T'chal'fronack'zcinicker doesn't reply to Hawke's comment about saying his name correctly being in any contract. Actually...he suddenly looks a bit guilty, his eyes glancing to the contact he'd just given Hawke and then drops the topic as they head back to the wagon. When there, he silently watches Kerric's approach to the two men. Nodding in satisfaction he scribbles some more. He'll wait quietly and firmly until the two men are on their way. Once they're good and gone, he says to the group, "I assume we are continuing to Womford yes? We can investigate this keep after...I think our most urgent lead on the dwarves is still in Womford. In the meantime, I will sit with this gear and repair it as best I can." He turns to Ebele, "And I will start learning braille as soon as we get to Womford where I can hopefully find some books on the matter."
He crawls up into the wagon next to the gear, and begins laboriously using his magic to Mending away nicks, cracks, broken pieces, and try and make them as flawless and perfect as possible.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Hawke squints a bit at the map he eyes over T'chal's shoulder, but before he could think on it for too long, his attention is diverted over to Ebele. The pun earns the monk another snort from the druid. "You just throwin' puns all whinny ninny now, ah? Heh, keep 'em comin', twinkle toes!"
When they return back to the wagon, Hawke deposits the items he agreed to carry over on their way back and goes over to the horses to make sure they were okay and ready to go. Though when he hears the voices of Bert and Ernie he stops and takes a quick gander over to see what they wanted, then returns his gaze onto the horses as he eavesdrops in on the conversation. A quizzical smile tugs at the corner of his lips at the end of the exchange, but he says nothing on the matter.
Hawke hops up onto the wagon soon after. When everyone looked ready to go, he starts the horses back up on their journey to Womford.
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
With Kerric turning and staring sternly, Ernie would freeze again all wide eyed. He'd simply nod. Then he'd glance to Bert. Bert would shrug. "A'ight. Was just gunna offer to sell you a map of the Keep itself. Probably coulda been handy for when you went." They'd turn together to take the road back towards Red Larch. Bert would toss a hand up to wave the Argent Alliance a farewell as he and Ernie would walk out of sight down the path. "Baiii!"
10
When T'chal'fronack'zcinicker would finally break the silence, Ebele would nod along. Agreeing, Womford was the plan. She'd offer a warm smile when he'd mention that's where he can begin studying braille. The monk would tilt her head to Hawke when he'd carry on the string of puns, earning himself a chuckle and a smirk before she'd trot off, hop up and click her heels in the air before continuing on ahead to the wagon.
Back at the cart Kerric, Hawke and T'chal'fronack'zcinicker load up the wagon with all the supplies. T'chal'fronack'zcinicker would hop in the back with Reghys. Although there was extra equipment, Xalkas was still easily able to find himself a spot. Naturally Kerric would take a sentry position outside of the cart and Hawke would take the reins with Bill. "Still need someone to keep an eye out for you?" The blindfolded monk would smirk, wondering if he still needed a co-pilot with T'chal'fronack'zcinicker mending in the back.
5
As the Argent Alliance continued their way down the Cairne Road, after spending their afternoon with cultists, bandits, cataloguing and storing materials, they would notice the sun getting lower in the sky.
Hawke chuckles lightly at Ebele's quip. "Kinda do, but more for companies sake. I got a way with horses, you know? They're my eyes. But, regardless, wanna hop on up here? I'll tell ya about the time I almost set myself and an entire village on fire."
Perception: 11
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
The Argent Alliance marched on, alert and ready for anything that came into their sights. As soon as Kerric saw it, you all did. Ebele smelled it.
Bargewright Inn
Once a hilltop wayside inn, this site has become a walled community of ramshackle, often-rebuilt wooden towers and buildings now entirely cloaking a hill that overlooks the village of Womford across the river.
Bargewright Inn reeks of manure and filthy mud. It houses blacksmiths, dealers who buy and sell horses, mules, and oxen, wheelwrights, coopers, and wagonmakers. It has inns, stables, and warehouses, and two concentric rings of high protective walls with gates that are firmly closed and barred by night.
