Katernin seems like she might be ill, everything that's happened suddenly all hitting at once. "Th...the man who took us to the ship," she stutters out. "T...they..." she stops trying to focus on something else.
Dain rushes to catch up with the little kobold. Putting his arm over the little one's shoulder he says, "First round be on me, little un. The rest - ye can stump up!" he laughs.
This post has potentially manipulated dice roll results.
Fianna drinks vast quantities. She’s just had to kill a bunch of people and treated like crap by those who were supposed to help and has no indication that’ll change any time soon.
Dain watches over Fianna, as she proceeds to nearly kill herself drinking. He will play the protective big-brother role and make sure she is safe and no one takes advantage of her, or steals anything off her.
Katernin hesitantly puts a hand on Fianna, hoping to help her, before leaving the pub and wandering around aimlessly, still clutching the box in her arms.
The afternoon is spent in the quiet tavern as Fianna gets ugly drunk and Katernin contemplates her locked brass box.
The tavern is mostly empty except for a drunk old man with a bird skull. ("It sings if ye' hold it under water!" he tries to explain to Kelnan. He then launches into a quiet diatribe against the miners. "It’s jus' a matter of time before th' dwarves dig too deep an' unleash something dangerous!")
Hanna catches Molo up and the neighborhood news ("Something vicious came over the western wall and killed and dismembered a family of three last night.") and gossip ("The old merchant Aubreck must be onto something big - he's been down on his luck for years, and now he's spending money like water down at the docks!")
The afternoon sun is disappearing into the smoky haze west of town. There's a Council meeting soon.
Concerned that Fianna has slipped from simple unconsciousness in a pool of liquor on the floor to the gray sweaty pallor of critical illness, Katernin rouses her magically, purging her blood of the toxins that had sent her into a very black place. She's now awake again, sober, if highly disheveled, and nursing a splitting headache.
“mmmm, Kay.. but if dat skull sings again I’ma calling a cat for it,” Fianna says in all of her logic and good cheer as she stumbles back to the bar and gets a to ho mug..,
Onald, the bald, tattooed old man whom many of you have seen guarding Hoolwatch Tower, enters the tavern. He looks around warily, uncomfortably, before spotting the party.
"Save me a drink!" he announces, gregariously if a little too loudly, then laughs heartily. "Time for yer meeting! Council meeting! Ye' gotta git goin'."
Before meeting time, Kelnan gathers whatever materials are needed, and retreats to his room. Skilled in abjuration, he adapts Mage Armor from a captured spellbook and adds it to his own without too much trouble (25GP and 1/2 hour spent). He also tests the potions and tries to decipher the scroll found on the ship.
Before meeting time, Kelnan gathers whatever materials are needed, and retreats to his room. Skilled in abjuration, he adapts Mage Armor from a captured spellbook and adds it to his own without too much trouble (25GP and 1/2 hour spent). He also tests the potions and tries to decipher the scroll found on the ship.
While the others are drinking in the tavern, Kelnan steps out, picks up a few items from the green market, and spends an hour copying Mage Armor into his spellbook. The two potions, he determines, are two common doses of potion of healing. The spell scroll is Gust of Wind, one he can definitely use.
Fianna follows the others. Sometimes staggering a bit, despite the restoration. Other-times just bemoaning the ache in her head.
"The first one to yell at us if going to get an Eldritch Blast right up their nether regions..." she opines. "Or maybe I'll just puke on their shoes..."
Unless the party has other business first, the group reconvenes at the Council Hall at the scheduled time, shortly after sunset.
You pass the weatherbeaten gallows and into the large brick building in the center of town, up the wide stairs and into the old Council Chamber.
Five Town Council members are seated behind a long bench, talking quietly and seriously among themselves: Eda Oweland, Gellan Primewater, Eliander Fireborn, Manistrad Copperlocks, and Anders Solmor. Rows of benches stand mostly empty.
Oweland gives a signal to the elderly guard. Everyone becomes quiet as the old man slowly climbs the latter into the tower above the chamber, and blows the huge horn. He slowly and precariously descends the ladder. "Let us begin," announces Eda Oweland.
They get straight to your business. The party is commended for apprehending the smuggling vessel, breaking up their criminal ring, and recovering the stolen cargo. At the close of the meeting, they announce, you will be given 400 gold for your services, as promised, together with another 500 gold for the recovered merchandise aboard.
They are very concerned, however, about evidence that the smugglers were supplying weapons to a tribe of lizardfolk somewhere near Saltmarsh.
The council proposes to hire you to locate and investigate the lizardfolk lair and learn why the creatures are arming themselves. They intend to keep the town safe in the event of a possible lizardfolk attack, as it appears likely that the lizardfolk are preparing for war. While they hope that the townspeople are not the intended target, they greatly fear this possibility. Already there was a brutal attack recently on a family inside the town walls, and they have not yet identified the culprits.
The council considers it essential that a scouting party - you - be sent to locate and ascertain the strength and size of this colony, as well as the intentions of the lizardfolk. Oweland, speaking for the council, impresses upon you that should you locate their base, you are not required to act with hostile intent — in fact, quite the opposite. Your assignment would be one of information gathering, with the additional hope that you can return with knowledge of what the lizardfolk are up to.
A reward of 700 gp is offered for the successful completion of the mission. "What say you?" she asks.
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Katernin seems like she might be ill, everything that's happened suddenly all hitting at once. "Th...the man who took us to the ship," she stutters out. "T...they..." she stops trying to focus on something else.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
“They got what was coming to ‘em. Buncha’ murderin’ kidnappin’ arms tradin’ stains.” Molo heads into the tavern to get a drink, despite the warning.
Paladin - warforged - orange
Dain rushes to catch up with the little kobold. Putting his arm over the little one's shoulder he says, "First round be on me, little un. The rest - ye can stump up!" he laughs.
