if she can find a seedling from the same, she will go for that first. She does not touch it if she finds one of these though, only casts from furthest distance possible to make it work.
Hearing Blossom and other quick movements within the shack, she hurries to finish her task. Hoping to have some results.
As Ufeza attempts to poke at the roots, Thariv stands nearby, keeping an eye on the roots so they don't grab him. He quietly slips a tiara out of his bag and puts it on his head. He stares down at the moving roots and concentrates, trying to determine what if any intelligence might be behind the damnable things.
Using Tiara of Telepath to cast Detect Thoughts to see if the roots are "thinking" anything.
Looking outside the cabin, Zephyra finds a moving root smaller than the other ones. Calling upon the magical energy around her, she tries to convince it to turn back into a seed. The root starts to shrink and almost detaches from the rest of them when other roots start crawling towards it, engulfing it in a mass of moving plants.
Ufeza picks up the broom that the woman was holding. As he pokes the moving roots, they grab the end of the broom and squeeze it, but soon let it go and keep slowly creeping around, searching for living beigns.
Thariv does not detect any coherent thoughts coming from the moving plants. But he can't shake off the feeling that something else is controlling it.
A neighbour approaches from a nearby cabin, suspicious about this strangers "what are you doing in Elantra's house?" he asks before seeing her unconscious in Luther's arms "did you did this to her?"
Luther kneels so that he can still cradle the lady - Elantra - while holding up one hand in supplication "No sir, we're here to help I promise you. There is a terrible magic driving the very plants themselves to invade homes and bodies, and we are going to stop them. Have you noticed anything strange recently?"
Seeing that there is some form of active choice for what the roots burrow into, Ufeza carefully makes his way outside. The fur on the back of his neck standing up the whole time.
Zephyra turns quickly and sees the stranger enter the house. She moves in fast past him without acknowledging him and calls out. "We have to get out, there are more outside! My magic has a small affect on it but not enough. Don't stand still, we need to move. Its under the house and in the yard. Bring her, I'll try to get the child." She rushes into the bedroom using her Druidcraft again as outside, "Help me when the roots detach if I can get them too. They can be buried when this is all over." She concentrates hard on the roots below the boy trying to wither them away from him. To get his body clear of them. While hopefully someone else lifts him away from it.
@dm
druidcraft to try again what she did outside with all of her ability to wither the roots away from him, maybe even draw out dying ones to see if it works as he's already gone she believes.
Luther looks up at Zephyra's outburst and watches as she rushes back into the house, followed by the more measured pace of Blossom. Again, that grace of movement...Luther had been considered agile and stealthy within his unit, but he now felt the raw, clunky physicality of his mother's heritage more than ever.
He tried to turn his mind away from that side of him before The Voice returned; he mutters a low prayer to Helm for strength in the coming challenge.
Ignoring Blossom's warning, Zephyra goes back to the cabin. The roots in the entrance hall are covering over half the area, and when she gets to the child's room she sees such a huge amount of moving vines that she knows that there is no safe way of passing though to get to the body.
Luther kneels so that he can still cradle the lady - Elantra - while holding up one hand in supplication "No sir, we're here to help I promise you. There is a terrible magic driving the very plants themselves to invade homes and bodies, and we are going to stop them. Have you noticed anything strange recently?"
The curious neighbour relaxes, noticing that you mean him no harm. Looks at the group and replies "nothin' stranger than you lot. And if you say that magic is getting at her maybe you should take her to a priest."
Ufeza was keeping a close eye on the earth around the group for suspicious roots. “Aye, but strange times sometimes calls for strange groups. I’d say we rank pretty low on the list of things for the townsfolk to be worried about. But, you’re right, she needs a priest. We also needs some answers. Is there anyone in town whose responsibility it is to look after the forest? We need to talk with them.”
Zephyra looks about at the walls and the boy's room, knowing Blossom is right and saddened to see what is happening to the natural world she's grown to enjoy. She turns and nods to him, "It's too late. You're right." Feeling a little hopeless. Looking back to the main living space and asking him. "Maybe we could get her to the priests? Its too dangerous for us to stay here. I've never felt at such a loss to help."
Blossom grunts in agreement at the danger, then stoops as he exits the building once more. "Take her to a priest... you said it yourself. Seems like helping to me." He approaches Ufeza and nods to the woman, insinuating that he would carry her.
Luther sees Blossom indicating the woman in his arms and hands her over without question or comment; he knows that he will be of more use to the group with a bow in his hands than the unconscious human.
"Lathander's temple is that way" the neighbor points to the direction from were you arrived and takes his leave, going back to his own hut to take refuge from the rain.
Leaving the cabin you walk back to Lathander's temple, noticing that the tree in the graveyard has not changed at all. The double doors open soon after you knock and a long haired wood elf welcomes you "may the Morninglord illuminate your way. I'm sister Celenwe Dlarraithar, what brings you here at this time?" Soon she notices the unconsious Elantra on Blossom's arms and motions for all of you to enter "do you know what ails her?"
