From Ufeza's point of view, the humanoid standing closest to the large figure is leading the rest. You are in just 60 feet away from the furthest enemy on the map.
You are all in position, ready to go. Ufeza goes first.
Initiative order: 22 Ufeza 21 Thariv 20 Zephyra 18 C 16 F 10 four V 5 Luther
Map legend: o: column v: chanting figure c: chief chanting figure F: huge figure made of vines and elven corpses A: altar U, L, T, Z: Ufeza, Luther, Thariv, Zephyra
Thariv also opts to hold his attack until Zephyra casts Faerie Fire.
Then, with the suddenly illuminated foes in his sights, he fires on the one leading the chant ("c"). He also conjures a watery tentacle just west of the chant leader. It also lashes out at the enemy.
Eldritch Blast Attack: 15 Damage: 12
Tentacle of the Deep Attack: 26 Damage: 10 cold damage, target slowed by 10 on hit
Ufeza readies an action to attack after Zephyra's spell. Thariv summons the Tentacle of the Deeps and commands it to attack the figure leading the chant (bonus action, attacks normally). It hits its target, leaving its right arm covered it in a thin layer of frost. The Warlock readies an action to attack after Zephyra casts her spell.
Zephyra casts faerie fire C dex save: 9 V dex saves: 5, 20 F dex save: 3
The spell affects every enemy in the area, making them glow and illuminating the area around them. Now that you can see them clearly you notice that the humanoids seem to be made out of mold, with bulbous eyes and covered in tentacles. The one leading the group is a bit larger and has spore clusters on its shoulders. Luther and Zephyra recognize them as Vegepygmies. The hulking figure behind the altar is a rotting mess of elven corpses hold together by mold, fungus and vines.
The spell triggers attacks from both Ufeza and Thariv. The eldritch blast leaves a smoking mark in the glowing enemy. The crossbow bolt from Ufeza misses its mark (considered with advantage) embedding itself on a vine along the ground.
The chief Vegepygmy turns to you, its flesh regrowing, and calls something in a language you don't recognize. The others turn their attention to the windows (and are no longer surprised.)
Luther shoots an arrow at the chief, but even with the helping light from Zephyra's spell it misses the mark by half an inch.
This post has potentially manipulated dice roll results.
Ufeza store his crossbow and reaches his hand down to the string of this lute. As he begins to speak an incantation, he drags a claw along one of the strings. Oddly, the rest of his party hears no sound, but can see a faint glow in the palm of his hand. Facing the palm outwards, he finishes the incantation and there's a sudden ringing/screeshing noise that fills the room, coming it seems from the altar. Immediately after the noise a shockwave erupts.
Casting [/spell]shatter[/spell]. I'm going to place it on the altar, and all creatures in a 10ft radius sphere (as many as I can get, making sure I hit the Chief) must make a DC 15 Con save or take 14 thunder damage on a failed save, or half that amount on a successful save.
This post has potentially manipulated dice roll results.
Zephyra keeps alert for any of the creeping roots that she remembers from above and looks with concern at the regrowth of the Chief's flesh.
On her turn, she first grips her staff with her left-hand casting shillelagh on it and whilst continuing to concentrate, she starts whispering urgently sounds that would usually only be reserved for nightmares focusing on the Chief.
Action: dissonant whispers Wisdom Save vs DC 13 or 8 Psychic damage and has to use its reaction immediately to move as far away as possible. Save is half damage and resists the urge to move away. Concentration for faerie fire to remain active
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save. (if you can see the tooltip - I won't post these)
This post has potentially manipulated dice roll results.
Constitution saving throws: Vegepymy chief: 20 Mass of corpses: 24 Vegepygmies: 10, 6
Half the altar crumbles after the loud explosion caused by Ufeza. One of the vegepygmies falls to the ground and the one next to it seems badly shaken. The chief and the mass of corpses take damage from the spell, but seem to be faring better than the others.
This post has potentially manipulated dice roll results.
Thariv feels the power of storm and the thunder of fury welling up inside himself, the coral channeling the power of his deep sea patron. He unleashes a crackle of lightning from the air above, driving a bolt down upon the chief veggepygmy. His brow furrows as he works to maintain control over the lightning spell, keeping it raining down on the enemy.
Lightning hits the chief vegepygmy next to the altar, but the spell does not seem as efective as against other targets. Thariv's summoned tentacle hits it, leaving it on the brink of death (OOC: the extra d8 for the critical was rolled by dndbeyond, but you forgot to add the flat +4 to the damage roll, the total is 10 anyway).
The monster clutches its head as soon as Zephyra casts her spell (Wisdom save: 2) and falls face first onto the altar, spreading a cloud of spores on impact.
