Ciradyl seeing the woman fall is instantly worried. She holds her position as her two companions did not back up from the door and draw the person out. She's curious if there is danger.
Seeing Baragonssignal she moves closer trying her best to stay hidden, but she needs them to have some distance or to at least see what's going on behind the door or everyone is going to get caught in her plan to put the beings to sleep. For the moment she decides against it and comes up behind them as quietly as she can. She hears someone yelling but it is not Arnoldor Baragonand tries to make out what they are saying.
Intelligence/Investiation (w/advantage due to Incisive Sense) " 16 **If just straight intelligence is needed, feel free to take the lower #**
If she can't understand them, then they probably can't understand her. She says to her companions,"It might be a good idea to get out of here if they don't seem friendly, who knows what they will do! I can't do what I had planned to do if I cannot see where I'm planning to do it. Like I said earlier I don't want you all caught in it and I need you to be a good 20 feet away at least. Might be a good idea to back up."
"Are you able to pacify him with your mysticism? If so then I will step away. I suspect these people are more ignorant than malicious."He says as he lays the woman down gently and walks back a few steps so that there's 20 feet between him and the man with the strangely shaped wand.
With Baragonback Ciradyl can glance down the hallway of the abode and judge the distance so that Arnoldisn't in the line of fire. The point of origin would be in the hallway just catch the two humans on the outer rim of it. Ciradyl nods to Baragonand says "I agree, Thank you." She starts with her right hand and draws it from left to right across her chest. It looks like she is sprinkling something as the crystal in the necklace glows she speaks the word ~* Murmë *~ as light blue sparkly magical bits float in the air like dust around the human man as well as within the abode. Sleep: 26
"That should do it. At least enough for us to get out of here quickly. It will only last a minute."Ciradyl will start off back towards the field of tall green plants."we might want to re-examine our approach to talk to these humans."
((My goal would hopefully be to catch anyone else in the house as well))
Ciradyl and Baragon, those rolls grant you with the ability to hear the man holding the strange stick say; "Step away! What the hell are you? I said, step away, or I'll kill you!"
Before anything happens, though, he suddenly topples over, falling to sleep.
Attempting to be nonchalant, Doe'Tana approaches the strange building and heads to the glass door that the man with the metal rod previously came out of.
There is a chiming of a bell somewhere as he pulls the door open, but unable to find the source he enters the building and looks around.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Oran continues to follow Doe'Tana from a distance, in order to not seem suspicious. He starts looking at the various mysterious trinkets around the strange building, picking them up and admiring them.
"Damn. So much for asking for aid. That did not go well. At the very least, a map of the region would serve us well but I will not steal from peasants or servants, whoever these humans are. Come Arnold, let's be off." He walks to catch up with Ciradyl.
"These humans, we should indeed reconsider our approach. What had them startled? Our appearance? Perhaps... Leonin and Warforged have disappeared in this time. Long enough ago that not even knowledge of our kind remain." He looks sombre at the thought, or as sombre as a big cat can look. "We will make no progress without aid. We must find a way to communicate with the locals. You, who are closer to these humans in appearance, should speak to the next humans we see. Who knows, they may be smitten with your Elven beauty." He says to Ciradyl with some levity in his voice.
"Their language seems to be some derivative of Common. That will be something we must find a way to overcome. Shall we investigate the rumbling now?"
Doe'Tana and Oran see a bizarre and startling array of details as you enter the strange building. Indeed, you hear the chime of a bell as you step inside, and a rush of cool air sweeps over you. To your left is a small counter, about waist height, filled with thin papers and little, nearly identical bags and small containers full of multicolored material, hanging off hooks and in wire baskets of all shapes and sizes. On top of the counter is a small, mechanical trinket that has a slightly glowing surface on one end. In the middle of the roomy area there are two rows, almost as tall as a person, with more varieties of goods and intricacies than you can count - there seems to be bits and bags with vibrantly colored fruits and vegetables on them in a great variety, dozens of boxes of various sizes containing some sort of product, and even a small shelf with darkly colored glasses. Most intriguing of all, however, is a shelf embedded in the wall next to the back of the shop - under a series of brightly glowing, cool lights, there are what seems to be hundreds of multicolored liquids that line the array. Curiously, it could look like an alchemist's shop from afar. Under every item there lies a small tag with a series of numbers that are familiar to you.