"Sister Celenwe, please, her body was invaded by the roots of the trees as was her son. Her son is beyond saving, and maybe she is too, but please do all you can? My druidic powers allow me a slight withering affect to the smaller version of the plants, but the withered ones are quickly overtaken but healthy growth. There is magic there, controlling the growth somehow. The boy said something before he passed, 'You must find it. The Old One can do no more. It is corrupted.' Does this mean anything to you?"
Luther patrols the outside of the shrine, looking for any sign that the roots might be here, or approaching. This is a more comfortable role for him, an assigned task with clear requirements. Until they could get an angle on the origins of these roots he felt useless. Not out of control, just...without use.
Thariv had tucked the tiara away once more before joining the group in its travels to the priestess of Chauntea. He adds a little information.
"I have some powers to sense thoughts, communicate from mind to mind,"he says to the priestess (and everyone else). "The roots have no minds of their own, but is clear that some force is controlling them. Perhaps this is the thing we must find?"
"That controlling force seems to drive them to search for mortal flesh. Making them more than mindless creeper or vines." Ufeza says, hat in his hand as he removed it upon entering the temple.
This post has potentially manipulated dice roll results.
Zephyra seeing Ufeza remove his hat as a sign of respect, reaches for her own hood to check that it is fully down. She pulls the the blue cloth wrap from her head, spilling a blue/grey mass of hair and then quickly ties it back conservatively unsure of the custom here. She looks about at the interior of the Temple, observing custom and what treatments may be being applied to any others affected.
The temple's main room is spotless, only the water dripping from you is visible on the floor. You don't see anyone else inside, but hear faint conversations coming from other rooms. Sister Celenwe leads you to a smaller chamber while listening to your answers "I have not heard of any old one, corrupted or not, from around here" and directs Blossom to lay Elantra in a small cot. The acolyte lays her hands over the unconsious woman muttering something so faintly that you don't hear any distinct words. Finally, Celenwe turns back to you "I believe she is out of immediate danger. You did good bringing her here, she will be cared for. Now I must report to abbot Martellus, please excuse me."
Meanwhile, Luther completes a full round around the temple. It consists of a massive main building, surrounded by a waist high fence. Next to the building lies a graveyard. A twisted tree grows from one of the graves. Its bark is deep black and has no leaves on its branches. The half-orc sees that its roots are moving, slowly creeping into the next grave.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@DM
if she can find a seedling from the same, she will go for that first. She does not touch it if she finds one of these though, only casts from furthest distance possible to make it work.
Hearing Blossom and other quick movements within the shack, she hurries to finish her task. Hoping to have some results.
As Ufeza attempts to poke at the roots, Thariv stands nearby, keeping an eye on the roots so they don't grab him. He quietly slips a tiara out of his bag and puts it on his head. He stares down at the moving roots and concentrates, trying to determine what if any intelligence might be behind the damnable things.
Using Tiara of Telepath to cast Detect Thoughts to see if the roots are "thinking" anything.
Looking outside the cabin, Zephyra finds a moving root smaller than the other ones. Calling upon the magical energy around her, she tries to convince it to turn back into a seed. The root starts to shrink and almost detaches from the rest of them when other roots start crawling towards it, engulfing it in a mass of moving plants.
Ufeza picks up the broom that the woman was holding. As he pokes the moving roots, they grab the end of the broom and squeeze it, but soon let it go and keep slowly creeping around, searching for living beigns.
Thariv does not detect any coherent thoughts coming from the moving plants. But he can't shake off the feeling that something else is controlling it.
A neighbour approaches from a nearby cabin, suspicious about this strangers "what are you doing in Elantra's house?" he asks before seeing her unconscious in Luther's arms "did you did this to her?"
Luther kneels so that he can still cradle the lady - Elantra - while holding up one hand in supplication "No sir, we're here to help I promise you. There is a terrible magic driving the very plants themselves to invade homes and bodies, and we are going to stop them. Have you noticed anything strange recently?"
Persuasion 7
Seeing that there is some form of active choice for what the roots burrow into, Ufeza carefully makes his way outside. The fur on the back of his neck standing up the whole time.
Zephyra turns quickly and sees the stranger enter the house. She moves in fast past him without acknowledging him and calls out. "We have to get out, there are more outside! My magic has a small affect on it but not enough. Don't stand still, we need to move. Its under the house and in the yard. Bring her, I'll try to get the child." She rushes into the bedroom using her Druidcraft again as outside, "Help me when the roots detach if I can get them too. They can be buried when this is all over." She concentrates hard on the roots below the boy trying to wither them away from him. To get his body clear of them. While hopefully someone else lifts him away from it.
@dm
druidcraft to try again what she did outside with all of her ability to wither the roots away from him, maybe even draw out dying ones to see if it works as he's already gone she believes.
