This post has potentially manipulated dice roll results.
Arona wakes up again on the ground with a groan, "I've got to stop doing this..." She says as she rises back to her feet and runs directly under the wyrmling pulling the last stone from her pocket and hurling it upwards toward the dragon.
Move Action: Standing Up (15 feet); Move under the dragon (15 feet)
Action: Magic Stone - Attack: 12 Damage: 12 Sorry, I accidentally added an additional +1 to the Attack/Damage roll you can just subtract it from whatever is rolled here...
This post has potentially manipulated dice roll results.
Viridi's sling attack sails wide but she is able to once again wake Arona up. Up and active once again, Arona stumbles over toward the dragon and throws her last magic stone at it. The attack looks like it's about to land but the wyrmling at the last second swats the stone away with one wing. Scal has more luck however, as his fire attack lands a impacts solidly against the dragon's exposed belly. The beast now appears to be on its last legs, but is still managing to fight on.
Breath weapon recharge: 6
Believing they have pinpointed the main source of incoming damage, the dragon now flies over toward Scal and lashes out at him with a fly-by bite before pivoting to move toward the door a bit and back up into the air.
Bite against Scal: Attack: 26 Damage: 19 piercing
If Scal is alive after the bite he can choose to use his reaction to make an opportunity attack.
Then Viridi is up before the start of the next round.
Scal's eyes fly wide as the dragon swoops down to attack him and thankfully it just misses and Scal is able to grab his dagger and swing at it.
Dagger: Attack: 23 Damage: 3
Then when it flies away and Scal manages to catch his breath his hand once more erupts into flame as he tosses the bolt at the dragons retreating tail.
As the dragon flies away Scal swings at the beast, slashing a wound in its hind leg as you see this dragon bleed for the first time. With renewed confidence Scal lines up one last fire bolt which he sends streaking at the wyrmling. The dragon turns to look back that way just as the bolt impacts its jaw, leaving an impressive scorch mark that is only visible for a short time while the wyrmling plummets to the ground before vanishing from existence with a subtle "poof".
Just then, a now familiar set of columns rise from the ground near the north wall. Each holds what you immediately sense to be an immensely powerful item.
Viridi falls down exhausted, crying, "We did it! We did it!" She then crawls over to Rácz body, "But at what cost? Rácz is dead, Arona is badly hurt, and Scal and I are out of spell slots."
Arona limps her way over to Viridi, "It is odd that we did not go back to the start again," she says thoughtfully, "When Rácz and Scal died last time, we were all reset... no?" She turns to Viridi and helps Viridi back up using each other for support, "Come. Let us see if perhaps our reward can bring back a friend," Arona says as she leads Viridi towards the pillars.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
You get only a quick glance at the items before the voice comes back. "Better luck next time." You all get the odd sensation of an unexpected rapid drop in the pit of your stomach and before you know it you're back in the starting room with two new doors ahead.
40, 94
The first door shows a sword with a faint, slowly pulsing glow. The second shows a bed with a somewhat brighter, more rapidly pulsing glow.
Rácz is resurrected and everybody gets the benefits of a long rest.
Selecting the door on the left, you all walk in to discover what awaits you ahead. You see the now familiar 40x40ft stone room with a 20ft high ceiling, and waiting for you there are three snakes: two smaller ones flanking one much larger snake.
Anybody can now take one turn to start this combat.
"Sounds good to me," Arona says to Viridi, absentmindedly thinking about all of the wonderful treasure that just slipped out of their grasp. After a moment though, she shakes her head and clears her thoughts. Looking to see Rácz back on his feet, Arona smiles and nods to him, "Glad you're back! Next time we'll beat the dragon without anyone going down."
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
This post has potentially manipulated dice roll results.
Viridi moves to the botttom left corner, casts magic stone, hands Rácz a pebble, then attacks the left snake with a magic pebble. "I'm going to rattle your bones!"
EDIT: Didn't realize that Viridi was going (please move my turn after the snakes)!
Arona crouches low and prowls towards the larger snake positioning herself between the larger one and one of the smaller ones before attempting to crush the smaller one underfoot and then turns to the larger snake putting her fist firmly in its head.