The mass of corpses starts moving towards the windows, dashing to grab the vines covering the wall and starting to climb.
The fallen vegepygmy (OOC: a normal one, the chief is dead) reforms from the ground. Still looking damaged from the ordeal its lifeless eyes turn to the window.
The four of them grab stone pieces from the rubble on the ground and shoot through the windows, aiming at random. Attack: 17 Damage: 3 against Ufeza. Attack: 15 Damage: 6 against Luther. Attack: 8 Damage: 5 against Thariv. Attack: 22 Damage: 4 against Zephyra.
A lucky shot threads the small window, hitting Zephyra (please roll a DC 10 Con saving throw to keep concentration on faerie fire).
The vegepygmies scramble for cover, two duck behind the altar, one leans angainst a column and the last one moves all the way to the wall, as if wanting to climb to reach you.
This post has potentially manipulated dice roll results.
Luther ducks instinctively as the thrown rock flies towards him, but it hits cover anyway. Leaning back in to shhot, he aims at the mass of reanimated corpses (hopefully still lit up by Zephyra's faerie fire)
Longbow Attack: 26 Damage: 5 piercing
Action surge to take another shot at the same target Attack: 23 Damage: 5 piercing
If either shot hits then Luther will imbue the strike with Grasping Arrow:
A creature hit by the arrow takes an extra 11 poison damage, its speed is reduced by 10 ft., and it takes 7 slashing damage the first time on each turn it moves 1 ft. or more. The brambles last for 1 minute, until you use this option again, or until any creature uses an action to remove them with an Athletics check (DC 12).
A simple stone is not enough to break Zephyra's concentration.
Two arrows from Luther easily find the hulking mass of reanimated corpses, pinning it in place against the vines that cover the wall. The poison has no effect on something so rotten.
OOC: I'm considering the first roll for each attack. Faerie Fire gives you advange, but you are also at disadvantage trying to use a longbow whithout falling.
This post has potentially manipulated dice roll results.
Ufeza leans out to inspect his companion's attack on the chief just as a rock catches him on the side of the head, drawing blood. Cursing, he ducks back. After Luther's shot, he loads a bolt into his crossbow, leans out, and fires a shot at the mass of animated corpses, then leans back behind cover.
Attack: 22 Damage: 8
(DM: I rolled it without advantage as the crossbow is two-handed, canceling out the faerie fire advantage)
Ufeza's bolt easily finds the undead. The elven corpses' faces do not react to the piercing wood, but you can tell that the tangled mess is getting damaged.
This post has potentially manipulated dice roll results.
Zephyra slips her quarterstaff into the loop designed to hold it across her pack (losing the shillelagh and throws both of her daggers at the incoming mass of animated corpses now progressing upwards towards her friends still trying to hold concentration on the faerie fire up it and the nearest Vegepygmy.
(Advantage from faerie fire canceling out disadvantage from her elevated position I think?)
Both daggers find the mass of rotting corpses and vines. The undead keeps climbing and rams a vine branch through the window in front of Luther. Attack: 20 Damage: 13
The three vegepygmies keep throwing stones at the windows, aiming at random. Attack: 9 Damage: Unable to parse dice roll. against Ufeza. Attack: 9 Damage: 4 against Luther. Attack: 5 Damage: 5 against Thariv.
But it turns out that attacking through the small windows is hard from the inside too. The two vegepigmies behind the altar move south and take cover behind the columns.
From Ufeza's point of view, the humanoid standing closest to the large figure is leading the rest. You are in just 60 feet away from the furthest enemy on the map.
You are all in position, ready to go. Ufeza goes first.
Initiative order:
22 Ufeza
21 Thariv
20 Zephyra
18 C
16 F
10 four V
5 Luther
Map legend:
o: column
v: chanting figure
c: chief chanting figure
F: huge figure made of vines and elven corpses
A: altar
U, L, T, Z: Ufeza, Luther, Thariv, Zephyra
I'll keep my previous post to hold an attack action until after Zephyra casts faerie fire!
Zephyra's sees Ufeza pause for her spell and steps forward casting.
(she targets the altar, one space north and the two spaces to the west of those.)
Thariv also opts to hold his attack until Zephyra casts Faerie Fire.
Then, with the suddenly illuminated foes in his sights, he fires on the one leading the chant ("c"). He also conjures a watery tentacle just west of the chant leader. It also lashes out at the enemy.
Eldritch Blast Attack: 15 Damage: 12
Tentacle of the Deep Attack: 26 Damage: 10 cold damage, target slowed by 10 on hit
Ufeza readies an action to attack after Zephyra's spell. Thariv summons the Tentacle of the Deeps and commands it to attack the figure leading the chant (bonus action, attacks normally). It hits its target, leaving its right arm covered it in a thin layer of frost. The Warlock readies an action to attack after Zephyra casts her spell.
