Wondering if there is a way to improve the amount of temp hp you can provide per instance, whether that be by class, feats, magic item or background. I'm not necessarily looking for more ways of giving temp hp, but to increase the amount I give at a time.
I know there are some classes that improve the amount of healing you can provide, like life cleric, star druid (chalice), etc. These classes increase the hp per spell slot, I'm looking for a similar method for temp hp if there is one.
THP is less common and less important then healing, so I don't think there are any bonuses to it because of the high likelihood of it rarely if ever being useful.
As the others said, there’s not, really, but it would be dependent on how you are giving them. For example a celestial warlock at level 10 gives the party (well, up to 5 creatures) half level+cha bonus/rest. So you could increase your cha or warlock level to give more.
Chef feat let’s you give pb temp hp to pb number of creatures, so just keep on leveling and increase your pb.
Rules (RAW/RAI) are crystal clear on Temp HP, they don't stack. Only the highest temp hp take effect (unless you don't want them to, due to special spell effects).
Temporary Hit Points
Some spells and special abilities confer temporary hit points to a creature. Temporary hit points aren't actual hit points; they are a buffer against damage, a pool of hit points that protect you from injury.
When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example, if you have 5 temporary hit points and take 7 damage, you lose the temporary hit points and then take 2 damage.
Because temporary hit points are separate from your actual hit points, they can exceed your hit point maximum. A character can, therefore, be at full hit points and receive temporary hit points.
Healing can't restore temporary hit points, and they can't be added together. If you have temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 temporary hit points when you already have 10, you can have 12 or 10, not 22.
If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you. They can still absorb damage directed at you while you're in that state, but only true healing can save you.
Unless a feature that grants you temporary hit points has a duration, they last until they're depleted or you finish a long rest.
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Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.
I'd say consider adding a bullet point to inspiring leader... something like, "If a class ability allows you to grant temporary hit points, add your charisma modifier to the number of temporary hit points that ability grants."
Really the best way to get temp HP is to have a Twilight Cleric present. Their Twilight Sanctuary renews your temp HP to 1d6+cleric level every round!
Yep! But, you can only keep the ones you have, or replace with the newly rolled value, they don't stack. Still if you take damage every round it can be pretty darn powerful.
Rollback Post to RevisionRollBack
Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.
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Wondering if there is a way to improve the amount of temp hp you can provide per instance, whether that be by class, feats, magic item or background. I'm not necessarily looking for more ways of giving temp hp, but to increase the amount I give at a time.
I know there are some classes that improve the amount of healing you can provide, like life cleric, star druid (chalice), etc. These classes increase the hp per spell slot, I'm looking for a similar method for temp hp if there is one.
Thank you
Not that I’m aware of, sadly.
THP is less common and less important then healing, so I don't think there are any bonuses to it because of the high likelihood of it rarely if ever being useful.
As the others said, there’s not, really, but it would be dependent on how you are giving them.
For example a celestial warlock at level 10 gives the party (well, up to 5 creatures) half level+cha bonus/rest. So you could increase your cha or warlock level to give more.
Chef feat let’s you give pb temp hp to pb number of creatures, so just keep on leveling and increase your pb.
So, how are you giving them?
Rules (RAW/RAI) are crystal clear on Temp HP, they don't stack. Only the highest temp hp take effect (unless you don't want them to, due to special spell effects).
Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.
I'd say consider adding a bullet point to inspiring leader... something like, "If a class ability allows you to grant temporary hit points, add your charisma modifier to the number of temporary hit points that ability grants."
Really the best way to get temp HP is to have a Twilight Cleric present. Their Twilight Sanctuary renews your temp HP to 1d6+cleric level every round!
Yep! But, you can only keep the ones you have, or replace with the newly rolled value, they don't stack. Still if you take damage every round it can be pretty darn powerful.
Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.