Kal: All of west room Silthras: A cone that catches all the combatants in the west room but doesn't allow him to see the two northern halls. Can see the men at L8 and M7. Previously the figure at N6. Velyra: All the combatants in the north room, a hallway leading west, and another door at the north end of the room Loghain: A narrow cone with an ending radius from B11-B13. Can't see the two figures flanking the door. Is able to the see man directly in front of Velyra Usul: Same as Loghain, but slightly narrower that doesn't allow him to see E11. Syl: Person directly in front of Velyra, Kal, G11, & E11.
As the door is thrown open in his face, Kal briefly takes a step backward to assess the situation. After that moment of hesitation he brings his sword to bear and pushes forward, arcing the blade down in a diagonal slash then turning his wrist to cut horizontally.
The man before Kal raises his scimitar to deflect the blow, which shatters upon impact with the knight's longsword. His blade cuts the man open from collarbone to bone, spraying blood outward as he falls backward.
((You one-tapped him. So whatever you want to do with your second attack. shrug))
"Don't let a single one get away." Loghain says to his new allies, stepping to the left to get a better view of the northern room. As the pale woman comes into view, his eyes narrow and he whispers something under his breath, marking her for death. He brings his bow up and in a flurry of motion fires off four arrows over Velyra's head, sending the last one at the woman in the back.
To clarify for his first three attacks, he's starting with the enemy in the doorway. If they drop, he switches to the target behind them.
The knight moves into the room, effortlessly cutting through a second man while Loghain drops another two in the northern room. His third arrow strikes the third man back, but he seems to shrug off the arrow piercing his shoulder. The final arrow skirts off the wall, missing the mark completely.
The woman glares back at you with hatred, and reaches into a pouch on her belt. She pulls something from it and crushes it in her hand. You see her lips moving and she outstretches her hand. A red mote streaks across the room, over Velyra's head. It falls to the ground at Loghain's feet...
As all of his companions see the ball of fire coalesce around them, Usul manages to pull up his cloak, preventing the flames from reaching him. Dropping his cloak he then readies himself for an opening to take a shot.
rogue evasion: When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Velyra keeps her back turned to the explosion, gritting her teeth as heat washes over her. "Two can play at that." She growls, detonating her own Shatter in the middle of those in front of her.
This post has potentially manipulated dice roll results.
A thunderous boom rocks the area as Velyra's spell detonates, and you see wood chips from splintering furniture fly through air. One of the men is blown into the far wall, his head making a sickening crunch as it rebounds off the stone. The other two look extremely hurt from the spell, but still standing.
One of the men standing at the far back of the room with Kal slices a dagger across his arm. Tendrils of blood shoot out from the wound towards Kal, slipping through the gaps in his armor and piercing his skin. The knight feels his blood freeze, as some ill force tries to seize his movements...
Kal Wisdom Save: 24
After a moment of stillness he drives the feeling from his veins, and the blood falls to the ground as the spell fails. One of the other scimitar wielders runs forward, a crazed look in his eyes as he swings wildly at Kal.
Attack: 16 Damage: 3 Attack: 6 Damage: 7
Order Usul DL1 DL2 Kal Loghain A Velyra DL3 D5 Syl DL4 Silthras D6
The sudden explosion takes Sylnora by surprise, her scream cut short by the superheated air around her. As the flames die out, she's left smoldering, wincing from the pain. Shaking it off, she draws her rapier and begins the bladesong, scooting past Silthras as she darts into the western room to backup Kal.
She enters the room she draws her rapier, moving up to stab the man to Kal's right. As she pulls back her weapon for a second strike, green flames ignite along the length before she stabs forward again.
Attack: 16 Damage: Unable to parse dice roll. Green Flame Blade Attack: 23 Damage: 9 & 1 + 10 (splash isn't affected by crit my mistake)+ 4 Fire Damage to the other man
The man manages to deflect Syl's first thrust with his scimitar, but the second catches him in the throat, igniting a flash of green flame that engulfs his ally. One of the robed figures standing in the back slowly backs into the corridor behind him, then turns on his heel to sprint down it and around a corner.
