Wyvern Init 16 Attacks with its claws and a sting 1-2 Duncan 3-4 Wagner 3 Claw Attack: 19 Damage: 16 1-2 Duncan 3-4 Wagner 4 Attack: 18 Damage: 11 Con DC 15 save or take 31 Poison damage
Kat continue smaking her way towards the nearest shelter. (How far is she away at the end of this turn? 60 feet last round and another 60 feet this one. She uses her bonus action to dash this time around.)
Turning then, she sends two arrows at the wyvern that just stung one of Kat's new companions.
Arrow 1 to hit is a 16, damage is 9. Arrow 2 to hit is a 14,, damage is 10.
This post has potentially manipulated dice roll results.
Cloud Giant 9 Still to far away from melee combat misty steps and attacks The wyvern on Azure, Torman with his giant sized morning star Attack: 11 Damage: 17 subduing damage and adds another attack if that doesn't knock it out. Attack: 30 Damage: 34 subduing damage
This post has potentially manipulated dice roll results.
Duncan:
Duncan keeps up the pressure on the dangerous but wounded Wyvern, striking at it with the flat of his blade trying to knock it unconscious but not kill it.
Longsword Subdual: Attack: 25 Damage: 13
Longsword Subdual: Attack: 25 Damage: 11
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Not wanting to hurt the White Lady's pets any more than necessary, Torman delays his Magic Missile attack to see if the wyverns make anymore sudden moves.
The Wyvern falls to Duncan's second blow. You're now out of combat.
The Giant grabs one wyvern then the other by the neck and opens the massive double doors and tosses them inside, what at a glance, looks like the stables. Dead bodies of human guards and human stable-hands, litter the straw covered floor. He barks some orders in giant to the ogre's. Then, turns to the group, Azurre already ending his spell. The Giant takes out what looks to be a magnifying glass and looks at each of you, his huge eye's become the size of a beholder magnified by the device. As figures appear quite some distance away. Coming from the area the giant took along time to get to you at full speed.
"That was the third time this week! I'd kill the wyverns if weren't for the cult." He shakes his head. "You don't look like cultist. I see they hurt you." he looks around, seeing the figures his eyes go wide as everyone notes a particularly large black dragonborn like creature but with an actual tail, it looks female, coming towards you. Everyone barely makes out two figures dressed in red robes obviously red wizards dwarfed by the Dragonborn figure accompanied by kobolds. He steps inbetween you and them. You can tell his intention's are to block this newer groups view of you.
He drops a bag with a puff of air and a heavy smell of burlap, nearly on top of you. The bag is more than large enough for the whole group to get in. "If you're not cultist get in the bag little ones. I will cover for you." he quietly says, as much as a giant can.
Having infiltrated the cult to get here, Torman is torn by his loyalty to the Harpers and his trust of the others with him. Not wanting to drop his charade just yet, Torman decides not to get in the bag. Instead, he attempts to peer around the giant's leg at the newcomers. "Hail, Tiamat," he greets them with a smile and a wave of his hand.
Considering they just came into view from the area that you first saw the giant and he was dashing at 80 per turn + one misty step. The cultist are out of ear shot and haven't even seen you yet. They're heading towards the giant though at a leisurely pace. It'll probably take them 2 minutes to get there.
This post has potentially manipulated dice roll results.
The Giant turns to you and sweeps those that don't get into the bag into it (roll acrobatics or athletics verses his grapple of 26 if you don't want to be swept into the bag.
"I am Blagothkus the master of this castle I will explain more later" after picking up the bag he walks over to a part of the castle and an opening appears and he puts the bag and everyone whos in it into it "Wiglof, Hulda heal these people" You feel the transfer from one set of hands to another You find yourselves on a giants stone chair A male stone giant gazes into the cauldron while a female stone giant stands nearby looking at you. "Who needs healing?" She asks.
Being the creature is larger than the group. Torman aims his flame upwards and the flame burns the dragon.
Wanger
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wagner strikes out with his rapier, intending to only disable the wyvern and fend off any blows.
Rapier hit AC 22, 7 damage, my ac goes up by 1.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Wyvern Init 16 Attacks with its claws and a sting 1-2 Duncan 3-4 Wagner 3 Claw Attack: 19 Damage: 16 1-2 Duncan 3-4 Wagner 4 Attack: 18 Damage: 11 Con DC 15 save or take 31 Poison damage
Kats Turn
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wagner you take 16 points of slashing damage and 11piercing make a dc 15 con save fail=31 poison damage Half = 15 poison damage on a save.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Con Save: 22 (CS Roll)
Also: OW!
