The flaming edge of his sword streaks out twice, cauterising the horrific wounds it causes killing both wounded combatants. With heaving breaths you all pause, eyeing the giant ape warily.
“Don’t mention it ! You owe me nothing “ he tosses a pack full of around 100 goodberries harvested from yesterday to Leo. “ to any that are wounded eat your fill and you’ll soon be as good as gold “
Carilius appears to be muttering to himself, almost trance like, looking longingly at his rapier as he does. After a few seconds, the rapier returns to its sheath, as it does so Carilius appears to come round and is back to his normal self.
This post has potentially manipulated dice roll results.
At the top of the stairs stands a pair of 30-foot-tall granite doors carved with images of giant gods locked in battle with dragons. Harshnag approaches and throws his shoulder into them to open them. 27
This post has potentially manipulated dice roll results.
He grunts and groans against the doors, you hear ice creaking and cracking on the other side of the doors. Zephyr throws himself into the doors alongside Harshnag
Thick frost clings to every surface of this 100-foot-high vaulted chamber. Seven enormous statues dominate the room. The largest of them is an 80-foot-tall robed giant, his arms outstretched and his face hidden beneath a stony cowl, facing a glowing archway in the east wall. Kneeling in rows to each side of this statue are six statues half its size, each impressive in its own right and depicting a paragon of a type of giant: hill, stone, frost, fire, cloud, and storm. These smaller statues face the bigger one in the room’s center. In their outstretched arms, five of the giants hold weapons — gifts for their All-Father. Only the frost giant statue is unarmed.
The archway is 40 feet wide and 40 feet tall. Six different runes are carved into it, each one inlaid with mithral, and a glowing mist fills the arch. Niches in the walls on either side of it contain empty, ice-covered sconces made of iron.
Harshnag turns to you all “The archway behind the All-Father leads to the Oracle but I do not know the method to activate the runes powering it. Maybe you can divine the method to do so. I can tell you that there is a rune on the door, Ise it is called, that represents Frost giants. I also find it odd that statue of Thrym is missing his fabled greataxe when all of the others are armed.”
His knowledge of giant history and culture allows Jhee-Kharr to identify each of the giants gods represented by the statues and the runes associated to each tribe on the arch. The weapons on the statues appear to be linked to the runes in some way
I am going to assume the weapon has been removed to bar the way to ne'er-do-wells or the unworthy. If we can return it the door may open.
It may be hidden nearby. Harshnag, perhaps the Rod of the Vodindod could detect it? I would hope it is made of the same material as the other votive weapons.
Harshnag nods “good thinking little cousin let me try”
He pulls the rod from his pouch and activates it. A wispy ball of light floats from the tip bobs it’s way around each of the weapons in the room before floating south through a hidden set of doors. The doors are hidden by a thick sheet of ice instead of cunning artifice. Zephyr reignites his sword and holds it to the ice using the magical flame to try and melt it. It takes h about 15 minutes to melt enough of the ice for Harshnag to haul open one of the doors.
The room is 240 feet wide by 440 feet deep, with a 200-foot-wide alcove in the center of the east wall. Six pillars, each 20 feet in diameter and 60 feet tall, support the vaulted ceiling. The walls are lined with niches and sconces
The room is warm, dry, and brightly lit. The source of the light and the heat is a raging fire contained within a bowl-shaped basin in the center of the chamber. Natural gas escaping through holes in the basin feeds the fire, sustaining it indefinitely.
Arranged about the fire pit are six tables carved out of granite, with matching benches, and two 9-foot-tall stone slabs stained with blood and grease. Atop the southernmost slab are neat stacks of plates and goblets made of beaten copper, all green and black with age. The stacks of plates and goblets on the northernmost slab have been knocked over, creating a mess.
Leaning against the southernmost slab is a 750-pound steel greataxe sized for a frost giant. An absentminded giant removed it from the temple and left it here
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The barbarian gasps as the attacks cut into his throat. Alas not deep enough to sever anything vital but he is bleeding heavily
Harshnag focuses on the less injured warrior
Attack: 18 Damage: 52
The axe falls grandly wounding but not killing the warrior. Zephyr decides to try and finish them both off.
Attack: 11 Damage: 27
Attack: 14 Damage: 29
The flaming edge of his sword streaks out twice, cauterising the horrific wounds it causes killing both wounded combatants.