Order Usul DL1 DL2 Kal Loghain A Velyra DL3 Syl DL4 Silthras
This post has potentially manipulated dice roll results.
(( I don't think he knows A11 fled, and he's probably still operating on "Don't let any escape"...so... ))
Silthras moves into the room, and raises his arms and as he does so light erupts throughout the room and corridor to the west. Coruscating patterns emanate from the corridor junction up which the man fled, and flow up the corridor and back into the room, engulfing the remaining enemy. The light fills the empty space and surround the occupants then disappear almost as quickly as they appeared. After a moment all that is left is a faint pattern on the retina which soon fades.
“If they don’t move, don’t attack them” he whispers to Kal.
DC 16 Wis save or become Incapacitated.
(( If he targets the junction, and has a cube on an angle, I think he can get 30' up the bend in the corridor and 30' back into the room to affect the last guy; if not, he won't waste the spell ))
(( Never mind, I don't think the targetting works ))
Silthras looks at the last one standing and shakes his head. With a single alien word, black and purple energies coalesce around his hand, which he seems to throw across the room.
Kal: All of west room
Silthras: A cone that catches all the combatants in the west room but doesn't allow him to see the two northern halls. Can see the men at L8 and M7. Previously the figure at N6.
Velyra: All the combatants in the north room, a hallway leading west, and another door at the north end of the room
Loghain: A narrow cone with an ending radius from B11-B13. Can't see the two figures flanking the door. Is able to the see man directly in front of Velyra
Usul: Same as Loghain, but slightly narrower that doesn't allow him to see E11.
Syl: Person directly in front of Velyra, Kal, G11, & E11.
As the door is thrown open in his face, Kal briefly takes a step backward to assess the situation. After that moment of hesitation he brings his sword to bear and pushes forward, arcing the blade down in a diagonal slash then turning his wrist to cut horizontally.
Attack: 28 Damage: 17
Attack: 17 Damage: 12
The man before Kal raises his scimitar to deflect the blow, which shatters upon impact with the knight's longsword. His blade cuts the man open from collarbone to bone, spraying blood outward as he falls backward.
((You one-tapped him. So whatever you want to do with your second attack. shrug))
Surprised by the ease with which the assailant fell, Kal steps forward into the room between the two others, slashing at the man to his left.
"Don't let a single one get away." Loghain says to his new allies, stepping to the left to get a better view of the northern room. As the pale woman comes into view, his eyes narrow and he whispers something under his breath, marking her for death. He brings his bow up and in a flurry of motion fires off four arrows over Velyra's head, sending the last one at the woman in the back.
To clarify for his first three attacks, he's starting with the enemy in the doorway. If they drop, he switches to the target behind them.
Movement: L12
Bonus Action: Hunter's Mark L4
Action:
Attack: 28 Damage: 17
Attack: 19 Damage: 10
Action Surge
Attack: 25 Damage: 10
Attack: 11 Damage: 12 + 4
The knight moves into the room, effortlessly cutting through a second man while Loghain drops another two in the northern room. His third arrow strikes the third man back, but he seems to shrug off the arrow piercing his shoulder. The final arrow skirts off the wall, missing the mark completely.
The woman glares back at you with hatred, and reaches into a pouch on her belt. She pulls something from it and crushes it in her hand. You see her lips moving and she outstretches her hand. A red mote streaks across the room, over Velyra's head. It falls to the ground at Loghain's feet...
And the room explodes in a rush of flame.
Dex Saves
Loghain: 23 Success
Silthras: 10 Fail
Syl: 9 Fail
Usul: 23 Success
Velyra: 17 Success
27 Fire Damage on Success. Half on Fail.
Syl add to save: 1 Still Fail
Silthras add to save: 3 Still Fail
As you reel from the sudden burst of fire, you see her turn on her heel and run through a doorway to her right.
Order

Usul
DL1
DL2
Kal
Loghain
A
Velyra
DL3
D4
D5
Syl
DL4
Silthras
D6
Seeing the horrific ball of flame erupt, Silthras calls upon his god for aid while summoning up a shield of magical energy.
Favoured by the gods adds: 3 to save.
absorb elements Halves fire damage.
With bless, total save is 16, I think.
Edit: the rolled addition WAS 3; and the bless above was 3, so 16. FWIW, I only added the total to the spoiler!
Silthras succeeds w/ this.
So, 7 damage?
6
As all of his companions see the ball of fire coalesce around them, Usul manages to pull up his cloak, preventing the flames from reaching him. Dropping his cloak he then readies himself for an opening to take a shot.
rogue evasion: When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Velyra keeps her back turned to the explosion, gritting her teeth as heat washes over her. "Two can play at that." She growls, detonating her own Shatter in the middle of those in front of her.
Thunder Damage: 20 CON 15
CON Saves:
DL2:4
DL1:2
D4: 11
A thunderous boom rocks the area as Velyra's spell detonates, and you see wood chips from splintering furniture fly through air. One of the men is blown into the far wall, his head making a sickening crunch as it rebounds off the stone. The other two look extremely hurt from the spell, but still standing.
One of the men standing at the far back of the room with Kal slices a dagger across his arm. Tendrils of blood shoot out from the wound towards Kal, slipping through the gaps in his armor and piercing his skin. The knight feels his blood freeze, as some ill force tries to seize his movements...
Kal Wisdom Save: 24
After a moment of stillness he drives the feeling from his veins, and the blood falls to the ground as the spell fails. One of the other scimitar wielders runs forward, a crazed look in his eyes as he swings wildly at Kal.
Attack: 16 Damage: 3
Attack: 6 Damage: 7
Order

Usul
DL1
DL2
Kal
Loghain
A
Velyra
DL3
D5
Syl
DL4
Silthras
D6
The sudden explosion takes Sylnora by surprise, her scream cut short by the superheated air around her. As the flames die out, she's left smoldering, wincing from the pain. Shaking it off, she draws her rapier and begins the bladesong, scooting past Silthras as she darts into the western room to backup Kal.
She enters the room she draws her rapier, moving up to stab the man to Kal's right. As she pulls back her weapon for a second strike, green flames ignite along the length before she stabs forward again.
Attack: 16 Damage: Unable to parse dice roll.
Green Flame Blade Attack: 23 Damage: 9 & 1 +
10(splash isn't affected by crit my mistake)+ 4 Fire Damage to the other manThe man manages to deflect Syl's first thrust with his scimitar, but the second catches him in the throat, igniting a flash of green flame that engulfs his ally. One of the robed figures standing in the back slowly backs into the corridor behind him, then turns on his heel to sprint down it and around a corner.
Order

Usul
DL1
DL2
Kal
Loghain
A
Velyra
DL3
Syl
DL4
Silthras
(( Can Silthras see anything up the corridors to the west? If necessary, he will mive into room to look ))
A11 immediately turns to the right, he can’t really see around the corner. The other goes on for about 20 feet then does the same.
((y'all are up late! I know Usul is after Sil, but I'm just going to queue up his attack))
Laying down and waiting for a shot around his friends, Usul takes a deep breath and looses his bolt straight westward.
bonus action: steady aim
Attack: 28 Damage: 26
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
(( I don't think he knows A11 fled, and he's probably still operating on "Don't let any escape"...so... ))Silthras moves into the room, and raises his arms and as he does so light erupts throughout the room and corridor to the west. Coruscating patterns emanate from the corridor junction up which the man fled, and flow up the corridor and back into the room, engulfing the remaining enemy. The light fills the empty space and surround the occupants then disappear almost as quickly as they appeared. After a moment all that is left is a faint pattern on the retina which soon fades.“If they don’t move, don’t attack them” he whispers to Kal.DC 16 Wis save or become Incapacitated.(( If he targets the junction, and has a cube on an angle, I think he can get 30' up the bend in the corridor and 30' back into the room to affect the last guy; if not, he won't waste the spell ))(( Never mind, I don't think the targetting works ))
Silthras looks at the last one standing and shakes his head. With a single alien word, black and purple energies coalesce around his hand, which he seems to throw across the room.
Attack 1: 24 Damage: 8
Attack 2: 26 Damage: 13