Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
The next battle will feature all level-5 competitors in a free for all battle.
To achieve victory... 1... King of the hill. After three rounds the flag is active. hold the flag for 5 rounds to win.
The time: 2 Dusk. The failing, dim, light causes disadvantage without Darkvision on checks that rely on sight. Shadows and dark spaces loom in every corner.
Basil introduces the fighters with excitement. Gewonnt flaps into the Arena. His wings are complimented by his cloak that flaps behind as he flys, gripping his spear as he swoops into the arena. "Rumors say he could fly from one end of the Sword Coast to the other in a day. Unmatched for speed! Gewonnt!"
The massive Ramal tests his sword swinging it with his guantleted hand his strikes demonstrate speed and precision. His no truly has become a perceptible force as he glows faintly with an inner light. On his head rests a new pair of fancy goggles. "Growing in strength as a martial artist his brutal blows with sword and fist leave no man unscathed. Ramal!"
Grianne's hair has a particularly frazled wind-blown look. She is teeming with life. Any thing she touches could lash out to defend her. Grass seems to spring up under her feet as she walks into the arena. "A fierce competitor fighting tooth and claw, or a wander in a strange land. A fish out of water. Certainly a bit of both! Grianne Wildpaw!"
Shmitty has the opportunity to advance further. Each victory nudges him toward tremendous and unlikely goal. The weight of his iron collar reminds him of his lot. "He's ever going to give up! Never gonna let us down! Never gonna miss his chance to hurt you! Shmitty Jackson!"
The Arena has taken on the shape of a small rural village with a noble path running through the center. The larger buildings have stairs leading up to a second level. The windows and doors can't be closed.
Arena 4: Village
A B C D E F G H I J K L M N O P 14 . . . . . . . = . . . . . . . ====..%======..%==================..%======..%== 13 . . . . . . . = . . . . . . . =..__________...........=....................... 12 _ _ _ _ . . . = . . . . . . . =..=__=======...........=.....=_____=======##=.. 11 = _ _ # . € . . . = _ _ - Г = =..=_____¥__=.....€€€.........=________¥--ГГГ=.. 10 = _ _ = . . . . . = _ _ Г Г # =..=__=============.....=======________ГГГГГГ=.. 09 . . . . . . : . . # _ _ Г Г = =..................:::::......=__=======##====.. 08 : : : : : : : : . : : . . . . =...............::....::¥::....::............... 07 . . . . : : . : : : : : : : : =..====##=======__=...:::::..................... 06 = Г Г _ _ # . . : . . . . . . =..=ГГГГГГ________=======.....=============__=.. 05 # Г Г _ _ = . . . . . = _ _ = =..=ГГГ--¥________=.........€€€.....=__¥_____=.. 04 = Г - _ _ = . . . € . # _ _ = =..=##=======_____=.....=...........=======__=.. 03 . . . . . . . = . . . _ _ _ _ =.......................=...........__________.. 02 . . . . . . . = . . . . . . . ====..%======..%==================..%======..%== 01 . . . . . . . = . . . . . . . A B C D E F G H I J K L M N O P
This post has potentially manipulated dice roll results.
(Could you remind me how one holds the flag? I've never played CtF before.)
Initiative: 14
Gewonnt starts at N1. He pulls up the hood of his cloak and tries to blend into the scenery.
Stealth: 23
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Remain within 10 feet of the flag (¥) to control it. You won't get credit for controlling the flag If your opponents are also there (this doesn't apply to pets, they can capture or defend.) Control the flag for 5 rounds to win.)
This post has potentially manipulated dice roll results.
Grianne Stills her breathing and steady's her thoughts. She has grown in power, but now is no the time to get cocky. She faces a close rival and a welcomed team mate this time.
That didn't help. 9 for WMS
PCs - Richter Welz, Human Swashbuckler/Fighter; Manikin, Variant Tiefling Sorcerer
Labyrinth (Round 4):
Polly fires an arrow in retaliation but it flies wide as he disappears into the hedges.
Nykkan...(5)
Valmarir... (18)
Urrk... (4)
(Jessica, Manikin, Nalok, Ferrovax)
Extended Signature
(I'll post the next battle tonight for Level-5s)
Extended Signature
Jessica will search for Polly and if she finds him she will tell the rest of the group.
Perception check : 18
Luck roll: 11
I'll take the luck roll with my +4 perception so that will be 20.
Jessica McDougal (4W-1L) lvl 1 fighter/lvl 4 Rogue (Retired)
Ashiera Thornstar lvl 1 Fighter
Manikin will fly over and land on the flag, and ready another Chaos Bolt for if Polly shows herself.
PCs - Richter Welz, Human Swashbuckler/Fighter; Manikin, Variant Tiefling Sorcerer
Manikin also yells out "everyone take up positions around me in case that slippery Rogue reveals herself."
PCs - Richter Welz, Human Swashbuckler/Fighter; Manikin, Variant Tiefling Sorcerer
Ferrovax will move to the flag and readies a javalin to throw if he sees Polly
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Polly is a dude)
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
(Are you rolling death saves for us BDaddLy?)
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
(Second Aarakocran mistaken gender!)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Still wondering am I unconscious or just dead?)
Labyrinth:
Jessica spots Polly hiding at F-6.
Manikin and Ferrovax take up positions to take the flag.
(Nalok)
Extended Signature
(Sorry I've been tied up. I stole death saves. Valmarir is unconscious.)
Extended Signature
The next battle will feature all level-5 competitors in a free for all battle.
To achieve victory... 1... King of the hill. After three rounds the flag is active. hold the flag for 5 rounds to win.
The time: 2 Dusk. The failing, dim, light causes disadvantage without Darkvision on checks that rely on sight. Shadows and dark spaces loom in every corner.
