This post has potentially manipulated dice roll results.
Worg dex saves: 19, 12
Worg wis save: 2
Goblin wis saves: 0, 14, 0, 0
A huge column of radiant energy and fire erupts in the center of the room and then dies down as quickly as it appeared. Once it's over, one worg is gone without a trace and the other looks injured. That worg and the goblin furthest to the west are able to overcome the frightful presence eminating from the jewel-encrusted war pick.
The injured worg charges toward the closest target it can find, which happens to be Arona.
Attack: 8 Damage: 8
(I don't know why the die roller changed this, but originally it was natural 20 attack roll with 25 damage. The worg isn't frightened so that attack doesn't change.)
The enraged beast tears into Arona with a vicious bite, leaving a huge gash in her side as the monk falls dead to the ground.
Scal grabs the Wand out of the air and then points it at the remaining creatures as 6 Balls of Force shoot out from the tip striking 3 creatures in the room, 2 balls impact the worg, and the remaing 4 balls of force split up to hit both of the goblins in the back
Wand of Magic Missile 4th level (5/7 Charges): 7 vs Worg, 7 vs Bow Goblin on left, 7 Bow goblin on right.
Scal grabs the Wand out of the air and then points it at the attacking Worg as three orbs of force shoot out to strike the creature.
Wand of Magic Missile (6/7 Charges): Damage from first roll above + 1 more missile 5 = 10 Damage Total.
Scal's magic missile barrage finishes off the wounded worg.
The goblin closest to Rácz was previously able to overcome the frightful presence, so she will move forward and attack him with her scimitar. The goblin on the opposite side of the room will try to move in a wide arc to get to Scal, but is unable to get to melee range without also getting closer to Rácz so he will stop moving and try to save from the frightful presence.
Attack: 8 Damage: 6
Wis save: 11
Viridi is up next, then goblins with bows, then top of the round.
This post has potentially manipulated dice roll results.
Viridi sees Arona fall to the ground, body in shreds and cries out in frustration, knowing Arona is dead. She charges forward, casts magic stone, throws at the bow goblin on the left, then runs back to her previous spot.
The goblin is able to dodge out of the way of Viridi's stone, and then aims an arrow back at her. The other goblin aims at Rácz. Both are trembling in fear from Rácz's Fearful Presence.
Against Viridi: Attack: 9 Damage: 6
Against Rácz: Attack: 10 Damage: 8
Any of you can take a turn to start the next round.
Rácz will step a little to the left, and release the breath weapon from the will of the Talon, he’s probably able to get both the scimitar and bow goblin on the same line and he’ll unleash a 5 ft. wide and 30 ft. long lightning strike targeting both goblins.
(No need to roll saves, half damage would kill the goblins)
Clutching the multicolored war pick, Rácz exhales a streak of lightning that zaps the two goblins on the left. Both of them make an attempt to dodge out of the way, but to no avail as they both disappear from the battlefield. The remaining goblin with a bow knocks another arrow with shaky hands and attempts to aim it at Rácz.
Viridi moves in front of Rácz in an effort to protect him, she casts healing word, then throws a magic pebble at the bow goblin. "Don't die! Please..."
Viridi heals up Rácz but misses with her attack. The goblin with a sword is still unwilling to move closer to Rácz so he'll stay there.
(Since there's no concentration for Frightful Presence I'm saying it didn't break when Rácz got knocked unconscious. Plus, the goblins just saw him seemingly rise from the dead so it makes sense to me that they'd still be scared. Idk if that's right or not but that's what we'll go with here.)
Bow goblin wis save (forgot on their turn): 9
Sword goblin wis save: 8
Scal is up, then anybody can start the next round.
This post has potentially manipulated dice roll results.
Rácz takes a few steps east towards the goblin with the scimitar, and he’ll release poison in a 15 ft. cone, the murky, nasty green fills the air and surrounds the goblin.
This post has potentially manipulated dice roll results.
The goblin is surrounded by the cloud of poison, and when it clears there is no more goblin in that space. The last remaining goblin is now even more spooked by Rácz so she will take aim at Viridi this time.
Attack: 9 Damage: 5
Viridi and Scal are up, then the top of the next round.
And with that last strike from Scal, the final goblin falls. The three living members of the party look around, unsure about what comes next. You don't see any columns rising from the ground or any doors forming in the walls. However, you do notice that you feel a sense of growing power: you feel more hearty, more proficient, and overall better equipped for what lies ahead. But before you can say or do anything about it, you feel the drop in the pit of your stomach as you are transported back to the original starting area. Once back, Arona is alive again and unharmed. The voice comes through: "Well done, you have made a bit of progress. But with progress also came failure and it is time to start again."
You all leveled up! Go ahead and level up your characters and take a long rest before we continue.
30, 44
On the northern wall there are now three doors where there were usually two. The one on the left shows an image of a gold coin that is faintly glowing. On the right is an image of a sword with no glow at all. In the center is a picture of a gold coin emitting an intense red glow.
"I say the door with the red glow. The last time we picked a red door we all got more powerful, I'm thinking red doors have the best loot." Arona muses to the group.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
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Flame strike recharge: 3
Rácz will use the rest of his movement to move closer to the group of enemies and uses frightful presence from the will of the Talon.
Worg dex saves: 19, 12
Worg wis save: 2
Goblin wis saves: 0, 14, 0, 0
A huge column of radiant energy and fire erupts in the center of the room and then dies down as quickly as it appeared. Once it's over, one worg is gone without a trace and the other looks injured. That worg and the goblin furthest to the west are able to overcome the frightful presence eminating from the jewel-encrusted war pick.
The injured worg charges toward the closest target it can find, which happens to be Arona.
