This post has potentially manipulated dice roll results.
Uragum will touch his face, feeling the warm blood seep down. He was in rough shape bit still, he was not done just yet this day. He is a goliath, battle was in his blood and it called to him. With his bloody hand out, he stepped around the corner, raised it and said l, "Burn".
With that a roar ball of flame appears behind the knight. With a flick of his hand he pressed the flames into his back.
Action casting final level 2 spell flaming sphere. Behind the night but and in a position that Ola and Sylyra are not with in 5 ft of it. Of both zombie and knight can be within 5ft that's perfect.
Bonus action: moving it to said position and dealing 7 fire damage, DC 13 for half. Of not, if at the end of the enemies turns they take 2d6 fire damage if unless they have moved more than 5 feet from the sphere
Move: stepping out to cast spell from around corner but still wants to maintain cover.
Arnald nocks another arrow and fires at the woman knight. He expends a superiority die to make it a disarming attack.
Disarming Attack
When you hit with a weapon attack, you can expend one superiority die to add it to the damage and to disarm the target if it fails a STR saving throw (DC 14).
OOC: The knight is still engaged in melee combat with Ola, so an opportunity attack does not apply here. Sylyra's attack is at advantage due to the faerie fire, so I will roll that below.
DM Screen:
1/22 3/6
Shillelagh vs. Knight (Advantage-Faerie Fire): Higher of 10 or 22 Zombie CON Save: 20 Knight DEX Save: 11 Longbow vs. Knight (Advantage-Faerie Fire): 19Damage: 11
Slam vs. Ola: 12 Sling vs. Sylyra: 24Damage: 7
Hex holds the zombie off of Ola by forcing it back with another arrow; though the missile pierces its skull, the animated dead continues its assault while Ola holds the knight at bay. Their swords clash again, the knight's much larger sword bearing down on the paladin until Sylyra's staff slams into the side of her armor. The magical energy coursing through the staff crunches her armor in with the impact. The shifting metal causes the knight clear discomfort, but she is unable to back out of the fray as a new fiery sphere of Uragum presses her from behind. With nowhere to go, Arnald is able to line up a clear shot, driving an arrow through her face. The knight collapses, dead. The kobold in the back of the room, with a scream of anguish, launches a rock that bounces off of Sylyra's chest, painful but not severe.
Cassyt calls out as she casts more holy energy around Ola, "Press on! This should protect you!"
Round 5 Order: Enemies Cassyt Players <=====
Placement: Arnald and Hex are 30 feet behind Ola. Uragum is 15 feet behind Ola, under cover around a corner. The zombie is engaged in melee combat with Ola. The kobold is 30 feet away from Ola and Sylyra.
Health: The zombie is grievously wounded. The kobold is wounded.
Uragum is gravely wounded. Ola is gravely wounded. Sylyra is lightly wounded.
Ammunition: Hex has used 4 arrows. Arnald has used 3 arrows.
Totally taken by surprise, Sylyra whips his head around when the rock bounces off his chest. He forgets to keep concentrating on his spell, and the light outlining the zombie and the dead humans fizzles away. The druid closes the distance between him and the kobold and aims the butt end of his staff at the creature's temple in an attempt to knock it out.
Uragum appears back from around the corner. Seeing that the knight is down and the zombie is in rough shape he says, "Victory is upon us." He urges the flaming sphere to the kobold and moves forward to strike the zombie.
Action staff attack at zombie Attack: 10 Damage: 5
Bonus Action to move flaming sphere, 9 fire damage DC 13 dex save for half
Finally! Ola did not made a victory shout but mostly because the fight still was not over - the zombie continued its attacks. She watched Uragum striking the undead but if that was not enough, was ready to add her attack as well:
Attack on the knight: Attack: 4 (from Bless) + 8 Damage: 9
(If that zombie is dead - she would run to the kobold)
This post has potentially manipulated dice roll results.
Hex stares at the zombie, bewildered as it refuses to fall. "That's one tough zombie." If its not already dead by her turn, she takes a shot at it. If it is, she takes a shot at the kobold.
This post has potentially manipulated dice roll results.
Zombie CON Save: 7
Uragum's staff shatters the last of the zombie's life force, erupting its skull into a dozen pieces. Sylyra charges past the falling undead; the kobold at the opposite end of the room raises its arms in a feeble defense, and the elf's staff crashes into its temple, throwing it sidelong against the wall where it slumps unconscious.
Room Description:
Even at first glance, it is obvious that people have been living in this room for a long while. There are a number of straw pallets and even a pair of beds. Past the bodies of kobolds, there appears to be an adjoining room.
OOC: Each character has received 137 XP for defeating the knight and her companions.
Ola, being of visibly lighter shade of blue now, allowed herself to lean on the wall. "I would not mind a short rest now." She was not intending to check another room right away.
Sylyra binds the unconscious kobold with his rope and leaves it lying on the floor. Once that is done, if no one has gone to check the adjoining room, he'll make eye contact with Arnald and jerk his head toward it for the two of them to check it out.
Uragum smiles broadly and leans back to let out a hearty laugh, but instead, his hand goes to his back and he winces. He ends up hunching forward and leaning heavily on his staff. He limps himself further into the room and moves the flamming sphere near to, but a safe distance from the door to the ajoining room. He's ready should something dangerous be there but he keeps it back far enough not to burn his companions.
Hex lets out a sigh of relief as the last of their enemies fall. Seeing the state of Ola and Uragum, she turns to Sylyra and Arnald. "I'll stay here with these two. Do a bit of scouting but try not to get into anymore fights. Don't know how much more they can take." She does her usual rounds of trying to recover as many arrows as she can while speaking to Cassyt. "Wanna stay here to rest as well or join them?"
Regardless of her answer, after collecting arrows, Hex would investigate the room for anything of particular interest that could tell them what the people were doing in the catacombs.
Seeing Sylyra's motion Arnald nods in agreement and starts that way. When Hex mentions not getting in fights, Arnald smiles, "We'll try, but no promises."
This post has potentially manipulated dice roll results.
OOC: Is there anything specific that Hex would like to investigate in this room? Everything that was visible was described, aside from the dead and unconscious bodies.
Removed 2 arrows from Hex's inventory for those that could not be recovered.
The flaming sphere lingers in the doorway as Sylyra binds the kobold and Hex collects a pair of arrows, then dissipates shortly after.
Cassyt slumps against a wall, shakily lowering herself to a sitting position and answers Hex, "I will remain here, I think. I am not used to this kind of...activity. I wish I could offer healing, but it seems my energy was fully spent to ward you during the fight."
Arnald moves with Sylyra into the adjoining room, a modest-sized chamber appointed in the furnishings of living quarters. A few straw pallets, a couple chests, and a table with a few chairs are spread throughout the room in complete disarray. Furniture has been turned over and upset, and papers are strewn all about the room. A small tunnel exits the room to the southeast.
A trio of kobolds stands at the entrance to the tunnel with slings in one hand, and a small pot in the other.
"Auril's Kiss!" Sylyra curses again. But as the words come out of his mouth, the end is garbled as he magically transforms into a palomino draft horse. He trots over to stand menacingly beside the kobolds.
Arnald quickly nocks and arrow to his bow and in as menacing a voice as he can muster declares, "Surrender and be spared! Fight us and you will perish. Drop your weapons now!"
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Campaigns: DM - Waterdeep Dragon Heist PbP
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Sylyra spins around, not letting the knight escape from his reach. He swings his staff again, trying to take her down.
Attack: 25 Damage: 6 magical bludgeoning
Hex clicks her tongue in frustration as the zombie doesn't fall and takes another shot.
Longbow Attack: 19 Damage: 4
OOC: Giving some more time for Arnald and Uragum to post their actions for this round.
See my profile for all my PbP threads!
Uragum will touch his face, feeling the warm blood seep down. He was in rough shape bit still, he was not done just yet this day. He is a goliath, battle was in his blood and it called to him. With his bloody hand out, he stepped around the corner, raised it and said l, "Burn".
With that a roar ball of flame appears behind the knight. With a flick of his hand he pressed the flames into his back.
Action casting final level 2 spell flaming sphere. Behind the night but and in a position that Ola and Sylyra are not with in 5 ft of it. Of both zombie and knight can be within 5ft that's perfect.
Bonus action: moving it to said position and dealing 7 fire damage, DC 13 for half. Of not, if at the end of the enemies turns they take 2d6 fire damage if unless they have moved more than 5 feet from the sphere
Move: stepping out to cast spell from around corner but still wants to maintain cover.
Arnald nocks another arrow and fires at the woman knight. He expends a superiority die to make it a disarming attack.
Disarming Attack
When you hit with a weapon attack, you can expend one superiority die to add it to the damage and to disarm the target if it fails a STR saving throw (DC 14).
Campaigns:
DM - Waterdeep Dragon Heist PbP
OOC: The knight is still engaged in melee combat with Ola, so an opportunity attack does not apply here. Sylyra's attack is at advantage due to the faerie fire, so I will roll that below.
DM Screen:
1/22
3/6
Shillelagh vs. Knight (Advantage-Faerie Fire): Higher of 10 or 22
Zombie CON Save: 20
Knight DEX Save: 11
Longbow vs. Knight (Advantage-Faerie Fire): 19 Damage: 11
Slam vs. Ola: 12
Sling vs. Sylyra: 24 Damage: 7
Hex holds the zombie off of Ola by forcing it back with another arrow; though the missile pierces its skull, the animated dead continues its assault while Ola holds the knight at bay. Their swords clash again, the knight's much larger sword bearing down on the paladin until Sylyra's staff slams into the side of her armor. The magical energy coursing through the staff crunches her armor in with the impact. The shifting metal causes the knight clear discomfort, but she is unable to back out of the fray as a new fiery sphere of Uragum presses her from behind. With nowhere to go, Arnald is able to line up a clear shot, driving an arrow through her face. The knight collapses, dead. The kobold in the back of the room, with a scream of anguish, launches a rock that bounces off of Sylyra's chest, painful but not severe.
Cassyt calls out as she casts more holy energy around Ola, "Press on! This should protect you!"
Round 5 Order:
Enemies
Cassyt
Players <=====
Placement:
Arnald and Hex are 30 feet behind Ola.
Uragum is 15 feet behind Ola, under cover around a corner.
The zombie is engaged in melee combat with Ola.
The kobold is 30 feet away from Ola and Sylyra.
Health:
The zombie is grievously wounded.
The kobold is wounded.
Uragum is gravely wounded.
Ola is gravely wounded.
Sylyra is lightly wounded.
Ammunition:
Hex has used 4 arrows.
Arnald has used 3 arrows.
See my profile for all my PbP threads!
CON save to see if the zombie is still lit up: 6
Totally taken by surprise, Sylyra whips his head around when the rock bounces off his chest. He forgets to keep concentrating on his spell, and the light outlining the zombie and the dead humans fizzles away. The druid closes the distance between him and the kobold and aims the butt end of his staff at the creature's temple in an attempt to knock it out.
Attack: 13 Damage: 11 magical bludgeoning damage (non-lethal)
Uragum appears back from around the corner. Seeing that the knight is down and the zombie is in rough shape he says, "Victory is upon us." He urges the flaming sphere to the kobold and moves forward to strike the zombie.
Action staff attack at zombie Attack: 10 Damage: 5
Bonus Action to move flaming sphere, 9 fire damage DC 13 dex save for half
Finally! Ola did not made a victory shout but mostly because the fight still was not over - the zombie continued its attacks. She watched Uragum striking the undead but if that was not enough, was ready to add her attack as well:
Attack on the knight: Attack: 4 (from Bless) + 8 Damage: 9
(If that zombie is dead - she would run to the kobold)
Meili Liang Lvl 5 Monk
Dice
Hex stares at the zombie, bewildered as it refuses to fall. "That's one tough zombie." If its not already dead by her turn, she takes a shot at it. If it is, she takes a shot at the kobold.
Longbow Attack (With Bless): 13 Damage: 10
Arnald sights in on the zombie (unless dead, then kobold) and looses another arrow.
Campaigns:
DM - Waterdeep Dragon Heist PbP
Zombie CON Save: 7
Uragum's staff shatters the last of the zombie's life force, erupting its skull into a dozen pieces. Sylyra charges past the falling undead; the kobold at the opposite end of the room raises its arms in a feeble defense, and the elf's staff crashes into its temple, throwing it sidelong against the wall where it slumps unconscious.
Room Description:
OOC: Each character has received 137 XP for defeating the knight and her companions.
See my profile for all my PbP threads!
Ola, being of visibly lighter shade of blue now, allowed herself to lean on the wall. "I would not mind a short rest now." She was not intending to check another room right away.
Meili Liang Lvl 5 Monk
Dice
Sylyra binds the unconscious kobold with his rope and leaves it lying on the floor. Once that is done, if no one has gone to check the adjoining room, he'll make eye contact with Arnald and jerk his head toward it for the two of them to check it out.
Uragum smiles broadly and leans back to let out a hearty laugh, but instead, his hand goes to his back and he winces. He ends up hunching forward and leaning heavily on his staff. He limps himself further into the room and moves the flamming sphere near to, but a safe distance from the door to the ajoining room. He's ready should something dangerous be there but he keeps it back far enough not to burn his companions.
Hex lets out a sigh of relief as the last of their enemies fall. Seeing the state of Ola and Uragum, she turns to Sylyra and Arnald. "I'll stay here with these two. Do a bit of scouting but try not to get into anymore fights. Don't know how much more they can take." She does her usual rounds of trying to recover as many arrows as she can while speaking to Cassyt. "Wanna stay here to rest as well or join them?"
Regardless of her answer, after collecting arrows, Hex would investigate the room for anything of particular interest that could tell them what the people were doing in the catacombs.
Seeing Sylyra's motion Arnald nods in agreement and starts that way. When Hex mentions not getting in fights, Arnald smiles, "We'll try, but no promises."
Campaigns:
DM - Waterdeep Dragon Heist PbP
OOC: Is there anything specific that Hex would like to investigate in this room? Everything that was visible was described, aside from the dead and unconscious bodies.
Removed 2 arrows from Hex's inventory for those that could not be recovered.
The flaming sphere lingers in the doorway as Sylyra binds the kobold and Hex collects a pair of arrows, then dissipates shortly after.
Cassyt slumps against a wall, shakily lowering herself to a sitting position and answers Hex, "I will remain here, I think. I am not used to this kind of...activity. I wish I could offer healing, but it seems my energy was fully spent to ward you during the fight."
Arnald moves with Sylyra into the adjoining room, a modest-sized chamber appointed in the furnishings of living quarters. A few straw pallets, a couple chests, and a table with a few chairs are spread throughout the room in complete disarray. Furniture has been turned over and upset, and papers are strewn all about the room. A small tunnel exits the room to the southeast.
A trio of kobolds stands at the entrance to the tunnel with slings in one hand, and a small pot in the other.
Initiative:
Arnald: 24
Sylyra: 22 (+5)
Average: 25.5
Kobold: 8
Kobold: 11
Kobold: 8
Average: 14
Round 1 Order:
Arnald and Sylyra <=====
Kobolds
Placement:
All kobolds are within movement range.
Health:
Sylyra is lightly wounded.
See my profile for all my PbP threads!
"Auril's Kiss!" Sylyra curses again. But as the words come out of his mouth, the end is garbled as he magically transforms into a palomino draft horse. He trots over to stand menacingly beside the kobolds.
Arnald quickly nocks and arrow to his bow and in as menacing a voice as he can muster declares, "Surrender and be spared! Fight us and you will perish. Drop your weapons now!"
Campaigns:
DM - Waterdeep Dragon Heist PbP