No, if you made the check you could have possibly held the door and reinforced it to hold for a rest.
You all enter a small passage that leads towards a set of stairs leading upward towards a larger room. You hear cries of pain echoing from the chamber.
((Minutes left to get the rest, assuming a check each round to brace door, that’s multiples of 10 worth of checks. Better to run, IMO))
“We going deeper in, or back how we came?” Gorm will ask as he follows the others. “Two of us wounded, retreat may be best...”
Upon hearing the cries of pain, Gorm pauses a moment and listens. Can he tell how many voices? What kind of pain? Like wailing of one tormented by grief as opposed to one on physical pain or just scared?
This post has potentially manipulated dice roll results.
"Where will we go if we retreat? When will we get another chance like this to get inside? I don't think we dare stop, not if we're going to find whatzisname tonight... wait, what time is it?"
Fear passes over Violet's face briefly and then she resorts to her usual nonchalance. "I'll just be in the shadows behind you guys if you wanna be heroes."
You hear the voices pause. A soft voice calls out, "Who goes there? Come forward." Jeremiah, as you poke your head over the top of the stairs you see a large room.
Threadbare curtains hang on the east wall of a long hall, in the middle of which a muscular half-orc in dingy robes stands with his foot on the chest of a male human with wavy red-blond hair. Fire burns around the orc’s clenched fist, and his victim cries and squirms helplessly beneath him.
Seated on a raised platform to the south is a nightmarish figure wearing black robes. It has large white eyes and rubbery purple skin, with four tentacles encircling its inhuman mouth. It cradles and gently caresses what looks like a disembodied brain with feet.
‘Frack..’ says Jeremiah, in a quiet, subdued, voice ‘I think we’re as good as dead...’ and he steps into the room, keeping his hands in a very non-threatening position..
Insight:20 Jeremiah is wondering , if they know the have the wrong guy, that they’ll just kill him, or if a deal could be struck...?
This post has potentially manipulated dice roll results.
"Ummm, hi? Yeah, hello... Ummm, we bumped into these Kenku who had apparently just raided a warehouse. We were just doing a public service stopping them, being upstanding citizens and all... And, well, there was a message to follow the yellow signs that they had. We kind of figured that was their next target? So... again, being good, caring citizens and all, we just came to warn... Well, I guess you? That... Umm, well that the arrested Kenku are after you? Or were. but that maybe there's more of them?" Gorm spews forth, not having to fake his nervousness...
"So... Yeah. We just wanted to pass that along.. We'll leave you to your business now... Thanks!"
Guardian sees the fear in the others and figures it's high time to leave. He will wait for the others to move past him and take up the rear. (insert skull and crossbones for party TPK).
The creature on the platform raises from the stone chair, sets down the brain, and begins to glide across the room towards the double door in the west wall. The half-orc turns towards you smiling, "My master says none shall survive." The brain jumps up and begins to stalk towards you.
Behind you, you hear the door break open. But nothing seems to be following you.
No, if you made the check you could have possibly held the door and reinforced it to hold for a rest.
You all enter a small passage that leads towards a set of stairs leading upward towards a larger room. You hear cries of pain echoing from the chamber.
((Minutes left to get the rest, assuming a check each round to brace door, that’s multiples of 10 worth of checks. Better to run, IMO))
“We going deeper in, or back how we came?” Gorm will ask as he follows the others. “Two of us wounded, retreat may be best...”
Upon hearing the cries of pain, Gorm pauses a moment and listens. Can he tell how many voices? What kind of pain? Like wailing of one tormented by grief as opposed to one on physical pain or just scared?
"I'm game to go on if you are." whispers Violet. "Though I have heard it said that wisdom is the better part of running away. Or something like that."
Vi strains her senses to sus out the screams and other any hints of what lies up the stairs
3
You heard screams, really? I'm sure it's just wind from a nice cozy fireplace. (seriously it's either way high or low on the dice!)
"I will defer to you all in the case as I have not been in many of these situations. I have no injuries at this time." Guardian says to the group.
"Where will we go if we retreat? When will we get another chance like this to get inside? I don't think we dare stop, not if we're going to find whatzisname tonight... wait, what time is it?"
Fear passes over Violet's face briefly and then she resorts to her usual nonchalance. "I'll just be in the shadows behind you guys if you wanna be heroes."
Stealth 18
You only hear one in pain, if you want to strain your ears to listen, make a perception check.
‘We’ll have to go and look anyway, but let me listen for a moment.’ Jeremiah closes his eyes and, slowing his breath, listens carefully...
Perception: 19
You hear a guff voice asking questions of the person in pain about the location of a stone
‘I think someone is being questioned, or tortured. Could be Floon...?’ says Jeremiah quietly, before moving sneakily towards Q7 for a closer look..
Stealth: 5
(OOC: Ooops!)
Gorm curses to himself, but stays in step with Jeremiah. “This’ll be the death of me,” he mutters, readying his short sword.
"Me as well -ouch!" Vi stifles a groan after banging her shin on the stairs, following behind.
You hear the voices pause. A soft voice calls out, "Who goes there? Come forward." Jeremiah, as you poke your head over the top of the stairs you see a large room.
Threadbare curtains hang on the east wall of a long hall, in the middle of which a muscular half-orc in dingy robes stands with his foot on the chest of a male human with wavy red-blond hair. Fire burns around the orc’s clenched fist, and his victim cries and squirms helplessly beneath him.
Seated on a raised platform to the south is a nightmarish figure wearing black robes. It has large white eyes and rubbery purple skin, with four tentacles encircling its inhuman mouth. It cradles and gently caresses what looks like a disembodied brain with feet.
Jeremiah Arcana check: 12
‘Frack..’ says Jeremiah, in a quiet, subdued, voice ‘I think we’re as good as dead...’ and he steps into the room, keeping his hands in a very non-threatening position..
Insight:20 Jeremiah is wondering , if they know the have the wrong guy, that they’ll just kill him, or if a deal could be struck...?
"Ummm, hi? Yeah, hello... Ummm, we bumped into these Kenku who had apparently just raided a warehouse. We were just doing a public service stopping them, being upstanding citizens and all... And, well, there was a message to follow the yellow signs that they had. We kind of figured that was their next target? So... again, being good, caring citizens and all, we just came to warn... Well, I guess you? That... Umm, well that the arrested Kenku are after you? Or were. but that maybe there's more of them?" Gorm spews forth, not having to fake his nervousness...
"So... Yeah. We just wanted to pass that along.. We'll leave you to your business now... Thanks!"
Deception: 7
(Yeah... we dead.)
Guardian sees the fear in the others and figures it's high time to leave. He will wait for the others to move past him and take up the rear. (insert skull and crossbones for party TPK).
The creature on the platform raises from the stone chair, sets down the brain, and begins to glide across the room towards the double door in the west wall. The half-orc turns towards you smiling, "My master says none shall survive." The brain jumps up and begins to stalk towards you.
Behind you, you hear the door break open. But nothing seems to be following you.
Yeah it be initiative time folks.
Half-Orc - 5
Brain - 19
Nightmare - 14
Jeremiah Initiative: 6
19 - Gorm Initiative