T'chal'fronack'zcinicker sighs happily, "Ahhh, a shining example of human civilization. I shall enjoy having a bath and sleeping in a proper bed this evening! And of course finding merchants to take these saleable items off our hands."
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
"Let's get the wagon and the horse settled, then we can tend to our own needs," suggests Kerric as he keeps any eye out for any dwarves who look like they might belong to a Mirabar delegation. Of course, he carefully assesses the populace for potential threats as well, a habit from long service in the Elven militia.
Perception to look for the delegation: 11
Insight to sense any threats from the population: 20
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
As the sun is beginning to set, Bill trots up to the gate with the Argent Alliance and wagon in toe. Hawke brings the horses clip clops to a halt at the sight of guards standing at the Outer Gate. It looks as though they are preparing to bar the gates for the night. A guard notices the group, taking a long hard look at them before he'd put his hand up to stop the others from barring the door.
"Aye. What brings you here so late at night?" The man casually takes a step forward to stand in front of you all. "We're about to close the gates for the night. If yer plannin' on cutting in this close to shuttin' time, it'll cost ya 43g." He'd say firmly.
Kerric you don't see any evidence of the delegation, but the image of a crest would catch your eyes. It wasn't obviously displayed, subtle, but it was there. And the more you were made aware of it, the more you'd notice its influence around you. You sense no threats from the guards, simply a very watchful eye, not just on all of you though, of every one, even their own.
Flinching, Kerric growls, "Nearly a month's wages just to keep the gate open a few more minutes? I thought the bandits on the road were bad." Turning to the others, he says, "Perhaps the town of Womford proper will be more reasonable and we can spend our coin there."
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
T'chal'fronack'zcinicker subtly casts detect thoughts while the men are talking to kerric. Then he shoos kerric out of the way. “A fine lovely evening wouldn’t you say? 43 you said? My, but I can’t imagine the folks running the bargewright would look too kindly to the brave men at the front driving off potential customers like this? Surely you can come up with a more reasonable amount for the Argent Alliance who have been cleaning the roads of bandits on our way south to here.” He uses detect thoughts to read surface thoughts only in order to try to get an advantage while negotiating. Persuasion made without any advantage : 17
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
The guard would look the elven warrior up and down before chuckling at his remark. He'd simply grin widely as Kerric would turn around to consult with his companions. The man would further snicker when he'd overhear Kerric's mention of going to Womford instead. Their gates'll be barred by the time they get there and would have to pay a similar fee anyway. The guard would look even more amused when the tiefling would shoo the elf away. Who's this fancy lad? "Lookin' to strike a deal eh?"
"What's this I hear? Some bargaining?" A taller, finer dressed guard steps forward out of the shadows with a smirk. They'd face T'chal'fronack'zcinicker. "The Argent Alliance, looking for a little favoritism?" With a smile behind their eyes, they'd tilt their head. Haven't heard of them. But this could be fun. "Okay. An honest 10% savings then, to our kind road warriors." Is that enough to satisfy? After a pause, their grin would grow on their face. "Or would you like to try your chances at a little game to save some more?" A little gambling does the soul good.
The guard that originally greeted the party would roll their eyes and move aside. Here we go again.
"So what'll it be?" They'd hold up their hand, presenting dice held between their fingers. Will they play fair?
Optional: Gambling! Roll call: T'chal'fronack'zcinicker unless he passes and someone else would like to try their hand.
The Challenge: 1v1 So, no help and no buffs. Proficiency modifier accepted if applicable. Cheating isn't out.
Gaming Set: Dice
Cheating: Optional You may substitute one(1) of the checks below with a Sleight of Hand instead. But if you fail that check, the game is over and you automatically fail all checks for getting caught.
