born into a noble house, mavari’s demonic appearance made his family not trust him, the nearby church blamed him for odd happenings, and he had no childhood friends, he later joined the Harpers, against his families wishes for they were members of the gauntlet.
mavari is in a quest to prove himself alto the world, and maybe make some gold on the way....
The Savage Frontier is a cold, rugged, sparsely populated land of snow-capped mountains, rocky hills, sprawling forests, and foggy vales. Isolated strongholds, ancient burial mounds, and the ruins of many forgotten empires dot this vast landscape. Bounded by the Sea of Swords to the west and the desert of Anauroch to the east, the Savage Frontier extends as far north as Icewind Dale and as far south as the town of Daggerford. Old roads stretch across this great expanse, linking the dwarven strongholds and mines in the mountains to the coastal settlements, frontier towns, and fortified outposts of humans and other folk. These roads are long, lonely, or poorly defended, making them dangerous to traverse. In fertile valleys, towns and cities have sprung up, separated by dozens if not hundreds of miles of untamed wilderness haunted by bandits, barbarians, and monsters.
Evil dragons stirred into action by their dark queen, Tiamat, threatened the settlements of the Savage Frontier for a time. Ultimately, they were defeated and forced to withdraw to their lairs, while Tiamat was banished to the Nine Hells. Fear of the dragons’ wrath has faded quickly with the coming of a new threat: giants. The peoples of the North are no strangers to giant incursions. Frost giants have long claimed the Spine of the World as their demesne, and hill giants are known to scrounge for food in the untamed hills. But now, in the past couple of months, giants of every kind have emerged from their strongholds in force to threaten civilization as never before — and not just frost giants and hill giants, but also stone giants, fire giants, and cloud giants. All of the giants are in an uproar. Reports of giant attacks throughout the North have reached the coastal cities of Luskan, Neverwinter, and Waterdeep, stoking fears that the giants are waging war against humans, dwarves, elves, and other small folk...
Hello, and welcome to Storm King's Thunder, an adventure to take you through the dangerous wilds of the North! I'm looking for four to five players who enjoy roleplaying at least as much as combat, favoring PC to PC interactions. As part of your backstory, I will also ask that you please attach your character to one of the factions described below:
The Harpers
Overview The Harpers is an old organization that has risen, been shattered, and risen again several times. Its longevity and resilience are largely due to its decentralized, grassroots, secretive nature, and the near-autonomy of many of its members. The Harpers have “cells” and lone operatives throughout Faerûn, although they interact and share information with one another from time to time as needs warrant. The Harpers' ideology is noble, and its members pride themselves on their integrity and incorruptibility. Harpers do not seek power or glory, only fair and equal treatment for all.
Harper agents are trained to act alone and depend on their own resources. When they get into scrapes, they don’t count on their fellow Harpers to rescue them. Nevertheless, Harpers are dedicated to helping one another in times of need, and friendships between Harpers are nigh unbreakable. Masterful spies and infiltrators, they use various guises and secret identities to form relationships, cultivate their information networks, and manipulate others into doing what needs to be done. Although most Harpers prefer to operate in the shadows, there are exceptions.
Beliefs 1. One can never have too much information. 2. Too much power leads to corruption. 3. No one should be powerless.
Goals To gather information throughout Faerûn, discern the political dynamics within each region or realm, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader, government, or group that grows too powerful, and aid the weak, the poor, and the oppressed.
The Order of the Gauntlet
Overview Many paladins and clerics of Tyr, Helm, Torm, and Hoar have joined the organization, seeing it as—finally!—a way of making common cause against the evils abroad in the world. The Order of the Gauntlet is ready to lash out the moment evil acts, and not a moment before. When evil breaks laws, agreements, or commonly accepted codes of conduct, the Gauntlet strikes hard and fast, without waiting for the blessings of distant temples or the permission of rulers. Evil must be met in the field and smashed, or it will swiftly overcome all.
The Order of the Gauntlet is a dedicated, tightly knit group of like-minded individuals driven by religious zeal or a finely honed sense of justice. Friendship and camaraderie are important to members of the Order of the Gauntlet, and they share a trust and a bond normally reserved for siblings. Like highly motivated soldiers, members of the Order of the Gauntlet seek to become the best at what they do and look forward to testing their mettle. There are few, if any, “lone wolves” in this organization.
Beliefs 1. Faith is the greatest weapon against evil—faith in one’s god, one’s friends, and one’s self. 2. Battling evil is an extraordinary task that requires extraordinary strength and bravery. 3. Punishing an evil act is just. Punishing an evil thought is not.
Goals To be armed, vigilant, and ready to smite evil, enforce justice, and enact retribution. This means identifying evil threats such as secretive power groups and inherently evil creatures, watching over them, and being ready to attack the moment they misbehave. (These are always retributive strikes, never preemptive.)