Zephyra casts faerie fire
C dex save: 9
V dex saves: 5, 20
F dex save: 3
The spell affects every enemy in the area, making them glow and illuminating the area around them. Now that you can see them clearly you notice that the humanoids seem to be made out of mold, with bulbous eyes and covered in tentacles. The one leading the group is a bit larger and has spore clusters on its shoulders. Luther and Zephyra recognize them as Vegepygmies. The hulking figure behind the altar is a rotting mess of elven corpses hold together by mold, fungus and vines.
The spell triggers attacks from both Ufeza and Thariv. The eldritch blast leaves a smoking mark in the glowing enemy. The crossbow bolt from Ufeza misses its mark (considered with advantage) embedding itself on a vine along the ground.
The chief Vegepygmy turns to you, its flesh regrowing, and calls something in a language you don't recognize. The others turn their attention to the windows (and are no longer surprised.)
Luther shoots an arrow at the chief, but even with the helping light from Zephyra's spell it misses the mark by half an inch.
Initiative order:
22 Ufeza
21 Thariv
20 Zephyra
18 Chief Vegepygmy (12)
16 Animated corpses
10 four Vegepygmies
5 Luther
And we are back to Ufeza.
Ufeza store his crossbow and reaches his hand down to the string of this lute. As he begins to speak an incantation, he drags a claw along one of the strings. Oddly, the rest of his party hears no sound, but can see a faint glow in the palm of his hand. Facing the palm outwards, he finishes the incantation and there's a sudden ringing/screeshing noise that fills the room, coming it seems from the altar. Immediately after the noise a shockwave erupts.
Casting [/spell]shatter[/spell]. I'm going to place it on the altar, and all creatures in a 10ft radius sphere (as many as I can get, making sure I hit the Chief) must make a DC 15 Con save or take 14 thunder damage on a failed save, or half that amount on a successful save.
Zephyra keeps alert for any of the creeping roots that she remembers from above and looks with concern at the regrowth of the Chief's flesh.
On her turn, she first grips her staff with her left-hand casting shillelagh on it and whilst continuing to concentrate, she starts whispering urgently sounds that would usually only be reserved for nightmares focusing on the Chief.
Bonus Action: Shillelagh on Quarterstaff
Action: dissonant whispers Wisdom Save vs DC 13 or 8 Psychic damage and has to use its reaction immediately to move as far away as possible. Save is half damage and resists the urge to move away. Concentration for faerie fire to remain active
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save. (if you can see the tooltip - I won't post these)
Constitution saving throws:
Vegepymy chief: 20
Mass of corpses: 24
Vegepygmies: 10, 6
Half the altar crumbles after the loud explosion caused by Ufeza. One of the vegepygmies falls to the ground and the one next to it seems badly shaken. The chief and the mass of corpses take damage from the spell, but seem to be faring better than the others.
Initiative order:
22 Ufeza
21 Thariv
20 Zephyra
18 Chief Vegepygmy (18)
16 Animated corpses (13)
10 three Vegepygmies (6)
5 Luther
Thariv goes next. I already have Zephyra's action on post #1007, then the enemies.
Thariv feels the power of storm and the thunder of fury welling up inside himself, the coral channeling the power of his deep sea patron. He unleashes a crackle of lightning from the air above, driving a bolt down upon the chief veggepygmy. His brow furrows as he works to maintain control over the lightning spell, keeping it raining down on the enemy.
Witch Bolt Attack: 13 Damage: 12
The tentacle of the deep also lashes out.
Attack: 19 Damage: 6 cold, slowed by 10
Critical Damage on tentacle 4
Lightning hits the chief vegepygmy next to the altar, but the spell does not seem as efective as against other targets. Thariv's summoned tentacle hits it, leaving it on the brink of death (OOC: the extra d8 for the critical was rolled by dndbeyond, but you forgot to add the flat +4 to the damage roll, the total is 10 anyway).
The monster clutches its head as soon as Zephyra casts her spell (Wisdom save: 2) and falls face first onto the altar, spreading a cloud of spores on impact.
The mass of corpses starts moving towards the windows, dashing to grab the vines covering the wall and starting to climb.
The fallen vegepygmy (OOC: a normal one, the chief is dead) reforms from the ground. Still looking damaged from the ordeal its lifeless eyes turn to the window.
The four of them grab stone pieces from the rubble on the ground and shoot through the windows, aiming at random.
Attack: 17 Damage: 3 against Ufeza.
Attack: 15 Damage: 6 against Luther.
Attack: 8 Damage: 5 against Thariv.
