Alainah nods as she walks over to Rotthran and uses lay on hands for 24 hit points.
She'll then walk over to Twitch.
Twitch, you don't find anything in the coffins except for a lot of blood - some of it yours and some of it theirs. You see Alainah walk over and hold out her hands. "Need some healing?"
Ashe turns to everyone else and asks," What are y'all doing here?"
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Twitch, your heightened senses pick up the blood from vampire spawn, but also a hint of coffee as Alainah heals you for 11 hit points with Lay on Hands and heals you for an additional 11 for 22 points total.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Meep picks up where Twitch left off, nosing around for any clue to what's really going on here: Investigation: 18
"No healing needed here, thanks. We are here to eliminate the vampire spawn that infest this house. We were in town and they attacked the inn we were minding our own business in, so we decided it best to take care of the threat to people living nearby. And you?"
Ashe nods. "We're here as part of research for a case study we're doing. We heard that Twilight Hall was in ruins and we decided to investigate what happened. We wondered if a cult took it over, or a serial killer was hiding here. The vampire spawn took us by surprise as well."
"We host a live show called Criminals and Cults," Alainah adds. "It's quite popular around the Sword Coast."
"We're not that popular, we just started," Ashe quips.
With that 18, Meep you find 2,000 copper and 30 electrum pieces. Nothing else of note.
As Twitch asks that, you see Roland, Vivian, Jaina, and Peeko emerged. They're bloody, but alive.
"We took care of the rest of the spawn," Roland says. "I think we can go back to the mayor and tell him."
When Roland finishes speaking, Jaina approaches Meep, Sybil, and Twitch with a scrap of cloth that has a circle with ten lines protruding from it. You recognize this symbol as The Xanathar Thieves Guild back in Waterdeep.
"A lot of trouble that comes with a lot of eyes," Sybil comments as she peeks at the cloth.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Sybil as you gaze upon the Xanathar Symbol, you hear a voice in your head.
"Hey warlock,it'a your pal Bill.
Just so you know, your druid/paladin/guy who went into Undermountan was wrong. You can't go see the mayor just yet. There's something else in Twilight Hall. Something really bad but it's not undead. When you see it, watch your head, especially if you want to keep your brain about you. And tell the little one to stay back. Stick close to the Paladin."
Sybil takes a moment to pinch the bridge of her nose at the unwanted mental intrusion, "Got message from Bill, we may not be finish. Better to clear out the site thoroughl to be soon. We may have missed something,"
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
As Sybil says this, a loud shouting can be heard from down the hall. It's deep and gruff as it says in common, "I wish Nihiloor didn't send us down here to wake up the vampire spawn."
Another voice, slightly softer in tone but at the same volume, responds," You wanna go back and say it to him? I'd rather be down here with these blood suckers than up there with him. I like my brain where it's at."
Anyone who wants to make an appropriate check regarding the voices or Nihloor, make a History or Intelligence check.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
OOC: The dice roll didn't show up so I'll say Demalis got it too
Demalis, the name does sound familiar to you and it relates to the Xanathar, possibly a high-ranking member
Also you hear in your mind
Cyan Bloodbane: That name sounds weird. It almost sounds it belongs to a mind flayer.
Twitch,
it's been awhile, but you recall your desire to hunt the Xanadu and its minions. You've even had dreams about slaying him. That desire has helped you learn a little bit about those related to the organization. For a moment, it comes to you as Nilihoor is the mind flayer who works for the Xanathar, specficially the one who you all ran into way back when you started adventuring together.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
It all seemed like a blur. Before you could confront Nilhoor, he left Twilight Hall. The bugbears surrendered themselves and Peeko took them into custody. Peeko volunteered to oversee Twilight Hall's restoration, and he found a room that details the Harpers' teleportation network. He wrote down the information and presented it to Sybil before you left.
Neverwinter Circle - The circle in Neverwinter is drawn on the floor of a hidden room behind a fireplace, in a creaky old three-story rowhouse that the Harpers use as a safehouse. Minding the circle is a young woman named Sandyse Thunderquill
Everlund Circle - The teleportation circle in Everlund is located inside Moongleam Tower, one of the few widely known centers of Harper activity. Several wizards man this location in shifts
Loudwater Circle - The teleportation circle in Loudwater is located in a cellar under a tavern called the Smiling Satyr. It is manned by Revil Slombarr a human man. A Harper sympathizer named Gharwin Umbryl runs the Smiling Satyr.
