As the party gathers outside, where they will not be easily overheard, Korlis says, “I believe Sorynth’s is nearest, just off the Street of Swords and before the market. Shall we check in order of which potential location is closest to the Dragon?”
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
The dwarf calms slightly, but lucidity continues to escape him. After listening for a moment longer, you piece together what might be a question in his words - an extremely slurred and accented "Where are we, now?" repeated ad nauseam.
As the rest of the party gathers outside, you all cannot help but notice an unusual strangeness to the sky above. There is no sun, though the bright-blue heavens stretch out above you as far as the eye can see. There are no stars either, only an omnipresent blue light that seems to emanate from every furthest point on the horizon. A stiff breeze blows in from the north, down the street of swords, pushing scraps of loose paper and gutter trash along with it.
(Sorynth's Silverware is marked as C57 on the map that I shared a link to earlier. Your location is C59, the Flagon Dragon. Going south along the street of swords will take you a little ways out of your fastest route, though it may well be safer for you since the route between Blackstaff Tower and Castle Waterdeep is more regularly travelled by the patrols of the Lords of Waterdeep and Zhent "movers". You might consider alternate paths, such as heading directly East on either Marlar's Lane or Tharleon Street, both of which will dump you on Bazaar street, just south of the Market. Your objectives are a short ways down this avenue, though in different directions. Chart the course that seems best to you. Lightsinger Theater: C56, the Singing Sword: C9)
Fenser bids the dwarf farewell. "Take care," he says.
He joins the gathered party outside. "I don't think I'll ever get used to this sky." He says to Korlis, looking up.
"I say we take the direct route - cut through to Tharleon Street, then it's a straight line all the way to the corner of Bazaar street. Then, we head south to Sorynth's Silverware. I agree it's the closest, and a fine place to go to first. But, what does everyone else think - Tyrfing, Nyxi, Kiaku?" Fenser looks around cautiously. "In any case, I think we should be careful, and move slowly, we don't want anyone - or any thing - to catch us by surprise." Fenser pulls up a black fabric mask that now clings to his face, up to the ridge of his nose, and then waits to hear from the others.
"Moving fast and moving slow both have their merits. The faster we go, the less time we spend in danger. But if we move slower, we may be able to spot the danger beforehand."
Tyrfing stops and thinks for a moment.
"I agree, we should move slowly, and your route is acceptable."
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Without further disagreements, the party moves forward, the wind whistling strongly above the rooftops and occasionally blustering from all sides. A few minutes of careful walking puts you beyond the inhabited zone surrounding Blackstaff Tower, and the structure of the tower fades into a blue horizon. You pass a few folk on business of their own, but most are careful to not meet your eyes, quickly heading down the myriad of side alleys along Tharleon Street. Beyond sight of the tower, signs of inhabitants fade almost entirely, leaving an eerie empty feel to the surrounding buildings. Another few steps forward, as you near the end of Tharleon Street, you encounter a thick fog bank across your path, completely blocking the street just before its intersection with the Street of Silks. You faintly hear and feel the sounds of wind whispering loudly from beyond the veil of fog, but you see no distinct or responsive movement in the fog itself.
“Let’s see if we can bypass this, I don’t like the feeling I get from it.” Korlis says firmly. “Visibility is one of the most valuable assets we’re going to have around here.”
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
"You're right, there's no telling what's in this fog. Perhaps we head south down Swords Street, and cross the Street of Silks via Keltarn street? The mist may not extend that far." he says, angling his head to try and peer into the fog, to no avail.
[OOC](While we are here though, does my Eyes of the Grave detect anything? Also, I would like to take 10 minutes to cast Detect Magic , as a ritual)
Fenser grasps his holy symbol and begins chanting quietly to himself in Elvish.
Eyes of the Grave do not detect the presence of undead. The party waits for 10 minutes for Fenser to ritually cast Detect Magic before the wall of fog?
(one confirmation and I will assume that the party will not split. If so, any other actions you wish to take during those ten minutes?)
This post has potentially manipulated dice roll results.
While everyone is waiting around for the ritual to be completed, Kiaku wanders off in a ~meter radius to see if there's anything shiny or particularly interesting on the ground.
17 I assume it's Perception, but if it's Investigation, take four off.
Perception will do. Wandering over to the other side of the street, you don't find anything particularly interesting and shiny, per se, but you do notice a few rats in a nearby alleyway looking at you with bright, beady eyes. They chitter to each other for a moment, then scatter into a flurry of motion, leaving a few dull scraps on the alley floor after they clear a moment later.
"If we're trying to get to Sorynth's Silverware we will need to backtrack, cut over to the Warrior's Way, Selduth Street is the most direct cross street," Korlis sounds a bit anxious as he glances at the fog. "We could try Keltarn street, take an alley to Ctymbril's Walk, that would also bring us to Warrior's Way just a bit south of Sorynth's Silverware. With any luck one of those paths will keep us out of the fog and no telling what is in it, because my granny would be the first to tell me, 'ware Dyn, there be things in the fog'."
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
Your ritual detects that the fog is of conjuration magic, and a powerful spell at that, though it seems to block even magically enhanced sight about 10 ft into the fog.
“Okay, since alleys are tight quarters let’s try the Selduth Street crossover,” Korlis says as he heads back a couple of blocks to said street and starts towards Warriors Way: Unless there’s a problem, of course.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
Lead by Korlis's sense of direction, you all navigate around the dense fog-cloud and push south a good ways off your most direct route, encountering nothing on the street for a good ways. Cutting down Sword Street, you make it all the way down to the turn onto Selduth Street when an earsplitting cry thunders across the horizonless sky. You feel the wind pick up, then fade, only to return like great gusts from a huge pair of wings which, you shortly realize, is exactly what it is. An enormous bird of an unknown variety, its wingspan too broad to gage accurately, soars far above you overhead, beating its wings with steady, graceful thrusts as it pushes through the air. A crest of brilliant gold matches its largely grey-blue plumage, and even from this distance, you all notice the glinting talons clasped behind it in a six-fingered vice-grip. It is then that you realize that the creature is not flying, but falling, and growing larger with each passing moment. Its wingbeats are attempts to slow its fall - and they are failing. It plummets to certain doom, seemingly headed in your general direction.
As we set off, Fenser conveys the nature of the fog to the group; "We are right to be wary: This is no ordinary fog. It's been conjured, by some means of magic. Powerful magic."
...
"Watch out!" he calls to the others, as the massive bird careens towards them, and gets prepared to evade it, should the creature threaten to impact directly on top of them.
Persuasion: 8
As the party gathers outside, where they will not be easily overheard, Korlis says, “I believe Sorynth’s is nearest, just off the Street of Swords and before the market. Shall we check in order of which potential location is closest to the Dragon?”
Panic is a mechanism that strengthens the gene pool.
The dwarf calms slightly, but lucidity continues to escape him. After listening for a moment longer, you piece together what might be a question in his words - an extremely slurred and accented "Where are we, now?" repeated ad nauseam.
As the rest of the party gathers outside, you all cannot help but notice an unusual strangeness to the sky above. There is no sun, though the bright-blue heavens stretch out above you as far as the eye can see. There are no stars either, only an omnipresent blue light that seems to emanate from every furthest point on the horizon. A stiff breeze blows in from the north, down the street of swords, pushing scraps of loose paper and gutter trash along with it.
(Sorynth's Silverware is marked as C57 on the map that I shared a link to earlier. Your location is C59, the Flagon Dragon. Going south along the street of swords will take you a little ways out of your fastest route, though it may well be safer for you since the route between Blackstaff Tower and Castle Waterdeep is more regularly travelled by the patrols of the Lords of Waterdeep and Zhent "movers". You might consider alternate paths, such as heading directly East on either Marlar's Lane or Tharleon Street, both of which will dump you on Bazaar street, just south of the Market. Your objectives are a short ways down this avenue, though in different directions. Chart the course that seems best to you. Lightsinger Theater: C56, the Singing Sword: C9)
Fenser bids the dwarf farewell. "Take care," he says.
He joins the gathered party outside. "I don't think I'll ever get used to this sky." He says to Korlis, looking up.
"I say we take the direct route - cut through to Tharleon Street, then it's a straight line all the way to the corner of Bazaar street. Then, we head south to Sorynth's Silverware. I agree it's the closest, and a fine place to go to first. But, what does everyone else think - Tyrfing, Nyxi, Kiaku?" Fenser looks around cautiously. "In any case, I think we should be careful, and move slowly, we don't want anyone - or any thing - to catch us by surprise." Fenser pulls up a black fabric mask that now clings to his face, up to the ridge of his nose, and then waits to hear from the others.
(Alright, where to? Would the party like to nominate a navigator in the OOC so that we can expedite the decision process on what directions to take?)
"Moving fast and moving slow both have their merits. The faster we go, the less time we spend in danger. But if we move slower, we may be able to spot the danger beforehand."
Tyrfing stops and thinks for a moment.
"I agree, we should move slowly, and your route is acceptable."
"Ignorance is bliss, and you look absolutely miserable."
Without further disagreements, the party moves forward, the wind whistling strongly above the rooftops and occasionally blustering from all sides. A few minutes of careful walking puts you beyond the inhabited zone surrounding Blackstaff Tower, and the structure of the tower fades into a blue horizon. You pass a few folk on business of their own, but most are careful to not meet your eyes, quickly heading down the myriad of side alleys along Tharleon Street. Beyond sight of the tower, signs of inhabitants fade almost entirely, leaving an eerie empty feel to the surrounding buildings. Another few steps forward, as you near the end of Tharleon Street, you encounter a thick fog bank across your path, completely blocking the street just before its intersection with the Street of Silks. You faintly hear and feel the sounds of wind whispering loudly from beyond the veil of fog, but you see no distinct or responsive movement in the fog itself.
What would you all like to do?
“Let’s see if we can bypass this, I don’t like the feeling I get from it.” Korlis says firmly. “Visibility is one of the most valuable assets we’re going to have around here.”
Panic is a mechanism that strengthens the gene pool.
"You're right, there's no telling what's in this fog. Perhaps we head south down Swords Street, and cross the Street of Silks via Keltarn street? The mist may not extend that far." he says, angling his head to try and peer into the fog, to no avail.
[OOC](While we are here though, does my Eyes of the Grave detect anything? Also, I would like to take 10 minutes to cast Detect Magic , as a ritual)
Fenser grasps his holy symbol and begins chanting quietly to himself in Elvish.
Eyes of the Grave do not detect the presence of undead. The party waits for 10 minutes for Fenser to ritually cast Detect Magic before the wall of fog?
(one confirmation and I will assume that the party will not split. If so, any other actions you wish to take during those ten minutes?)
While everyone is waiting around for the ritual to be completed, Kiaku wanders off in a ~meter radius to see if there's anything shiny or particularly interesting on the ground.
your soul is mine. ♡
Perception will do. Wandering over to the other side of the street, you don't find anything particularly interesting and shiny, per se, but you do notice a few rats in a nearby alleyway looking at you with bright, beady eyes. They chitter to each other for a moment, then scatter into a flurry of motion, leaving a few dull scraps on the alley floor after they clear a moment later.
"If we're trying to get to Sorynth's Silverware we will need to backtrack, cut over to the Warrior's Way, Selduth Street is the most direct cross street," Korlis sounds a bit anxious as he glances at the fog. "We could try Keltarn street, take an alley to Ctymbril's Walk, that would also bring us to Warrior's Way just a bit south of Sorynth's Silverware. With any luck one of those paths will keep us out of the fog and no telling what is in it, because my granny would be the first to tell me, 'ware Dyn, there be things in the fog'."
Panic is a mechanism that strengthens the gene pool.
Tyrfing nods to Korlis.
"I will follow your lead, you know the city better than I do."
"Ignorance is bliss, and you look absolutely miserable."
When the ritual is complete, Fenser releases a held breath and opens his eyes.
[OOC] (And if nothing is detected immediately...)
He saunters over to Korlis. "I follow your lead."
"Let's move while my magic holds. I'll keep watch for danger."
Your ritual detects that the fog is of conjuration magic, and a powerful spell at that, though it seems to block even magically enhanced sight about 10 ft into the fog.
“Okay, since alleys are tight quarters let’s try the Selduth Street crossover,” Korlis says as he heads back a couple of blocks to said street and starts towards Warriors Way: Unless there’s a problem, of course.
Panic is a mechanism that strengthens the gene pool.
Lead by Korlis's sense of direction, you all navigate around the dense fog-cloud and push south a good ways off your most direct route, encountering nothing on the street for a good ways. Cutting down Sword Street, you make it all the way down to the turn onto Selduth Street when an earsplitting cry thunders across the horizonless sky. You feel the wind pick up, then fade, only to return like great gusts from a huge pair of wings which, you shortly realize, is exactly what it is. An enormous bird of an unknown variety, its wingspan too broad to gage accurately, soars far above you overhead, beating its wings with steady, graceful thrusts as it pushes through the air. A crest of brilliant gold matches its largely grey-blue plumage, and even from this distance, you all notice the glinting talons clasped behind it in a six-fingered vice-grip. It is then that you realize that the creature is not flying, but falling, and growing larger with each passing moment. Its wingbeats are attempts to slow its fall - and they are failing. It plummets to certain doom, seemingly headed in your general direction.
As we set off, Fenser conveys the nature of the fog to the group; "We are right to be wary: This is no ordinary fog. It's been conjured, by some means of magic. Powerful magic."
...
"Watch out!" he calls to the others, as the massive bird careens towards them, and gets prepared to evade it, should the creature threaten to impact directly on top of them.
Tyrfing looks about for cover and attempts to hide behind or under it as the bird impacts the ground.
"Ignorance is bliss, and you look absolutely miserable."