leaping across the gap.
Once there she stops, "Can we have a bit of a rest, i'm ill prepared for fighting at best."
What's the difference between a Wizard and a Sorcerer?
Class.
Fionn will cross the pit last
Laissez les bons temps rouler
Before you are able to make it to the northeastern door Velda, the skeletons in the room animate and the one closest to you animates and takes a swing at you as you move towards the door. I need everyone to roll initiative. (Feel free to narrate the results of the skeleton attack. It’s the one prone from nova pushing it over.)
Shortsword Attack: 21 v dc 18
7 (forgot disadvantage)
Damage: 4
Initiative: 21
it changed the numbers when I entered in the disadvantage roll damage was 6 and init. Was 17
Initiative : 21
Laissez les bons temps rouler
The remaining two skeletons stand ready to loose arrows at any character that gets within 10 ft of either the northeast or northwest doors.
Readied Action
S2
Shortbow Attack: 17
Damage: 5
S1
Shortbow Attack: 5
Damage: 7
Again these attacks are triggered by any character approaching either door. (Not the ones you entered from)
well if Fionn is first
He enters the chamber and raising his left hand palm outward: A Ifreann Leat
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 13). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Laissez les bons temps rouler
Cadence Initiative: 21
She'll blast one with some fire.
Attack: 18 Damage: 10
What's the difference between a Wizard and a Sorcerer?
Class.
Velda's initiative: 22
Velda is screaming with rage, as she hacks at the first skeleton.
14 against the prone skeleton for 11 damage.
21 for advantage
Almost like she is in a frenzy, Velda rushes unto another skeleton, slashing at it as well.
10 for 10 damage
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Nova would pick herself up off the ground, having to rush off after the others. This time in her haste she’d leap over the pit as if she could do it all along. She’d round the corner once again to the familiar room.
Initiative: 7
just an unstable unicorn.
Velda manages to cleave the head off of the prone skeleton at her feet with both of her strikes.
Dex save S1: 18 v 13
Dex save S2: 8 v 13
The skeleton closest to Nova seems to resist Fionns prayer, but it matters little as a fire bolt from Cadence quickly hits its head as it crumbles to a pile of bones on the floor(sounding a bit like a xylophone).
The last remaining skeleton turns its eye sockets to look and Fionn and then moves surprisingly quickly towards the door to the north west and disappears from view.
18
"Well not sure how long but that beastie will be back"
Laissez les bons temps rouler
Nova would pause, feeling the rage emanate from Velda. She'd close her eyes to take it in for a moment, reflecting in on Velda’s frustration. The druid would then open her eyes to catch sight of the final skeleton darting away. She'd crook her neck a little, rolling back her shoulders as she'd take scimitars in hand. I'll bite. Nova would kick off the ground, following after the skeleton to the next room.
If she reaches the skeleton, she'd lunge to cut it down with both blades.
Attack 1: 9 Damage: 8
Attack 2: 14 Damage: 7
just an unstable unicorn.
Cadence makes a bit of a displeased face as Velda and Nova continue to fight tooth and nail at every chance, but then shrugs and follows behind Nova, looking to blast another skeleton if she can get a line of site to one.
Attack: 17 Damage: 8
What's the difference between a Wizard and a Sorcerer?
Class.
Fionn goes to one of the other doors seeming to have lost all interest in the skeleton
Laissez les bons temps rouler
While Nova chases after the skeleton, Velda stays behind, her sword clattering to the floor as she collapses to the ground, sobbing.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
the sobbing catches Fionns attention
"are you alright? your friend might be behind this door that old boney didnt go through, would a drop o the pure help you?
Laissez les bons temps rouler
At Fionn's words, Velda's despair seems to only increase, horror marked on her face.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Skeleton short sword Attack: 23 v 15
Damage: Unable to parse dice roll.
Nova bounds after the skeleton and manages to remove a chunk of bone with her first swing getting the skeletons attention. It turns around to face you pulling its shield up as it does so causing your second swing to clang harmlessly off its shield.
The tussle between Nova and the remaining skeleton provides Cadence with the opening she needs to blast the skeleton with another fire bolt. Which causes several of the ribs to turn to ash and fall to the ground. (I know that doesn’t quite fit with init order but. That’s what I’m going with ...)
Retaliating, the skeleton swings quickly at Nova, no longer under the effect of Fionn’s prayer. Anticipating a follow up swing from the skeleton, Nova easily sucks out of the way.
Meanwhile Velda and Fionn spend their turn conversing. It’s now Cadence turn followed by skeletons and Nova.
To Velda, shall we see what is behind door number 2?
Laissez les bons temps rouler