Attack: 8 Damage: 8
(I don't know why the die roller changed this, but originally it was natural 20 attack roll with 25 damage. The worg isn't frightened so that attack doesn't change.)
The enraged beast tears into Arona with a vicious bite, leaving a huge gash in her side as the monk falls dead to the ground.
Viridi or Scal can take the next turn.
Scal grabs the Wand out of the air and then points it at the remaining creatures as 6 Balls of Force shoot out from the tip striking 3 creatures in the room, 2 balls impact the worg, and the remaing 4 balls of force split up to hit both of the goblins in the backWand of Magic Missile 4th level (5/7 Charges): 7 vs Worg, 7 vs Bow Goblin on left, 7 Bow goblin on right.Scal grabs the Wand out of the air and then points it at the attacking Worg as three orbs of force shoot out to strike the creature.
Wand of Magic Missile (6/7 Charges): Damage from first roll above + 1 more missile 5 = 10 Damage Total.
Scal's magic missile barrage finishes off the wounded worg.
The goblin closest to Rácz was previously able to overcome the frightful presence, so she will move forward and attack him with her scimitar. The goblin on the opposite side of the room will try to move in a wide arc to get to Scal, but is unable to get to melee range without also getting closer to Rácz so he will stop moving and try to save from the frightful presence.
Attack: 8 Damage: 6
Wis save: 11
Viridi is up next, then goblins with bows, then top of the round.
Viridi sees Arona fall to the ground, body in shreds and cries out in frustration, knowing Arona is dead. She charges forward, casts magic stone, throws at the bow goblin on the left, then runs back to her previous spot.
Attack: 6 Damage: 4
When players get creative.
The goblin is able to dodge out of the way of Viridi's stone, and then aims an arrow back at her. The other goblin aims at Rácz. Both are trembling in fear from Rácz's Fearful Presence.
Against Viridi: Attack: 9 Damage: 6
Against Rácz: Attack: 10 Damage: 8
Any of you can take a turn to start the next round.
Rácz will step a little to the left, and release the breath weapon from the will of the Talon, he’s probably able to get both the scimitar and bow goblin on the same line and he’ll unleash a 5 ft. wide and 30 ft. long lightning strike targeting both goblins.
DC 17 dex save for 23 lightning damage.
(No need to roll saves, half damage would kill the goblins)
Clutching the multicolored war pick, Rácz exhales a streak of lightning that zaps the two goblins on the left. Both of them make an attempt to dodge out of the way, but to no avail as they both disappear from the battlefield. The remaining goblin with a bow knocks another arrow with shaky hands and attempts to aim it at Rácz.
Attack: 20 Damage: 7
Viridi or Scal can go next.
Viridi moves in front of Rácz in an effort to protect him, she casts healing word, then throws a magic pebble at the bow goblin. "Don't die! Please..."
4 to heal
Attack: 11 Damage: 4
When players get creative.
Viridi heals up Rácz but misses with her attack. The goblin with a sword is still unwilling to move closer to Rácz so he'll stay there.
(Since there's no concentration for Frightful Presence I'm saying it didn't break when Rácz got knocked unconscious. Plus, the goblins just saw him seemingly rise from the dead so it makes sense to me that they'd still be scared. Idk if that's right or not but that's what we'll go with here.)
Bow goblin wis save (forgot on their turn): 9
Sword goblin wis save: 8
Scal is up, then anybody can start the next round.
Scal will focus on the remaining goblin with a bow aas his hand is sheathed in flame ans then he tosses the flame at the goblin.
Fire Bolt: Attack: 22 Damage: 6
Scal's attack hits the goblin square in the chest, leaving a circular burn mark. The goblin is barely hanging on but isn't quite dead yet.
Anybody can go to start the next round.
Rácz takes a few steps east towards the goblin with the scimitar, and he’ll release poison in a 15 ft. cone, the murky, nasty green fills the air and surrounds the goblin.
25 poison damage, CON save
The goblin is surrounded by the cloud of poison, and when it clears there is no more goblin in that space. The last remaining goblin is now even more spooked by Rácz so she will take aim at Viridi this time.
Attack: 9 Damage: 5
Viridi and Scal are up, then the top of the next round.
Scal smiles wickedly as once more flame erupts form his hand and he tosses it at the remaining Goblin.
Fire Bolt: Attack: 21 Damage: 4
Viridi yelps in pain. Viridi throws a magic stone at the last goblin, she then moves backwards.
Attack: 14 Damage: 7
When players get creative.
And with that last strike from Scal, the final goblin falls. The three living members of the party look around, unsure about what comes next. You don't see any columns rising from the ground or any doors forming in the walls. However, you do notice that you feel a sense of growing power: you feel more hearty, more proficient, and overall better equipped for what lies ahead. But before you can say or do anything about it, you feel the drop in the pit of your stomach as you are transported back to the original starting area. Once back, Arona is alive again and unharmed. The voice comes through: "Well done, you have made a bit of progress. But with progress also came failure and it is time to start again."
You all leveled up! Go ahead and level up your characters and take a long rest before we continue.
30, 44
On the northern wall there are now three doors where there were usually two. The one on the left shows an image of a gold coin that is faintly glowing. On the right is an image of a sword with no glow at all. In the center is a picture of a gold coin emitting an intense red glow.
"AHHHHHHH!" Arona screams batting at the worg that was just eating her liver. "What in the name of mercy? Wait... You guys did it?"
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"It seems we partially did it, either weay we all seem to be more powerful which is nice. Now then which door to choose?" Scal says.
"I say the door with the red glow. The last time we picked a red door we all got more powerful, I'm thinking red doors have the best loot." Arona muses to the group.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”