((I believe he still has a little time on the Mage Armor? Put it on for the bandits, lasts for 8 hrs. If not, let me know and I'll use another slot to put it up again.))
Dench tries to shunt the flaming skull out of existence. CHA Save v Banishment, 14 and the creature vanishes.
(I think Mage Armor would still be up) Direcris casts hold person on one of the pale people, but it fails. It becomes apparent to him that these figures aren't humanoid.
(Dench and Direcris have the rest of their turn: movement, bonus action)
Gadston walks forward, shield and sword at the ready. He will uses his Divine Sense (tools not allowing me to post as a format) seeing what he is facing. Walking forward Gadston says:
"I and my companions are here to see what this place is all about and you fellows seem not to be too enthused by any visitors."
Gadston barges into the room and assess the creatures around him. The creatures moving in the shadows are in fact shadows and the two humanoid figures are vampire spawn.
Direcirs moves behind the outer bookcase on the left while Dench moves to the inner bookcase on the right, both behind cover.
CON Save v Stunning Strike, 4 All of the monk's attacks hit and one of the vampires is stunned.
The other vampire dashes for the far wall, runs vertically up the wall to the ladder leading through the ceiling, and disappears from view.
Two of the shadows swarm Uri while the other attacks Gadston. Strength Drain v Uri, 9 to hit, 9 necrotic damage and Strength score reduced by 1. Strength Drain v Uri, 24 to hit, 6 necrotic damage and Strength score reduced by 2. Strength Drain v Gadston, 8 to hit, 13 necrotic damage and Strength score reduced by 3.
(be a good idea for ranged to focus fire down the stunned vampire spawn. Uri will use his patient defence to dodge as a bonus action next round if the shadows are still up, after hitting the closest with his 2 regular +10 to hit, 1d8+6 damage attacks. Going to be out rest of the day)
Fortunately the creature attacking Gadston misses.
Gadston will use his sword and slightly prick his cheek and cast Bane on all 3 shadows. (Each need a 15 to save), saying"Justice comes for you for all the ill you have caused during your past life."
(Because of the way we are doing initiative, assume stunning strike lasts until the end of your group's turn. In case that's why you were holding off.)
This post has potentially manipulated dice roll results.
Dench will cast Flame Strike on the prone vampire spawn, hoping to hit all of them, for 12 fire and 18 radiant damage on a failed DEX save at 16. He sees the vampire disappear through the hole in the ceiling. "I can hold the burning skull at bay for a time, but we should expect reinforcements," he says.
Direcris, realizing that Chill Touch will be of no use, moves toward the spawn on the ground and reaches out to it, casting Shocking Grasp Attack: 19 Damage: 13
This post has potentially manipulated dice roll results.
CHA Save v Bane, 18 CHA Save v Bane, 12 CHA Save v Bane, 9 All of the shadows are afflicted by Gadston's spell.
Uri strikes at one of the shadows and dissipates it with two solid blows. The bugbear readies himself for the next strike.
A pillar of light and flame falls on the stunned vampire spawn and the shadow near Gadston. DEX Save (vamp) v Flame Strike, autofail DEX Save (shadow) v Flame Strike, 13
This post has potentially manipulated dice roll results.
The shadow dissipates and the vampire screams in the pillar of fire. Additionally most of a bookcase is now on fire.
Direcris flanks to the side and runs up to the scorched vampire. The lightning arcing off his hand bloodies the undead creature.
The last remaining shadow attempt to strike the monk. Strength Drain v Uri, 2 to hit, 9 necrotic damage and Strength score reduced by 1
The vampire shakes off the stun and tries to grab the dragonborn. Claw v Direcris, 24 to hit, grappled Then attempts to sink in his fangs. Bite v Direcris, 21 to hit, 9 piercing and 4 necrotic damage, max hp is reduced by an amount equal to the necrotic damage taken.
There is door shut and locked leading to the upper floor. A mechanical grinding fills the air, the front door slams shut, and bars slide and lock on the outside of the windows
This post has potentially manipulated dice roll results.
Dench weighs how close the vampire is to Direcris against how close the shadow is to the monk. He sees the flames he started which Sir Gadston is trying to put out. He doesn't want to burn his colleagues, so he will cast Sacred Flame on the shadow. "The Dawn take you," he says.
Direcris Initiative: 5
((I believe he still has a little time on the Mage Armor? Put it on for the bandits, lasts for 8 hrs. If not, let me know and I'll use another slot to put it up again.))
He''s gonna ready Hold Person
Gavyn initiative: 17
Enemy initiative:
shadows - 5, 8, 18
pale figures - 5, 16
skull - 17
Your side goes first
Dench tries to shunt the flaming skull out of existence.
CHA Save v Banishment, 14
and the creature vanishes.
(I think Mage Armor would still be up)
Direcris casts hold person on one of the pale people, but it fails. It becomes apparent to him that these figures aren't humanoid.
(Dench and Direcris have the rest of their turn: movement, bonus action)
Direcris will get himself behind some cover, the nearest bookshelf. He'll ready Chill Touch for his next round.
