"All right, friend. Just stay cool. If whoever that is asks questions, you're going to give them good answers, okay? And remember, we're your friends."
Two guards come around the corner and upon seeing the group asks, Where are you taking this lot? Cells are back there.. and he points to the way you came.
The charmed guard is stunned, and unsure what to say, he begins to stutter and um.
Party - If I miss out on any dialogue over the next few hours can I ask that we question Guardio about where we will be if we if we can get out from the arena and the likelihood of them discovering our absence.
DM - Also what can we expect from the world outside - we must know roughly where we are, landscape, climate, proximity to other civilisation to some degree etc. I ask because I don't want to jump the wall, with just the clothes on my back to find out we are in the mountains in the middle of winter a hundred miles form the next settlement. I accept that I might be being a touch optimistic.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Ok, the pit of bones is shrouded in mystery and the golden realm as the lands of mortals is commonly called, is a place of diverse lands, long story short I'll need some roll, maybe history?
DM - Also what can we expect from the world outside - we must know roughly where we are, landscape, climate, proximity to other civilisation to some degree etc. I ask because I don't want to jump the wall, with just the clothes on my back to find out we are in the mountains in the middle of winter a hundred miles form the next settlement. I accept that I might be being a touch optimistic.
Yeah, I'm waiting for the Twilight Zone reveal where we find the exit and we find out we're, like, on the moon, or at the bottom of the ocean, or the future or something. ;)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(OOG: I don't know how much availability I'll have tonight -- I'm trying to finish a big project. I'll try to drop in when I can. But if I'm holding up the line, just know that Valentinus will try to drain every drop of information from our charmed prisoner, then turn him over to the more stabby members of the party. And he will definitely take a long rest if one is possible, to regain his spell slots.)
The party reaches the store and the guard opens the door to it, he then has his face cloud over as if he is confused. oh, I don't feel to we'll. .. anyway this is where combatants gear is taken after it is confiscated.
inside the room are shelves filled with all sorts of adventuring gear and regular items. There are no weapons or food but if you want to take some thing just tell me and I'll let you know.
This post has potentially manipulated dice roll results.
Yordis looks for his own gear too, especially his holy symbol. If he finds it great, otherwise he will be looking for a backpack, rope, a couple of torches and a tinderbox and a waterskin or two. In addition he'd like to try and find a grappling hook or pitons and a hammer for climbing.
Perception 20
Also, we all need to get in the storeroom asap and make sure someone is covering Guardio at all times.
This post has potentially manipulated dice roll results.
Droogan 'helps' Guardio into the store room and closes the door behind the party. He rifles through the stuff in the room and puts together a standard Dungeoneer's Pack. He also searches for anything especially useful (Perception: 15) is there any shields or armor here? Healing kits, potions, a spy glass maybe?
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Tilly is able to find everything but her locket, Yordis finds his gear and more thing of choice, Droogan is able to find everything he looks for that isn't, A: magic, B: a 'weapon-grade' item C: food. Bowlder also is able to find everything but mason's tools
"All right, friend. Just stay cool. If whoever that is asks questions, you're going to give them good answers, okay? And remember, we're your friends."
Valentinus does his best to act guard casual.
Two guards come around the corner and upon seeing the group asks, Where are you taking this lot? Cells are back there.. and he points to the way you came.
The charmed guard is stunned, and unsure what to say, he begins to stutter and um.
Valentinus says, "We were told to bring them this way. Just following orders."
Has the guard told us anything else that's in the direction we're heading? If so, I tell them that's where we're headed.
In any event, I'll go ahead and make a Deception check: 10.
(That's not great. Any bonus or advantage from the disguise?)
Clearly these men aren't bright, and they send your on your way, Oh, I'm sorry to disturb you then.
its probably why they are working in a place like this.
So onward towards the storeroom then.
Party - If I miss out on any dialogue over the next few hours can I ask that we question Guardio about where we will be if we if we can get out from the arena and the likelihood of them discovering our absence.
DM - Also what can we expect from the world outside - we must know roughly where we are, landscape, climate, proximity to other civilisation to some degree etc. I ask because I don't want to jump the wall, with just the clothes on my back to find out we are in the mountains in the middle of winter a hundred miles form the next settlement. I accept that I might be being a touch optimistic.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Ok, the pit of bones is shrouded in mystery and the golden realm as the lands of mortals is commonly called, is a place of diverse lands, long story short I'll need some roll, maybe history?
History 10
I think it is safe to say I don't know where I am.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
History: 10
barely better.
History 7 (OOC: yeah, that's about right)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Maybe our guide knows where we are.
"Friend: where is this place? Where are we? What lies beyond the walls?"
History: 3... that's amazing I actually prefer it that way
Extended Signature
On the walk to the store room Tilly stays on heightened alert walking close to but behind the guard, ready to take him down if things go south.
perception 19
"One f@#$in way out doesn't sound right. How does a place have one f@#$in door? No f@#$in sewers or anything? Gotta be something."
after a minute
"Ok, well I guess you could f@#$in die. That's be another way out."
(OOG: I don't know how much availability I'll have tonight -- I'm trying to finish a big project. I'll try to drop in when I can. But if I'm holding up the line, just know that Valentinus will try to drain every drop of information from our charmed prisoner, then turn him over to the more stabby members of the party. And he will definitely take a long rest if one is possible, to regain his spell slots.)
The party reaches the store and the guard opens the door to it, he then has his face cloud over as if he is confused. oh, I don't feel to we'll. .. anyway this is where combatants gear is taken after it is confiscated.
inside the room are shelves filled with all sorts of adventuring gear and regular items. There are no weapons or food but if you want to take some thing just tell me and I'll let you know.
Tilly immediately starts looking for her locket.
"Where are you? Where are you? Where are you?"
perception Dice rolls not yet available for this section.
She also looks for her kit if it wasn't broken down. If it was, she looks for thief's tools, ball bearings, rope, water skin, backpack, bed roll.
Yordis looks for his own gear too, especially his holy symbol. If he finds it great, otherwise he will be looking for a backpack, rope, a couple of torches and a tinderbox and a waterskin or two. In addition he'd like to try and find a grappling hook or pitons and a hammer for climbing.
Perception 20
Also, we all need to get in the storeroom asap and make sure someone is covering Guardio at all times.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Droogan 'helps' Guardio into the store room and closes the door behind the party. He rifles through the stuff in the room and puts together a standard Dungeoneer's Pack. He also searches for anything especially useful (Perception: 15) is there any shields or armor here? Healing kits, potions, a spy glass maybe?
Extended Signature
Bowlder is looking for his stuff in particular, but in any case grabs items similar to what he had before: Explorer's Pack, shovel, pot, iron, and Mason's Tools.
Perception 5
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Tilly is able to find everything but her locket, Yordis finds his gear and more thing of choice, Droogan is able to find everything he looks for that isn't, A: magic, B: a 'weapon-grade' item C: food. Bowlder also is able to find everything but mason's tools