3:30 PM you're at the archery track and the young halfling is going to start her turn soon. You see she's observing other contestants and she's about to queue up
''I'm excited to meet you! My innkeeper, she tells me that you are the favorite to win this year's target-shooting contest. I do love to see an expert shoot."
If Elsie Longbobbin does not object to talking with Olwer, he proceeds to ask her about her shooting technique, who taught her, what sort of bow she likes best, and so on. He warns her that the machinery might jam. He saw exactly that happen earlier, he says. The gears and belts could easily slip again. He even quietly points out which target he recalls had the problem.
Elsie is young and impressionable, and she's a little star-struck to be talking to such a tall out-of-towner. She listens closely to all you have to say.
Once it's her turn to do the archery, you see that she performs just as well as before, but her timing is a little different. She's taking into account your advice. She has a little extra pause before she makes most of her shots. On the last shot, which should give her the top score of the tournament, she pauses as before, and sure enough, you (and she) can see a little burrow appearing under the belt mechanism. She waits, the mole appears, the target stops, and then she makes the shot, more easily now because the target is still. With that shot, she has the top score in the archery contest!
As people rush to congratulate her, she looks over her shoulder and catches your eye. She gives you an excited thumbs-up sign!
This post has potentially manipulated dice roll results.
Olwer smiles and waves.
He seeks out Erevan.
Quietly, in Elvish,
"Alright, we helped her. And I think my warning about eating too much at once probably worked on that kid. Too bad we couldn't prevent the mayor from being frogified. But maybe it has worn off? And if not, perhaps there's way to break the curse?"
Olwer racks his brain for curse-lore and anything he recalls about magical transformations.
Olwer, you recall some of the nature of transforming spells. Typically a spell like that will last for an hour or two and then wear off. If it doesn’t wear off then it must be a much more powerful version of the spell, of a power level rarely heard of in mere mortals.
Olwer, you recall some of the nature of transforming spells. Typically a spell like that will last for an hour or two and then wear off. If it doesn’t wear off then it must be a much more powerful version of the spell, of a power level rarely heard of in mere mortals.
This post has potentially manipulated dice roll results.
((Sorry been a bit busy with work the last couple of days))
Erevan grins as the young halfling lass wins, beating the bad luck at the archery contest. He considers what Olwer tells him about polymorph spells, trying to recall any such magic he might have seen in the Feywild or elsewhere.
"I suppose we should keep an eye on the mayor-toad and see if he turns back to his normal form anytime soon," he says. "If not, we are probably dealing with an actual god, or something very close to it, eh?"
You recall that the way Patcher cast the spell was odd. He didn’t use an incantation or typical arcane hand gestures, or even arcane components. It seemed highly customized and even disturbingly casual compared to what you would expect from a typical practitioner of the arcane arts.
You recall that the way Patcher cast the spell was odd. He didn’t use an incantation or typical arcane hand gestures, or even arcane components. It seemed highly customized and even disturbingly casual compared to what you would expect from a typical practitioner of the arcane arts.
Erevan explains his realization to Olwer, noting that it just might be possible that Patcher is who and what he claims to be.
He checks in with Fez, wondering if Nanny Cowslip intends to actually go talk to Urdlen as she said.
Following that, assuming he sees nothing new, he says to Olwer, "I wonder if I should recall Fez and have him look about the fair some more. The nasty gnome doesn't seem to be up to much, and Nanny Cowslip has not appeared to talk to him."
Erevan explains his realization to Olwer, noting that it just might be possible that Patcher is who and what he claims to be.
He checks in with Fez, wondering if Nanny Cowslip intends to actually go talk to Urdlen as she said.
Following that, assuming he sees nothing new, he says to Olwer, "I wonder if I should recall Fez and have him look about the fair some more. The nasty gnome doesn't seem to be up to much, and Nanny Cowslip has not appeared to talk to him."
Just as you have this conversation, coincidentally, Nanny Cowslip does appear. Patcher leaps up as she approaches.
"So yeh've found me," says Patcher.
"Easily enough," says Cowslip.
"You're early today," says Patcher.
"Come again?" says Cowslip.
"Well it's just that you came later in the day, before," says Cowslip. "Mean's someone's been talkin' to yeh, which is good. So, have you come to let me be the Pudding King?"
"Of course not," says Cowslip. "I don't know who you think you are, but I've come to ensure that my people are safe."
Patcher becomes agitated. "What? Didn't my good fellahs tell you about me? Put in a good word for me?"
"I don't know what you're talking about, but I've had enough," says Cowslip. "Now tell me, what magic did you use to turn the mayor into a frog?"