Sir Gadston
Gadston walks forward, shield and sword at the ready. He will uses his Divine Sense (tools not allowing me to post as a format) seeing what he is facing. Walking forward Gadston says:
"I and my companions are here to see what this place is all about and you fellows seem not to be too enthused by any visitors."
Dench moves into the room, not far from Sir Gadston, but putting as many shelves between himself and the other occupants of the room as possible.
Death on the Water and Baldur's Gate Bodyguard
Uri invisibly approaches to within 10’ of one of the pale figures, with the intent of trying to disable (stun) it.
Attack 1: 26 Damage: Unable to parse dice roll. - assuming that hits, DC14 Con or stunned
Attack 2: 17 Damage: 7 (22 advantage roll to hit if stunned)
Bonus attack: 18 Damage: 8 (22 advantage roll to hit if stunned)
If stunned, flurry of blows: 20 Damage: 12
Finally, he will slink back behind Sir Gadston (attacks were at 10’ reach so shouldn’t incur an OA)
Gadston barges into the room and assess the creatures around him. The creatures moving in the shadows are in fact shadows and the two humanoid figures are vampire spawn.
Direcirs moves behind the outer bookcase on the left while Dench moves to the inner bookcase on the right, both behind cover.
CON Save v Stunning Strike, 4
All of the monk's attacks hit and one of the vampires is stunned.
The other vampire dashes for the far wall, runs vertically up the wall to the ladder leading through the ceiling, and disappears from view.
Two of the shadows swarm Uri while the other attacks Gadston.
Strength Drain v Uri, 9 to hit, 9 necrotic damage and Strength score reduced by 1.
Strength Drain v Uri, 24 to hit, 6 necrotic damage and Strength score reduced by 2.
Strength Drain v Gadston, 8 to hit, 13 necrotic damage and Strength score reduced by 3.
Extra damage for the crit against Uri 4 necrotic.
(be a good idea for ranged to focus fire down the stunned vampire spawn. Uri will use his patient defence to dodge as a bonus action next round if the shadows are still up, after hitting the closest with his 2 regular +10 to hit, 1d8+6 damage attacks. Going to be out rest of the day)
Sir Gadston
Fortunately the creature attacking Gadston misses.
Gadston will use his sword and slightly prick his cheek and cast Bane on all 3 shadows. (Each need a 15 to save), saying"Justice comes for you for all the ill you have caused during your past life."
(Because of the way we are doing initiative, assume stunning strike lasts until the end of your group's turn. In case that's why you were holding off.)
(I was holding of ‘cos wasn’t sure if all of us had had their turn, will roll round 2 attacks on nearest shadow)
The blur of long hairy limbs in motion, having stunned the pale spawn of evil, now turn upon the shadow that assaulted him with its necrosis.
Attack 1: 21 Damage: 7
Attack 2: 21 Damage: 13
Having attacked, he adopts a defensive stance to counter any more incoming shadow attacks. (Disadvantage to be hit)
Dench will cast Flame Strike on the prone vampire spawn, hoping to hit all of them, for 12 fire and 18 radiant damage on a failed DEX save at 16. He sees the vampire disappear through the hole in the ceiling. "I can hold the burning skull at bay for a time, but we should expect reinforcements," he says.
Death on the Water and Baldur's Gate Bodyguard
Direcris, realizing that Chill Touch will be of no use, moves toward the spawn on the ground and reaches out to it, casting Shocking Grasp Attack: 19 Damage: 13
(Chill touch does prevent regeneration and also gives it disadvantage to hit you - worth noting)
CHA Save v Bane, 18
CHA Save v Bane, 12
CHA Save v Bane, 9
All of the shadows are afflicted by Gadston's spell.
Uri strikes at one of the shadows and dissipates it with two solid blows. The bugbear readies himself for the next strike.
A pillar of light and flame falls on the stunned vampire spawn and the shadow near Gadston.
DEX Save (vamp) v Flame Strike, autofail
DEX Save (shadow) v Flame Strike, 13
The shadow dissipates and the vampire screams in the pillar of fire. Additionally most of a bookcase is now on fire.
Direcris flanks to the side and runs up to the scorched vampire. The lightning arcing off his hand bloodies the undead creature.
The last remaining shadow attempt to strike the monk.
Strength Drain v Uri, 2 to hit, 9 necrotic damage and Strength score reduced by 1
The vampire shakes off the stun and tries to grab the dragonborn.
Claw v Direcris, 24 to hit, grappled
Then attempts to sink in his fangs.
Bite v Direcris, 21 to hit, 9 piercing and 4 necrotic damage, max hp is reduced by an amount equal to the necrotic damage taken.
There is door shut and locked leading to the upper floor. A mechanical grinding fills the air, the front door slams shut, and bars slide and lock on the outside of the windows
Sir Gadston
"Egad Man' Gadston Exclaims. "We are here to get one of these not torch the place to a cinder."
Gadston tries to find something to put out the bookshelf fires.
Dench weighs how close the vampire is to Direcris against how close the shadow is to the monk. He sees the flames he started which Sir Gadston is trying to put out. He doesn't want to burn his colleagues, so he will cast Sacred Flame on the shadow. "The Dawn take you," he says.
DEX DC fo 16 or 23 radiant damage.
Death on the Water and Baldur's Gate Bodyguard