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
Fianna drinks vast quantities. She’s just had to kill a bunch of people and treated like crap by those who were supposed to help and has no indication that’ll change any time soon.
1-5 she gets just tipsy and buzzed
6-10 obviously drunk, some stumbling
11-15 obnoxious and aggressively drink
16-19 passes out til next morning
20 - probably has alcohol poisoning
Fianba Drunk Roll: 14
fate decides...
Dain watches over Fianna, as she proceeds to nearly kill herself drinking. He will play the protective big-brother role and make sure she is safe and no one takes advantage of her, or steals anything off her.
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
(Aww, thanks... though I was more totally hoping for an excuse to be belligerent to the council. This is when I get a nat 20??? *sigh*)
(Perhaps we'll hold off seeing the council till tomorrow and then you can belligerently abuse them with a stinking hangover?)
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
LoL
Katernin hesitantly puts a hand on Fianna, hoping to help her, before leaving the pub and wandering around aimlessly, still clutching the box in her arms.
((Casting Lesser Restoration on Fianna))
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
The afternoon is spent in the quiet tavern as Fianna gets ugly drunk and Katernin contemplates her locked brass box.
The tavern is mostly empty except for a drunk old man with a bird skull. ("It sings if ye' hold it under water!" he tries to explain to Kelnan. He then launches into a quiet diatribe against the miners. "It’s jus' a matter of time before th' dwarves dig too deep an' unleash something dangerous!")
Hanna catches Molo up and the neighborhood news ("Something vicious came over the western wall and killed and dismembered a family of three last night.") and gossip ("The old merchant Aubreck must be onto something big - he's been down on his luck for years, and now he's spending money like water down at the docks!")
The afternoon sun is disappearing into the smoky haze west of town. There's a Council meeting soon.
Concerned that Fianna has slipped from simple unconsciousness in a pool of liquor on the floor to the gray sweaty pallor of critical illness, Katernin rouses her magically, purging her blood of the toxins that had sent her into a very black place. She's now awake again, sober, if highly disheveled, and nursing a splitting headache.
(BTW: Welcome to 4th level. Please update your sheets accordingly!)
“mmmm, Kay.. but if dat skull sings again I’ma calling a cat for it,” Fianna says in all of her logic and good cheer as she stumbles back to the bar and gets a to ho mug..,
Onald, the bald, tattooed old man whom many of you have seen guarding Hoolwatch Tower, enters the tavern. He looks around warily, uncomfortably, before spotting the party.
"Save me a drink!" he announces, gregariously if a little too loudly, then laughs heartily. "Time for yer meeting! Council meeting! Ye' gotta git goin'."
Katernin nods, and goes to leave for said meeting.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Kelnan
Before meeting time, Kelnan gathers whatever materials are needed, and retreats to his room. Skilled in abjuration, he adapts Mage Armor from a captured spellbook and adds it to his own without too much trouble (25GP and 1/2 hour spent). He also tests the potions and tries to decipher the scroll found on the ship.
Once the time arrives, he joins the rest.
While the others are drinking in the tavern, Kelnan steps out, picks up a few items from the green market, and spends an hour copying Mage Armor into his spellbook. The two potions, he determines, are two common doses of potion of healing. The spell scroll is Gust of Wind, one he can definitely use.
Fianna follows the others. Sometimes staggering a bit, despite the restoration. Other-times just bemoaning the ache in her head.
"The first one to yell at us if going to get an Eldritch Blast right up their nether regions..." she opines. "Or maybe I'll just puke on their shoes..."
Molo is busy trying to convince Dain to arm wrestle every few minutes when their escort arrives. He gets up, and saunters out to the council meeting.
Paladin - warforged - orange
"Maybe if you try being polite," Katernin says sharply. "This didnt exactly go as expected. They lost a man because of this."
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Unless the party has other business first, the group reconvenes at the Council Hall at the scheduled time, shortly after sunset.
You pass the weatherbeaten gallows and into the large brick building in the center of town, up the wide stairs and into the old Council Chamber.
Five Town Council members are seated behind a long bench, talking quietly and seriously among themselves: Eda Oweland, Gellan Primewater, Eliander Fireborn, Manistrad Copperlocks, and Anders Solmor. Rows of benches stand mostly empty.
Oweland gives a signal to the elderly guard. Everyone becomes quiet as the old man slowly climbs the latter into the tower above the chamber, and blows the huge horn. He slowly and precariously descends the ladder. "Let us begin," announces Eda Oweland.
They get straight to your business. The party is commended for apprehending the smuggling vessel, breaking up their criminal ring, and recovering the stolen cargo. At the close of the meeting, they announce, you will be given 400 gold for your services, as promised, together with another 500 gold for the recovered merchandise aboard.
They are very concerned, however, about evidence that the smugglers were supplying weapons to a tribe of lizardfolk somewhere near Saltmarsh.
The council proposes to hire you to locate and investigate the lizardfolk lair and learn why the creatures are arming themselves. They intend to keep the town safe in the event of a possible lizardfolk attack, as it appears likely that the lizardfolk are preparing for war. While they hope that the townspeople are not the intended target, they greatly fear this possibility. Already there was a brutal attack recently on a family inside the town walls, and they have not yet identified the culprits.
The council considers it essential that a scouting party - you - be sent to locate and ascertain the strength and size of this colony, as well as the intentions of the lizardfolk. Oweland, speaking for the council, impresses upon you that should you locate their base, you are not required to act with hostile intent — in fact, quite the opposite. Your assignment would be one of information gathering, with the additional hope that you can return with knowledge of what the lizardfolk are up to.
A reward of 700 gp is offered for the successful completion of the mission. "What say you?" she asks.