The man who you saw exit with the long, metal rod is leaning behind the small counter to the left of the entrance, and is reading what seems to be a small, thin, non-rigid book of the kinds that line the shelves. Leaning next to him is the metal rod you saw him brandish. Seeing the opening of the door, he does not think much of the first visitor - focusing on the pamphlet he's holding, he brushes the oddities of Doe'Tana's figures off. The area's full of hippies and weirdos, innit? He calls out something after looking back at the small item he's reading. Given that you've been around this strange language enough, you can now pretty easily correlate what you hear with something you understand. "Good morning, innit? Be careful out there, a bear walked past the forest 'bout five minutes ago."
However, he takes more attention as the door swings open a second time. Noticing Oran's darkly clad clothing and hooded appearance, he puts down his manual, leans his arms against the counter top, and wordlessly frowns at the figure's actions and appearances. After watching his odd and fascinated behavior, he calls out; "You need help or somethin'? Never been in a gas station before?"
This post has potentially manipulated dice roll results.
"A gas station?..."Doe'Tana takes a few tentative whiffs of the air. "Odd, I don't smell any noxious fumes."
"Apologies for our intrusion. Your magic shop could not have been more fortuitously placed for us though. We got a little lost and have been separated from our travelling companions. Would you happen to know of the services of a cartographer or map seller that could help us find our bearings? We are new to your realm you see."
As he speaks to the man behind the counter he tentatively peruses the shelves of the strange aisles of the shop, looking for anything that might be of use in locating their friends or determining where they are.
Investigation: 6
(OOC ETA: Not sure why it is detecting manipulated dice rolls, but the result I see for the investigation check is pretty poor, a total of 6. Guessing I don't come across the Rand McNally turnstile of maps. :'( )
(OOC: yeah, no worries, the dice roller is finicky - if you go to ‘Tools’ under your post section, it should allow you to select an option of a previous edition of a post so you can just copy/paste what you already said, roll back the post to the original dice roll, and go from there. Feel free to leave the post as-is though, it’s not an issue.)
Oran screams internally as he tries to figure out what to say and how to act without blowing their cover. "No," he finally answers. "Just passing through." He begins to walk out the door when he turns back and remembers something. "Actually... I, like this fellow, am in need of a map, though for a completely different reason--" he stares at Doe'Tana, as if to reprimand him for exposing them. "I've been out hiking, and I've lost my way back to the city." (Deception if needed: 14) He strolls around the store, trying to find anything resembling a map (Investigation: 22). If Oran finds something, he will head to the counter, slam the map onto it, and bring out his pouch of gold. "Do you accept gold as payment?" he asks. "I forgot the rest of my valuables at home."
ciradyl giggles at baragon and says "while I appreciate your compliment, I'm not entirely sure on what to do in this situation. we could try again tomorrow, maybe they would talk to me?" she shakes her head concerned "I think we are too far indeed too far in the future and I think you are right baragon, and I have no way to change you into something else."
"Perhaps. It is still early in the day, I would rather find out what the source of the rumbling is today than leave it a mystery. We do not have any clues to pursue, we may as well get a lay of the land." He leads back towards where the rumbling was coming from, still cautious of possible danger although it is unlikely.