Move Action: 20 feet north to be in between the constrictor and one of the poisonous snakes.
Viridi hurls a stone at the leftmost snake, but it sails wide as the creature begins to move forward to its closest adversary and attempts to bite Rácz.
Attack: 18 Damage: Unable to parse dice roll. (1 piercing damage, the rest poison damage behind a DC10 con save)
Rácz con save (only matters if the attack hits): 18
Arona then rushes forward into the fray to attack the other two snakes. She misses the stomp on the small one but smacks the large constrictor snake across the face. In retaliation, that snake attempts to wrap itself around Arona's midsection.
Attack: 8 Damage: 8 (If it hits, Arona is restrained)
This post has potentially manipulated dice roll results.
“Next time, I’ll kill the dragon myself. ” Rácz grunts.
Stepping inside the room, a snake immediately slithers up to him and biting him on the foot, (is it no damage or half damage on a successful save?) but too distracted by his companion in trouble.
“Let her go!” He shouts at giant snake who is constricting Arona, and raising his sling to aim at it.
A smile appears on Scal's face at the sight of the snakes and he approaches the larger one casting Animal Friendship on it, hoping to befriend it, telling it we are friends and to stop attacking my friends. Telling his companions that is this spell works do not attack the larger snake.
Animal Friendship (snakes): Int less than 4 Wis 13 save or becomes my friend.
Arona wakes up again on the ground with a groan, "I've got to stop doing this..." She says as she rises back to her feet and runs directly under the wyrmling pulling the last stone from her pocket and hurling it upwards toward the dragon.
Move Action: Standing Up (15 feet); Move under the dragon (15 feet)
Action: Magic Stone - Attack: 12 Damage: 12
Sorry, I accidentally added an additional +1 to the Attack/Damage roll you can just subtract it from whatever is rolled here...
Bonus Action: Nothing
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Well let's hope this does it as once more fire forms on Scal's hand as he then throws it at the dragon.
Fire Bolt: Attack: 18 Damage: 9
Viridi's sling attack sails wide but she is able to once again wake Arona up. Up and active once again, Arona stumbles over toward the dragon and throws her last magic stone at it. The attack looks like it's about to land but the wyrmling at the last second swats the stone away with one wing. Scal has more luck however, as his fire attack lands a impacts solidly against the dragon's exposed belly. The beast now appears to be on its last legs, but is still managing to fight on.
Breath weapon recharge: 6
Believing they have pinpointed the main source of incoming damage, the dragon now flies over toward Scal and lashes out at him with a fly-by bite before pivoting to move toward the door a bit and back up into the air.
Bite against Scal: Attack: 26 Damage: 19 piercing
If Scal is alive after the bite he can choose to use his reaction to make an opportunity attack.
Then Viridi is up before the start of the next round.
Viridi attacks with her sling, "Die, now!"
Attack: 9 Damage: 6
When players get creative.
Scal's eyes fly wide as the dragon swoops down to attack him and thankfully it just misses and Scal is able to grab his dagger and swing at it.
Dagger: Attack: 23 Damage: 3
Then when it flies away and Scal manages to catch his breath his hand once more erupts into flame as he tosses the bolt at the dragons retreating tail.
Fire Bolt: Attack: 21 Damage: 5
Arona sprints down towards Rácz grabbing the magic stone off of his corpse and hurling it at the dragon, "This is for Rácz you beast!"
Move Action: 25 feet southwest stopping just north of Rácz body.
Free Action: Picking up Magic Stone from Rácz' body
Action: Magic Stone - Attack: 6 Damage: 4
Bonus Action: Nothing
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
As the dragon flies away Scal swings at the beast, slashing a wound in its hind leg as you see this dragon bleed for the first time. With renewed confidence Scal lines up one last fire bolt which he sends streaking at the wyrmling. The dragon turns to look back that way just as the bolt impacts its jaw, leaving an impressive scorch mark that is only visible for a short time while the wyrmling plummets to the ground before vanishing from existence with a subtle "poof".
Just then, a now familiar set of columns rise from the ground near the north wall. Each holds what you immediately sense to be an immensely powerful item.
