Si wakes up at dawn and enjoys a light breakfast in the common room. Feeling refreshed, he awaits the arrival of the others of their new formed "delegation."
Jhazaal would be up early as well and come down to join the others in breakfast before going to find this shepherd so they can go visit these fresh graves.
Talvian makes his way to the common room, after his performance the night before he had slept wonderfully with the extra coin he earned sitting in his coin purse.
"Mourning to you Sai Si, Sai Jhazaal, hope you both slept well," Talvian says joyfully he then flags down a barmaid to order a meal.
You all gather to the farmer as he leads you to the graves. He lead you to a barren hilltop a few miles from Red Larch, you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves. The faint smell death hangs in the air, and several vultures circle overhead. You have a good view of the surrounding hills from this vantage point. Several miles to the west you can make out the tiny outline of Red Larch, and the thin dark marking the Long Road. Several miles to the north, you see a slender old tower circled by large birds. Nothing else is around here.
"Hmm..." Jedavii puts a finger to his chin. "I suppose they (the knights) would see something if it happened near the tower, so I suppose the tracks would be our best bet."
"Can you guys follow them? Tracking isn't really my thing." he says to the others. He attempts to take a look at them all the same, to see if he can follow the tracks.
"I agree Jedavii, but it may not hurt to ask the knights if they saw anything ," Talvian nods at Jedavii suggestion, "But sadly I am not much of a tracker myself."
“These tracks are strange.” Jedavii says to the rest. “On second thought, the tower might have better clues. Shall we head there when we’re done here?”
(Did Jhazaal get the same as far as no track to follow from here? I would have figured his check would have gotten him more than just that the tracks look confused and running feet. If nothing more there, then that is fine, but wanted to check.)
If Jhazaal is not able to find anything more with the tracks he would move to aid in digging up the bodies.
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The crowd seems suspicious at first, but lighten up to the song, as some people are leaving one places down a bag with 24 silver.
Si wakes up at dawn and enjoys a light breakfast in the common room. Feeling refreshed, he awaits the arrival of the others of their new formed "delegation."
Rhodes - Half-elf, Warlock - The Lost Dungeon of Rickness
Si the Demander - Hill Dwarf, Cleric - The Princes of the Apocalypse
Jhazaal would be up early as well and come down to join the others in breakfast before going to find this shepherd so they can go visit these fresh graves.
Talvian makes his way to the common room, after his performance the night before he had slept wonderfully with the extra coin he earned sitting in his coin purse.
"Mourning to you Sai Si, Sai Jhazaal, hope you both slept well," Talvian says joyfully he then flags down a barmaid to order a meal.
Jedavii gets up brightly, sliding down the stair banisters to reach the taproom!
”Gooood morning!” He calls to the others, joining them at the table.
After eating and paying for breakfast, Jedavii heads to the front door and waits for the others before heading toward Mr. Gaelkur's shop.
You all gather to the farmer as he leads you to the graves. He lead you to a barren hilltop a few miles from Red Larch, you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves. The faint smell death hangs in the air, and several vultures circle overhead. You have a good view of the surrounding hills from this vantage point. Several miles to the west you can make out the tiny outline of Red Larch, and the thin dark marking the Long Road. Several miles to the north, you see a slender old tower circled by large birds. Nothing else is around here.
Si marches over to the closest grave and starts removing stones.
Rhodes - Half-elf, Warlock - The Lost Dungeon of Rickness
Si the Demander - Hill Dwarf, Cleric - The Princes of the Apocalypse
Jedavii asks the farmer: "What's that tower over there?"
Jhazaal moves around, looking at the ground for tracks and trying to get an idea of what happened here.
Survival: 20
Guidance: 1
DragonDenn,
You find a strange collection of tracks, with several prints and all of them looking like running and panicked.
The farmer responds to Jedavii and says “Oh, knights out in Waterdeep come up here sometimes, riding flying monsters. They keep to themselves.”
"Hmm..." Jedavii puts a finger to his chin. "I suppose they (the knights) would see something if it happened near the tower, so I suppose the tracks would be our best bet."
"Can you guys follow them? Tracking isn't really my thing." he says to the others. He attempts to take a look at them all the same, to see if he can follow the tracks.
Survival: 10
"I agree Jedavii, but it may not hurt to ask the knights if they saw anything ," Talvian nods at Jedavii suggestion, "But sadly I am not much of a tracker myself."
((Does Si see anything while moving the rocks?))
Perception : 17.
Rhodes - Half-elf, Warlock - The Lost Dungeon of Rickness
Si the Demander - Hill Dwarf, Cleric - The Princes of the Apocalypse
The trails are scattered about, and lead in no direction for too long, you cannot follow the trails.
The rocks do not reveal anything, they are basically just thing keeping a grave from becoming just a lump of dirt.
Si would like to examine the bodies. He removes enough stone to reveal one of them.
Rhodes - Half-elf, Warlock - The Lost Dungeon of Rickness
Si the Demander - Hill Dwarf, Cleric - The Princes of the Apocalypse
“These tracks are strange.” Jedavii says to the rest. “On second thought, the tower might have better clues. Shall we head there when we’re done here?”
simloki
The rocks are surrounding the dirt that buries the bodies. But would you like to did up some dirt?
Si pulls out a crowbar and a small knife to help him dig away the dirt from the nearest grave.
Rhodes - Half-elf, Warlock - The Lost Dungeon of Rickness
Si the Demander - Hill Dwarf, Cleric - The Princes of the Apocalypse
(Did Jhazaal get the same as far as no track to follow from here? I would have figured his check would have gotten him more than just that the tracks look confused and running feet. If nothing more there, then that is fine, but wanted to check.)
If Jhazaal is not able to find anything more with the tracks he would move to aid in digging up the bodies.