"All creatures and objects in that area that aren’t anchored to the ground fall upward and reach the top of the Cylinder. A creature can make a Dexterity saving throw to grab a fixed object it can reach, thus avoiding the fall upward."
Cast ReverseGravity on an area. Creature in area succeeds Dex save. It is now grabbing some fixed object to avoid falling upward.
Can the creature move?
Or would moving require letting go of the fixed object and therefore it is no longer anchored to the ground and falls upward?
Would it need to do some kind of skill check to try to move? As if hanging from some precarious position and trying not to fall? What would the skill check dc be?
The more specific scenario is if the creature is a tarrasque. Its saving throws and legendary resistances means it will likely succeed its dex save for reverse gravity. But is it then unable to move while ReverseGravity is active?
A problem witb a tarrasque is it csn move 240 feet per round, making it nearly impossible to keep up with it. 60 feet of movement plus 3 legdnday actions per round that each do another 60 feet of movement.
If a tarrasque is making a beeline to some distant destination, a party cant even keep up. And if a party is doing damage to a tarrasque, its best solution might just be to run really fast and get away.
The rules for reverse gravity only mention a single saving throw.
Concievably, a creature that makes the initial savd could try to move on its turn, but then would have to use ability checks instead of a save. Saving throws are for responding to something imposed on you. Skill checks are for when you want to try to actively deal with something already imposed on you.
And the tarrasque doesnt have legendary skill checks. So there is a bette chance of it fsiling, which mean it falls upward and is immobilized.
So, generally, can a creature who succeded its initial dex save for reverse gravity move? Would an athletics skill check resolve whether it successfully moves? What sort of dc would that be?
The effect only persists on those objects and creatures within the initial area of effect that both a) fail their saving throw, and b) reach the top of the cylinder without striking anything. Creatures and objects that enter the area after the spell is cast are not required to save vs the effect. Nor do creatures that successfully saved vs the effect when the spell is cast. the 'falling upward' only happens once: when the spell is cast.
It's weird, but that is the way the spell is written.
Also note that creatures and objects that strike something before reaching the top of the cylinder (a ceiling, say) possibly taking falling damage (per the spell), and then immediately fall back to earth, since they have not met the spell's condition "reaches the top of the cylinder." (taking damage again, per the normal rules for falling)
Yes. If they saved, they are unaffected by the spell. That description is flavor.
You can tell because there's no provision in the spell to remove the option to save if there's nothing to grab on to. Nor does it specify any restrictions on creatures that saved. Nor does it specify any effect on anything that later enters the area.
As written, it scoops up everything it can at casting and tosses them upward, holding them there for the duration. If you avoid the initial scoop, it does nothing.
Ah. I think the term they use nowadays is "emanation" to descibe an ongoing effect in an area.
Reverse gravity is not an emination.
Its a one-time save, and for those who succeed and anyone who walks through the area later, there is absolutely no effect on them.
Emanation is an aura extending from a creature. Any area effect can persist over a duration, but the description will specify what happens to a creature that enters the area, and how often they can be affected.
My reading of the spell confirms, what you are saying. Only objects and creatures in the area of casting are effected, it is not an ongoing area of effect, that makes things fall when they enter later.
Yep, you're reading the spell correctly. It doesn't create a permanent area of reverse gravity, it instead creates a reversed gravity effect on every creature in the volume.
https://www.dndbeyond.com/spells/2618954-reverse-gravity
"All creatures and objects in that area that aren’t anchored to the ground fall upward and reach the top of the Cylinder. A creature can make a Dexterity saving throw to grab a fixed object it can reach, thus avoiding the fall upward."
Cast ReverseGravity on an area. Creature in area succeeds Dex save. It is now grabbing some fixed object to avoid falling upward.
Can the creature move?
Or would moving require letting go of the fixed object and therefore it is no longer anchored to the ground and falls upward?
Would it need to do some kind of skill check to try to move? As if hanging from some precarious position and trying not to fall? What would the skill check dc be?
The more specific scenario is if the creature is a tarrasque. Its saving throws and legendary resistances means it will likely succeed its dex save for reverse gravity. But is it then unable to move while ReverseGravity is active?
A problem witb a tarrasque is it csn move 240 feet per round, making it nearly impossible to keep up with it. 60 feet of movement plus 3 legdnday actions per round that each do another 60 feet of movement.
If a tarrasque is making a beeline to some distant destination, a party cant even keep up. And if a party is doing damage to a tarrasque, its best solution might just be to run really fast and get away.
The rules for reverse gravity only mention a single saving throw.
Concievably, a creature that makes the initial savd could try to move on its turn, but then would have to use ability checks instead of a save. Saving throws are for responding to something imposed on you. Skill checks are for when you want to try to actively deal with something already imposed on you.
And the tarrasque doesnt have legendary skill checks. So there is a bette chance of it fsiling, which mean it falls upward and is immobilized.
So, generally, can a creature who succeded its initial dex save for reverse gravity move? Would an athletics skill check resolve whether it successfully moves? What sort of dc would that be?
The effect only persists on those objects and creatures within the initial area of effect that both a) fail their saving throw, and b) reach the top of the cylinder without striking anything. Creatures and objects that enter the area after the spell is cast are not required to save vs the effect. Nor do creatures that successfully saved vs the effect when the spell is cast. the 'falling upward' only happens once: when the spell is cast.
It's weird, but that is the way the spell is written.
Also note that creatures and objects that strike something before reaching the top of the cylinder (a ceiling, say) possibly taking falling damage (per the spell), and then immediately fall back to earth, since they have not met the spell's condition "reaches the top of the cylinder." (taking damage again, per the normal rules for falling)
Yes. If they saved, they are unaffected by the spell. That description is flavor.
You can tell because there's no provision in the spell to remove the option to save if there's nothing to grab on to. Nor does it specify any restrictions on creatures that saved. Nor does it specify any effect on anything that later enters the area.
As written, it scoops up everything it can at casting and tosses them upward, holding them there for the duration. If you avoid the initial scoop, it does nothing.
Sometimes the wording in the rules is just the worst. This is one of those rules
Ah. I think the term they use nowadays is "emanation" to descibe an ongoing effect in an area.
Reverse gravity is not an emination.
Its a one-time save, and for those who succeed and anyone who walks through the area later, there is absolutely no effect on them.
Yeah that is badly worded
Emanation is an aura extending from a creature. Any area effect can persist over a duration, but the description will specify what happens to a creature that enters the area, and how often they can be affected.
Examples, one an emanation, one not: spirit guardians, magic circle
Messages from the distant past...