"So you won't make me the Pudding King?" says Patcher.
"Not at all," says Cowslip.
"Hmmph," says Urdlen, "Then this day is wasted. Might as well try again tomorrow."
He pushes up the sleeves of his filthy, ratty shirt and then shouts:
"Ye and all who live in Threepenny Wood are cursed to forget this day and relive it each morn 'til I dine on puddin'!"
As he pronounces this, the world starts to turn foggy and blurry, as before. Cowslip begins to cast a spell, but Patcher extends both arms towards her, snaps his fingers, and she is turned to stone. Then he stalks off, muttering.
The world fades away, and you are next aware of being in your room in the inn, as previously. It appears that the day has been reset again.
In the morning, Olwer hops out of bed and sneaks off to harvest the pixie dust from Taro's bed, then tucks the dead bounty hunter in snugly with the cover pulled over his face and his head turned away from the door.
When he gets a chance, he whispers to Erevan in Elvish,
"The way I see it, we had better help Patcher Moldwarp. Oh, you could maybe win the contest of Yondalla's Luck again, but Moldwarp--or Urdlen, as I am beginning to believe he really is--would likely just restart the loop before your coronation. So maybe we can talk him into entering? He wants respect. But he can't get it by fouling up the Faire and turning the Mayor into an amphibian. At least, not the sort of respect he seems to crave. So we find him, talk to him about, I don't know, putting on a magic show for the fairgoers? Turning Iork into a blue-ribbon pig..."
Olwer shrugs.
""Or we could just try to trick him into eating some pudding. His curse might be literal, yes?"
Erevan listens carefully to Olwer's ideas, nodding at the idea of potentially helping Patcher.
"Perhaps we could actually help him win," Erevan says, also speaking in Elvish. "Though with his powers, one would think that he could easily fend off thrown food, flip through the air with ease, and so on. I do wonder why he hasn't done that to claim the crown. Perhaps we should start our day by reaching out to him? I could send Fez back out to the spot in the forest to see if Patcher is still there. In fact, why don't I do that anyway, while we figure out exactly what we're going to do today."
Fez appears atop one corner of the bed, and Erevan instructs him to go back to where he last saw Patcher and take a look around, see if the gnome is still there.
As Fez flies off, Erevan looks over at their once-again dead friend and sighs. So sad.
"Perhaps we should just bring him some pudding after all...I wouldn't mind going for a walk in the woods--for a change!"
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3:30 PM you're at the archery track and the young halfling is going to start her turn soon. You see she's observing other contestants and she's about to queue up
Patcher is taking a nap in the woods
Olwer hastens over to the girl.
He takes a guess, based on what the innkeeper told him earlier, ''Excuse me, you aren't Elsie Longbobbin, are you?"
She’s surprised at your approach.
“...yes?”
''I'm excited to meet you! My innkeeper, she tells me that you are the favorite to win this year's target-shooting contest. I do love to see an expert shoot."
If Elsie Longbobbin does not object to talking with Olwer, he proceeds to ask her about her shooting technique, who taught her, what sort of bow she likes best, and so on. He warns her that the machinery might jam. He saw exactly that happen earlier, he says. The gears and belts could easily slip again. He even quietly points out which target he recalls had the problem.
Elsie is young and impressionable, and she's a little star-struck to be talking to such a tall out-of-towner. She listens closely to all you have to say.
Once it's her turn to do the archery, you see that she performs just as well as before, but her timing is a little different. She's taking into account your advice. She has a little extra pause before she makes most of her shots. On the last shot, which should give her the top score of the tournament, she pauses as before, and sure enough, you (and she) can see a little burrow appearing under the belt mechanism. She waits, the mole appears, the target stops, and then she makes the shot, more easily now because the target is still. With that shot, she has the top score in the archery contest!
As people rush to congratulate her, she looks over her shoulder and catches your eye. She gives you an excited thumbs-up sign!
Olwer smiles and waves.
He seeks out Erevan.
Quietly, in Elvish,
"Alright, we helped her. And I think my warning about eating too much at once probably worked on that kid. Too bad we couldn't prevent the mayor from being frogified. But maybe it has worn off? And if not, perhaps there's way to break the curse?"
Olwer racks his brain for curse-lore and anything he recalls about magical transformations.
arcana
13
Olwer, you recall some of the nature of transforming spells. Typically a spell like that will last for an hour or two and then wear off. If it doesn’t wear off then it must be a much more powerful version of the spell, of a power level rarely heard of in mere mortals.
(review polymorph vs true polymorph)
Olwer relays this information to Erevan.
