It is one of the pieces of the puzzle that was how to make spell-casting classes not just be hands-down better than other classes - reduce how many times they can cast spells with "big" effects, remove the automatic scaling of spells (except cantrips that deal damage), use cantrips to ensure always getting to have your character use magic instead of mundane means to solve their problems, and tweak the effects of spells so that a single roll isn't often the deciding factor of an entire encounter.
That said, a high ability score is still very advantageous for a spell caster to have; granting higher Save DC, spell attack bonus, and number of prepared spells (if the class in question prepares spells).
I am new to 5th and never played 4th, Have extra spell slots for higher stat levels be done away with? And cantrips can now be cast unlimited times?
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Yes and yes. Some classes can prepare extra spells with higher stats, but that's it.
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interesting
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
It is one of the pieces of the puzzle that was how to make spell-casting classes not just be hands-down better than other classes - reduce how many times they can cast spells with "big" effects, remove the automatic scaling of spells (except cantrips that deal damage), use cantrips to ensure always getting to have your character use magic instead of mundane means to solve their problems, and tweak the effects of spells so that a single roll isn't often the deciding factor of an entire encounter.
That said, a high ability score is still very advantageous for a spell caster to have; granting higher Save DC, spell attack bonus, and number of prepared spells (if the class in question prepares spells).
It is nice to see them attempting to level the field, but I miss some of my old druids spells like miasma and the explosive acorns but oh well.
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest