The toll manages to catch the beast off guard as it wails loudly into the creature's ears. Meanwhile, bypassing all stretches of the imagination, Chan releases a starry bolt while in melee and actually manages to connect with the beast itself as well. The beast howls in pain as the radiant bolt connects with it as it glances furtively at the swarming party.
Yuno is up next! (Although Sythm and Gogon may queue their turns!)
"Wira, fire on that beast!"Sythm commands. When he tries to aim his own fire, however, it is hard to decide where the beast actually is. Eventually, he decides to hit all of them together instead. He blows forward and a cold aura covers all of them (RP).
BA: CWS.
Action: Cast Frostbite. Creature must succeed a DC 15 Con save or take 9 cold damage and have disadvantage on their next attack roll, until the end of its next turn.
Wira runs forward to W-32 and uses her Flame Seed action. Attack: 26 Damage: 7.
"Keep going, almost got 'em," thought the halfling as he readied himself. With a battle cry, he again launched himself at the shimmering images of the beast.
(( Each successful unarmed hit will contribute Fire Damage ))
ACTION: Two attacks toward the displacer beast - Flipping Mid-Air Kick, Attack: 22, Fire Damage:9 - Spear Thrust, Attack: 20, Magical Piercing Damage:6 BONUS: One more attack - Headbutt, Attack: 9, Fire Damage:8
REACTION: If Opportunity, Spinning Spear Thrust, Attack: 26, Magical Piercing Damage:9 If the beast damages Gogon first, then instead, beast must make a DC 13 DEX save, or take 15 Lightning Damage (7 on success)
This post has potentially manipulated dice roll results.
Roll: 3
Yuno's first rapier misses the beast entirely, but her second strike manages to pierce its flesh and bypass its displaced image.
Con Save: 4 Roll: 15
Sythm's cold aura surrounds the beast and it shivers as the freezing energy causes its hairs to stick straight up. However, Wira's flame attack has trouble targeting the freezing aura, and although it appears as if it is about to strike the creature, it instead passes through its displaced image.
This post has potentially manipulated dice roll results.
Roll: 18 Roll: 19
Gogon leaps into the air and launches a kick straight at the beast. When the kick connects with a burst of flames, the beast screeches one last time in agony before collapsing to the ground, dead.
This post has potentially manipulated dice roll results.
As the beast dies, it leaves a pouch of gold, containing 25 GP, where it stood. Another pouch also appears with 1000 GP in the center of the room. As you take the pouch, you feel a tugging sensation and are taken down to the next level.
Readjusting your vision, you see the familiar iron walls and scrap metal that surrounds this floor. Three doors appear in front of you.
71 ; 30
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
The door on the left has a blindingly brilliant glow, but looking past it, you can barely make out what looks like a deck of cards emblazoned on the door. The door in the center has a sack of coins that is glowing red, and the door on the right has an image of a bed that is glowing strongly.
Doors (Left to Right):
Brilliant Glow Red Coins Long Rest
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Chan almost heads towards the brilliant door, but pauses thinking about it and says, “We should rest... they are needed, and too rare to pass up. Let me create some water first to be ready for the fire later.” He then creates 40 gallons of water into his own bag, and 30 into Yuno’s.
This post has potentially manipulated dice roll results.
Heading into the room with the glowing bed, you see in the center of the room, hissing, and spitting, two iron cobras. They uncoil themselves and stare with unflinching red eyes at the party.
REACTION: If Opportunity, Spear Thrust, Attack: 11, Magical Piercing Damage:7 If the snake damages Gogon first, then instead, it must make a DC 13 DEX save, or take 11 Lightning Damage (5 on success)
Sythm reaches for his head and plucks a strand of hair. He then crouches down and lays it on the ground. The hair immediately extends forward from that spot. As if it is crawling on the floor, though with great speed, the hair quickly grows in length and thickness, changing colour to green and splitting to create more hairs, which all now look like plants. They circle around Yuno and Gogon, but when they reach the snakes, they begin to climb upwards, trying to bind them down in place. Meanwhile, Sythm commands Wira to try to burn the closer snake.
Action: Cast Entangle, the square's corners are U-11 and R-8 (I hope you understand how it looks from this simple detail). Both IC (and Yuno if she moves into the area before Sythm actually casts the spell) must make a DC 15 Str save or be restrained. In addition, the area is now difficult terrain. BA: CWS.
Wira uses her Flame Seed Attack on the closer snake: 16 Damage: 4. If that snake is restrained, advantage's second roll: 20.
(OOC: Queuing is all good! I just forgot to put it in the post...)
Gogon rushes forward and leaps into a flying kick. His foot, unfortunately, is dodged by the snake as it darts to the side. Following up with two quick spear thrusts, however, Gogon manages to twice impale the creature.
Yuno is up next! (Sythm is already queued!)
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
((Going to Metagame a bit based on Syth's queued turn))
Yuno skirts around the snake2, stopping next to Gorgon and jumping toward the snakes. She tries to jam both her rapiers into the snake's eyes before hopping back to put a little bit of space.
This post has potentially manipulated dice roll results.
Yuno stabs twice at the snake, but her first rapier glances harmlessly off of the creature's scales, and although her second attack finds purchase on the creature, it doesn't appear to do as much damage as she would have hoped.
IC1 Str Save: 19 IC2 Str Save: 17
Sythm's spell manages to encapture the closer snake, but the farther one seems unaffected by the magical vines. However, the closer one is the target of Wira's attack, and with the cobra captured by the vines, the flaming cat manages to strike it with a burst of flames.
The unrestrained snake slithers quickly out of the vines with a clanking sound as its metallic scales rub against the hard floor. It then rears back and bites (2) Yuno. The other snake attempts to free itself from the vines, slithering slowly up to the gap between the vines and the sharp metal in the corner of the room (if it frees itself).
Bite Attack: 25 Damage: 11 Yuno Con Save: 8 Bite Effect: 2 Extra Damage (Poison): 14
Strength Check: 9
Chan is up next! (Although the party may queue their turns!)
This post has potentially manipulated dice roll results.
It was at this point Yuno was really missing her flaming rapier. She curses, "Stupid snakes and stupid soft metal rapiers. Ack!" Then she got her head chomped on by the other snake. She kicks it away, and continues to focus down on the more injured Snake2.
Rapier: 10 (Adv if Restrained: 24) Dmg: 11 + 1 BA Rapier: 17 (Adv if Restrained: 9) Dmg: 11 + 2
This post has potentially manipulated dice roll results.
Seeing his plants being less effective than expected, Sythm turns to the tried and true strategy of fire. "From the molten pools of you unnatural creatures, new strength will rise! Wira, melt them to their core!" And, as he says that, he too creates three orbs of fire in his hand, letting them loose on the snakes.
BA: CWS. Action: Cast Scorching Ray. Will target IC2 until it dies, then IC1. Attack: 14 Damage: 5+0. Attack: 13 Damage: 9+0. Attack: 13 Damage: 6+0.
Wira uses her Flame Seed Attack against IC2, or IC1 if the former is dead: 20 Damage: 5.
This post has potentially manipulated dice roll results.
(( Queued turn ))
The halfling felt more energetic as he saw the snake weaken. This time, the smile was genuine. "Doesn't matter what you try, you're going to lose this one!" He thrust again with his spear before attempting to rush the creature with a flying knee.
REACTION: If Opportunity, Spear Thrust, Attack: 16, Magical Piercing Damage:6 If the snake damages Gogon first, then instead, it must make a DC 13 DEX save, or take 7 Lightning Damage (3 on success)
Roll: 7
The toll manages to catch the beast off guard as it wails loudly into the creature's ears. Meanwhile, bypassing all stretches of the imagination, Chan releases a starry bolt while in melee and actually manages to connect with the beast itself as well. The beast howls in pain as the radiant bolt connects with it as it glances furtively at the swarming party.
Yuno is up next! (Although Sythm and Gogon may queue their turns!)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"Wira, fire on that beast!" Sythm commands. When he tries to aim his own fire, however, it is hard to decide where the beast actually is. Eventually, he decides to hit all of them together instead. He blows forward and a cold aura covers all of them (RP).
Varielky | Werhann
Yuno was now closer to the final enemy but still not close enough. Still doesn't stop her from rushing the beast, full of murderous intent.
Action: Dash
Move to: Z34
BA: Second Wind: 11
"Keep going, almost got 'em," thought the halfling as he readied himself. With a battle cry, he again launched himself at the shimmering images of the beast.
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Changed Turn (based on all 5s Diagonal rule)
Move to: Z34 (No longer needed to dash)
Rapier Vs DB: 18 Dmg: 14 + 4
BA: Rapier Vs DB: 12 Dmg: 13 + 4
+ Sneak attack on... whichever attack actually hits the Displacer Beast: 5
Roll: 3
Yuno's first rapier misses the beast entirely, but her second strike manages to pierce its flesh and bypass its displaced image.
Con Save: 4
Roll: 15
Sythm's cold aura surrounds the beast and it shivers as the freezing energy causes its hairs to stick straight up. However, Wira's flame attack has trouble targeting the freezing aura, and although it appears as if it is about to strike the creature, it instead passes through its displaced image.
Gogon is up next! (Just edit the rolls in.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Roll: 18
Roll: 19
Gogon leaps into the air and launches a kick straight at the beast. When the kick connects with a burst of flames, the beast screeches one last time in agony before collapsing to the ground, dead.