Attack: 22 Damage: 4 against Zephyra.
A lucky shot threads the small window, hitting Zephyra (please roll a DC 10 Con saving throw to keep concentration on faerie fire).
The vegepygmies scramble for cover, two duck behind the altar, one leans angainst a column and the last one moves all the way to the wall, as if wanting to climb to reach you.
Initiative order:
22 Ufeza
21 Thariv
20 Zephyra (4)
18 Chief Vegepygmy (48)16 Animated corpses (13)
10 four Vegepygmies (3) (10)
5 Luther
Luther goes next
Luther ducks instinctively as the thrown rock flies towards him, but it hits cover anyway. Leaning back in to shhot, he aims at the mass of reanimated corpses (hopefully still lit up by Zephyra's faerie fire)
Longbow Attack: 26 Damage: 5 piercing
Action surge to take another shot at the same target Attack: 23 Damage: 5 piercing
If either shot hits then Luther will imbue the strike with Grasping Arrow:
A creature hit by the arrow takes an extra 11 poison damage, its speed is reduced by 10 ft., and it takes 7 slashing damage the first time on each turn it moves 1 ft. or more. The brambles last for 1 minute, until you use this option again, or until any creature uses an action to remove them with an Athletics check (DC 12).
Zephyra's Constitution Save to maintain concentration on Faerie Fire 15
A simple stone is not enough to break Zephyra's concentration.
Two arrows from Luther easily find the hulking mass of reanimated corpses, pinning it in place against the vines that cover the wall. The poison has no effect on something so rotten.
Initiative order:
22 Ufeza
21 Thariv
20 Zephyra (4)
18 Chief Vegepygmy (48)16 Animated corpses (32)
10 four Vegepygmies (3) (10)
5 Luther
Ufeza goes next.
OOC: I'm considering the first roll for each attack. Faerie Fire gives you advange, but you are also at disadvantage trying to use a longbow whithout falling.
Ufeza leans out to inspect his companion's attack on the chief just as a rock catches him on the side of the head, drawing blood. Cursing, he ducks back. After Luther's shot, he loads a bolt into his crossbow, leans out, and fires a shot at the mass of animated corpses, then leans back behind cover.
Attack: 22 Damage: 8
(DM: I rolled it without advantage as the crossbow is two-handed, canceling out the faerie fire advantage)
Ufeza's bolt easily finds the undead. The elven corpses' faces do not react to the piercing wood, but you can tell that the tangled mess is getting damaged.
Initiative order:
22 Ufeza
21 Thariv
20 Zephyra (4)
18 Chief Vegepygmy (48)16 Animated corpses (44)
10 four Vegepygmies (3) (10)
5 Luther
Thariv goes next.
Thariv fires a blast of force at the mass of corpses. He mentally commands the tentacle to lash out at the vegepygmy closest to the wall.
Eldritch Blast Attack: 18 Damage: 12
Tentacle Attack Attack: 13 Damage: 7
Rolling advantage for eldritch blast (12) and tentacle (7).
Thariv's blast hits the undead climbing the wall. The summoned tentacle moves next to the vegepygmy and lashes at it, taking it out.
Initiative order:
22 Ufeza
21 Thariv
20 Zephyra (4)
18 Chief Vegepygmy (48)16 Animated corpses (49)
10 three Vegepygmies (3) (10)
5 Luther
Zephyra goes next.
Zephyra slips her quarterstaff into the loop designed to hold it across her pack (losing the shillelagh and throws both of her daggers at the incoming mass of animated corpses now progressing upwards towards her friends still trying to hold concentration on the faerie fire up it and the nearest Vegepygmy.
(Advantage from faerie fire canceling out disadvantage from her elevated position I think?)
Dagger 1 Attack: 22 Damage: 5 piercing damage
Dagger 2 Attack: 7 Damage: 4 piercing damage
Both daggers find the mass of rotting corpses and vines. The undead keeps climbing and rams a vine branch through the window in front of Luther.
Attack: 20 Damage: 13
The three vegepygmies keep throwing stones at the windows, aiming at random.
Attack: 9 Damage: Unable to parse dice roll. against Ufeza.
Attack: 9 Damage: 4 against Luther.
Attack: 5 Damage: 5 against Thariv.
But it turns out that attacking through the small windows is hard from the inside too. The two vegepigmies behind the altar move south and take cover behind the columns.
Initiative order:
22 Ufeza
21 Thariv
20 Zephyra (4)
18 Chief Vegepygmy (48)16 Animated corpses (62, Grasping Arrow takes 7 slashing damage each turn it moves)
10 three Vegepygmies (0) (7)
5 Luther
Luther goes next.
OOC: I'll update the map later.
Edit: added damage from Grasping Arrow.