RAW: "Heavy Weapon Mastery. When you hit a creature with a weapon that has the Heavy property as part of the Attack action on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus.
Hew. Immediately after you score a Critical Hit with a Melee weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action."
Note that Longbows and Heavy Crossbows have the Heavy property. Note also that while Hew specifically calls out Melee weapons, the base part of the Feat does not.
I know that there was shade thrown at Sharpshooter for dropping the -5/+10 thing but is this how we get some bonus ranged damage back? Or is this not WAI and going to be patched out?
RAW: "Heavy Weapon Mastery. When you hit a creature with a weapon that has the Heavy property as part of the Attack action on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus.
Hew. Immediately after you score a Critical Hit with a Melee weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action."
Note that Longbows and Heavy Crossbows have the Heavy property. Note also that while Hew specifically calls out Melee weapons, the base part of the Feat does not.
I know that there was shade thrown at Sharpshooter for dropping the -5/+10 thing but is this how we get some bonus ranged damage back? Or is this not WAI and going to be patched out?
Thanks in advance.
We can't really know what was intended or what might be changed in errata later, but in the past some of the designers have said that they like including more general elements in a feat, to represent how someone with training in a highly specific area can find ways to apply that training in a broader context. This was, for example, the explanation for why one element of the 2014 Crossbow Expert feat (the part about not having disadvantage on ranged attacks while enemies were nearby) applied to things other than crossbows. So, at least in some cases, things like this are intended.
Seems pretty intentional to me. It's hard to believe that they wanted it to only be for melee weapons and slipped up with the writing, considering they specified melee weapons in the feature right afterwards.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
A lot of people are seeing it as intentional and it actually makes Heavy Crossbow out damage hand Crossbows at higher levels with Crossbow Expert for classes with Extra Attack, which is neat.
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RAW: "Heavy Weapon Mastery. When you hit a creature with a weapon that has the Heavy property as part of the Attack action on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus.
Hew. Immediately after you score a Critical Hit with a Melee weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action."
Note that Longbows and Heavy Crossbows have the Heavy property. Note also that while Hew specifically calls out Melee weapons, the base part of the Feat does not.
I know that there was shade thrown at Sharpshooter for dropping the -5/+10 thing but is this how we get some bonus ranged damage back? Or is this not WAI and going to be patched out?
Thanks in advance.
We can't really know what was intended or what might be changed in errata later, but in the past some of the designers have said that they like including more general elements in a feat, to represent how someone with training in a highly specific area can find ways to apply that training in a broader context. This was, for example, the explanation for why one element of the 2014 Crossbow Expert feat (the part about not having disadvantage on ranged attacks while enemies were nearby) applied to things other than crossbows. So, at least in some cases, things like this are intended.
pronouns: he/she/they
Seems pretty intentional to me. It's hard to believe that they wanted it to only be for melee weapons and slipped up with the writing, considering they specified melee weapons in the feature right afterwards.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
A lot of people are seeing it as intentional and it actually makes Heavy Crossbow out damage hand Crossbows at higher levels with Crossbow Expert for classes with Extra Attack, which is neat.