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Kat continue smaking her way towards the nearest shelter. (How far is she away at the end of this turn? 60 feet last round and another 60 feet this one. She uses her bonus action to dash this time around.)
Turning then, she sends two arrows at the wyvern that just stung one of Kat's new companions.
Arrow 1 to hit is a 16, damage is 9.
Arrow 2 to hit is a 14,, damage is 10.
Cloud Giant 9 Still to far away from melee combat misty steps and attacks The wyvern on Azure, Torman with his giant sized morning star Attack: 11 Damage: 17 subduing damage and adds another attack if that doesn't knock it out. Attack: 30 Damage: 34 subduing damage
Edict Initiative: 5Wyvern Initiative: 5
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Kat connected with the Wyvern attacking Wagner and Duncan. It looks pretty bad.
The wyvern on Azurre and Torman collapses to the floor.
Edict Dead
Wyvern No longer hostile since its out cold
Azurre
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Azurre leaves his spell up just in case
Duncan Initiative: 22
Torman's initiative: 20
Wanger initiative 20
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan:
Duncan keeps up the pressure on the dangerous but wounded Wyvern, striking at it with the flat of his blade trying to knock it unconscious but not kill it.
Longsword Subdual: Attack: 25 Damage: 13
Longsword Subdual: Attack: 25 Damage: 11
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Not wanting to hurt the White Lady's pets any more than necessary, Torman delays his Magic Missile attack to see if the wyverns make anymore sudden moves.
The Wyvern falls to Duncan's second blow. You're now out of combat.
The Giant grabs one wyvern then the other by the neck and opens the massive double doors and tosses them inside, what at a glance, looks like the stables. Dead bodies of human guards and human stable-hands, litter the straw covered floor. He barks some orders in giant to the ogre's. Then, turns to the group, Azurre already ending his spell. The Giant takes out what looks to be a magnifying glass and looks at each of you, his huge eye's become the size of a beholder magnified by the device. As figures appear quite some distance away. Coming from the area the giant took along time to get to you at full speed.
"That was the third time this week! I'd kill the wyverns if weren't for the cult." He shakes his head. "You don't look like cultist. I see they hurt you." he looks around, seeing the figures his eyes go wide as everyone notes a particularly large black dragonborn like creature but with an actual tail, it looks female, coming towards you. Everyone barely makes out two figures dressed in red robes obviously red wizards dwarfed by the Dragonborn figure accompanied by kobolds. He steps inbetween you and them. You can tell his intention's are to block this newer groups view of you.
He drops a bag with a puff of air and a heavy smell of burlap, nearly on top of you. The bag is more than large enough for the whole group to get in. "If you're not cultist get in the bag little ones. I will cover for you." he quietly says, as much as a giant can.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Kat slips into the bag and stays as still as possible.
Duncan:
Shrugging, Duncan sheathes his weapon and stows his shield, crawling into the bag as well.
”It seems these cultists don’t like each other much,” thinks Duncan to himself as he takes the calculated risk of trusting this giant.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Having infiltrated the cult to get here, Torman is torn by his loyalty to the Harpers and his trust of the others with him. Not wanting to drop his charade just yet, Torman decides not to get in the bag. Instead, he attempts to peer around the giant's leg at the newcomers. "Hail, Tiamat," he greets them with a smile and a wave of his hand.
Considering they just came into view from the area that you first saw the giant and he was dashing at 80 per turn + one misty step. The cultist are out of ear shot and haven't even seen you yet. They're heading towards the giant though at a leisurely pace. It'll probably take them 2 minutes to get there.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Oh. Okay. Torman will wait beside the giant without getting into the bag.
Waiting on Wagner.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The Giant turns to you and sweeps those that don't get into the bag into it (roll acrobatics or athletics verses his grapple of 26 if you don't want to be swept into the bag.
"I am Blagothkus the master of this castle I will explain more later" after picking up the bag he walks over to a part of the castle and an opening appears and he puts the bag and everyone whos in it into it "Wiglof, Hulda heal these people" You feel the transfer from one set of hands to another You find yourselves on a giants stone chair A male stone giant gazes into the cauldron while a female stone giant stands nearby looking at you. "Who needs healing?" She asks.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(damn! nat 20)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please