DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Using her spell as necessary, Marmaduke rushes about from J-3 to the raised platform by I-6, and clamor on top of them. Then, ready the Chill Touch cantrip for the first foe sighted.
This post has potentially manipulated dice roll results.
Tower-1: (Round 2)
The creatures move in. The first Velociraptor draws fire from its foes as it moves in to attack (if it survives) it strikes at Scarab twice, hitting 19 for 3 slashing with its claws and 18 for 7 piercing with its teeth. (If its target falls it moves into its space.) It is taken down by Nara's ready attack.
The second moves in to attack Nara. It makes two attacks as well, hitting 5 (if 1 lives it 2 gains advantage 17) for 5 slashing and 11(adv. 20) for 5 piercing. (If its target falls it moves into its space.) It fails to harm its target. Its back is up after the first Raptors brutal fall.
Three attacks Nara (or Scarab if Nara has fallen) it hits AC 21(adv. 13) for 4 slashing and 23(adv. ... Below...) for 4 piercing. It leaps onto the girl digging in its teeth and claws.
(Above adv. 21)
(These creatures, like wolves, benefit from Pack Tactics. Attacks have advantage against a creature if at least one of the attacker's allies is within 5 feet of the target.)
Nara reacts as the velociraptor approaches, getting lower to the ground and taking a step forward as she brings her greatsword around for a wide strike at its snarling face.
(held attack action at the velociraptor, is that velociraptor 1?)
Attack: 15 Damage: 12
she then recieves the bite and claw attack from a second attacking velociraptor, which misses, and a third, catching her offguard
Nara's strike ends the first creatures assault, and put's the second on guard. Its sharp teeth and claws don't penetrate her tough weathered hide, but as the third moves in it draws blood. With its fierce attack. (Chill Touch can't stop it.)
Nara still stands as the Lizard leaps on her shoulders and its claws and teeth dig into her flesh. It drops to the ground beside her, hissing.
Nara barely keeps it together. She chugs her potion as her rage boils within her.
(Marmaduke, Scarab)
(Note: in this campaign turns occur in the order they are posted. Initiative is largely ceremonial.
"Allies may act out of turn with each other (for the sake of action and interest.) Do not feel the need to wait for your ally to act before you post, feel free to set them up instead. Conversely it may be foolish to post out of turn with enemies (if you must, do.) If you use a ranged attack out of turn your opponent may take cover to avoid it."
This and other campaign specific rulings are in the campaign public notes.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
In the prep room Quara prepares her team will see...
She focuses her Arcane Energy spending 6 [edit: 7] Sorcery Points to gain a 5th level spell slot. She burns a third level spell to recover 3 Points and casts False Life at level-2 (10). She also casts Light on a gold coin, but obscures it in her pocket, and uses a Pearl of Power to recover the spent level-3 spell slot.
if i get one i'll trade it for something, even if you are retired.
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Eider signs up for he fight.
Initiative: 19
He takes his place at I1
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Tenrok will take the gloves.
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Nara runs from H4 to H8 and will ready an attack for when one of the lizards enter melee range
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Using her spell as necessary, Marmaduke rushes about from J-3 to the raised platform by I-6, and clamor on top of them. Then, ready the Chill Touch cantrip for the first foe sighted.
When you realize you're doing too much: Signature.
Lasser will take headband of Intellect
--Wow , such a incredible and beautiful accessory , and he is looking me right now . i love iit ! -- ""looking his comrades very excited""
Grianne Enters the Arena and prepares herself By turning her skin as hard as tree bark
Initiative 19
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Bark enters the arena with a smile on his face and positions himself at H1
Initiative 6
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Tower-1:
Scarab scurries out as far as his little legs will carry him. (He reaches H-7.)
Nara follows after with sword ready. (You can reach G-6 without making a Dash.)
Marmaduke makes a dash with her magical speed and readies a spell.
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¥¤¤¤,,,...........,,,¤¤¤¥=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - ·. 3. Q. . . - . = . .
=........=.....---.............---.....=........
06 . . = . - 2. N. . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = D¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¥¤¤¤,,,...........,,,¤¤¤¥=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(N D Q)
Extended Signature
*T'Chalk* Shmitty loads his crossbow and moves to O1
Initiative: 5
I got alot a doods
Tower-1: (Round 2)
The creatures move in. The first Velociraptor draws fire from its foes as it moves in to attack (if it survives) it strikes at Scarab twice, hitting 19 for 3 slashing with its claws and 18 for 7 piercing with its teeth. (If its target falls it moves into its space.) It is taken down by Nara's ready attack.