Basil introduces the fighters with excitement. Gewonnt flaps into the Arena. His wings are complimented by his cloak that flaps behind as he flys, gripping his spear as he swoops into the arena. "Rumors say he could fly from one end of the Sword Coast to the other in a day. Unmatched for speed! Gewonnt!"
The massive Ramal tests his sword swinging it with his guantleted hand his strikes demonstrate speed and precision. His no truly has become a perceptible force as he glows faintly with an inner light. On his head rests a new pair of fancy goggles. "Growing in strength as a martial artist his brutal blows with sword and fist leave no man unscathed. Ramal!"
Grianne's hair has a particularly frazled wind-blown look. She is teeming with life. Any thing she touches could lash out to defend her. Grass seems to spring up under her feet as she walks into the arena. "A fierce competitor fighting tooth and claw, or a wander in a strange land. A fish out of water. Certainly a bit of both! Grianne Wildpaw!"
Shmitty has the opportunity to advance further. Each victory nudges him toward tremendous and unlikely goal. The weight of his iron collar reminds him of his lot. "He's ever going to give up! Never gonna let us down! Never gonna miss his chance to hurt you! Shmitty Jackson!"
The Arena has taken on the shape of a small rural village with a noble path running through the center. The larger buildings have stairs leading up to a second level. The windows and doors can't be closed.
Arena 4: Village
A B C D E F G H I J K L M N O P
14 . . . . . . . = . . . . . . .
====..%======..%==================..%======..%==
13 . . . . . . . = . . . . . . .
=..__________...........=.......................
12 _ _ _ _ . . . = . . . . . . .
=..=__=======...........=.....=_____=======##=..
11 = _ _ # . € . . . = _ _ - Г =
=..=_____¥__=.....€€€.........=________¥--ГГГ=..
10 = _ _ = . . . . . = _ _ Г Г #
=..=__=============.....=======________ГГГГГГ=..
09 . . . . . . : . . # _ _ Г Г =
=..................:::::......=__=======##====..
08 : : : : : : : : . : : . . . .
=...............::....::¥::....::...............
07 . . . . : : . : : : : : : : :
=..====##=======__=...:::::.....................
06 = Г Г _ _ # . . : . . . . . .
=..=ГГГГГГ________=======.....=============__=..
05 # Г Г _ _ = . . . . . = _ _ =
=..=ГГГ--¥________=.........€€€.....=__¥_____=..
04 = Г - _ _ = . . . € . # _ _ =
=..=##=======_____=.....=...........=======__=..
03 . . . . . . . = . . . _ _ _ _
=.......................=...........__________..
02 . . . . . . . = . . . . . . .
====..%======..%==================..%======..%==
01 . . . . . . . = . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '_' Wood floor, 'Г' 2 levels (10ft.), '-' Stair, '#' Open window, '€' Tree, '%' Door, ':' Stone paving, '.' Grass, 'A-Z' Contestants
(Choose a starting position without sharing the room with another, make any final preparations and roll initiative when ready.)
(N:18n1, S:18l14, G:18l1, R:10e14)
(Stealth: N:14)
Extended Signature
(Could you remind me how one holds the flag? I've never played CtF before.)
Initiative: 14
Gewonnt starts at N1. He pulls up the hood of his cloak and tries to blend into the scenery.
Stealth: 23
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Remain within 10 feet of the flag (¥) to control it. You won't get credit for controlling the flag If your opponents are also there (this doesn't apply to pets, they can capture or defend.) Control the flag for 5 rounds to win.)
Extended Signature
Initiative: 18
*T'chack* Shmitty loads a clip. He still his muscles and controls his breathing to help him Hide Stealth 8
He farts loudly.
(Read below if your PP beats my Stealth)
Shmitty will start at L14
I got alot a doods
Nalok will drink his health potion and then start to chase down polly, leaving his team mates to capture the hill.
6
(move me as close as I can get the the over grown parrot, I've some crackers for him!)
Nalok Stormrunner - Tempest Cleric Lv 3/Fighter Lv 2 - Wins 4 Loss 1
Tundra (Round 5):
Nalok drinks his potion before moving uncomfortably close to Polly.
(Polly)
Arena 5: Labyrinth
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
=============..%=================%..============
13 . # . . . . # . # . . . . # .
=..####..#######..=..#..#..#..=..#######..##€#..
12 # # . # # = # # # = # # . # #
=..#..####..#..#..=..#..####..=..#..#..####..#..
11 . . . # . # . # . # . # . . .
=======..####..#..#===###..===####..####..======
10 . . . . # . . . . . # . . . .
=..€######..=..#######.....####..#..=..#######..
09 . # . = . # v. F. . # . = . # .
=###..#..###=###..#..=======..######=###..#..###
08 . . . . . # . . y= u# K. . . . .
=..###=======###..#..=..¥..=..#..###=======###..
07 . . . . . # = . . # . . . . .
=###..#..###=######..=======..#..###=###..#..###
06 . # . = . U# . . . # . = . # .
=..#######..=..#..####.....#######..=..######€..
05 . . . . # N. . . . . # . . . .
=======..####..####===..###===#..#..####..======
04 . . . # . # . ·# . # . # . . .
=..#..####..#..#..=..####..#..=..#..#..####..#..
03 # # . # # = # # # = # # . # #
=..#€##..#######..=..#..#..#..=..#######..####..
02 . # . . . . # . # . . . . # .
=============..%=================%..============
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
(Teams: J K N F vs. Q Y V U)
Extended Signature
Grianne Stills her breathing and steady's her thoughts. She has grown in power, but now is no the time to get cocky. She faces a close rival and a welcomed team mate this time.
Initiative 18
Placement L1
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)