I’m new to the game and I’m trying understand how time is measured. For example if an adventure says it will take two hours to walk somewhere or a long rest takes 8 hours or a spell takes 30 minutes how do you measure it in the game?
Time keeping is rather arbitrary, sometimes it matter to keep track of it more tightly when time is of the essence, otherwise it matter very little, and become a mere reference.
Combat calculate in matter of rounds of 6 seconds increment, 1 minute basically equal to 10, an hour is 60 minute and so so.
You can always record it when time-keeping matter.
Otherwise in game usually time flows at the same rate. At the table, doing something that take hours or even days can be resumed in minutes or seconds in narrative though.
Apart from the tips and suggestions given by Plague, there is some guidance in the 2024 DMG about Tracking Time.
Also, in the 2014 PHB, Chapter 8: Adventuring:
Time
In situations where keeping track of the passage of time is important, the DM determines the time a task requires. The DM might use a different time scale depending on the context of the situation at hand. In a dungeon environment, the adventurers' movement happens on a scale of minutes. It takes them about a minute to creep down a long hallway, another minute to check for traps on the door at the end of the hall, and a good ten minutes to search the chamber beyond for anything interesting or valuable.
In a city or wilderness, a scale of hours is often more appropriate. Adventurers eager to reach the lonely tower at the heart of the forest hurry across those fifteen miles in just under four hours' time.
For long journeys, a scale of days works best. Following the road from Baldur's Gate to Waterdeep, the adventurers spend four uneventful days before a goblin ambush interrupts their journey.
In combat and other fast-paced situations, the game relies on rounds, a 6-second span of time described in chapter 9, “Combat.”
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I’m new to the game and I’m trying understand how time is measured. For example if an adventure says it will take two hours to walk somewhere or a long rest takes 8 hours or a spell takes 30 minutes how do you measure it in the game?
Time keeping is rather arbitrary, sometimes it matter to keep track of it more tightly when time is of the essence, otherwise it matter very little, and become a mere reference.
Combat calculate in matter of rounds of 6 seconds increment, 1 minute basically equal to 10, an hour is 60 minute and so so.
You can always record it when time-keeping matter.
Otherwise in game usually time flows at the same rate. At the table, doing something that take hours or even days can be resumed in minutes or seconds in narrative though.
Thanks for the help. This is a little overwhelming and I’m just wanting to make sure I have a decent understanding. Seems like a lot of fun.
Apart from the tips and suggestions given by Plague, there is some guidance in the 2024 DMG about Tracking Time.
Also, in the 2014 PHB, Chapter 8: Adventuring:
thanks TarodNet, It is very helpful for newbie like me. If you want to experience similar games, visit the website https://seruapk.com, which provides the top games today.