Three Checks 1. Wisdom (Insight) DC: [rolled if accepted] 2. Charisma (Persuasion) DC: [rolled if accepted] 3. Charisma (Deception) DC: [rolled if accepted]
Potential savings ladder based on successes out of 3: Results - Value 0 - 45g 1 - 42g 2 - 20g 3 - Free
Stepping off to the side, Kerric frowns and says to T'chal'fronack'zcinicker, "We Elven soldiers use Dragonchess Sets for our leisure activities. I'll leave the dice to you."
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
T'chal'fronack'zcinicker looks at the man and smiles a wide smile, "Very well, we are in no rush." He glances back at Xalkas, "My friend...perhaps you may play the next time....let us see if luck is on our side this night...."
This post has potentially manipulated dice roll results.
The guard's grin would widen further when the gnome scholar would pipe up from the back. Another bite. Lovely. Perhaps another game right after. They'd lean over to look at Xalkas to offer a wink before looking back at the tiefling who agreed to their wager. "Let's play."
Three Checks 1. Wisdom (Insight) DC: 8 (npc) vs 18 (T'chal'fronack'zcinicker) - Failed 2. Charisma (Persuasion) DC: 10 (npc) vs 25 (T'chal'fronack'zcinicker) - Success 3. Charisma (Deception) DC: 15 (npc) vs 12 (T'chal'fronack'zcinicker) - Failed
Potential savings ladder based on successes out of 3: Results - Value 0 - 45g 1 - 42g Success 2 - 20g 3 - Free
"Not bad. Ya got spirit." The guard would smirk to T'chal'fronack'zcinicker. "For entertaining me and being a good sport, I'll still offer the 10% discount for the Argent Alliance." They'd gesture their chin in the direction of the others and the wagon. "And I'll put in a good word for yous at the inn." I'm feeling generous. I'll use the extra coin made to pay their stay, including the stables.
"How about you wizard and friends?" The unphased guard would hold their smirk, rolling the die in their hand playfully. Scared now?
Optional: Gambling Cont! Roll call: Xalkas and then any one who would like to try their hand at a game. (Offering one round each for funsies, if you want, and then we can move on with the story unless others desire to gamble through the evening.)
The Challenge: 1v1 So, no help and no buffs. Proficiency modifier accepted if applicable. Cheating isn't out.
Gaming Set: Dice
Betting: Required. You have to bet some money of course! Amount of bet must be stated. Gambling results have changed!
Cheating: Optional You may substitute one(1) of the checks below with a Sleight of Hand instead. But if you fail that check, the game is over and you automatically fail all checks for getting caught.
Three Checks 1. Wisdom (Insight) DC: [rolled if accepted] 2. Charisma (Persuasion) DC: [rolled if accepted] 3. Charisma (Deception) DC: [rolled if accepted]
Gambling Results: Results - Value 0 - Lose all the money you bet, and accrue a debt equal to that amount 1 - Lose half the money you bet. 2 - Gain the amount you bet plus half again more. 3 - Gain double the amount you bet.
Kerric, as T'chal'fronack'zcinicker and the others entertain themselves, they're occupying the guards as well. This gives you time to review and think on the crest you're seeing.
History Check Roll call: Kerric Advantage: You may rp for some help
This post has potentially manipulated dice roll results.
“I’ll play a game for fun if it won’t keep you from your responsibilities. A friendly wager perhaps ... say 1 gold piece.” Xalkas then fishes the coin from his coin purse and holds it up.
T'chal'fronack'zcinicker doesn't reply to Hawke's comment about saying his name correctly being in any contract. Actually...he suddenly looks a bit guilty, his eyes glancing to the contact he'd just given Hawke and then drops the topic as they head back to the wagon. When there, he silently watches Kerric's approach to the two men. Nodding in satisfaction he scribbles some more. He'll wait quietly and firmly until the two men are on their way. Once they're good and gone, he says to the group, "I assume we are continuing to Womford yes? We can investigate this keep after...I think our most urgent lead on the dwarves is still in Womford. In the meantime, I will sit with this gear and repair it as best I can." He turns to Ebele, "And I will start learning braille as soon as we get to Womford where I can hopefully find some books on the matter."
