This post has potentially manipulated dice roll results.
Tower-7: (Round 8)
Griannaconda glows with healing energy as she tries to strangle the RSL. She looks a bit blue, but she holds it together. (concentration: 24) the fire continues to burn under Grianne. Move or save.
This post has potentially manipulated dice roll results.
Eider will move to E9, cast Scorching Ray targeting the restrained Qara. (If a ray knocks her out before th spell ends any extra will target the Worg. After which he will move to D9.
Ray 1: Attack: 24 Damage: 12
Ray 2: Attack: 17 Damage: 7
Ray 3: Attack: 22 Damage: 7
Rollback Post to RevisionRollBack
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
This post has potentially manipulated dice roll results.
Baryk pats out the flames before taking aim at Quara
Second wind 12
Attack: 19 Damage: 8
Attack24 Damage: 14
Sneak Attack: 14 Damage: 1
If the first shot puts her out, he will aim his second shot at the remaining worg.
(Sorry I meant to get rid of that attack roll before posting and it won't let me un-strikeout the sneak damage. Also I forgot to roll advantage but I don't think it'll matter lol)
(Here's PHB page 190. It's very specific about allowing this:
Reactions
Certain special abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's.
My classic example after Counter-Counterspell is jump from a building and Feather Fall)
(Anna calls out to the party, "Trust me! Jump!" As she leaps from the ledge to her almost certain demise. Her companions Bruenor and Cliff follow after, confident Anna always has a plan. Dale lies broken and nearly unconscious as they flee the fires of the collapsing structure.
Anna casts Feather Fall to insure her party is unharmed. Dale casts Counterspell. Everyone takes 71 damage and dies.
The first match of the next day will feature any interested level-4 characters. The battle will start in about 24 hours.
(Using 'about' very loosely. Holidays are upon us. Also, I don't intend to rob the level-7s of their victory feast, but that may occur just the same you've had a long day.)
To win... 1... King of the Hill. The flag at the center of the battle field can be captured if you remain within ten feet of it while holding your foes away for 5 rounds. The flag will become active at the end of the third round.
The time: 2... Dawn. In the dim morning light checks that rely on sight will have disadvantage without Darkvision.
The Arena is ready in the early morning. The field has been set with tall hedges and budding flowers wet with due in the cool air. Passing through the hedges is difficult terrain. They Heavily Obscure what lies beyond them, and they offer +2 bonus to AC that doesn't stack with Cover.
Arena 5: Labrynth
A B C D E F G H I J K L M N O P 14 . . . . . . . . . . . . . . . =============..%=================%..============ 13 . # . . . . # . # . . . . # . =..####..#######..=..#..#..#..=..#######..##€#.. 12 # # . # # = # # # = # # . # # =..#..####..#..#..=..#..####..=..#..#..####..#.. 11 . . . # . # . # . # . # . . . =======..####..#..#===###..===####..####..====== 10 . . . . # . . . . . # . . . . =..€######..=..#######.....####..#..=..#######.. 09 . # . = . # . . . # . = . # . =###..#..###=###..#..=======..######=###..#..### 08 . . . . . # . . = # . . . . . =..###=======###..#..=..¥..=..#..###=======###.. 07 . . . . . # = . . # . . . . . =###..#..###=######..=======..#..###=###..#..### 06 . # . = . # . . . # . = . # . =..#######..=..#..####.....#######..=..######€.. 05 . . . . # . . . . . # . . . . =======..####..####===..###===#..#..####..====== 04 . . . # . # . # . # . # . . . =..#..####..#..#..=..####..#..=..#..#..####..#.. 03 # # . # # = # # # = # # . # # =..#€##..#######..=..#..#..#..=..#######..####.. 02 . # . . . . # . # . . . . # . =============..%=================%..============ 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(If you wish to participate in this battle, make any final preparations, choose a starting position in Row 1, and roll initiative when ready. Teams will be assigned after initiative. Descriptions and introductions will follow as well.)
This post has potentially manipulated dice roll results.
Initiative: 11
Liam will start at K-1
Rollback Post to RevisionRollBack
Liam the Weak: Level 4 Human Fighter - Trying to fight against his other personality, and constantly losing.
Aodh: Level 20 Half-Elf Cleric of Life - Not really. It's a strange being that had possessed and broke down a level 20 Cleric of Life Domain, gaining his knowledge and power.
"*****": Level 1 Tiefling Sorcerer - Her family is dead, and her will is broken. She follows orders so that those that command her will allow her to die.
Grianne drags the girl away squeezing into a smaller space.
Eider fires at the restrained target and his first shot takes her down. The Bonfire winks out. He turns to fire on the Worg. The first ray burns the beast, but the last is avoided.
(Baryk, your target is unconscious. Would you like to take a different action?)
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . . . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . ·= ¤ G,G . G. b. , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ I, ,G . G.G . . . , , ¤ = . =.....=¤¤¤,,,,,.......=====.......,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = . - . .B^. . . - . = . . =........=.....---.............---.....=........ 06 . . = . - . . . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ ·, , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
isn't killing someone a little much, a good old incapacitation should work
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
(Didn't want to block your path with that Worg, but its the only spot he fit well =/ )
[Edit: Scratch that it fits on Polly]
(Who told you that?)
Extended Signature
My DM, and based on logic it would nearly impossible to counterspell a counterspell in near milliseconds after your own spell
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Tower-7: (Round 8)
Griannaconda glows with healing energy as she tries to strangle the RSL. She looks a bit blue, but she holds it together. (concentration: 24) the fire continues to burn under Grianne. Move or save.
(Eider, Baryk)
Extended Signature
Eider will move to E9, cast Scorching Ray targeting the restrained Qara. (If a ray knocks her out before th spell ends any extra will target the Worg. After which he will move to D9.
Ray 1: Attack: 24 Damage: 12
Ray 2: Attack: 17 Damage: 7
Ray 3: Attack: 22 Damage: 7
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Baryk pats out the flames before taking aim at Quara
Second wind 12
Attack: 19 Damage: 8
Attack24 Damage: 14
Sneak
Attack: 14 Damage: 1If the first shot puts her out, he will aim his second shot at the remaining worg.
(Sorry I meant to get rid of that attack roll before posting and it won't let me un-strikeout the sneak damage. Also I forgot to roll advantage but I don't think it'll matter lol)
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
(Here's PHB page 190. It's very specific about allowing this:
Reactions
Certain special abilities, spells, and situations allow you to take a special action called a reaction. A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's.
My classic example after Counter-Counterspell is jump from a building and Feather Fall)
Extended Signature
Tower-7: (Round 8)
Eider retreats from the Worg, and it takes the opportunity, hitting 10 (which? 12) for 12 piercing. Eider deflates with an awkward "brrt!"
(Gonna resolve Grianne before continuing)
Extended Signature
(Anna calls out to the party, "Trust me! Jump!" As she leaps from the ledge to her almost certain demise. Her companions Bruenor and Cliff follow after, confident Anna always has a plan. Dale lies broken and nearly unconscious as they flee the fires of the collapsing structure.
Anna casts Feather Fall to insure her party is unharmed. Dale casts Counterspell. Everyone takes 71 damage and dies.
Thanks, Toren *devious grin*)
Extended Signature
The first match of the next day will feature any interested level-4 characters. The battle will start in about 24 hours.
(Using 'about' very loosely. Holidays are upon us. Also, I don't intend to rob the level-7s of their victory feast, but that may occur just the same you've had a long day.)
To win... 1... King of the Hill. The flag at the center of the battle field can be captured if you remain within ten feet of it while holding your foes away for 5 rounds. The flag will become active at the end of the third round.
The time: 2... Dawn. In the dim morning light checks that rely on sight will have disadvantage without Darkvision.
The Arena is ready in the early morning. The field has been set with tall hedges and budding flowers wet with due in the cool air. Passing through the hedges is difficult terrain. They Heavily Obscure what lies beyond them, and they offer +2 bonus to AC that doesn't stack with Cover.
Arena 5: Labrynth
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
=============..%=================%..============
13 . # . . . . # . # . . . . # .
=..####..#######..=..#..#..#..=..#######..##€#..
12 # # . # # = # # # = # # . # #
=..#..####..#..#..=..#..####..=..#..#..####..#..
11 . . . # . # . # . # . # . . .
=======..####..#..#===###..===####..####..======
10 . . . . # . . . . . # . . . .
=..€######..=..#######.....####..#..=..#######..
09 . # . = . # . . . # . = . # .
=###..#..###=###..#..=======..######=###..#..###
08 . . . . . # . . = # . . . . .
=..###=======###..#..=..¥..=..#..###=======###..
07 . . . . . # = . . # . . . . .
=###..#..###=######..=======..#..###=###..#..###
06 . # . = . # . . . # . = . # .
=..#######..=..#..####.....#######..=..######€..
05 . . . . # . . . . . # . . . .
=======..####..####===..###===#..#..####..======
04 . . . # . # . # . # . # . . .
=..#..####..#..#..=..####..#..=..#..#..####..#..
03 # # . # # = # # # = # # . # #
=..#€##..#######..=..#..#..#..=..#######..####..
02 . # . . . . # . # . . . . # .
=============..%=================%..============
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
(If you wish to participate in this battle, make any final preparations, choose a starting position in Row 1, and roll initiative when ready. Teams will be assigned after initiative. Descriptions and introductions will follow as well.)
( L:15k, R:20l, Y:8e)
Extended Signature
Initiative: 8
Start at E-1
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
Rothander casually walks to L1 checking his gear and double checking to make sure his new necklace is firmly in place.
Initiative 20
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Initiative: 11
Liam will start at K-1
Liam the Weak: Level 4 Human Fighter - Trying to fight against his other personality, and constantly losing.
Aodh: Level 20 Half-Elf Cleric of Life - Not really. It's a strange being that had possessed and broke down a level 20 Cleric of Life Domain, gaining his knowledge and power.
"*****": Level 1 Tiefling Sorcerer - Her family is dead, and her will is broken. She follows orders so that those that command her will allow her to die.
Grianna will drag ( i assume i grappled her)her victim away from the source of the burning sensation under her.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
(Pretty sure she's uncncious AF. Also Baryk, please re-direct that crit to a certain annoying Worg if she drops before that shot ;] )
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(I'll edit my post)
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Tower-7: (Round 8)
Grianne drags the girl away squeezing into a smaller space.
Eider fires at the restrained target and his first shot takes her down. The Bonfire winks out. He turns to fire on the Worg. The first ray burns the beast, but the last is avoided.
(Baryk, your target is unconscious. Would you like to take a different action?)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . ·= ¤ G,G . G. b. , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ I, ,G . G.G . . . , , ¤ = .
=.....=¤¤¤,,,,,.......=====.......,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . .B^. . . - . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ ·, , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(I G B vs. S Q B)
Extended Signature
If I can't see Shmitty I'll just use that attack on the worg
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Tower-7: (Round 8)
Baryk fires on the Worg and it falls.
(Shmitty. You are alone.)
Extended Signature
Tower-7: (Round 8)
Shmitty quietly revives Polly.
(Polly. Quara is unconscious)
Extended Signature