Mirabar Circle - The Mirabarran authorities would be angry to learn that the Harpers have compromised the city’s security by constructing a permanent teleportation circle within Mirabar’s walls. The circle is inscribed in a stable house loft and can be quickly hidden under hay. The circle’s attendant is Zazspar Bronzefire a shield dwarf wizard who poses as a stablehand.
Waterdeep Circle - The Waterdeep circle is located inside a raised crypt in Waterdeep’s walled cemetery, the City of the Dead. The crypt has the name Myrna is inscribed above its entrance. The sarcophagus contains a stone staircase leading down to small room attended by a young woman named Thestryl Mellardin
Yartar Circle - The Harpers purchased a villa in the heart of Yartar that was about to be torn down. Behind the dilapidated building is a garden patio enclosed by an of ivy-covered stone. The circle is hidden within the garden and is overseen by a cantankerous old Harper named Kolbaz who dwells in the villa.
The mayor thanks you for your help in clearing out the vampire spawn and pays you 1,000 gold. He also gives you a key to the city to hang in your inn. Vivian quickly gathers her things and offers to travel with you to Waterdeep. She's especially intrigued about helping at the orphanage.
(If anyone is interested in marrying her or pursue a romantic/civil partnership, go for it)
Ashe and Alainah talk to you about hosting a live show at Trollskull Manor when they go to Waterdeep. Ashe says they are going to a carnival first and she gives you their business card with a Sending Stone. Roland offers to keep it.
The journey back to Waterdeep is a peaceful one and you get there in a few days. During this time, you advance to Level 8.
When you get back to Trollskull Manor, it's hopping with several customers scattered throughout the lobby. Brew comes over and hands you a bag of 500 gold, commenting that it's been busy. He notes that numerous musicians have inquired about playing a show at the Manor, including Duke Silver. He points to a table where a silver dragonborn is having drinks with the halfling Mayble, and Meep's twin, also named Mable. Also there is a red-scaled drake at Duke's knee, who is munching on some food.
Brew says that some food vendors have asked about selling food. He points to Duke again and says his aunt Lacei owns Brewfist Bakery at the Dock Ward and would love to see their food here.
He reaches into his bag and retrieves several documents. The first is a paper from the Waterdeep Planning Commission, stating the orphanage is ready to open. Brew adds that Lussa is overseeing the move-in process and is inquiring about orphans who may need homes.
Brew hands Rotthran a letter that came from a flying snake who ordered him not to open it.
Rotthran, if you read the letter, here's what it says
Hope this message reaches you. Meet me at the Yawning Portal at night. Come along. - CD
Brew hands Demalis and Twitch letters inviting them to "Minsc's Spellingg Competition," to take place at the Field of Triumph in a week's time. The flyer says to confirm their registration with Minsc at the Yawning Portal as well. Entry is free and "there will be many prizes and butt-kicking."
Meep, you receive a flyer from the Watchful Order of Magists and Protectors, inviting you to a meeting being held at the Tower of the Order in one week. The letter adds attendance is not mandatory and to "feel free to stop by the office to pick up your new member's packet."
Sybil, Brew hands you a letter too.
If you read it
Heard about Twilight Hall. Nice work. I have some information about an artifact that was recently discovered. This artifact is dangerous, as in something that could hurt the Realms. So naturally, I thought of you. - Come see me when you can. - Mirt
It's about early evening, but you've also had three days travel. What would you like to do?
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Meep goes into his secret stash of dried bugs (hidden behind a bookcase in the library) and starts munching it like popcorn. He looks over the flyer, and says to Twitch and Delmalis, "I'm going to need a few days to research some things. Before I present myself to the Order, it's best to know what questions to ask. I want to see if I can inscribe some new spells and it may get a little messy, but if you need me, come get me."
His intention is to study two new spells for a couple of days, and then go to the Watchful Order to pick up his packet in advance of the meeting in a week's time.
Sybil let out a groan as she folds up the letter. She holds it between two fingers as she burns it in a near by candle, "I'll handle that tomorrow. I need to rest. Vampires are too stressful," before tossing the burning letter into the air to turn fully into ashes, heading back up to her room to rest for the evening.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
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Rotthran nods at the mention of a heal, "I'm more of a behind the scenes type of guy."
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Twitch perched on top of the sarcophagus licking their claws clean, then decided to explore these stone boxes for loot as well...
Investigation: 19
Alainah nods as she walks over to Rotthran and uses lay on hands for 24 hit points.
She'll then walk over to Twitch.
Twitch, you don't find anything in the coffins except for a lot of blood - some of it yours and some of it theirs. You see Alainah walk over and hold out her hands. "Need some healing?"
