DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Basil enters the arena and presents the victors to the crowd. The roaring fans offer a deafening thunder.
Tenrok, Rothander, and Valmarir each gain 400 xp, 80 gold, and a terrible headache. Once you come to you are also given access to the prize room as a consolation prize as at least one of you advances to level-3. (Tier-1 prizes and level-1 scrolls only)
Iscal, Kilja, and Dardan are lead down to the prize room as they exit the arena richer in gold and experience. You each gain 600 xp, 200 gold, and the adoration of onlookers.
In the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
(so even if we lost, we get a prize? If so, Tenrok will take a light crossbow, and bolts if they are included. If not, he will go to the armorer and buy some.)
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
The next match is going to show the level-5 contestants.
To win... Dueling... Welcome to Dueling Beta. A lethal hazard will accelerate the battle starting after round 1. You will face opponents one on one and receive healing and a short rest between bouts.
The time: 1 Day. The late morning sun has burned away any remnant of overcast and the arena is well lit. Shadows are thin and offer little aid to the cunning attacker.
(Introductions and descriptions will follow initiative)
The arena has been transformed back to the bog. A slow river cuts through the soft marsh and tall trees stretch into the air. Thick unkempt bushes offer 1/2 cover against ranged attacks. They are difficult to pass through costing 5 feet of extra movement and they Heavily Obscure whatever is behind them.
This post has potentially manipulated dice roll results.
5
(May or may not still be distracted by the events of the previous night. we shall see when the time warp that is the Glory settles in. that's my excuse for the low initiative)
(I'm interested to see how duelling works! Looks fun!)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Complex Level-2:
The battle comes to an end as everyone resigns to fight in the choking smoke. But who deals the final blow?
Iscal:(3)23, Kilja (1)17, Dardan: collapses from smoke inhalation. Rothander: 16: 4...
Iscal brings the Dwarf down.
Extended Signature
Welp, gg Iscal.
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
GG dude , Nice battle Tenrok!!
Basil enters the arena and presents the victors to the crowd. The roaring fans offer a deafening thunder.
Tenrok, Rothander, and Valmarir each gain 400 xp, 80 gold, and a terrible headache. Once you come to you are also given access to the prize room as a consolation prize as at least one of you advances to level-3. (Tier-1 prizes and level-1 scrolls only)
Iscal, Kilja, and Dardan are lead down to the prize room as they exit the arena richer in gold and experience. You each gain 600 xp, 200 gold, and the adoration of onlookers.
In the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Iscal's Tier-2 Chest:
Spell Scroll (Phantasmal Force), Potion of Hill Giant Strength, Potion of Healing (Greater), Spell Scroll (Stinking Cloud), Ammunition +1 (20 sling bullets), Pipes of the Sewers, Potion of Animal Friendship, Lantern of Revealing, Trident of Fish Command, Ring of Warmth
Kilja's Tier-2 Chest:
Boots of Elvenkind, Amulet of Proof Against Detection and Location, Alchemy Jug, Potion of Water Breathing, Wand of the War Mage +1, Boots of Elvenkind, Sickle +1, Gloves of Missile Snaring, Potion of Healing (Greater), Potion of Healing (Greater)
Extended Signature
(so even if we lost, we get a prize? If so, Tenrok will take a light crossbow, and bolts if they are included. If not, he will go to the armorer and buy some.)
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Thanks man.
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
The next match is going to show the level-5 contestants.
To win... Dueling... Welcome to Dueling Beta. A lethal hazard will accelerate the battle starting after round 1. You will face opponents one on one and receive healing and a short rest between bouts.
The time: 1 Day. The late morning sun has burned away any remnant of overcast and the arena is well lit. Shadows are thin and offer little aid to the cunning attacker.
(Introductions and descriptions will follow initiative)
The arena has been transformed back to the bog. A slow river cuts through the soft marsh and tall trees stretch into the air. Thick unkempt bushes offer 1/2 cover against ranged attacks. They are difficult to pass through costing 5 feet of extra movement and they Heavily Obscure whatever is behind them.
Arena 7: Bog
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A B C D E F G H I J K L M N O P
Extended Signature
Bolts will come with the crossbow along with a bolt case or quiver
Extended Signature
5
(May or may not still be distracted by the events of the previous night. we shall see when the time warp that is the Glory settles in. that's my excuse for the low initiative)
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
(I'm interested to see how duelling works! Looks fun!)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Rothander will take another set of plate and go directly to the armorer to sell. He will then inquire about the Dread Helm again.
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Iniative 6
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Eider strolls in hesitantly
4
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Rothander, roll any Charisma skill
Extended Signature
(Level-5 Map is subject to change.)
Extended Signature
Shmitty will Hide Stealth 8
Shmitty will start at O16
Initiative 15
I got alot a doods
Iscal-
-Wow so many items , and looks fabulous , thx! Coliseum of conquest
Cha check: 15
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Rothander, the armorer tells you that gnome over at the Tinkers shop has been working on... Something...
Extended Signature