9 ; 7 ; 10 ; 6 ; 8 ; 10
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
As the beast dies, it leaves a pouch of gold, containing 25 GP, where it stood. Another pouch also appears with 1000 GP in the center of the room. As you take the pouch, you feel a tugging sensation and are taken down to the next level.
Readjusting your vision, you see the familiar iron walls and scrap metal that surrounds this floor. Three doors appear in front of you.
71 ; 30
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
The door on the left has a blindingly brilliant glow, but looking past it, you can barely make out what looks like a deck of cards emblazoned on the door. The door in the center has a sack of coins that is glowing red, and the door on the right has an image of a bed that is glowing strongly.
Doors (Left to Right):
Brilliant Glow
Red Coins
Long Rest
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Chan almost heads towards the brilliant door, but pauses thinking about it and says, “We should rest... they are needed, and too rare to pass up. Let me create some water first to be ready for the fire later.” He then creates 40 gallons of water into his own bag, and 30 into Yuno’s.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Heading into the room with the glowing bed, you see in the center of the room, hissing, and spitting, two iron cobras. They uncoil themselves and stare with unflinching red eyes at the party.
(Battle-Map)
(You may all reposition up to 10 feet away from the door)
Initiative:
IC 1: 22
IC 2: 5
Gogon: 7
Yuno: 5
Sythm: 19
Chan: 14
Gogon is up first!
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Yuno repositions to 12T
Forcing a smile, Gogon locked eyes with the first snake. He raced in, and his eyes flashed purple as he used his feet and spear to attack.
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
(I assume we can queue our turns?)
Sythm reaches for his head and plucks a strand of hair. He then crouches down and lays it on the ground. The hair immediately extends forward from that spot. As if it is crawling on the floor, though with great speed, the hair quickly grows in length and thickness, changing colour to green and splitting to create more hairs, which all now look like plants. They circle around Yuno and Gogon, but when they reach the snakes, they begin to climb upwards, trying to bind them down in place. Meanwhile, Sythm commands Wira to try to burn the closer snake.
Varielky | Werhann
(OOC: Queuing is all good! I just forgot to put it in the post...)
Gogon rushes forward and leaps into a flying kick. His foot, unfortunately, is dodged by the snake as it darts to the side. Following up with two quick spear thrusts, however, Gogon manages to twice impale the creature.
Yuno is up next! (Sythm is already queued!)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
((Going to Metagame a bit based on Syth's queued turn))
Yuno skirts around the snake2, stopping next to Gorgon and jumping toward the snakes. She tries to jam both her rapiers into the snake's eyes before hopping back to put a little bit of space.
Rapier: 11 Dmg: 6 + 3
BA Rapier: 25 Dmg: 6 + 1
+Sneak Attack on BA attack: 4
Yuno stabs twice at the snake, but her first rapier glances harmlessly off of the creature's scales, and although her second attack finds purchase on the creature, it doesn't appear to do as much damage as she would have hoped.
IC1 Str Save: 19
IC2 Str Save: 17
Sythm's spell manages to encapture the closer snake, but the farther one seems unaffected by the magical vines. However, the closer one is the target of Wira's attack, and with the cobra captured by the vines, the flaming cat manages to strike it with a burst of flames.
The unrestrained snake slithers quickly out of the vines with a clanking sound as its metallic scales rub against the hard floor. It then rears back and bites (2) Yuno. The other snake attempts to free itself from the vines, slithering slowly up to the gap between the vines and the sharp metal in the corner of the room (if it frees itself).
Bite Attack: 25 Damage: 11
Yuno Con Save: 8
Bite Effect: 2
Extra Damage (Poison): 14
Strength Check: 9
Chan is up next! (Although the party may queue their turns!)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
It was at this point Yuno was really missing her flaming rapier. She curses, "Stupid snakes and stupid soft metal rapiers. Ack!" Then she got her head chomped on by the other snake. She kicks it away, and continues to focus down on the more injured Snake2.
Rapier: 10 (Adv if Restrained: 24) Dmg: 11 + 1
BA Rapier: 17 (Adv if Restrained: 9) Dmg: 11 + 2
+ Sneak Attack on...2nd attack: 3
Seeing his plants being less effective than expected, Sythm turns to the tried and true strategy of fire. "From the molten pools of you unnatural creatures, new strength will rise! Wira, melt them to their core!" And, as he says that, he too creates three orbs of fire in his hand, letting them loose on the snakes.
Varielky | Werhann
(( Queued turn ))
The halfling felt more energetic as he saw the snake weaken. This time, the smile was genuine. "Doesn't matter what you try, you're going to lose this one!" He thrust again with his spear before attempting to rush the creature with a flying knee.
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf