(Non-hide-action stealth rolls like that one I get to contest right? Or does the fact that polly started hidden change that?)
(Might as well do a perception roll while I wait for an answer and see if it matters. Heightened perception gives me advantage on perception checks relying on hearing or smell: perception: 16. Too low to matter, so proceeding with turn)
Not wanting to walk out into the open yet while he doesn't know his opponent's location, Calgin steps takes a step behind the wall, reaches into his bag and tosses a ball of fur toward the center of the pit, which explodes into a...4Weasel. "Find Polly!" he orders the creature.
(Move to M8, throw ball 20 feet towards the center of the pit, again, unless polly gets a shot at me from said movement, which could change the action)
The weasel darts off to find Calgin's foe.
(Bdaddly, not sure how you want to handle the movement for a monster searching for someone, but I'll roll a perception check for it. Also with advantage due to keen hearing and smell: 12
Morthos surprised by the blow reacts to being struck: Pointing at Hammerstone "You're one hell of a warrior. Stone..." Casting Hellish Rebuke upon him. 17 fire damage.
Calgin summons a friend. It scurries away to search. (No contest on his attempts to remain hidden, just when he uses an action to hide when you are already aware of his location.)
Polly still has sight of Calgin, but he remains behind cover. The Weasel does not.
Finally getting a glimpse of his foe before the birdman disappears again, Calgin charges across the pit toward where he saw Polly, trying to close the distance against the bow.
(Dash to A3. If I see Polly on the way or when I get there, continue to move into melee if possible and bonus action to attack with charger feat. Otherwise duck behind the wall at C3. I have 40 foot normal walking speed now.)
Pits:
Polly and Calgin approach the battle field.
One on one, feather, shell, fur, talon, claw... Let the battle begin!
(Nah, I waited. I figured you were probably tied up on the weekend.)
(Polly is up)
Arena 3: The Pits
A B C D E F G H I J K L M N O P
10 . . . . . . . . . . . . . . .
=..%=========================================%..
09 . . . . . . . . . . . . . . .
=€==.....======///......=......///======.....===
08 . . . / . / . = . / . / C. . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 . _ _ . , . . , . . . . _ _ .
=.....______.........,........,,.....______.....
05 . _ _ . . . . . , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . / .
=.....======/.,,.../////=/////....../======.....
03 !. . . / . / . = . / . / . . .
====.....======///......=......///======.....==€
02 . . . . . . . . . . . . . . .
=..%=========================================%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
Extended Signature
I nock an arrow and hold until i see the shelled one.
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Oh snap. It's a duel. I get to fight the winner right ?
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Pits: (Round 1)
Polly stays still. (Roll Stealth to remain hidden.)
(Calgin)
Extended Signature
Tundra:
Morthos' tiefling blood boils spraying Hammerstone with a scalding mist. (Dex save)
(Errich. Talmich is unconscious)
Extended Signature
stealth: 17
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Calgin steps out from the starting area and moves behind a wall further out, letting out a roar as he ripples into his bearturtle form.
(Move out to N8, then if Polly doesn't shoot me, use hybrid transformation after I get there. If polly is able to/does shoot, might change the action)
Pits: (Round 1)
Calgin slips out onto the field. Passing through Polly's view briefly. He has excelent cover.
(Polly)
Extended Signature
Polly decides that the beartle is to has to much cover to reveal his location.
Stealth to move 21
move to A3 with arrow readied for a clean shot.
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Pits: (Round 2)
Polly skulls about
(Calgin)
Extended Signature
(Non-hide-action stealth rolls like that one I get to contest right? Or does the fact that polly started hidden change that?)
(Might as well do a perception roll while I wait for an answer and see if it matters. Heightened perception gives me advantage on perception checks relying on hearing or smell: perception: 16. Too low to matter, so proceeding with turn)
Not wanting to walk out into the open yet while he doesn't know his opponent's location, Calgin steps takes a step behind the wall, reaches into his bag and tosses a ball of fur toward the center of the pit, which explodes into a...4 Weasel. "Find Polly!" he orders the creature.
(Move to M8, throw ball 20 feet towards the center of the pit, again, unless polly gets a shot at me from said movement, which could change the action)
The weasel darts off to find Calgin's foe.
(Bdaddly, not sure how you want to handle the movement for a monster searching for someone, but I'll roll a perception check for it. Also with advantage due to keen hearing and smell: 12
Dex save 4
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Pits: (Round 2)
Calgin summons a friend. It scurries away to search. (No contest on his attempts to remain hidden, just when he uses an action to hide when you are already aware of his location.)
Polly still has sight of Calgin, but he remains behind cover. The Weasel does not.
(Polly)
Extended Signature
can you recruit me
I shoot the Weasel (no fun just sitting here) Attack: 20 Damage: 24
Then i will move and Hide (stealth 27)
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
The Weasel is now a mist of fur and blood.
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Pits: (Round 3)
Polly appears at A-3, strikes, and hides again. The weasel turns to mist.
(Calgin)
Arena 3: The Pits
A B C D E F G H I J K L M N O P
10 . . . . . . . . . . . . . . .
=..%=========================================%..
09 . . . . . . . . . . . . . . .
=€==.....======///......=......///======.....===
08 . . . / . / . = . / . / . . .
=.....======/....../////=/////....../======.....
07 . / . . , . . . . . . . . / .
=...../..................,,,.,,.......,,,./-----
06 . _ _ . , . . , . . . . _ _ .
=.....______.........,........,,.....______.....
05 . _ _ . . . . . , . , . _ _ .
=-----/....,,,.........,,................./.....
04 . / . . , . . . . . . , . / .
=.....======/.,,.../////=/////....../======.....
03 C. . . / 8. / . = . / . / . . .
====.....======///......=......///======.....==€
02 . . . . . . !. . . . . . . . .
=..%=========================================%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, 'A-Z' Contestants
Extended Signature
Finally getting a glimpse of his foe before the birdman disappears again, Calgin charges across the pit toward where he saw Polly, trying to close the distance against the bow.
(Dash to A3. If I see Polly on the way or when I get there, continue to move into melee if possible and bonus action to attack with charger feat. Otherwise duck behind the wall at C3. I have 40 foot normal walking speed now.)
(You may contest his stealth though success on that roll is unlikely)
Extended Signature
Talmich death save 15
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)