Ashe turns to everyone else and asks," What are y'all doing here?"
I have an intelligence of six, I know what I'm doing.
Twitch sniffs Alainahs hand experimentally and then forces their forehead into her palm...
Twitch, your heightened senses pick up the blood from vampire spawn, but also a hint of coffee as Alainah heals you for 11 hit points with Lay on Hands and heals you for an additional 11 for 22 points total.
I have an intelligence of six, I know what I'm doing.
Meep picks up where Twitch left off, nosing around for any clue to what's really going on here: Investigation: 18
"No healing needed here, thanks. We are here to eliminate the vampire spawn that infest this house. We were in town and they attacked the inn we were minding our own business in, so we decided it best to take care of the threat to people living nearby. And you?"
Ashe nods. "We're here as part of research for a case study we're doing. We heard that Twilight Hall was in ruins and we decided to investigate what happened. We wondered if a cult took it over, or a serial killer was hiding here. The vampire spawn took us by surprise as well."
"We host a live show called Criminals and Cults," Alainah adds. "It's quite popular around the Sword Coast."
"We're not that popular, we just started," Ashe quips.
With that 18, Meep you find 2,000 copper and 30 electrum pieces. Nothing else of note.
I have an intelligence of six, I know what I'm doing.
" Are there more dead things to kill?", Twitch said, feeling much better.
As Twitch asks that, you see Roland, Vivian, Jaina, and Peeko emerged. They're bloody, but alive.
"We took care of the rest of the spawn," Roland says. "I think we can go back to the mayor and tell him."
When Roland finishes speaking, Jaina approaches Meep, Sybil, and Twitch with a scrap of cloth that has a circle with ten lines protruding from it. You recognize this symbol as The Xanathar Thieves Guild back in Waterdeep.
Vivian nods. "What does that mean?"
I have an intelligence of six, I know what I'm doing.
"A lot of trouble that comes with a lot of eyes," Sybil comments as she peeks at the cloth.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSybil as you gaze upon the Xanathar Symbol, you hear a voice in your head.
"Hey warlock, it'a your pal Bill.
Just so you know, your druid/paladin/guy who went into Undermountan was wrong. You can't go see the mayor just yet. There's something else in Twilight Hall. Something really bad but it's not undead. When you see it, watch your head, especially if you want to keep your brain about you. And tell the little one to stay back. Stick close to the Paladin."
I have an intelligence of six, I know what I'm doing.
Sybil takes a moment to pinch the bridge of her nose at the unwanted mental intrusion, "Got message from Bill, we may not be finish. Better to clear out the site thoroughl to be soon. We may have missed something,"
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneAs Sybil says this, a loud shouting can be heard from down the hall. It's deep and gruff as it says in common, "I wish Nihiloor didn't send us down here to wake up the vampire spawn."
Another voice, slightly softer in tone but at the same volume, responds," You wanna go back and say it to him? I'd rather be down here with these blood suckers than up there with him. I like my brain where it's at."
Anyone who wants to make an appropriate check regarding the voices or Nihloor, make a History or Intelligence check.
I have an intelligence of six, I know what I'm doing.
Delmalis perception: 10 to see if he can recognize the voices or their accents.
Twitch has a think about Nihloor...2
OOC: The dice roll didn't show up so I'll say Demalis got it too
Demalis, the name does sound familiar to you and it relates to the Xanathar, possibly a high-ranking member
Also you hear in your mind
Cyan Bloodbane: That name sounds weird. It almost sounds it belongs to a mind flayer.
Twitch,
it's been awhile, but you recall your desire to hunt the Xanadu and its minions. You've even had dreams about slaying him. That desire has helped you learn a little bit about those related to the organization. For a moment, it comes to you as Nilihoor is the mind flayer who works for the Xanathar, specficially the one who you all ran into way back when you started adventuring together.
I have an intelligence of six, I know what I'm doing.
It all seemed like a blur. Before you could confront Nilhoor, he left Twilight Hall. The bugbears surrendered themselves and Peeko took them into custody. Peeko volunteered to oversee Twilight Hall's restoration, and he found a room that details the Harpers' teleportation network. He wrote down the information and presented it to Sybil before you left.
Neverwinter Circle - The circle in Neverwinter is drawn on the floor of a hidden room behind a fireplace, in a creaky old three-story rowhouse that the Harpers use as a safehouse. Minding the circle is a young woman named Sandyse Thunderquill
Everlund Circle - The teleportation circle in Everlund is located inside Moongleam Tower, one of the few widely known centers of Harper activity. Several wizards man this location in shifts
Loudwater Circle - The teleportation circle in Loudwater is located in a cellar under a tavern called the Smiling Satyr. It is manned by Revil Slombarr a human man. A Harper sympathizer named Gharwin Umbryl runs the Smiling Satyr.
