The pixie will fly up to the creature (I assume 40 ft. movement is enough), draw his shortsword, and make two attacks.
*Attack: 18 Damage: 18 Attack: 31 Damage: 14*
Then he will use his bonus action to teleport behind the creature, forcing it to make a DC 24 Wisdom save or be charmed. Also, OA if it moves forwards.
*Would charm count as a version of Turn Undead??*
First attack doesn't penetrate.
Second attack connects. The massive specimen of a Bone Claw steps into the light with a terrifying roar of pain.
*fyi, I upped (beforehand) the AC and HP just a bit so it can be like a boss fight since we haven't done any fighting yet*
Rollback Post to RevisionRollBack
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
The pixie will fly up to the creature (I assume 40 ft. movement is enough), draw his shortsword, and make two attacks.
*Attack: 18 Damage: 18 Attack: 31 Damage: 14*
Then he will use his bonus action to teleport behind the creature, forcing it to make a DC 24 Wisdom save or be charmed. Also, OA if it moves forwards.
*Would charm count as a version of Turn Undead??*
First attack doesn't penetrate.
Second attack connects. The massive specimen of a Bone Claw steps into the light with a terrifying roar of pain.
*fyi, I upped (beforehand) the AC and HP just a bit so it can be like a boss fight since we haven't done any fighting yet*
*Nope, but it basically prevents it from attacking Selyána or the pixie unless it takes damage.*
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
The pixie will fly up to the creature (I assume 40 ft. movement is enough), draw his shortsword, and make two attacks.
*Attack: 18 Damage: 18 Attack: 31 Damage: 14*
Then he will use his bonus action to teleport behind the creature, forcing it to make a DC 24 Wisdom save or be charmed. Also, OA if it moves forwards.
*Would charm count as a version of Turn Undead??*
First attack doesn't penetrate.
Second attack connects. The massive specimen of a Bone Claw steps into the light with a terrifying roar of pain.
*fyi, I upped (beforehand) the AC and HP just a bit so it can be like a boss fight since we haven't done any fighting yet*
*Nope, but it basically prevents it from attacking Selyána or the pixie unless it takes damage.*
*ok*
Wis 18
Rollback Post to RevisionRollBack
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
Selyána gives the rest of them a knowing look before casting mirror image on herself.
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Selyána gives the rest of them a knowing look before casting mirror image on herself.
*ok, this counts as an action I believe. How many duplicates are there?*
*Three illusions and one real one.*
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
*Ri'v will cast Faerie Fire, and move away from the bone claw to the back wall of the room. save DC 15*
*oh and remember the eleritch cannon that is up is the protector. Everyone who is in ten feet of Ri'v has 1d8+3 temp hp*
*that cannon is set up in a completely different room if I recall correctly*
Dex save: 19
That takes one action so it is now either Eris's turn or Boneclaw's turn....Half, roll a 1d4 (no modifier) and whoever gets the higher number goes first 4
Rollback Post to RevisionRollBack
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
*Ri'v will cast Faerie Fire, and move away from the bone claw to the back wall of the room. save DC 15*
*oh and remember the eleritch cannon that is up is the protector. Everyone who is in ten feet of Ri'v has 1d8+3 temp hp*
*that cannon is set up in a completely different room if I recall correctly*
Dex save: 23
That takes one action so it is now either Eris's turn or Boneclaw's turn....Half, roll a 1d4 (no modifier) and whoever gets the higher number goes first 4
he deployed the cannon in his pack. So was a walking shield generated.
*Ri'v will cast Faerie Fire, and move away from the bone claw to the back wall of the room. save DC 15*
*oh and remember the eleritch cannon that is up is the protector. Everyone who is in ten feet of Ri'v has 1d8+3 temp hp*
*that cannon is set up in a completely different room if I recall correctly*
Dex save: 23
That takes one action so it is now either Eris's turn or Boneclaw's turn....Half, roll a 1d4 (no modifier) and whoever gets the higher number goes first 4
he deployed the cannon in his pack. So was a walking shield generated.
*Would charm count as a version of Turn Undead??*
First attack doesn't penetrate.
Second attack connects. The massive specimen of a Bone Claw steps into the light with a terrifying roar of pain.
*fyi, I upped (beforehand) the AC and HP just a bit so it can be like a boss fight since we haven't done any fighting yet*
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
*Nope, but it basically prevents it from attacking Selyána or the pixie unless it takes damage.*
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
*ok*
Wis 18
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
Selyana's turn
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
Selyána gives the rest of them a knowing look before casting mirror image on herself.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
*ok, this counts as an action I believe. How many duplicates are there?*
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
Also, Riv's turn
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
*Three illusions and one real one.*
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
*ok*
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
*Ri'v will cast Faerie Fire, and move away from the bone claw to the back wall of the room. save DC 15*
*oh and remember the eleritch cannon that is up is the protector. Everyone who is in ten feet of Ri'v has 1d8+3 temp hp*
Outside the Lines Fantasy – A collection of self published fiction stories.
*GTG, so Eris will fire a DC 25 empowered lightning bolt at 7th level on her turn. Damage: 48*
I have a weird sense of humor.
I also make maps.(That's a link)
*that cannon is set up in a completely different room if I recall correctly*
Dex save: 19
That takes one action so it is now either Eris's turn or Boneclaw's turn....Half, roll a 1d4 (no modifier) and whoever gets the higher number goes first 4
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
*the faerie fire is centered on the bone claw. and the saving throw is dexterity*
Outside the Lines Fantasy – A collection of self published fiction stories.
Dex sav: 24
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
*nvm about the d4. Bye! Thanks for joining us!*
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
*he passed the dex save so the fire misses him.*
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
he deployed the cannon in his pack. So was a walking shield generated.
Outside the Lines Fantasy – A collection of self published fiction stories.
How does that even work? Stats pls
oh wait, extra hp nvm. sorry
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern
https://www.dndbeyond.com/classes/artificer#Artillerist
Outside the Lines Fantasy – A collection of self published fiction stories.
The boneclaw screeches in anger and does a multi attack at Riv.
To hit 20
If connects: 15 15
Do’ Taba the Honest Merchant
Malwyn the Barkeeper of The Tales of Adventurers’ Tavern