He crawls up into the wagon next to the gear, and begins laboriously using his magic to Mending away nicks, cracks, broken pieces, and try and make them as flawless and perfect as possible.
What's the difference between a Wizard and a Sorcerer?
Class.
Hawke squints a bit at the map he eyes over T'chal's shoulder, but before he could think on it for too long, his attention is diverted over to Ebele. The pun earns the monk another snort from the druid. "You just throwin' puns all whinny ninny now, ah? Heh, keep 'em comin', twinkle toes!"
When they return back to the wagon, Hawke deposits the items he agreed to carry over on their way back and goes over to the horses to make sure they were okay and ready to go. Though when he hears the voices of Bert and Ernie he stops and takes a quick gander over to see what they wanted, then returns his gaze onto the horses as he eavesdrops in on the conversation. A quizzical smile tugs at the corner of his lips at the end of the exchange, but he says nothing on the matter.
Hawke hops up onto the wagon soon after. When everyone looked ready to go, he starts the horses back up on their journey to Womford.
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
With Kerric turning and staring sternly, Ernie would freeze again all wide eyed. He'd simply nod. Then he'd glance to Bert. Bert would shrug. "A'ight. Was just gunna offer to sell you a map of the Keep itself. Probably coulda been handy for when you went." They'd turn together to take the road back towards Red Larch. Bert would toss a hand up to wave the Argent Alliance a farewell as he and Ernie would walk out of sight down the path. "Baiii!"
10
When T'chal'fronack'zcinicker would finally break the silence, Ebele would nod along. Agreeing, Womford was the plan. She'd offer a warm smile when he'd mention that's where he can begin studying braille. The monk would tilt her head to Hawke when he'd carry on the string of puns, earning himself a chuckle and a smirk before she'd trot off, hop up and click her heels in the air before continuing on ahead to the wagon.
Back at the cart Kerric, Hawke and T'chal'fronack'zcinicker load up the wagon with all the supplies. T'chal'fronack'zcinicker would hop in the back with Reghys. Although there was extra equipment, Xalkas was still easily able to find himself a spot. Naturally Kerric would take a sentry position outside of the cart and Hawke would take the reins with Bill. "Still need someone to keep an eye out for you?" The blindfolded monk would smirk, wondering if he still needed a co-pilot with T'chal'fronack'zcinicker mending in the back.
5
As the Argent Alliance continued their way down the Cairne Road, after spending their afternoon with cultists, bandits, cataloguing and storing materials, they would notice the sun getting lower in the sky.
Perception Check
Roll call: Everyone!
just an unstable unicorn.
T'chal'fronack'zcinicker Perception : 15
What's the difference between a Wizard and a Sorcerer?
Class.
Kerric Perception: 22
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Hawke chuckles lightly at Ebele's quip. "Kinda do, but more for companies sake. I got a way with horses, you know? They're my eyes. But, regardless, wanna hop on up here? I'll tell ya about the time I almost set myself and an entire village on fire."
Perception: 11
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Perception: 19
The Argent Alliance marched on, alert and ready for anything that came into their sights. As soon as Kerric saw it, you all did. Ebele smelled it.
Bargewright Inn
Once a hilltop wayside inn, this site has become a walled community of ramshackle, often-rebuilt wooden towers and buildings now entirely cloaking a hill that overlooks the village of Womford across the river.
Bargewright Inn reeks of manure and filthy mud. It houses blacksmiths, dealers who buy and sell horses, mules, and oxen, wheelwrights, coopers, and wagonmakers. It has inns, stables, and warehouses, and two concentric rings of high protective walls with gates that are firmly closed and barred by night.
just an unstable unicorn.
T'chal'fronack'zcinicker sighs happily, "Ahhh, a shining example of human civilization. I shall enjoy having a bath and sleeping in a proper bed this evening! And of course finding merchants to take these saleable items off our hands."
What's the difference between a Wizard and a Sorcerer?