Mirabar Circle - The Mirabarran authorities would be angry to learn that the Harpers have compromised the city’s security by constructing a permanent teleportation circle within Mirabar’s walls. The circle is inscribed in a stable house loft and can be quickly hidden under hay. The circle’s attendant is Zazspar Bronzefire a shield dwarf wizard who poses as a stablehand.
Waterdeep Circle - The Waterdeep circle is located inside a raised crypt in Waterdeep’s walled cemetery, the City of the Dead. The crypt has the name Myrna is inscribed above its entrance. The sarcophagus contains a stone staircase leading down to small room attended by a young woman named Thestryl Mellardin
Yartar Circle - The Harpers purchased a villa in the heart of Yartar that was about to be torn down. Behind the dilapidated building is a garden patio enclosed by an of ivy-covered stone. The circle is hidden within the garden and is overseen by a cantankerous old Harper named Kolbaz who dwells in the villa.
The mayor thanks you for your help in clearing out the vampire spawn and pays you 1,000 gold. He also gives you a key to the city to hang in your inn. Vivian quickly gathers her things and offers to travel with you to Waterdeep. She's especially intrigued about helping at the orphanage.
(If anyone is interested in marrying her or pursue a romantic/civil partnership, go for it)
Ashe and Alainah talk to you about hosting a live show at Trollskull Manor when they go to Waterdeep. Ashe says they are going to a carnival first and she gives you their business card with a Sending Stone. Roland offers to keep it.
The journey back to Waterdeep is a peaceful one and you get there in a few days. During this time, you advance to Level 8.
When you get back to Trollskull Manor, it's hopping with several customers scattered throughout the lobby. Brew comes over and hands you a bag of 500 gold, commenting that it's been busy. He notes that numerous musicians have inquired about playing a show at the Manor, including Duke Silver. He points to a table where a silver dragonborn is having drinks with the halfling Mayble, and Meep's twin, also named Mable. Also there is a red-scaled drake at Duke's knee, who is munching on some food.
Brew says that some food vendors have asked about selling food. He points to Duke again and says his aunt Lacei owns Brewfist Bakery at the Dock Ward and would love to see their food here.
He reaches into his bag and retrieves several documents. The first is a paper from the Waterdeep Planning Commission, stating the orphanage is ready to open. Brew adds that Lussa is overseeing the move-in process and is inquiring about orphans who may need homes.
Brew hands Rotthran a letter that came from a flying snake who ordered him not to open it.
Rotthran, if you read the letter, here's what it says
Hope this message reaches you. Meet me at the Yawning Portal at night. Come along. - CD
Brew hands Demalis and Twitch letters inviting them to "Minsc's Spellingg Competition," to take place at the Field of Triumph in a week's time. The flyer says to confirm their registration with Minsc at the Yawning Portal as well. Entry is free and "there will be many prizes and butt-kicking."
Meep, you receive a flyer from the Watchful Order of Magists and Protectors, inviting you to a meeting being held at the Tower of the Order in one week. The letter adds attendance is not mandatory and to "feel free to stop by the office to pick up your new member's packet."
Sybil, Brew hands you a letter too.
If you read it
Heard about Twilight Hall. Nice work. I have some information about an artifact that was recently discovered. This artifact is dangerous, as in something that could hurt the Realms. So naturally, I thought of you. - Come see me when you can. - Mirt
It's about early evening, but you've also had three days travel. What would you like to do?
I have an intelligence of six, I know what I'm doing.
Meep goes into his secret stash of dried bugs (hidden behind a bookcase in the library) and starts munching it like popcorn. He looks over the flyer, and says to Twitch and Delmalis, "I'm going to need a few days to research some things. Before I present myself to the Order, it's best to know what questions to ask. I want to see if I can inscribe some new spells and it may get a little messy, but if you need me, come get me."
His intention is to study two new spells for a couple of days, and then go to the Watchful Order to pick up his packet in advance of the meeting in a week's time.
Delmalis turns to Twitch, "Why did we get this invitation? We don't know any magic, how could we do any spells? Maybe it was intended for Meep?"
Sybil let out a groan as she folds up the letter. She holds it between two fingers as she burns it in a near by candle, "I'll handle that tomorrow. I need to rest. Vampires are too stressful," before tossing the burning letter into the air to turn fully into ashes, heading back up to her room to rest for the evening.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone