This post has potentially manipulated dice roll results.
Talmich moves with the edge of the water to K10 and throws a javelin at Marmaduke. Attack: 11 Damage: 6. "You are the last of your group. You should just lay your weapon down and yield." Intimidation 11
(Opportunities come whenever you leave an enemy's reach, or the other way around, regardless of who was last targeted. I thought you raged a few turns ago. It's not enough damage reduction to keep you up though.)
Talmich moves up and hurls his javelin into the bushes behind him. He acts tough though, shouting after the dragon dwarf. (Effect: 6, the loser has disadvantage on their next attack against the winner. Contest with Insight or Intimidation.)
Congratulations to Hammerstone, Talmich, and Morthos. You are victorious.
Medics emerge and carry off Nara and Errich. They, along with Marmaduke, gain a prize of 80 gold each along with 400 experience. Errich took a beating, but advances to the next level. The rest of the team gets an opportunity for a consolation prize along with him. The head medic leads you three down to the prize room when you've recovered. You are each able to select a Tier-1 prize.
The victors are presented to the cheering crowd before they are lead down to the prize room. They each earn 200 gold and 600 xp. In the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
For the next match we'll bring out the Champion. The match will pit power and skill against knowledge and versatility. Toren will be teamed up with Eider to compete against Baryk and The Masked Hunter.
To achieve victory... 3... Defeat your enemies before you are overwhelmed. Aggressive enemies will join the battle after 3 rounds. Defeat your opponents before the monsters wear you down.
The time: 3 Darkness. A dark cloud rolls in and tarps are drawn overhead to keep the fans dry. Torches and dancing lights are brought out to hold the darkness at bay, but checks that rely on sight will suffer disadvantage even with the benefits of Darkvision.
The Arena Shapers form a familiar Battlefield. The Tower stands in a small garden surrounded by marble halls. Steps lead down into the garden and down into the tower where a pair of wooden dais offer advantage for the high ground.
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . . . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . = ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = . - . . . . . - . = . . =........=.....---.............---.....=........ 06 . . = . - . . . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Nara selects a particularly brutal looking hunting trap from the storeroom, figuring out in her head how she can improve on today's performance in the next bout.
Rollback Post to RevisionRollBack
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
"Hammerstone, Talmich. We make a great team, It will be good to see you again on my side. As for now, keep in good health, that was a more dangerous encounter."
Talmich takes the rapier +1 from the prize chest. Looking over at Morthos and Hammerstone " Indeed we do make a great team and it was an honor once again fighting by the both of you. Till me meet again." as he salutes and heads to find a drink.
This post has potentially manipulated dice roll results.
Complex: (Round 4)
Tenrok stands and grabs his Dagger. He screams with rage as he stabs at Ob hitting 18 (with adv.) for 13 piercing damage. He scores a hit, as he circles the cat.
Bean strikes at Tenrok hitting 17 for 9 slashing, as he recovers with his second wind gaining 7 hit points. Tenrok collapses again.
Bean will also Push for his Action Surge striking at Keygella with a crack from his Booming Blade. He hits AC 11 for 5. Keygella blocks with her shield.
((So...did the rules for crits change, or will Cynoble roll for damage again?))
Rollback Post to RevisionRollBack
Liam the Weak: Level 4 Human Fighter - Trying to fight against his other personality, and constantly losing.
Aodh: Level 20 Half-Elf Cleric of Life - Not really. It's a strange being that had possessed and broke down a level 20 Cleric of Life Domain, gaining his knowledge and power.
"*****": Level 1 Tiefling Sorcerer - Her family is dead, and her will is broken. She follows orders so that those that command her will allow her to die.
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Also the stirge never attacked me to begin with so I wouldn’t have to disengage with it in the first place, right?
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Talmich moves with the edge of the water to K10 and throws a javelin at Marmaduke. Attack: 11 Damage: 6. "You are the last of your group. You should just lay your weapon down and yield." Intimidation 11
(If he get advantage 19
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
(Opportunities come whenever you leave an enemy's reach, or the other way around, regardless of who was last targeted. I thought you raged a few turns ago. It's not enough damage reduction to keep you up though.)
Extended Signature
I do take half damage, and had 6 hp before taking half of 7 damage, but I did forget to rage so I'll take the down
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Bog: (Round 9)
Talmich moves up and hurls his javelin into the bushes behind him. He acts tough though, shouting after the dragon dwarf. (Effect: 6, the loser has disadvantage on their next attack against the winner. Contest with Insight or Intimidation.)
(Hammerstone, Morthos)
Extended Signature
"Orrr~ Ya could drop yer rusted garbage and die ye pee soaked nose pickin' slimey bastitch!" Says the Dwarf woman covered in bog sludge.
Counter Intimidation: 18
(*sighs*… Of course. Why not.)
"But uhhh…" She looks around the field, and then lets out a tired sigh. "... Fine... fine.." She raises her hands in the air and bows her head.
When you realize you're doing too much: Signature.
Bog:
Congratulations to Hammerstone, Talmich, and Morthos. You are victorious.
Medics emerge and carry off Nara and Errich. They, along with Marmaduke, gain a prize of 80 gold each along with 400 experience. Errich took a beating, but advances to the next level. The rest of the team gets an opportunity for a consolation prize along with him. The head medic leads you three down to the prize room when you've recovered. You are each able to select a Tier-1 prize.
The victors are presented to the cheering crowd before they are lead down to the prize room. They each earn 200 gold and 600 xp. In the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Hammerstone's Chest:
Wand of Web, Potion of Healing (Greater), Wind Fan, Gloves of Swimming and Climbing, Cloak of Protection, Crossbow, hand +1, Potion of Hill Giant Strength, Immovable Rod, Brooch of Shielding, Potion of Growth
Talmich's Chest:
Periapt of Health, Spell Scroll (Detect Thoughts), Potion of Fire Breath, Potion of Healing (Greater), Fochlucan Bandore, Potion of Fire Resistance, Rapier +1, Potion of Animal Friendship, Bag of Holding, Keoghtom's Ointment
Morthos's Chest:
Immovable Rod, Ring of Warmth, Shield +1, Mariner's Studded Leather, Sickle of Warning, Potion of Fire Breath, Ammunition +1 (20 sling bullets), Gauntlets of Ogre Power, Potion of Fire Breath, Bag of Tricks (gray)
Extended Signature
For the next match we'll bring out the Champion. The match will pit power and skill against knowledge and versatility. Toren will be teamed up with Eider to compete against Baryk and The Masked Hunter.
To achieve victory... 3... Defeat your enemies before you are overwhelmed. Aggressive enemies will join the battle after 3 rounds. Defeat your opponents before the monsters wear you down.
The time: 3 Darkness. A dark cloud rolls in and tarps are drawn overhead to keep the fans dry. Torches and dancing lights are brought out to hold the darkness at bay, but checks that rely on sight will suffer disadvantage even with the benefits of Darkvision.
The Arena Shapers form a familiar Battlefield. The Tower stands in a small garden surrounded by marble halls. Steps lead down into the garden and down into the tower where a pair of wooden dais offer advantage for the high ground.
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(Choose a starting position in Row 1, make any final preparations, and roll initiative when ready.)
Extended Signature
Nara selects a particularly brutal looking hunting trap from the storeroom, figuring out in her head how she can improve on today's performance in the next bout.
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Marmaduke selects one of the tomes after bit of fussing, deciding to ignore funnel lingering agitation into something a bit more constructive.
When you realize you're doing too much: Signature.
"Hammerstone, Talmich. We make a great team, It will be good to see you again on my side. As for now, keep in good health, that was a more dangerous encounter."
Morthos retrieves his rewards.
Bag of tricks gray.
Talmich takes the rapier +1 from the prize chest. Looking over at Morthos and Hammerstone " Indeed we do make a great team and it was an honor once again fighting by the both of you. Till me meet again." as he salutes and heads to find a drink.
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
Hammerstone
after collecting my winnings I suggest to the group a chance to kill some drinks now and celebrate. “An honor and a privilege mates!”
I snag my new cloak of protection and throw it over my armor. Looks good!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Shmitty puts his mask on and heads to the Arena.
Int. 6
He will Hide Stealth 24
I got alot a doods
Complex: (Round 4)
Tenrok stands and grabs his Dagger. He screams with rage as he stabs at Ob hitting 18 (with adv.) for 13 piercing damage. He scores a hit, as he circles the cat.
(Keygella's Athletics: 17)
(Ob, Lasser, Bean)
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
====..%==============%.....%==============%..===
15 € , , , , , - - - , , , , , ¤
====##=##=======##====%%%..%===##=======##=##===
14 ÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . . % ÷ ÷ ÷ ÷
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
12 ÷ . = . = . . . S. . = . . . .
=÷÷......=.....=======%%%..%============%%======
11 . ÷ = . % . . . . . % = ¬ . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . = . % . , , , . = % . . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = . T, B, , . = = ¬ . ¬
=÷÷..._________=...,,,,,¥,,,,,...=..=======%%===
08 ÷ _ _ _ = . B, K, , . = = ¬ . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = . % . L, , , . = % . . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
06 . ÷ = . . . . . . . % = ¬ . ¬
=÷÷......=.....%======%%%%%=============%%======
05 ÷ . = . = . . . . . = . . . .
=======%%===%..=.................=..÷÷÷÷÷÷÷÷÷÷..
04 . . . . % . . . . . % ÷ ÷ ÷ ÷
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . = . . . .
====""=''=======##===%..%%%====##=======##=##===
02 € , , , , , - - - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
( T K L vs. B S B)
Extended Signature
Complex: (Round 4)
Bean strikes at Tenrok hitting 17 for 9 slashing, as he recovers with his second wind gaining 7 hit points. Tenrok collapses again.
Bean will also Push for his Action Surge striking at Keygella with a crack from his Booming Blade. He hits AC 11 for 5. Keygella blocks with her shield.
(Ob, Lasser)
Extended Signature
Ob swings at Liam recklessly, determined to bring him down so he can focus on Keygella.
Attack: 18 Damage: 12
Necrotic Strike: 7 + 5
Contestant of the Colosseum of Conquest - Obsidian "Ob" Field, Tabaxi Barbarian Level 6
Complex: (Round 4)
Ob gives Liam the hurt... (Again with the criticals...)
(Lasser)
Extended Signature
(Ob is a little over due though. This is just karma coming back for his first 10 or so rolls.)
Contestant of the Colosseum of Conquest - Obsidian "Ob" Field, Tabaxi Barbarian Level 6
((So...did the rules for crits change, or will Cynoble roll for damage again?))
Liam the Weak: Level 4 Human Fighter - Trying to fight against his other personality, and constantly losing.
Aodh: Level 20 Half-Elf Cleric of Life - Not really. It's a strange being that had possessed and broke down a level 20 Cleric of Life Domain, gaining his knowledge and power.
"*****": Level 1 Tiefling Sorcerer - Her family is dead, and her will is broken. She follows orders so that those that command her will allow her to die.