As Polly draws his bow he is impacted with tremendous force and falls to the ground in the middle of the pack.
Eldon rushes in and sprays the group with a magical mist. Eider falls... Then Calgin... Shmitty covers his face and feels drowsy for a moment but the feeling passes. (You can wake one of your friends using an action.)
(Shmitty, Eider, Everet, and Calgin are up. Eider and Calgin are asleep)
Arena: 2 Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . q. I. . . . . V. . . . . . , =,,,.........======-----------======.........,,, 10 . .C . S= ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . G. = . - . . . . D. - . = . . =........=.....---.............---.....=........ 06 . . = . - . . . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . .O . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Wait, wouldn't I have affected all of their hp? Eider probs has 7/8, Calgin probs has 11/12 but took 1 from his rites so he's at 10/11, and then Shmitty probs has 11....
This post has potentially manipulated dice roll results.
Shmitty taps Calgin, "Get up buddy, we got a job to do."
*Click* Shmitty reloads his crossbow. This is not Shmitty's first time dealing with faerie fire. He still tries to move from cover to cover, breaking sight lines between him and his enemies. Stealth9
(If your passive perception beats my roll check out the spoiler, but I dont think you get the -5 due to the fact that Shmitty is glowing)
This post has potentially manipulated dice roll results.
Tower:
Shmitty wakes Calgin, but isn't able to hide effectively. (Because it takes an action.) He uses his stealth to try to get the upper hand. (Effect: 5. The next character to target Shmitty this turn contest his roll with Perception or Investigation the winner will have advantage or impose disadvantage for the first attack.)
(In this campaign to allow skills to be useful in combat you may use Any skill on your turn without using an action. But the effects are inconsistent.)
(Eider, Everet, and Calgin. Eider is asleep. Calgin is prone.)
Arena: 2 Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . q. . S. I. . . . . . . . . , =,,,.........======-----------======.........,,, 10 . .C . = ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . G. = . - . . . . D. V- . = . . =........=.....---.............---.....=........ 06 . . = . - . . . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . .O . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
This post has potentially manipulated dice roll results.
Tower:
Everet charges after Dahme'dre and strikes her with his axe. (Neither you nor her are near E-4. You move to K-7.) The blood of her ancestors runs hot, and Everet is burned by her Hellish Rebuke for 16 fire (dex save DC 13 for half)
(I was expecting some rage there.)
(Eider, and Calgin. Eider is asleep. Calgin is prone.)
As the magic darts impact my body they knock me unconscious
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Tower:
As Polly draws his bow he is impacted with tremendous force and falls to the ground in the middle of the pack.
Eldon rushes in and sprays the group with a magical mist. Eider falls... Then Calgin... Shmitty covers his face and feels drowsy for a moment but the feeling passes. (You can wake one of your friends using an action.)
(Shmitty, Eider, Everet, and Calgin are up. Eider and Calgin are asleep)
Arena: 2 Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . q. I. . . . . V. . . . . . ,
=,,,.........======-----------======.........,,,
10 . .C . S= ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . G. = . - . . . . D. - . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . .O . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platformo (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(Teams: O Q G D vs. S I V C)
Extended Signature
(Yes, Shmitty is still affected by Faerie Fire. He is also no longer hidden having attacked Polly.)
Extended Signature
Dang it, I was hoping that'd be enough...
Did I miss Shmitty's hp by 1?
Wait, wouldn't I have affected all of their hp? Eider probs has 7/8, Calgin probs has 11/12 but took 1 from his rites so he's at 10/11, and then Shmitty probs has 11....
I have a bit more Con than you'd think ;D
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Even if your con +3 then that would put you at 9 and the groups total at 31...
If Calgin hasn't used his rite yet that would be 32.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
(I don't make a habit of revealing your stats...)
Extended Signature
Shmitty taps Calgin, "Get up buddy, we got a job to do."
*Click* Shmitty reloads his crossbow. This is not Shmitty's first time dealing with faerie fire. He still tries to move from cover to cover, breaking sight lines between him and his enemies. Stealth 9
(If your passive perception beats my roll check out the spoiler, but I dont think you get the -5 due to the fact that Shmitty is glowing)
Shmitty moves to E11
I got alot a doods
My bad, Calgin never did activate his crimson rites
Everet runs forward to E4 and slashes at Dahme'dre with his greataxe, oblivious to his sleeping companion.
Attack roll: 24. On a hit he does 5 damage.
And that's all I have to say about that.
Tower:
Shmitty wakes Calgin, but isn't able to hide effectively. (Because it takes an action.) He uses his stealth to try to get the upper hand. (Effect: 5. The next character to target Shmitty this turn contest his roll with Perception or Investigation the winner will have advantage or impose disadvantage for the first attack.)
(In this campaign to allow skills to be useful in combat you may use Any skill on your turn without using an action. But the effects are inconsistent.)
(Eider, Everet, and Calgin. Eider is asleep. Calgin is prone.)
Arena: 2 Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . q. . S. I. . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . .C . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . G. = . - . . . . D. V- . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . .O . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platformo (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(Teams: O Q G D vs. S I V C)
Extended Signature
(Can I reach melee range of grianne after standing from prone?)
Tower:
Everet charges after Dahme'dre and strikes her with his axe. (Neither you nor her are near E-4. You move to K-7.) The blood of her ancestors runs hot, and Everet is burned by her Hellish Rebuke for 16 fire (dex save DC 13 for half)
(I was expecting some rage there.)
(Eider, and Calgin. Eider is asleep. Calgin is prone.)
Extended Signature
(I'd give Grianne 3/4 cover even from melee.)
Extended Signature
Save: 14
And that's all I have to say about that.
Calgin stands, then shakes Eidar awake. No sleeping on the job.
He puts his back to the wall, making sure he isn’t visible from the other side.
(Everet takes the 9 damage...)
And that's all I have to say about that.