This post has potentially manipulated dice roll results.
Taking Rinn's advice, Silenus keeps moving quickly, and staying low against the wind, using the strength and nimbleness in his goat legs to try and keep his balance without attracting attention.
(( Obviously, you get across without issue. However, the mercenaries know you're there. They don't know about Jasmine and the cart. The hold is in front of you. The southern side colapsed open as described earlier. What are you going to do? ))
Rinn sets his familiar to continue circling the hold and to find the dragon but keep afar from it. He pushes Silenus towards the opening in the southern side, "Go. If we can get them to make enough noise it might bring the dragon down on them and take care of the problem for us. We're better off holding them here and keeping them out in the open on the bridge."
This post has potentially manipulated dice roll results.
Rinn's Initiative: 14
Rinn gives a broad smile to Silenus, "Why don't we call on this dragon to take care of these guys? We can worry about the harpoon and nets later. They're out there exposed and easy pickings for a dragon, I reckon."
(( OOC - with Rinn's familiar flying about, has it seen where the dragon is? Or signs of a nest?))
(( I don't know why it's saying rolls have been manipulated? I edited the post for my OOC question. It was originally a 16. I have also realised the idea I had won't work because the spell I'm thinking of is a different one haha. ))
(Ok, hmm - I had a plan but realised the spell I had didn't do what I thought and was thinking of just sending a message to the dragon that thieves were on his bridge haha)
Rinn nods, "Good idea. Let's buy ourselves some time." He rubs his fingers along the fleece lining of his warm clothes and casts Silent Image. From his memory of the dragon, he makes the image look like the tail of the dragon whips into view at the busted hole, like it came up behind them and no towers over the two of them and the remainder of its body is hidden inside the room. (Fog Cloud drops if it hadn't already.)
Taking Rinn's advice, Silenus keeps moving quickly, and staying low against the wind, using the strength and nimbleness in his goat legs to try and keep his balance without attracting attention.
Stealth: 13
Dex - Acrobatics: 17
Rinn follows, watching behind them, ready to react should something happen.
Stealth: 26
Acrobatics: 27
You both make it quickly across the bridge though you have arrows shot at you when you are three quarters over.
To hit Rinn 11 dmg 6
To hit Silenus 20 dmg 10
(( Obviously, you get across without issue. However, the mercenaries know you're there. They don't know about Jasmine and the cart. The hold is in front of you. The southern side colapsed open as described earlier. What are you going to do? ))
Rinn sets his familiar to continue circling the hold and to find the dragon but keep afar from it. He pushes Silenus towards the opening in the southern side, "Go. If we can get them to make enough noise it might bring the dragon down on them and take care of the problem for us. We're better off holding them here and keeping them out in the open on the bridge."
"Okay," Silenus says, not thinking too much about plans at this point and happy to go along with what Rinn suggests.
He moves to the entrance to the fort on the other side of the bridge (is it open?) and goes through.
Once through he calls back to he mercenaries.
"We're going to go take care of this gnarly dragon and take our pick of the treasure, dudes," Silenus calls. "You snooze you lose."
He then looks over to Rinn and in a quiet voice asks "How are we going to get the harpoons and net and anchors?"
Wisdom Mercs 15
The mercs pull together, three marching slowly across the bridge shields raised.
The two on the upper level fire at you.
Rinn Hit 15 dmg 8
Silenus Hit 16 dmg 9
Initiative 3
Silenus Initiative: 20
While the mercs keep their wits about them enough to not start making a ruckus, they clearly need help aiming at long rang.
You have two turns before the three on the bridge are across to you.
What are you doing?
Rinn's Initiative: 14
Rinn gives a broad smile to Silenus, "Why don't we call on this dragon to take care of these guys? We can worry about the harpoon and nets later. They're out there exposed and easy pickings for a dragon, I reckon."
(( OOC - with Rinn's familiar flying about, has it seen where the dragon is? Or signs of a nest?))
(( I don't know why it's saying rolls have been manipulated? I edited the post for my OOC question. It was originally a 16. I have also realised the idea I had won't work because the spell I'm thinking of is a different one haha. ))
The dragon, if here, is probably inside the hold.
The one corner of the huge structure is broken apart.
You are sure enough noise would get it's attention.
(( No worries on the warning. That feature has been weird for years. ))
"We could just go like totally inside the stronghold and let those gnarly dudes make noise banging on the door to get in," Silenus suggests.
(The mercenaries are 60' now?)
(Ok, hmm - I had a plan but realised the spell I had didn't do what I thought and was thinking of just sending a message to the dragon that thieves were on his bridge haha)
Rinn nods, "Good idea. Let's buy ourselves some time." He rubs his fingers along the fleece lining of his warm clothes and casts Silent Image. From his memory of the dragon, he makes the image look like the tail of the dragon whips into view at the busted hole, like it came up behind them and no towers over the two of them and the remainder of its body is hidden inside the room. (Fog Cloud drops if it hadn't already.)
"Let's get moving."
Rinn also get's his familiar to scour closer into the hold to try and find the dragon's whereabouts.
Okay, so it would be from the tower of the hold you're heading towards, your side of the bridge, where they are looking, yes?
(( The mercs are now sixty feet from you, on the bridge between the gatehouse and the hold. ))
Wisdom Mercs 15
Two of the mercs in the gatehouse tower scream, "The dragon! The dragon!".
Dragon perception 10
Dragon Stealth 19
Roll perception checks
Mercs perception 11
Rinn's Perception: 20
Rinn's Stealth: 30