((Sorry been a bit busy with work the last couple of days))
Erevan grins as the young halfling lass wins, beating the bad luck at the archery contest. He considers what Olwer tells him about polymorph spells, trying to recall any such magic he might have seen in the Feywild or elsewhere.
"I suppose we should keep an eye on the mayor-toad and see if he turns back to his normal form anytime soon," he says. "If not, we are probably dealing with an actual god, or something very close to it, eh?"
Arcana for anything else 9
You recall that the way Patcher cast the spell was odd. He didn’t use an incantation or typical arcane hand gestures, or even arcane components. It seemed highly customized and even disturbingly casual compared to what you would expect from a typical practitioner of the arcane arts.
(Ruh-roh, Raggy!)
((Ruh-roh indeed))
Erevan explains his realization to Olwer, noting that it just might be possible that Patcher is who and what he claims to be.
He checks in with Fez, wondering if Nanny Cowslip intends to actually go talk to Urdlen as she said.
Following that, assuming he sees nothing new, he says to Olwer, "I wonder if I should recall Fez and have him look about the fair some more. The nasty gnome doesn't seem to be up to much, and Nanny Cowslip has not appeared to talk to him."
''I agree."
Just as you have this conversation, coincidentally, Nanny Cowslip does appear. Patcher leaps up as she approaches.
"So yeh've found me," says Patcher.
"Easily enough," says Cowslip.
"You're early today," says Patcher.
"Come again?" says Cowslip.
"Well it's just that you came later in the day, before," says Cowslip. "Mean's someone's been talkin' to yeh, which is good. So, have you come to let me be the Pudding King?"
"Of course not," says Cowslip. "I don't know who you think you are, but I've come to ensure that my people are safe."
Patcher becomes agitated. "What? Didn't my good fellahs tell you about me? Put in a good word for me?"
"I don't know what you're talking about, but I've had enough," says Cowslip. "Now tell me, what magic did you use to turn the mayor into a frog?"
"So you won't make me the Pudding King?" says Patcher.
"Not at all," says Cowslip.
"Hmmph," says Urdlen, "Then this day is wasted. Might as well try again tomorrow."
He pushes up the sleeves of his filthy, ratty shirt and then shouts:
"Ye and all who live in Threepenny Wood are cursed to forget this day and relive it each morn 'til I dine on puddin'!"
As he pronounces this, the world starts to turn foggy and blurry, as before. Cowslip begins to cast a spell, but Patcher extends both arms towards her, snaps his fingers, and she is turned to stone. Then he stalks off, muttering.
The world fades away, and you are next aware of being in your room in the inn, as previously. It appears that the day has been reset again.
(There’s a reasonable chance you can finish this module “today” meaning in-game today)
I almost forgot, you may level up to level 4, your PC’s have been through a lot)
((Woohoo. A trade off for missing my coronation, but I'll take the level!))
((Cool. Does Olwer know if Iork was wearing a shirt of mail or other metal armor? He did get uncomfortably close to the man...))
In the morning, Olwer hops out of bed and sneaks off to harvest the pixie dust from Taro's bed, then tucks the dead bounty hunter in snugly with the cover pulled over his face and his head turned away from the door.
When he gets a chance, he whispers to Erevan in Elvish,
"The way I see it, we had better help Patcher Moldwarp. Oh, you could maybe win the contest of Yondalla's Luck again, but Moldwarp--or Urdlen, as I am beginning to believe he really is--would likely just restart the loop before your coronation. So maybe we can talk him into entering? He wants respect. But he can't get it by fouling up the Faire and turning the Mayor into an amphibian. At least, not the sort of respect he seems to crave. So we find him, talk to him about, I don't know, putting on a magic show for the fairgoers? Turning Iork into a blue-ribbon pig..."
Olwer shrugs.
""Or we could just try to trick him into eating some pudding. His curse might be literal, yes?"
Erevan listens carefully to Olwer's ideas, nodding at the idea of potentially helping Patcher.
"Perhaps we could actually help him win," Erevan says, also speaking in Elvish. "Though with his powers, one would think that he could easily fend off thrown food, flip through the air with ease, and so on. I do wonder why he hasn't done that to claim the crown. Perhaps we should start our day by reaching out to him? I could send Fez back out to the spot in the forest to see if Patcher is still there. In fact, why don't I do that anyway, while we figure out exactly what we're going to do today."
Fez appears atop one corner of the bed, and Erevan instructs him to go back to where he last saw Patcher and take a look around, see if the gnome is still there.
As Fez flies off, Erevan looks over at their once-again dead friend and sighs. So sad.
"Perhaps we should just bring him some pudding after all...I wouldn't mind going for a walk in the woods--for a change!"