Class.
Kerric:
"Let's get the wagon and the horse settled, then we can tend to our own needs," suggests Kerric as he keeps any eye out for any dwarves who look like they might belong to a Mirabar delegation. Of course, he carefully assesses the populace for potential threats as well, a habit from long service in the Elven militia.
Perception to look for the delegation: 11
Insight to sense any threats from the population: 20
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
As the sun is beginning to set, Bill trots up to the gate with the Argent Alliance and wagon in toe. Hawke brings the horses clip clops to a halt at the sight of guards standing at the Outer Gate. It looks as though they are preparing to bar the gates for the night. A guard notices the group, taking a long hard look at them before he'd put his hand up to stop the others from barring the door.
"Aye. What brings you here so late at night?" The man casually takes a step forward to stand in front of you all. "We're about to close the gates for the night. If yer plannin' on cutting in this close to shuttin' time, it'll cost ya 43g." He'd say firmly.
Kerric you don't see any evidence of the delegation, but the image of a crest would catch your eyes. It wasn't obviously displayed, subtle, but it was there. And the more you were made aware of it, the more you'd notice its influence around you. You sense no threats from the guards, simply a very watchful eye, not just on all of you though, of every one, even their own.
just an unstable unicorn.
Kerric:
Flinching, Kerric growls, "Nearly a month's wages just to keep the gate open a few more minutes? I thought the bandits on the road were bad." Turning to the others, he says, "Perhaps the town of Womford proper will be more reasonable and we can spend our coin there."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
T'chal'fronack'zcinicker subtly casts detect thoughts while the men are talking to kerric. Then he shoos kerric out of the way. “A fine lovely evening wouldn’t you say? 43 you said? My, but I can’t imagine the folks running the bargewright would look too kindly to the brave men at the front driving off potential customers like this? Surely you can come up with a more reasonable amount for the Argent Alliance who have been cleaning the roads of bandits on our way south to here.” He uses detect thoughts to read surface thoughts only in order to try to get an advantage while negotiating. Persuasion made without any advantage : 17
What's the difference between a Wizard and a Sorcerer?
Class.
The guard would look the elven warrior up and down before chuckling at his remark. He'd simply grin widely as Kerric would turn around to consult with his companions. The man would further snicker when he'd overhear Kerric's mention of going to Womford instead. Their gates'll be barred by the time they get there and would have to pay a similar fee anyway. The guard would look even more amused when the tiefling would shoo the elf away. Who's this fancy lad? "Lookin' to strike a deal eh?"
"What's this I hear? Some bargaining?" A taller, finer dressed guard steps forward out of the shadows with a smirk. They'd face T'chal'fronack'zcinicker. "The Argent Alliance, looking for a little favoritism?" With a smile behind their eyes, they'd tilt their head. Haven't heard of them. But this could be fun. "Okay. An honest 10% savings then, to our kind road warriors." Is that enough to satisfy? After a pause, their grin would grow on their face. "Or would you like to try your chances at a little game to save some more?" A little gambling does the soul good.
The guard that originally greeted the party would roll their eyes and move aside. Here we go again.
"So what'll it be?" They'd hold up their hand, presenting dice held between their fingers. Will they play fair?
Optional: Gambling!
Roll call: T'chal'fronack'zcinicker unless he passes and someone else would like to try their hand.
The Challenge:
1v1 So, no help and no buffs.
Proficiency modifier accepted if applicable.
Cheating isn't out.
Gaming Set: Dice
Cheating: Optional
You may substitute one(1) of the checks below with a Sleight of Hand instead.
But if you fail that check, the game is over and you automatically fail all checks for getting caught.
Three Checks
1. Wisdom (Insight) DC: [rolled if accepted]
2. Charisma (Persuasion) DC: [rolled if accepted]
3. Charisma (Deception) DC: [rolled if accepted]
Potential savings ladder based on successes out of 3:
Results - Value
0 - 45g
1 - 42g
2 - 20g
3 - Free
just an unstable unicorn.
