"That would be incredibly unfortunate for such a beautifully ornate door. If it is a complex lock, there must be a key somewhere. I say we backtrack and explore through the right hand door." Arisys backs away and starts through the other door in the previous room.
This door leads into the east end of a narrower hall. There are three doors: one at the west end of the hallway and one each on the north and south walls.
Genken looks along the hall at the doors, "Which way do you think? There's an old saying, 'When in doubt, go left'," he points, as if to question the others, to the south door to the groups left.
Genken chuckles, "Maybe wait until I've tried to unlock it before you pour water all over the door?" He kneels down and attempts the lock, "Better luck this time perhaps?"
After a moment of fiddling, it unlocks with a satisfying click. Beyond the door is a ten foot square room. The only feature is a large keg fashioned of ancient-looking wood. Rusted pipes connect it to the floor, and a large cork stopper is wedged into a hole in the side.
This post has potentially manipulated dice roll results.
"Well ain't that just a little unusual?" Genken says to no one in particular as he smiles with satisfaction. He carefully moves across to the keg, checking for traps and things along the way (Perception: 10). When he gets to the keg, he carefully inspects it to see how the pipes are connected, if there's any marks on it and finally if he can make out what's in it before it gets opened (Investigation: 13).
You don't see any traps. The pipes are bolted to the sides of the keg and disappear into the stone floor. There are no noticeable marks. You gently jostle it back and forth and hear the sloshing of liquid inside.
"We could inspect the contents just in case. If this place has an active water system then that means this place has been settled in for quite some time. The draconic imagery makes me wonder about the kobolds." Summer walked around Genken, examining the keg.
Rollback Post to RevisionRollBack
Dungeon Master - Midland Adventures
Summer Halo, Variant Human Bard - Yawning Portal with Artymis
Sister Lidia, Lightfoot Halfling Cleric of Trickery - Hallowed Vale
"Ok, fine." Ondrej reaches into his pack and pulls out a cup from his mess kit. He pulls the stopper and- if there's any liquid inside- fills the cup, replaces the cork, and sniffs the contents.
You remove the cork, and no liquid comes out. The keg begins to vibrate, then moments later, bursts open, shards of wood flying throughout the room. Two white creatures hover where the keg once stood. Both are small and winged, with spindly bodies and pointy facial features. One appears to be covered in shards of ice, while the other has steam rising from its body.
"That would be incredibly unfortunate for such a beautifully ornate door. If it is a complex lock, there must be a key somewhere. I say we backtrack and explore through the right hand door." Arisys backs away and starts through the other door in the previous room.
Ondrej pauses for a moment, gazing longingly at the door before following Arisys, looking slightly disappointed.
This door leads into the east end of a narrower hall. There are three doors: one at the west end of the hallway and one each on the north and south walls.
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Genken looks along the hall at the doors, "Which way do you think? There's an old saying, 'When in doubt, go left'," he points, as if to question the others, to the south door to the groups left.
Summer rubbed her chin. "Just as long as we stay together, I'm okay with any direction. South sounds as good as an idea as any."
"Left it is!" Arisys says as she moves to the south door. She will try the handle to see if it will open.
The door is locked. You notice it is carved with the image of a dragon-like fish swimming.
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
"Maybe we try pouring water on it?" Lar-Dun suggests. "I don't know, something to try to get it to open."
(Unless, is there a visible keyhole?)
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
There is a visible keyhole. Sorry, that was my bad for not clarifying.
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
(Ah, then disregard Lar-Dun's advice. Guess we'll need Genken to try to open the door again)
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
Genken chuckles, "Maybe wait until I've tried to unlock it before you pour water all over the door?" He kneels down and attempts the lock, "Better luck this time perhaps?"
Thieves' Tools: 22
After a moment of fiddling, it unlocks with a satisfying click. Beyond the door is a ten foot square room. The only feature is a large keg fashioned of ancient-looking wood. Rusted pipes connect it to the floor, and a large cork stopper is wedged into a hole in the side.
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
"Well ain't that just a little unusual?" Genken says to no one in particular as he smiles with satisfaction. He carefully moves across to the keg, checking for traps and things along the way (Perception: 10). When he gets to the keg, he carefully inspects it to see how the pipes are connected, if there's any marks on it and finally if he can make out what's in it before it gets opened (Investigation: 13).
You don't see any traps. The pipes are bolted to the sides of the keg and disappear into the stone floor. There are no noticeable marks. You gently jostle it back and forth and hear the sloshing of liquid inside.
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
"If here's water there has to be a water source of some kind further below," Summer suggested. "Also, maybe this was used for drinking?"
"Hmm, anyone for a quick drink of liquid courage?" Genken smirks as he looks to the others, leaning against the keg.
"We could inspect the contents just in case. If this place has an active water system then that means this place has been settled in for quite some time. The draconic imagery makes me wonder about the kobolds." Summer walked around Genken, examining the keg.
"Ok, fine." Ondrej reaches into his pack and pulls out a cup from his mess kit. He pulls the stopper and- if there's any liquid inside- fills the cup, replaces the cork, and sniffs the contents.
You remove the cork, and no liquid comes out. The keg begins to vibrate, then moments later, bursts open, shards of wood flying throughout the room. Two white creatures hover where the keg once stood. Both are small and winged, with spindly bodies and pointy facial features. One appears to be covered in shards of ice, while the other has steam rising from its body.
Everyone, roll initiative.
Ice creature: 15
Steam creature: 15
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Arisys yells, "What in all tarnation?!"
Initiative: 13