Ciradyl, Arnold,and Baragon make their way back to the clearing they arrived this dimension in. Altogether, it looks unchanged, apart from it now being daylight. As you head through the dense thickets and plantation that dots the area in the direction of the rumbling sounds, you see a sight that is nearly identical to the sight that was just in front of the house you have previously left. A wide expanse of some flat, black material is laid about ten steps in width, with solid yellow lines in the center, and dotted white lines elsewhere, spanning far into the horizon on both sides. To your left, you see various faraway trees; to your right, more of the same scenery. As you glance to the strange sight, a rectangular box - with four wheels supporting it - hurtles down at an incredible speed, throwing a gust of wind in your direction, with the same noise you previously heard. Several other of these strange contraptions hurtle in the same direction, and several others hurtle in the other, on the other side of the two yellow lines.
Doe'Tanaand Oran, you see the man leaning at the left area of the shop grow progressively perplexed and confused as Doe'Tana continues on his wording. He's only now putting down his paper and giving the strange man a hard look, accentuated by his sheer bewilderment at what he is saying. "I don't know why you're jokin' about, man, but it's not funny. Trying to pull a trick or somethin'?" He says. After scratching his head and giving you another quizzical look, he continues. "Look, sorry if I sounded harsh - there are plenty o'maps in the counter back there. It'll cost you a dollar."
Seeing Oran's hooded face and strange behavior only compounds his confusion at the two strange travelers. He slowly reaches and fondles the strange stick that he never seems to keep far from his body. "There ain't no mountains around here, buddy, nor is there a big city - not sure what you two are pullin',", he says, but upon seeing the cloaked figure pick out a map and plink down a small sack of coins, his bewilderment turns to amusement. "Why would you go hikin' out in the forest with a bag of gold coins? What kind o' person does that? That could be worth a thousand dollars, easily; sorry to say, but you can't be payin' with that, and you ain't leaving with anything 'til you can pay."
A suspicion comes over him for a second, and his face turns a shade darker. There's something strange about these people, but he can't quite put his finger on it. Some type of thieves, possibly, but the ruse they are pulling is quite...elaborate. He looks at Oran's face a little more in-depth, wondering why he keeps his hood up in the hot late-summer heat.
Oran, please make a Deception check. You have found a map, but it is folded and encased in some material so that you are not able to distinguish anything specific about the details it describes.
Assuming that Oran and Doe'Tana have been speaking in broken English up until this point, Oran nudges Doe'Tana on the shoulder, and mutters "Let's get out of here" in Common.
This post has potentially manipulated dice roll results.
"I don't think we can afford to do that. We need information."Turning back to the apparent owner of the shop, Doe'Tana does his best to put on a winning smile, not his best skill.
"As I mentioned, We are not from this area, and sadly have no dollar? Dollar on us. But we truly do have a great need for a map. If this bag could be worth as much as you say, perhaps a bartered trade could satisfy everyone's needs?"
He extracts 3 gold coins from his own money sack, and places them in a row on the counter. As he does so he mutters a small phrase. Gli spiriti della natura mi guidano. (Cast Guidance).
"Pardon me, a small prayer to bless this trade. You know the value of a dollar better than I. Would these three coins be sufficient recompense given we do not have correct tender?"
"By my estimates, these pretty, strange color boxes are... Very fast! But they seem to be linked to this weird large flat black material with the dotted lines? Soo... We may be safe if we DON'T step on the weird material. Seems dangerous!" Arnold observes, staring at the road with awe
Baragon stares for a few long seconds in silence, then growls in frustration. "I am not certain what I expected... But it was not this. What is this, some kind of magical boundary? Are all humans in this time mages?" He looks at Arnold. "I suspect you are correct. These contraptions do not appear weightless either, and run faster than a charging bull. They seem to have no horns nor hooves... they are more akin to horseless chariots. One of our number should get closer to investigate, perhaps we could get the attention of a rider... Where there is a moving chariot, there must be a rider."
He looks at his two companions in turn and sighs. "I would rather do this myself as I suggested it, but if they are humans like the two we encountered earlier today... Ciradyl?"
Ciradyl seeing the woman fall is instantly worried. She holds her position as her two companions did not back up from the door and draw the person out. She's curious if there is danger.