With heaving breaths you all pause, eyeing the giant ape warily.
With the rage and anger inside of him bubbling away, Carilius laughs with glee at the sight of the dead foes hahaha yes! You are no match for us
Spending a moment to search the bodies you find 7 gemstones valued at 100GP each and an amulet that appears to have magical qualities
Ape Leo begins to feel a tingling, and soreness form his wounds, as he retakes his own elf form.
he turns to Ackley thank you me friend. Your magic and quick thinking saved my life. I’m in your debt
“Don’t mention it ! You owe me nothing “ he tosses a pack full of around 100 goodberries harvested from yesterday to Leo. “ to any that are wounded eat your fill and you’ll soon be as good as gold “
Ackley takes a moment to monitor Carilius behaviour as people take from the goodberries.
investigation 20
perception 18
arcane 15
Carilius appears to be muttering to himself, almost trance like, looking longingly at his rapier as he does. After a few seconds, the rapier returns to its sheath, as it does so Carilius appears to come round and is back to his normal self.
At the top of the stairs stands a pair of 30-foot-tall granite doors carved with images of giant gods locked in battle with dragons. Harshnag approaches and throws his shoulder into them to open them.
27
He grunts and groans against the doors, you hear ice creaking and cracking on the other side of the doors. Zephyr throws himself into the doors alongside Harshnag
27
With a mighty shout of exertion the doors slowly grind open revealing the interior of the temple
Thick frost clings to every surface of this 100-foot-high vaulted chamber. Seven enormous statues dominate the room. The largest of them is an 80-foot-tall robed giant, his arms outstretched and his face hidden beneath a stony cowl, facing a glowing archway in the east wall. Kneeling in rows to each side of this statue are six statues half its size, each impressive in its own right and depicting a paragon of a type of giant: hill, stone, frost, fire, cloud, and storm. These smaller statues face the bigger one in the room’s center. In their outstretched arms, five of the giants hold weapons — gifts for their All-Father. Only the frost giant statue is unarmed.
The archway is 40 feet wide and 40 feet tall. Six different runes are carved into it, each one inlaid with mithral, and a glowing mist fills the arch. Niches in the walls on either side of it contain empty, ice-covered sconces made of iron.
Harshnag turns to you all “The archway behind the All-Father leads to the Oracle but I do not know the method to activate the runes powering it. Maybe you can divine the method to do so. I can tell you that there is a rune on the door, Ise it is called, that represents Frost giants. I also find it odd that statue of Thrym is missing his fabled greataxe when all of the others are armed.”
History - 11
Investigation - 9
His knowledge of giant history and culture allows Jhee-Kharr to identify each of the giants gods represented by the statues and the runes associated to each tribe on the arch. The weapons on the statues appear to be linked to the runes in some way
I am going to assume the weapon has been removed to bar the way to ne'er-do-wells or the unworthy. If we can return it the door may open.
It may be hidden nearby. Harshnag, perhaps the Rod of the Vodindod could detect it? I would hope it is made of the same material as the other votive weapons.
Harshnag nods “good thinking little cousin let me try”
He pulls the rod from his pouch and activates it. A wispy ball of light floats from the tip bobs it’s way around each of the weapons in the room before floating south through a hidden set of doors. The doors are hidden by a thick sheet of ice instead of cunning artifice.
Zephyr reignites his sword and holds it to the ice using the magical flame to try and melt it. It takes h about 15 minutes to melt enough of the ice for Harshnag to haul open one of the doors.
The room is 240 feet wide by 440 feet deep, with a 200-foot-wide alcove in the center of the east wall. Six pillars, each 20 feet in diameter and 60 feet tall, support the vaulted ceiling. The walls are lined with niches and sconces
The room is warm, dry, and brightly lit. The source of the light and the heat is a raging fire contained within a bowl-shaped basin in the center of the chamber. Natural gas escaping through holes in the basin feeds the fire, sustaining it indefinitely.
Arranged about the fire pit are six tables carved out of granite, with matching benches, and two 9-foot-tall stone slabs stained with blood and grease. Atop the southernmost slab are neat stacks of plates and goblets made of beaten copper, all green and black with age. The stacks of plates and goblets on the northernmost slab have been knocked over, creating a mess.
Leaning against the southernmost slab is a 750-pound steel greataxe sized for a frost giant. An absentminded giant removed it from the temple and left it here