The second moves in to attack Nara. It makes two attacks as well, hitting 5 (if 1 lives it 2 gains advantage 17) for 5 slashing and 11(adv. 20) for 5 piercing. (If its target falls it moves into its space.) It fails to harm its target. Its back is up after the first Raptors brutal fall.
Three attacks Nara (or Scarab if Nara has fallen) it hits AC 21(adv. 13) for 4 slashing and 23(adv. ... Below...) for 4 piercing. It leaps onto the girl digging in its teeth and claws.
(Above adv. 21)
(These creatures, like wolves, benefit from Pack Tactics. Attacks have advantage against a creature if at least one of the attacker's allies is within 5 feet of the target.)
(Round 3: Nara, Marmaduke, and Scarab)
Extended Signature
Nara reacts as the velociraptor approaches, getting lower to the ground and taking a step forward as she brings her greatsword around for a wide strike at its snarling face.
(held attack action at the velociraptor, is that velociraptor 1?)
Attack: 15 Damage: 12
she then recieves the bite and claw attack from a second attacking velociraptor, which misses, and a third, catching her offguard
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Tower-1:
Nara's strike ends the first creatures assault, and put's the second on guard. Its sharp teeth and claws don't penetrate her tough weathered hide, but as the third moves in it draws blood. With its fierce attack. (Chill Touch can't stop it.)
Nara still stands as the Lizard leaps on her shoulders and its claws and teeth dig into her flesh. It drops to the ground beside her, hissing.
(Nara, Marmaduke, Scarab)
Extended Signature
(After Scarab's turn) Nara pulls out her healing potion, downing it with some difficulty
Potion of Healing: 5
Then, turning to Velociraptor 2, Nara's eyes glow a bright orange as she grits her teeth, entering a rage
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Tower-1:
Nara barely keeps it together. She chugs her potion as her rage boils within her.
(Marmaduke, Scarab)
(Note: in this campaign turns occur in the order they are posted. Initiative is largely ceremonial.
"Allies may act out of turn with each other (for the sake of action and interest.) Do not feel the need to wait for your ally to act before you post, feel free to set them up instead. Conversely it may be foolish to post out of turn with enemies (if you must, do.) If you use a ranged attack out of turn your opponent may take cover to avoid it."
This and other campaign specific rulings are in the campaign public notes.)
Extended Signature
Scarab Huturi slashes at the second velociraptor.
Attack: 15 Damage: 7
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Tower-1:
Scarab wounds the creature nearest to him.
(Marmaduke)
Extended Signature
Polly is in for another round of combat.
Initiative: 6
Stealth: 28
andi will take potion at
O1
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
As Marmaduke whips her hand forward, a spectral and more taloned copy flies out at the first Velicoraptor to show itself.
(held attack action at velociraptor 1)
Attack: 5 Damage: 1
On her turn, Marmaduke mimes drawing three darts of pulsating energy from her sleeve and slinging them all at once at her foes.
Marmaduke Casts Magic Missile.
Raptor 3: 2
Again 3: 5
If second attack conviently kills, the last dart flies to Raptor 2 (otherwise still aimed at 3): 3
When you realize you're doing too much: Signature.
Tower-7:
The competitors enter the arena for their introductions.
"The icy mage defending himself with powerful magic! The Frigid Eider!"
"The wild girl, summoner of beasts and animal forms! Grianne Wild Paw!"
"Assassin from the deep, the unchained! Shmitty Jackson!"
"Veteran contender, striking from the shadowd with magically enhanced arrows. Baryk Grey Castle."
"The bird of prey, striking from the skies with cunning speed! 'Polly' Quaf!"
"And one other, a surprise competitor..." (11)... Sorcerer. "The beautiful Halfling arcanist! Quara Under Foot!" (Initiative: 3)
Teams: Eider will fight with (4) Baryk, and (2) Grianne.
In the start room you have a few brief moments to prepare before the gates open.
(Round 1: Eider, Grianne, and Baryk)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . S. ·. . . . . . . . . ·. . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . G. B. I. . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(I G B vs. S Q B)
(Stealth: Q:25)
In the prep room Quara prepares her team will see...
She focuses her Arcane Energy spending 6 [edit: 7] Sorcery Points to gain a 5th level spell slot. She burns a third level spell to recover 3 Points and casts False Life at level-2 (10). She also casts Light on a gold coin, but obscures it in her pocket, and uses a Pearl of Power to recover the spent level-3 spell slot.
She then hides (Stealth: 7)
Extended Signature