The Emerald Enclave
Overview The Emerald Enclave is a far-ranging group that opposes threats to the natural world and helps others survive the many perils of the wild. A ranger might be hired to lead a caravan through a treacherous mountain pass or the frozen tundra of Icewind Dale. A druid might volunteer to help a small village prepare for a long, brutal winter. Barbarians and witches who live like hermits most of the year might defend a town against marauding orcs or barbarians. Members of the Emerald Enclave know how to survive, and more importantly, they want to help others do the same. They are not opposed to civilization or progress, but they strive to prevent civilization and the wilderness from destroying one another.
Members of the Emerald Enclave are spread far and wide, and usually operate in isolation. They learn to depend on themselves more than others. Survival in a harsh world also demands great fortitude and mastery of certain fighting and survival skills. Members of the Enclave who dedicate themselves to helping others survive the perils of the wilderness are more social than others who are charged with defending sacred glades and preserving the natural balance.
Beliefs 1. The natural order must be respected and preserved. 2. Forces that seek to upset the natural balance must be destroyed. 3. The wilderness can be harsh. Not everyone can survive in it without assistance.
Goals To restore and preserve the natural order, keep the elemental forces of the world in check, keep civilization and the wilderness from destroying one another, and help others survive the perils of the wilderness.
The Lord's Alliance
Overview The Lords’ Alliance is a coalition of rulers from cities and towns across Faerûn (primarily in the North), who collectively agree that some solidarity is needed to keep evil at bay. The rulers of Waterdeep, Silverymoon, Neverwinter, and other free cities in the region dominate the Alliance, and every lord in the Alliance works for the fate and fortune of his or her own settlement above all others. The agents of the Alliance include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty, and are trained in observation, stealth, innuendo, and combat. Backed by the wealthy and the privileged, they carry quality equipment (often disguised to appear common), and spellcasters tend to have a large number of scrolls with communication spells.
To seek out and destroy threats to their homelands, agents of the Lords’ Alliance must be highly trained at what they do. Few can compare to their skills in the field. They fight for the glory and the security of their people and for the lords who rule over them, and they do so with pride. However, the Lords’ Alliance can only survive if its members “play nice” with one another, which requires a certain measure of diplomacy. Rogue agents within the Lords’ Alliance are rare, but defections have been known to occur.
Beliefs 1. If civilization is to survive, all must unite against the dark forces that threaten it. 2. Glory comes from protecting one’s home and honoring its leaders. 3. The best defense is a strong offense.
Goals To ensure the safety and prosperity of the cities and other settlements of Faerûn by forming a strong coalition against the forces that threaten all, eliminate such threats by any means necessary whenever and wherever they arise, and be champions of the people.
For the actual application, here are the things I will need from you!
In-Character Name Class Race Backstory
For ability scores, you will use the dice roller. If the sum of the array is less than 72[Standard Array] you may re-roll it! If you have any questions I am here to answer.
New Information to go Here as Needed
This adventure runs from 1st level to at least 11th.
That's a good question. I should set a hard date for that shouldn't I? I'll probably start accepting people tonight - with a for sure hard stop by 10PM EST tomorrow.
Name: Erin Class: Wizard Race: Half-Elf Backstory: Early on, Erin raised himself on the streets of Silverymoon, begging, stealing, and occasionally putting in honest work in order to meet his survival needs. At the onset of his early teenage years his life took a drastic turn after he was caught trying to steal from the home of a wizard - Rhogast. Rather than turn him over to the Silverwatch, the Harper mage took pity on him, allowing him a moderate wage to act as his assistant. With a steady income, and eventually a mentor in the middle-aged wizard, Erin was able to turn his life around.
During the campaign against the Cult of the Dragon, he followed Rhogast across the Sword Coast, assisting the Harpers with low-level tasks while ramping up his arcane studies.
Hi - I have been looking to play this campaign for a long time, as this adventure reminds me the book series "The Twilight Giants" which is a personal favourite. I have two potential characters that can share the same back story, one being a Goliath Barbarian, the other being a variant human ranger. The Ranger I would look to take down the Gloomstalker path, which aligns best to being a bow wielding cold hearted sniper, and maybe build out to include Rogue levels after he hits 5th level. As a Barbarian, he would obviously be much more of a revenge seeking melee combatant (perhaps taking Ancestral Guardian or Path of the Zealot - as both would tie in to the back story).
