I am really excited about the new Forgotten Realms books that released, but I am a bit concerned about Circle Magic and how it's structured.
For example, someone pointed out to me how you could theoretically use Circle Magic to cast Fireball a mile away and not even need to see the area you are casting it in since the spell doesn't require you to have to see the point of origin (and you could have someone scout it out and report back using another way/feature).
I think the idea is really cool but I can see this causing some issues here. Has anyone heard the designers talk about this? What are everyone's thoughts about this?
For example, someone pointed out to me how you could theoretically use Circle Magic to cast Fireball a mile away and not even need to see the area you are casting it in since the spell doesn't require you to have to see the point of origin (and you could have someone scout it out and report back using another way/feature).
The general rules for spellcasting require that the caster have a clear path to the target, unless the spell explicitly says otherwise. So, yes, you could use Circle Magic to cast Fireball at a target a mile away, but only if there's a mile-long clear path to it that remains clear for the entire time it takes you and five other people to take a turn and cast the spell. I'm not sure that possibility is worth worrying about in practice.
This feels like the kind of thing theorycrafters get their knickers in a twist about, and then never actually happens in a real game. I’ll worry about it if my players try to pull it off.
For example, someone pointed out to me how you could theoretically use Circle Magic to cast Fireball a mile away and not even need to see the area you are casting it in since the spell doesn't require you to have to see the point of origin (and you could have someone scout it out and report back using another way/feature).
The general rules for spellcasting require that the caster have a clear path to the target, unless the spell explicitly says otherwise. So, yes, you could use Circle Magic to cast Fireball at a target a mile away, but only if there's a mile-long clear path to it that remains clear for the entire time it takes you and five other people to take a turn and cast the spell. I'm not sure that possibility is worth worrying about in practice.
Or you could cast the spell because you think there's a clear path, but if it turns out there isn't, the point of origin will be on the near side of the unexpected obstruction, and you'll get unplanned results.
Not sure if this kind of enhancement is useful for other kinds of spells.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am really excited about the new Forgotten Realms books that released, but I am a bit concerned about Circle Magic and how it's structured.
For example, someone pointed out to me how you could theoretically use Circle Magic to cast Fireball a mile away and not even need to see the area you are casting it in since the spell doesn't require you to have to see the point of origin (and you could have someone scout it out and report back using another way/feature).
I think the idea is really cool but I can see this causing some issues here. Has anyone heard the designers talk about this? What are everyone's thoughts about this?
The general rules for spellcasting require that the caster have a clear path to the target, unless the spell explicitly says otherwise. So, yes, you could use Circle Magic to cast Fireball at a target a mile away, but only if there's a mile-long clear path to it that remains clear for the entire time it takes you and five other people to take a turn and cast the spell. I'm not sure that possibility is worth worrying about in practice.
pronouns: he/she/they
This feels like the kind of thing theorycrafters get their knickers in a twist about, and then never actually happens in a real game. I’ll worry about it if my players try to pull it off.
Or you could cast the spell because you think there's a clear path, but if it turns out there isn't, the point of origin will be on the near side of the unexpected obstruction, and you'll get unplanned results.
Not sure if this kind of enhancement is useful for other kinds of spells.