Seeing Baragons signal she moves closer trying her best to stay hidden, but she needs them to have some distance or to at least see what's going on behind the door or everyone is going to get caught in her plan to put the beings to sleep. For the moment she decides against it and comes up behind them as quietly as she can. She hears someone yelling but it is not Arnold or Baragon and tries to make out what they are saying.
Intelligence/Investiation (w/advantage due to Incisive Sense) " 16
**If just straight intelligence is needed, feel free to take the lower #**
If she can't understand them, then they probably can't understand her. She says to her companions, "It might be a good idea to get out of here if they don't seem friendly, who knows what they will do! I can't do what I had planned to do if I cannot see where I'm planning to do it. Like I said earlier I don't want you all caught in it and I need you to be a good 20 feet away at least. Might be a good idea to back up."
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
"Are you able to pacify him with your mysticism? If so then I will step away. I suspect these people are more ignorant than malicious." He says as he lays the woman down gently and walks back a few steps so that there's 20 feet between him and the man with the strangely shaped wand.
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
With Baragon back Ciradyl can glance down the hallway of the abode and judge the distance so that Arnold isn't in the line of fire. The point of origin would be in the hallway just catch the two humans on the outer rim of it. Ciradyl nods to Baragon and says "I agree, Thank you." She starts with her right hand and draws it from left to right across her chest. It looks like she is sprinkling something as the crystal in the necklace glows she speaks the word ~* Murmë *~ as light blue sparkly magical bits float in the air like dust around the human man as well as within the abode.
Sleep: 26
"That should do it. At least enough for us to get out of here quickly. It will only last a minute." Ciradyl will start off back towards the field of tall green plants. "we might want to re-examine our approach to talk to these humans."
((My goal would hopefully be to catch anyone else in the house as well))
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
"Oh no! I hope she's ok! I didn't mean to scare her! I just wanted to be friends!"
*Int check for the guy speaking the weird language* 5
Ciradyl and Baragon, those rolls grant you with the ability to hear the man holding the strange stick say; "Step away! What the hell are you? I said, step away, or I'll kill you!"
Before anything happens, though, he suddenly topples over, falling to sleep.
Attempting to be nonchalant, Doe'Tana approaches the strange building and heads to the glass door that the man with the metal rod previously came out of.
There is a chiming of a bell somewhere as he pulls the door open, but unable to find the source he enters the building and looks around.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Oran continues to follow Doe'Tana from a distance, in order to not seem suspicious. He starts looking at the various mysterious trinkets around the strange building, picking them up and admiring them.
"Oh no! I didn't mean to scare him, ether!"
"Damn. So much for asking for aid. That did not go well. At the very least, a map of the region would serve us well but I will not steal from peasants or servants, whoever these humans are. Come Arnold, let's be off." He walks to catch up with Ciradyl.
"These humans, we should indeed reconsider our approach. What had them startled? Our appearance? Perhaps... Leonin and Warforged have disappeared in this time. Long enough ago that not even knowledge of our kind remain." He looks sombre at the thought, or as sombre as a big cat can look. "We will make no progress without aid. We must find a way to communicate with the locals. You, who are closer to these humans in appearance, should speak to the next humans we see. Who knows, they may be smitten with your Elven beauty." He says to Ciradyl with some levity in his voice.
"Their language seems to be some derivative of Common. That will be something we must find a way to overcome. Shall we investigate the rumbling now?"
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
Doe'Tana and Oran see a bizarre and startling array of details as you enter the strange building. Indeed, you hear the chime of a bell as you step inside, and a rush of cool air sweeps over you. To your left is a small counter, about waist height, filled with thin papers and little, nearly identical bags and small containers full of multicolored material, hanging off hooks and in wire baskets of all shapes and sizes. On top of the counter is a small, mechanical trinket that has a slightly glowing surface on one end. In the middle of the roomy area there are two rows, almost as tall as a person, with more varieties of goods and intricacies than you can count - there seems to be bits and bags with vibrantly colored fruits and vegetables on them in a great variety, dozens of boxes of various sizes containing some sort of product, and even a small shelf with darkly colored glasses. Most intriguing of all, however, is a shelf embedded in the wall next to the back of the shop - under a series of brightly glowing, cool lights, there are what seems to be hundreds of multicolored liquids that line the array. Curiously, it could look like an alchemist's shop from afar. Under every item there lies a small tag with a series of numbers that are familiar to you.