Blossom lets out a mixture of a growl and a sigh, but still follows Zephyra to the boy's room. "He's dead, leave him be..."
Luther looks up at Zephyra's outburst and watches as she rushes back into the house, followed by the more measured pace of Blossom. Again, that grace of movement...Luther had been considered agile and stealthy within his unit, but he now felt the raw, clunky physicality of his mother's heritage more than ever.
He tried to turn his mind away from that side of him before The Voice returned; he mutters a low prayer to Helm for strength in the coming challenge.
Ignoring Blossom's warning, Zephyra goes back to the cabin. The roots in the entrance hall are covering over half the area, and when she gets to the child's room she sees such a huge amount of moving vines that she knows that there is no safe way of passing though to get to the body.
The curious neighbour relaxes, noticing that you mean him no harm. Looks at the group and replies "nothin' stranger than you lot. And if you say that magic is getting at her maybe you should take her to a priest."
Ufeza was keeping a close eye on the earth around the group for suspicious roots. “Aye, but strange times sometimes calls for strange groups. I’d say we rank pretty low on the list of things for the townsfolk to be worried about. But, you’re right, she needs a priest. We also needs some answers. Is there anyone in town whose responsibility it is to look after the forest? We need to talk with them.”
Zephyra looks about at the walls and the boy's room, knowing Blossom is right and saddened to see what is happening to the natural world she's grown to enjoy. She turns and nods to him, "It's too late. You're right." Feeling a little hopeless. Looking back to the main living space and asking him. "Maybe we could get her to the priests? Its too dangerous for us to stay here. I've never felt at such a loss to help."
Blossom grunts in agreement at the danger, then stoops as he exits the building once more. "Take her to a priest... you said it yourself. Seems like helping to me." He approaches Ufeza and nods to the woman, insinuating that he would carry her.
Luther sees Blossom indicating the woman in his arms and hands her over without question or comment; he knows that he will be of more use to the group with a bow in his hands than the unconscious human.
"Lathander's temple is that way" the neighbor points to the direction from were you arrived and takes his leave, going back to his own hut to take refuge from the rain.
Leaving the cabin you walk back to Lathander's temple, noticing that the tree in the graveyard has not changed at all. The double doors open soon after you knock and a long haired wood elf welcomes you "may the Morninglord illuminate your way. I'm sister Celenwe Dlarraithar, what brings you here at this time?" Soon she notices the unconsious Elantra on Blossom's arms and motions for all of you to enter "do you know what ails her?"
"Sister Celenwe, please, her body was invaded by the roots of the trees as was her son. Her son is beyond saving, and maybe she is too, but please do all you can? My druidic powers allow me a slight withering affect to the smaller version of the plants, but the withered ones are quickly overtaken but healthy growth. There is magic there, controlling the growth somehow. The boy said something before he passed, 'You must find it. The Old One can do no more. It is corrupted.' Does this mean anything to you?"
Luther patrols the outside of the shrine, looking for any sign that the roots might be here, or approaching. This is a more comfortable role for him, an assigned task with clear requirements. Until they could get an angle on the origins of these roots he felt useless. Not out of control, just...without use.
Perception 16 (passive 11)
Thariv had tucked the tiara away once more before joining the group in its travels to the priestess of Chauntea. He adds a little information.
"I have some powers to sense thoughts, communicate from mind to mind," he says to the priestess (and everyone else). "The roots have no minds of their own, but is clear that some force is controlling them. Perhaps this is the thing we must find?"
"That controlling force seems to drive them to search for mortal flesh. Making them more than mindless creeper or vines." Ufeza says, hat in his hand as he removed it upon entering the temple.
Zephyra seeing Ufeza remove his hat as a sign of respect, reaches for her own hood to check that it is fully down. She pulls the the blue cloth wrap from her head, spilling a blue/grey mass of hair and then quickly ties it back conservatively unsure of the custom here. She looks about at the interior of the Temple, observing custom and what treatments may be being applied to any others affected.
medicine 15 or religion 22
The temple's main room is spotless, only the water dripping from you is visible on the floor. You don't see anyone else inside, but hear faint conversations coming from other rooms. Sister Celenwe leads you to a smaller chamber while listening to your answers "I have not heard of any old one, corrupted or not, from around here" and directs Blossom to lay Elantra in a small cot. The acolyte lays her hands over the unconsious woman muttering something so faintly that you don't hear any distinct words. Finally, Celenwe turns back to you "I believe she is out of immediate danger. You did good bringing her here, she will be cared for. Now I must report to abbot Martellus, please excuse me."
Meanwhile, Luther completes a full round around the temple. It consists of a massive main building, surrounded by a waist high fence. Next to the building lies a graveyard. A twisted tree grows from one of the graves. Its bark is deep black and has no leaves on its branches. The half-orc sees that its roots are moving, slowly creeping into the next grave.