Backstory - Living a harsh & challenging existence high in the frigid wilds of the mountains, his world was shattered when he returned from hunting to find the mangled bodies of his clansmen littered throughout their settlment, their blood staining the snow along with that of a several Frost Giants that had been fallen during the raid. Dropping the dead mountain goat from his shoulders, his thoughts went immediately to his wife as he madly searched for her amongst the tents, a realisation dawning that she, along with many other women of the clan, were not amongst the fallen. In a daze he gathered his weapon and travelling pack and headed out into the mountains, the footfalls and blood an obvious trail as they led higher into the peaks and to the frost giant fortress, his already cold heart breaking after a day and a night of careful scouting as he realised that alone he was powerless to save Arianna. Vowing to return to free her, he finds himself looking to build his skill and strength.......<insert intro hook here>.
The potential hook into his backstory will give him a much more personal connection with the giants and the roleplay opportunities that come with his hope that he wife is somehow alive and he may yet save her. I do not intend to that either of these characters will be the loner types, the obvious need for assistance will force him to be more open and seeking to build relationships with the other characters in an effort to have them be open to helping him on his own quest so long as it is aligned with the campaign.....
Both characters below are well suited to be aligned to the Emerald Enclave
In-Character Name: Conendryl Nerikian link to Character Sheet Class: Ranger Race: Variant Human
These PC's were created using the Points Buy system so the below rerolled stats can be used to replace if they are selected and you are not okay with using them as created
161313141410
Thanks for taking the time to read, and hope one of these hit the mark for inclusion.
posting some sneaky ability scores and then onwards to character creation.
Ability scores: 151515131212
err...posting some notasbad sneaky ability scores and then onwards to character creation.
Ability scores: 9138161112
Name: Jade Winnow Class: Paladin Race: Human Backstory: Jade's fate was sealed the moment the mark appeared on her hand. A rather innocuous symbol - a pair of concentric circles, one a half circle, with a line drawn through the center of both - that marked her as the family's next seeker. ((this I can flesh out more in a PM if you're interested in the character))
Though purposed to reclaim an ancient artifact from her family's history, the path is not always straightforward. Noting the failures of previous seekers, she knows she must first build a network of reliable and strong allies. To that end, she has made herself available to the Harpers, an organization that her family has maintained a loose connection with for generations.
I make a character based on these stats and post his name, race, class, and backstory soon.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Ability scores: Ability scores: 131114101315
In-Character Name: Rhora Gudmundsdottir Class: Ranger Race: Human
Faction: Emerald Enclave Backstory: RhoraHails from the town of Easthaven, in the region known as Ten Towns. Her family works the land, eking out a meager living by managing crops and livestock in the harsh climate. Her father learned to supplement their lifestyle by learning to be scout for the local militia, doing what he could to protect the town and his family. Close to the land and nature, he made friends with those of the Emerald Enclave and while he was never an adventurer, he did manage to become a fairly good ranger. He taught these skills to his oldest daughter who, while not opposed to the farm life, dreams of something bigger protecting the surrounding land and communities and following her father’s footsteps with the Enclave.
Backstory: Zalkin left his homeland and traveled to many new locations looking to extend the reach of his Alchemist's Guild. On one such journey he happened upon someone sinking in quicksand and helped rescue them. They shared a camp that night and told tales long into the night building a trust and friendship with each other. Mariana Silverblade is a bard and harper, and shared this with Zalkin, who she recruited into the harpers before parting ways. Zalkin now continues to search out new locations to expand his Alchemist's Guild's influence but mainly as a cover for his harper missions.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Race: Tiefling
class: paladin
name: mavari
born into a noble house, mavari’s demonic appearance made his family not trust him, the nearby church blamed him for odd happenings, and he had no childhood friends, he later joined the Harpers, against his families wishes for they were members of the gauntlet.
mavari is in a quest to prove himself alto the world, and maybe make some gold on the way....
Ability scores: 17 6 11 14 12 14
I'd really hate to exclude someone due to just straight bad luck. How bad was it?
When are you thinking of closing recruitment?
"Ignorance is bliss, and you look absolutely miserable."
How many players do you need?
That's a good question. I should set a hard date for that shouldn't I? I'll probably start accepting people tonight - with a for sure hard stop by 10PM EST tomorrow.
Four to five, as noted in the main post.
I missed it, sorry
Ability scores: 12 13 12 11 14 18
Ability scores: 13 13 11 16 8 12Name: Erin
Class: Wizard
Race: Half-Elf
Backstory: Early on, Erin raised himself on the streets of Silverymoon, begging, stealing, and occasionally putting in honest work in order to meet his survival needs. At the onset of his early teenage years his life took a drastic turn after he was caught trying to steal from the home of a wizard - Rhogast. Rather than turn him over to the Silverwatch, the Harper mage took pity on him, allowing him a moderate wage to act as his assistant. With a steady income, and eventually a mentor in the middle-aged wizard, Erin was able to turn his life around.