The man who you saw exit with the long, metal rod is leaning behind the small counter to the left of the entrance, and is reading what seems to be a small, thin, non-rigid book of the kinds that line the shelves. Leaning next to him is the metal rod you saw him brandish. Seeing the opening of the door, he does not think much of the first visitor - focusing on the pamphlet he's holding, he brushes the oddities of Doe'Tana's figures off. The area's full of hippies and weirdos, innit? He calls out something after looking back at the small item he's reading. Given that you've been around this strange language enough, you can now pretty easily correlate what you hear with something you understand. "Good morning, innit? Be careful out there, a bear walked past the forest 'bout five minutes ago."
However, he takes more attention as the door swings open a second time. Noticing Oran's darkly clad clothing and hooded appearance, he puts down his manual, leans his arms against the counter top, and wordlessly frowns at the figure's actions and appearances. After watching his odd and fascinated behavior, he calls out; "You need help or somethin'? Never been in a gas station before?"
"A gas station?..." Doe'Tana takes a few tentative whiffs of the air. "Odd, I don't smell any noxious fumes."
"Apologies for our intrusion. Your magic shop could not have been more fortuitously placed for us though. We got a little lost and have been separated from our travelling companions. Would you happen to know of the services of a cartographer or map seller that could help us find our bearings? We are new to your realm you see."
As he speaks to the man behind the counter he tentatively peruses the shelves of the strange aisles of the shop, looking for anything that might be of use in locating their friends or determining where they are.
Investigation: 6
(OOC ETA: Not sure why it is detecting manipulated dice rolls, but the result I see for the investigation check is pretty poor, a total of 6. Guessing I don't come across the Rand McNally turnstile of maps. :'( )
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
(OOC: yeah, no worries, the dice roller is finicky - if you go to ‘Tools’ under your post section, it should allow you to select an option of a previous edition of a post so you can just copy/paste what you already said, roll back the post to the original dice roll, and go from there. Feel free to leave the post as-is though, it’s not an issue.)
Oran screams internally as he tries to figure out what to say and how to act without blowing their cover. "No," he finally answers. "Just passing through." He begins to walk out the door when he turns back and remembers something. "Actually... I, like this fellow, am in need of a map, though for a completely different reason--" he stares at Doe'Tana, as if to reprimand him for exposing them. "I've been out hiking, and I've lost my way back to the city." (Deception if needed: 14) He strolls around the store, trying to find anything resembling a map (Investigation: 22). If Oran finds something, he will head to the counter, slam the map onto it, and bring out his pouch of gold. "Do you accept gold as payment?" he asks. "I forgot the rest of my valuables at home."
ciradyl giggles at baragon and says "while I appreciate your compliment, I'm not entirely sure on what to do in this situation. we could try again tomorrow, maybe they would talk to me?" she shakes her head concerned "I think we are too far indeed too far in the future and I think you are right baragon, and I have no way to change you into something else."
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
"Perhaps. It is still early in the day, I would rather find out what the source of the rumbling is today than leave it a mystery. We do not have any clues to pursue, we may as well get a lay of the land." He leads back towards where the rumbling was coming from, still cautious of possible danger although it is unlikely.
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard
Ciradyl, Arnold, and Baragon make their way back to the clearing they arrived this dimension in. Altogether, it looks unchanged, apart from it now being daylight. As you head through the dense thickets and plantation that dots the area in the direction of the rumbling sounds, you see a sight that is nearly identical to the sight that was just in front of the house you have previously left. A wide expanse of some flat, black material is laid about ten steps in width, with solid yellow lines in the center, and dotted white lines elsewhere, spanning far into the horizon on both sides. To your left, you see various faraway trees; to your right, more of the same scenery. As you glance to the strange sight, a rectangular box - with four wheels supporting it - hurtles down at an incredible speed, throwing a gust of wind in your direction, with the same noise you previously heard. Several other of these strange contraptions hurtle in the same direction, and several others hurtle in the other, on the other side of the two yellow lines.
