Hey all - I have a player trying to get around the some of the limitations on Devourer's Guild Monster Hunters from Grim Hollow 2.0. A portion from a monster corpse is only viable for consumption until the next long rest. So his workaround is that he'll just cart around chunks of corpses until he needs them. It seems likely that the Ghostfire designers implemented viability limits for game balance purposes, so I told him there's a chance the corpses will go bad and decay to the point where they're not viable anymore (and that carting around corpses in general will have a variety of consequences, but that's another story).
Has anyone run into this sort of workaround with the Devourer's Guild? Is there a better solution? Any indication from the Ghostfire folks on whether they've playtested this? RAW has no mention of it, just the expiration on harvested portions. So I'm trying to let him be creative within limitations.
Hey all - I have a player trying to get around the some of the limitations on Devourer's Guild Monster Hunters from Grim Hollow 2.0. A portion from a monster corpse is only viable for consumption until the next long rest. So his workaround is that he'll just cart around chunks of corpses until he needs them. It seems likely that the Ghostfire designers implemented viability limits for game balance purposes, so I told him there's a chance the corpses will go bad and decay to the point where they're not viable anymore (and that carting around corpses in general will have a variety of consequences, but that's another story).
Has anyone run into this sort of workaround with the Devourer's Guild? Is there a better solution? Any indication from the Ghostfire folks on whether they've playtested this? RAW has no mention of it, just the expiration on harvested portions. So I'm trying to let him be creative within limitations.
The issue is going to be a cart and carrying the corpses.