During the campaign against the Cult of the Dragon, he followed Rhogast across the Sword Coast, assisting the Harpers with low-level tasks while ramping up his arcane studies.
Hi - I have been looking to play this campaign for a long time, as this adventure reminds me the book series "The Twilight Giants" which is a personal favourite. I have two potential characters that can share the same back story, one being a Goliath Barbarian, the other being a variant human ranger. The Ranger I would look to take down the Gloomstalker path, which aligns best to being a bow wielding cold hearted sniper, and maybe build out to include Rogue levels after he hits 5th level. As a Barbarian, he would obviously be much more of a revenge seeking melee combatant (perhaps taking Ancestral Guardian or Path of the Zealot - as both would tie in to the back story).
Backstory - Living a harsh & challenging existence high in the frigid wilds of the mountains, his world was shattered when he returned from hunting to find the mangled bodies of his clansmen littered throughout their settlment, their blood staining the snow along with that of a several Frost Giants that had been fallen during the raid. Dropping the dead mountain goat from his shoulders, his thoughts went immediately to his wife as he madly searched for her amongst the tents, a realisation dawning that she, along with many other women of the clan, were not amongst the fallen. In a daze he gathered his weapon and travelling pack and headed out into the mountains, the footfalls and blood an obvious trail as they led higher into the peaks and to the frost giant fortress, his already cold heart breaking after a day and a night of careful scouting as he realised that alone he was powerless to save Arianna. Vowing to return to free her, he finds himself looking to build his skill and strength.......<insert intro hook here>.
The potential hook into his backstory will give him a much more personal connection with the giants and the roleplay opportunities that come with his hope that he wife is somehow alive and he may yet save her. I do not intend to that either of these characters will be the loner types, the obvious need for assistance will force him to be more open and seeking to build relationships with the other characters in an effort to have them be open to helping him on his own quest so long as it is aligned with the campaign.....
Both characters below are well suited to be aligned to the Emerald Enclave
In-Character Name: Conendryl Nerikian link to Character Sheet
Class: Ranger
Race: Variant Human
In-Character Name: Tagret link to Character Sheet
Class: Barbarian
Race: Goliath
These PC's were created using the Points Buy system so the below rerolled stats can be used to replace if they are selected and you are not okay with using them as created
16 13 13 1414 10
Thanks for taking the time to read, and hope one of these hit the mark for inclusion.
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
posting some sneaky ability scores and then onwards to character creation.
Ability scores: 15 15 15 13 12 12
err...posting some notasbad sneaky ability scores and then onwards to character creation.
Ability scores: 9 13 8 16 11 12
Name: Jade Winnow
Class: Paladin
Race: Human
Backstory: Jade's fate was sealed the moment the mark appeared on her hand. A rather innocuous symbol - a pair of concentric circles, one a half circle, with a line drawn through the center of both - that marked her as the family's next seeker. ((this I can flesh out more in a PM if you're interested in the character))
Though purposed to reclaim an ancient artifact from her family's history, the path is not always straightforward. Noting the failures of previous seekers, she knows she must first build a network of reliable and strong allies. To that end, she has made herself available to the Harpers, an organization that her family has maintained a loose connection with for generations.
Ability scores: 12 13 14 11 12 13
I make a character based on these stats and post his name, race, class, and backstory soon.
Ability scores: Ability scores: 13 11 14 10 13 15
In-Character Name: Rhora Gudmundsdottir
Class: Ranger
Race: Human
Faction: Emerald Enclave
Backstory: Rhora Hails from the town of Easthaven, in the region known as Ten Towns. Her family works the land, eking out a meager living by managing crops and livestock in the harsh climate. Her father learned to supplement their lifestyle by learning to be scout for the local militia, doing what he could to protect the town and his family. Close to the land and nature, he made friends with those of the Emerald Enclave and while he was never an adventurer, he did manage to become a fairly good ranger. He taught these skills to his oldest daughter who, while not opposed to the farm life, dreams of something bigger protecting the surrounding land and communities and following her father’s footsteps with the Enclave.
In-Character Name: Zalkin
Race: Tortle
Class: Wizard
Faction: Harpers
Backstory: Zalkin left his homeland and traveled to many new locations looking to extend the reach of his Alchemist's Guild. On one such journey he happened upon someone sinking in quicksand and helped rescue them. They shared a camp that night and told tales long into the night building a trust and friendship with each other. Mariana Silverblade is a bard and harper, and shared this with Zalkin, who she recruited into the harpers before parting ways. Zalkin now continues to search out new locations to expand his Alchemist's Guild's influence but mainly as a cover for his harper missions.
I have chosen my party, and the PM has gone out.
good luck to those of you who got in. :)