75, 83, 71, 54, 64, 35
The options before you are: Wreath of the Prism (Exalted) Blackrazor Luck Blade Scimitar(1 charges) Belt of Storm Giant Strength Will of the Talon (Exalted)
Viridi falls down exhausted, crying, "We did it! We did it!" She then crawls over to Rácz body, "But at what cost? Rácz is dead, Arona is badly hurt, and Scal and I are out of spell slots."
When players get creative.
Arona limps her way over to Viridi, "It is odd that we did not go back to the start again," she says thoughtfully, "When Rácz and Scal died last time, we were all reset... no?" She turns to Viridi and helps Viridi back up using each other for support, "Come. Let us see if perhaps our reward can bring back a friend," Arona says as she leads Viridi towards the pillars.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
You get only a quick glance at the items before the voice comes back. "Better luck next time." You all get the odd sensation of an unexpected rapid drop in the pit of your stomach and before you know it you're back in the starting room with two new doors ahead.
40, 94
The first door shows a sword with a faint, slowly pulsing glow. The second shows a bed with a somewhat brighter, more rapidly pulsing glow.
Rácz is resurrected and everybody gets the benefits of a long rest.
Viridi reached for the items, desperately trying to grasp them but she isn't fast enough.
"The items! They're gone!" Viridi then looks back towards Rácz "But, Rácz is alive!"
When players get creative.
“Is... is the dragon dead?” Not yet back to his senses, Rácz murmurs unconsciously in his dream.
Viridi catches Rácz up then walks to the sword door. "How about this door?"
When players get creative.
Selecting the door on the left, you all walk in to discover what awaits you ahead. You see the now familiar 40x40ft stone room with a 20ft high ceiling, and waiting for you there are three snakes: two smaller ones flanking one much larger snake.
Anybody can now take one turn to start this combat.
"Sounds good to me," Arona says to Viridi, absentmindedly thinking about all of the wonderful treasure that just slipped out of their grasp. After a moment though, she shakes her head and clears her thoughts. Looking to see Rácz back on his feet, Arona smiles and nods to him, "Glad you're back! Next time we'll beat the dragon without anyone going down."
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Viridi moves to the botttom left corner, casts magic stone, hands Rácz a pebble, then attacks the left snake with a magic pebble. "I'm going to rattle your bones!"
Attack: 16 Damage: 8
When players get creative.
EDIT: Didn't realize that Viridi was going (please move my turn after the snakes)!
Arona crouches low and prowls towards the larger snake positioning herself between the larger one and one of the smaller ones before attempting to crush the smaller one underfoot and then turns to the larger snake putting her fist firmly in its head.
Move Action: 20 feet north to be in between the constrictor and one of the poisonous snakes.
Action: Unarmed Strike - Attack: 18 Damage: 5
Bonus Action: Unarmed Strike - Attack: 10 Damage: Unable to parse dice roll.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Viridi hurls a stone at the leftmost snake, but it sails wide as the creature begins to move forward to its closest adversary and attempts to bite Rácz.
Attack: 18 Damage: Unable to parse dice roll. (1 piercing damage, the rest poison damage behind a DC10 con save)
Rácz con save (only matters if the attack hits): 18
Arona then rushes forward into the fray to attack the other two snakes. She misses the stomp on the small one but smacks the large constrictor snake across the face. In retaliation, that snake attempts to wrap itself around Arona's midsection.
Attack: 8 Damage: 8 (If it hits, Arona is restrained)
Rácz or Scal can go next.
“Next time, I’ll kill the dragon myself. ” Rácz grunts.
Stepping inside the room, a snake immediately slithers up to him and biting him on the foot, (is it no damage or half damage on a successful save?) but too distracted by his companion in trouble.
“Let her go!” He shouts at giant snake who is constricting Arona, and raising his sling to aim at it.
Attack: 23 Damage: 7
A smile appears on Scal's face at the sight of the snakes and he approaches the larger one casting Animal Friendship on it, hoping to befriend it, telling it we are friends and to stop attacking my friends. Telling his companions that is this spell works do not attack the larger snake.
Animal Friendship (snakes): Int less than 4 Wis 13 save or becomes my friend.