Doe'Tana and Oran, you see the man leaning at the left area of the shop grow progressively perplexed and confused as Doe'Tana continues on his wording. He's only now putting down his paper and giving the strange man a hard look, accentuated by his sheer bewilderment at what he is saying. "I don't know why you're jokin' about, man, but it's not funny. Trying to pull a trick or somethin'?" He says. After scratching his head and giving you another quizzical look, he continues. "Look, sorry if I sounded harsh - there are plenty o'maps in the counter back there. It'll cost you a dollar."
Seeing Oran's hooded face and strange behavior only compounds his confusion at the two strange travelers. He slowly reaches and fondles the strange stick that he never seems to keep far from his body. "There ain't no mountains around here, buddy, nor is there a big city - not sure what you two are pullin',", he says, but upon seeing the cloaked figure pick out a map and plink down a small sack of coins, his bewilderment turns to amusement. "Why would you go hikin' out in the forest with a bag of gold coins? What kind o' person does that? That could be worth a thousand dollars, easily; sorry to say, but you can't be payin' with that, and you ain't leaving with anything 'til you can pay."
A suspicion comes over him for a second, and his face turns a shade darker. There's something strange about these people, but he can't quite put his finger on it. Some type of thieves, possibly, but the ruse they are pulling is quite...elaborate. He looks at Oran's face a little more in-depth, wondering why he keeps his hood up in the hot late-summer heat.
Oran, please make a Deception check. You have found a map, but it is folded and encased in some material so that you are not able to distinguish anything specific about the details it describes.
Deception: 6
Assuming that Oran and Doe'Tana have been speaking in broken English up until this point, Oran nudges Doe'Tana on the shoulder, and mutters "Let's get out of here" in Common.
"I don't think we can afford to do that. We need information." Turning back to the apparent owner of the shop, Doe'Tana does his best to put on a winning smile, not his best skill.
"As I mentioned, We are not from this area, and sadly have no dollar? Dollar on us. But we truly do have a great need for a map. If this bag could be worth as much as you say, perhaps a bartered trade could satisfy everyone's needs?"
He extracts 3 gold coins from his own money sack, and places them in a row on the counter. As he does so he mutters a small phrase. Gli spiriti della natura mi guidano. (Cast Guidance).
"Pardon me, a small prayer to bless this trade. You know the value of a dollar better than I. Would these three coins be sufficient recompense given we do not have correct tender?"
Persuasion: 5 + 4 = 15
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
"By my estimates, these pretty, strange color boxes are... Very fast! But they seem to be linked to this weird large flat black material with the dotted lines? Soo... We may be safe if we DON'T step on the weird material. Seems dangerous!" Arnold observes, staring at the road with awe
Baragon stares for a few long seconds in silence, then growls in frustration. "I am not certain what I expected... But it was not this. What is this, some kind of magical boundary? Are all humans in this time mages?" He looks at Arnold. "I suspect you are correct. These contraptions do not appear weightless either, and run faster than a charging bull. They seem to have no horns nor hooves... they are more akin to horseless chariots. One of our number should get closer to investigate, perhaps we could get the attention of a rider... Where there is a moving chariot, there must be a rider."
He looks at his two companions in turn and sighs. "I would rather do this myself as I suggested it, but if they are humans like the two we encountered earlier today... Ciradyl?"
Lost In Time: An Interdimensional Escapade: Baragon Starfeller - Level 2 Leonin Paladin
Out of Elysium: Rhaecus, of the Raving Drums - Level 1 Satyr Rogue
Dungeonverse: Weizol L'varr - Level 1 Eladrin Wizard