Quiller realizes that between the collapsed ceiling and the mud covered floor, it would take a fairly long time to search the room for anything. The mud actually covers portions of the wood that is piled on the floor providing some indication that the mud is relatively recent, and probably covers any thing of value that may be in the room.
“Well, it be a hard task t’ uncover anything in this place, what with all the mud.” Quiller looks around, speaking softly. “Can anybody sniff out a dweomer of magic perhaps?”
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Panic is a mechanism that strengthens the gene pool.
This post has potentially manipulated dice roll results.
Quin sticks his head in the room and says, "Looks like more work than its worth. Lets keep moving shall we?" before moving up to the next door. Again he peeks inside.
Without the light source, Quin is unable to see anything in the adjacent room. It does not, however, have the odor of mildew that pervades the previous room the party looked in.
Shrugging at the decision to leave the mudroom unexamined, Quiller fallows the others, "Hpes ther' ain't no mud gollem sleepin' in 'ere, t'would bes a nasty, nasty sorproise him squishin' oop on us quoiet loik, nae bes fun."
He will look into the room Quin is checking out. Perception 10
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Panic is a mechanism that strengthens the gene pool.
Quin immediately sets down the lantern. As he does a flick of his other wrist sends a dart flying at stirge 1.
Attack: 20 Damage: 5
Then using his cunning action he will attempt to disappear by using a combination of the light to blind the darkness dwellers and the shadows the light creates.
Quin will retrieve his lantern then slip around quietly and quickly and begin finishing off any sleeping stiges. Once finished he will start a thorough search the room.
Wall one: 18
Wall two: 18
Wall three: 14
Wall four: 12
Floor: 22
Ceiling: 15
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**This Space for Rent**
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(Davril was just going to help anyone who wanted to look around, but he wasn't looking for anything in particular.)
Quiller realizes that between the collapsed ceiling and the mud covered floor, it would take a fairly long time to search the room for anything. The mud actually covers portions of the wood that is piled on the floor providing some indication that the mud is relatively recent, and probably covers any thing of value that may be in the room.
"shoddy concealment?"
“Well, it be a hard task t’ uncover anything in this place, what with all the mud.” Quiller looks around, speaking softly. “Can anybody sniff out a dweomer of magic perhaps?”
Panic is a mechanism that strengthens the gene pool.
Quin sticks his head in the room and says, "Looks like more work than its worth. Lets keep moving shall we?" before moving up to the next door. Again he peeks inside.
Perception: 7
**This Space for Rent**
Davril nods, "Let's just keep moving."
Without the light source, Quin is unable to see anything in the adjacent room. It does not, however, have the odor of mildew that pervades the previous room the party looked in.
"so now what?"
Quin says, "It smells fresher in here. I'm going to take a look" as he enters the room with his lantern leading the way.
Perception: 14 (just in case)
**This Space for Rent**
Shrugging at the decision to leave the mudroom unexamined, Quiller fallows the others, "Hpes ther' ain't no mud gollem sleepin' in 'ere, t'would bes a nasty, nasty sorproise him squishin' oop on us quoiet loik, nae bes fun."
He will look into the room Quin is checking out. Perception 10
Panic is a mechanism that strengthens the gene pool.
As the party enters the room, six bat-like creatures hanging from the ceiling come swarming down to attack the party.
Initiative:
Balthazar: 20
Davril: 4
Lorgar: 12
Lukas: 16
Quiller: 9
Quin: 12
Average: 12.1
Stirge 1 23
Stirge 2 7
Stirge 3 19
Stirge 4 18
Stirge 5 7
Stirge 6 14
Average: 10.5
The party has initiative
Quin immediately sets down the lantern. As he does a flick of his other wrist sends a dart flying at stirge 1.
Attack: 20 Damage: 5
Then using his cunning action he will attempt to disappear by using a combination of the light to blind the darkness dwellers and the shadows the light creates.
Stealth 7
**This Space for Rent**
Lukas swings at the one coming closest to him
Attack: 7 Damage: 8
Davril attempts to lunge at the nearest one with his spear, holding his shield at the ready to deflect any others.
Attack: 13 Damage: 6
Attack: 20 Damage: 8
Slipping to the left of the doorway Quiller shoots one of the stirges.
Then he’ll stab it with his dagger.
16 dmg 1
”Suck yer arses, ye bloody gobs!”
Panic is a mechanism that strengthens the gene pool.
Lorgar casts sacred flame at the one Davril went on to stab, dex save 13 for no damage.
4 damage on failed save
Balthazar casts Sleep, targeting the center of the flock! This will effect 24 hp of creatures for 1 minute.
"To Dreams, take you!"
Quin's dart pierces the lead creature, killing it.
Lukas, Davril, and Quiller all miss with their attacks.
Lorgar's sacred flame hits one of the stirges, which dies with a loud shriek as it fails it save 8
Balthazar puts the remaining stirges to sleep, as they plummet to the ground.
"Let us purge these beasts." , says Lorgar as he casts Sacred Flame again on his sleeping foe, determined not let it wake ever again.
6
Quin will retrieve his lantern then slip around quietly and quickly and begin finishing off any sleeping stiges. Once finished he will start a thorough search the room.
Wall one: 18
Wall two: 18
Wall three: 14
Wall four: 12
Floor: 22
Ceiling: 15
**This Space for Rent**