During my last session, I was grappled by a vampire. I asked if I could grapple the vampire. (We were slaughtered) The DM said he didn't know, so I just rolled to get out of the grapple instead. Is grappling a grappler possible?
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RAW, I don't think there's anything against it. Grappling replaces an attack roll, and you retain your ability to make attacks while grappled, so unless the vampire's grapple has extra conditions, you should be able to.
To be honest, the grappled condition kinda sucks anyway for how difficult it can be to apply, all it really does is set speed to 0
During my last session, I was grappled by a vampire. I asked if I could grapple the vampire. (We were slaughtered) The DM said he didn't know, so I just rolled to get out of the grapple instead. Is grappling a grappler possible?
Certainly it is, nothing about being grappled stops you from grappling. Bear in mind if you succeed, by definition, both of you will then suffer the grappled condition.
Quite. If you outnumber the target's grappling limbs by at least 1 (e.g. 3 PCs vs 1 vampire), and all of you are great at grappling, you can triple-grapple the target and it can only counter-grapple two of you. Now the third is both grappling and has non-zero speed, and can do things like drag the vampire (ending the other two grapples immediately) into sunlight.
Thanks for the responses! We were inside, so the dragging shenanigans wouldn't work.
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Grappling, in my experience, is most useful as a form of Tanking. D&D doesn't really allow you to Tank the way a videogame does... there are very few ways to force an enemy to target your specific character. However, if you grapple an enemy, they're stuck dealing with you, whether it's wasting their turn breaking the grapple, or just making them stay and fight your specific character during a brawl.
Grappling is the most reliable way to shut down any caster, imo. A cleric and a Barb can potentially duo any CR threat that doesn’t have an innate teleport. It’s how we beat a certain Mage Under a Mountain at level 8.
Grappling is the most reliable way to shut down any caster, imo. A cleric and a Barb can potentially duo any CR threat that doesn’t have an innate teleport. It’s how we beat a certain Mage Under a Mountain at level 8.
oh, or a Fighter/Cleric with Action Surge ☺️
I mean, most casters prefer to engage at range, but there are plenty of casters who won't really care you've locked down their mobility. E.g. you can grapple a Bladesinger or Eldritch Knight and they'll definitely notice you've reduced their Speed to 0, but they're pretty likely to respond by murdering the grappler.
Grappling is the most reliable way to shut down any caster, imo. A cleric and a Barb can potentially duo any CR threat that doesn’t have an innate teleport. It’s how we beat a certain Mage Under a Mountain at level 8.
oh, or a Fighter/Cleric with Action Surge ☺️
I mean, most casters prefer to engage at range, but there are plenty of casters who won't really care you've locked down their mobility. E.g. you can grapple a Bladesinger or Eldritch Knight and they'll definitely notice you've reduced their Speed to 0, but they're pretty likely to respond by murdering the grappler.
I wasn’t really thinking of PC classes vs PC classes, more PC vs NPC types. Like 95% of monsters in 5E are viciously weak to grapple/prone maneuvers, to say nothing of casters.
Grappling pairs really well the Mage Slayer feat, at the very least. Although that does raise a question to me... if a player with Mage Slayer has an enemy spellcaster grappled, and the spellcaster casts something like Misty Step to get away, does the Mage Slayer Attack of Opportunity trigger before the enemy teleports away, or do they just get away?
Grappling pairs really well the Mage Slayer feat, at the very least. Although that does raise a question to me... if a player with Mage Slayer has an enemy spellcaster grappled, and the spellcaster casts something like Misty Step to get away, does the Mage Slayer Attack of Opportunity trigger before the enemy teleports away, or do they just get away?
All Reactions happen after their trigger unless they specifically say otherwise - Mage Slayer doesn't specify - so it happens after the spell. That means Misty Step gets the caster away and the attack can't happen.
During my last session, I was grappled by a vampire. I asked if I could grapple the vampire. (We were slaughtered) The DM said he didn't know, so I just rolled to get out of the grapple instead. Is grappling a grappler possible?
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
RAW, I don't think there's anything against it. Grappling replaces an attack roll, and you retain your ability to make attacks while grappled, so unless the vampire's grapple has extra conditions, you should be able to.
To be honest, the grappled condition kinda sucks anyway for how difficult it can be to apply, all it really does is set speed to 0
Certainly it is, nothing about being grappled stops you from grappling. Bear in mind if you succeed, by definition, both of you will then suffer the grappled condition.
You can. Now both of you have a speed of 0.
Quite. If you outnumber the target's grappling limbs by at least 1 (e.g. 3 PCs vs 1 vampire), and all of you are great at grappling, you can triple-grapple the target and it can only counter-grapple two of you. Now the third is both grappling and has non-zero speed, and can do things like drag the vampire (ending the other two grapples immediately) into sunlight.
Thanks for the responses! We were inside, so the dragging shenanigans wouldn't work.
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Grappling, in my experience, is most useful as a form of Tanking. D&D doesn't really allow you to Tank the way a videogame does... there are very few ways to force an enemy to target your specific character. However, if you grapple an enemy, they're stuck dealing with you, whether it's wasting their turn breaking the grapple, or just making them stay and fight your specific character during a brawl.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Grappling is the most reliable way to shut down any caster, imo. A cleric and a Barb can potentially duo any CR threat that doesn’t have an innate teleport. It’s how we beat a certain Mage Under a Mountain at level 8.
oh, or a Fighter/Cleric with Action Surge ☺️
I mean, most casters prefer to engage at range, but there are plenty of casters who won't really care you've locked down their mobility. E.g. you can grapple a Bladesinger or Eldritch Knight and they'll definitely notice you've reduced their Speed to 0, but they're pretty likely to respond by murdering the grappler.
I wasn’t really thinking of PC classes vs PC classes, more PC vs NPC types. Like 95% of monsters in 5E are viciously weak to grapple/prone maneuvers, to say nothing of casters.
Grappling pairs really well the Mage Slayer feat, at the very least. Although that does raise a question to me... if a player with Mage Slayer has an enemy spellcaster grappled, and the spellcaster casts something like Misty Step to get away, does the Mage Slayer Attack of Opportunity trigger before the enemy teleports away, or do they just get away?
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
All Reactions happen after their trigger unless they specifically say otherwise - Mage Slayer doesn't specify - so it happens after the spell. That means Misty Step gets the caster away and the attack can't happen.
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