Kerric:
Stepping off to the side, Kerric frowns and says to T'chal'fronack'zcinicker, "We Elven soldiers use Dragonchess Sets for our leisure activities. I'll leave the dice to you."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Xalkas pipes up from the wagon, “I would like to try my hand at a game of dice if no one else wants to.”
ooc: do I just roll all three checks? If no one else wants to gamble. Not sure how this is gonna work.
T'chal'fronack'zcinicker looks at the man and smiles a wide smile, "Very well, we are in no rush." He glances back at Xalkas, "My friend...perhaps you may play the next time....let us see if luck is on our side this night...."
1. Wisdom (Insight) DC: 18
2. Charisma (Persuasion) DC: 20
3. Charisma (Deception) DC: 13
What's the difference between a Wizard and a Sorcerer?
Class.
OOC: Does that symbol mean anything to Kerric? Is it just the town symbol, or something else? It looks a bit "dragon-attack-y".
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The guard's grin would widen further when the gnome scholar would pipe up from the back. Another bite. Lovely. Perhaps another game right after. They'd lean over to look at Xalkas to offer a wink before looking back at the tiefling who agreed to their wager. "Let's play."
Challenge: Accepted!
Player: T'chal'fronack'zcinicker
Gaming Set: Dice
Cheating: Opted out!
Game on!
Three Checks
1. Wisdom (Insight) DC: 8 (npc) vs 18 (T'chal'fronack'zcinicker) - Failed
2. Charisma (Persuasion) DC: 10 (npc) vs 25 (T'chal'fronack'zcinicker) - Success
3. Charisma (Deception) DC: 15 (npc) vs 12 (T'chal'fronack'zcinicker) - Failed
Potential savings ladder based on successes out of 3:
Results - Value
0 - 45g
1 - 42g Success
2 - 20g
3 - Free
"Not bad. Ya got spirit." The guard would smirk to T'chal'fronack'zcinicker. "For entertaining me and being a good sport, I'll still offer the 10% discount for the Argent Alliance." They'd gesture their chin in the direction of the others and the wagon. "And I'll put in a good word for yous at the inn." I'm feeling generous. I'll use the extra coin made to pay their stay, including the stables.
"How about you wizard and friends?" The unphased guard would hold their smirk, rolling the die in their hand playfully. Scared now?
Optional: Gambling Cont!
Roll call: Xalkas and then any one who would like to try their hand at a game.
(Offering one round each for funsies, if you want, and then we can move on with the story unless others desire to gamble through the evening.)
The Challenge:
1v1 So, no help and no buffs.
Proficiency modifier accepted if applicable.
Cheating isn't out.
Gaming Set: Dice
Betting: Required.
You have to bet some money of course!
Amount of bet must be stated.
Gambling results have changed!
Cheating: Optional
You may substitute one(1) of the checks below with a Sleight of Hand instead.
But if you fail that check, the game is over and you automatically fail all checks for getting caught.
Three Checks
1. Wisdom (Insight) DC: [rolled if accepted]
2. Charisma (Persuasion) DC: [rolled if accepted]
3. Charisma (Deception) DC: [rolled if accepted]
Gambling Results:
Results - Value
0 - Lose all the money you bet, and accrue a debt equal to that amount
1 - Lose half the money you bet.
2 - Gain the amount you bet plus half again more.
3 - Gain double the amount you bet.
Kerric, as T'chal'fronack'zcinicker and the others entertain themselves, they're occupying the guards as well. This gives you time to review and think on the crest you're seeing.
History Check
Roll call: Kerric
Advantage: You may rp for some help
just an unstable unicorn.
“I’ll play a game for fun if it won’t keep you from your responsibilities. A friendly wager perhaps ... say 1 gold piece.” Xalkas then fishes the coin from his coin purse and holds it up.
1. Wisdom (Insight) DC: 11
2. Charisma (Persuasion) DC: 2
3. Charisma (Deception) DC: 4