Ah, okay. I misread your comment and thought you meant Animate Objects does not turn things into creatures.
As for allowing Heat Metal to target animated objects, I am not so sure. Although Animate Objects does not say animated objects stop being objects, creatures and objects are generally considered to be mutually exclusive categories and so you can only be one or the other, unless something specifically mentions otherwise (e.g.: Nimblewrights being valid targets for Mending; Mighty Servant of Leuk-o being both a creature and object at the same time).
The problem with a strict RAW reading like this (which I agree, is correct - the spell explicitly states it only targets objects) is that it means the spell can't target magically animated objects, like Animated Armor, Flying Swords, or things brought to life by the Animate Object spell, which is counter-intuitive.
The spell in fact cannot target any of those things.
The problem with a strict RAW reading like this (which I agree, is correct - the spell explicitly states it only targets objects) is that it means the spell can't target magically animated objects, like Animated Armor, Flying Swords, or things brought to life by the Animate Object spell, which is counter-intuitive.
The spell in fact cannot target any of those things.
The problem with a strict RAW reading like this (which I agree, is correct - the spell explicitly states it only targets objects) is that it means the spell can't target magically animated objects, like Animated Armor, Flying Swords, or things brought to life by the Animate Object spell, which is counter-intuitive.
The spell in fact cannot target any of those things.
Also my point.
It may be a problem with your interpretation of how.a system “should” work, but i don’t really see it as a problem with the game. What “should” happen has no bearing on a game with beholders, etc.
The problem with a strict RAW reading like this (which I agree, is correct - the spell explicitly states it only targets objects) is that it means the spell can't target magically animated objects, like Animated Armor, Flying Swords, or things brought to life by the Animate Object spell, which is counter-intuitive.
The spell in fact cannot target any of those things.
Also my point.
It may be a problem with your interpretation of how.a system “should” work, but i don’t really see it as a problem with the game. What “should” happen has no bearing on a game with beholders, etc.
On the one hand, that's a bit racist against beholders, but on the other hand, beholders deserve it, so I'll allow it.
Except that further down in the comments section, Keith Baker posts this:
"How does the new armor system work with Heat Metal? A warforged is considered to be wearing whatever armor it currently has attached for all mechanical purposes: feats, spells, class features. If the warforged has metal armor attached, it’s vulnerable to heat metal. The only difference between an armored human and a warforged in this case is that it takes the warforged longer to remove the plating; but given that it takes a human 5 minutes to remove heavy armor and the duration of Heat Metal is only 1 minute, it’s not like “Quick! Strip out of your heavy armor!” has ever been a logical strategy. I’ll also point out that warforged have ALWAYS been vulnerable to Heat Metal; it’s called out in the 3.5 rules.
If a Warforged absorbs full plate can we see that or does it look like other Warforged but just built like tank?
In my opinion, it doesn’t look exactly like a human wearing full plate, but you would certainly recognize that it’s a warforged with heavy armor plating. Ultimately, it’s up to the DM to decide how much detail to provide."
So in fact, the short answer, from the creator of eberron, is that Yes, heat metal does affect armor incorporated by Warforged.
And although it isn't explicitly stated by Keith later on, I believe that Heat Metal, in 5e, does not affect warforged themselves as it did in 3.5, because of the same reason pointed out by multiple posts in this thread, that warforged are creatures (not constructs, nor objects) and therefore cannot be targeted by Heat Metal. Again, though, would have been nice to have stated it directly. Instead of a further ambiguous statement that warforged have ALWAYS been vulnerable to Heat metal.
Well, not sure why my post above didn't reference the specific comment I was trying to reply to, but it's my first time posting on this site, so obviously I did something wrong (even though I did select "reply" while clicked on the comment I wanted to reply to...). At any rate, my post above was in response to Arathorn_Faeris' #30 post from July 15, 2020, in which he cited Keith Baker's statement about the warforged not wearing armor the same way that others do. And yet, game mechanically, that armor can still be targetted by heat metal.
Well, not sure why my post above didn't reference the specific comment I was trying to reply to, but it's my first time posting on this site, so obviously I did something wrong (even though I did select "reply" while clicked on the comment I wanted to reply to...). At any rate, my post above was in response to Arathorn_Faeris' #30 post from July 15, 2020, in which he cited Keith Baker's statement about the warforged not wearing armor the same way that others do. And yet, game mechanically, that armor can still be targetted by heat metal.
You did not do anything wrong. Beyond's forum is a bit quirky in that it does not include the comment that you reply to, and it is missing some of the features that we take for granted on other forums and social media. I do not think it is possible to tag people on here and it is a pain in the ass to edit quotes to break it down to make it easier to discuss things. For this reply, I just quoted your comment and then copy-pasta'd it into the reply box.
But yeah, in 5e, Heat Metal does not affect a naked warforged. Similar to other creatures, warforged will only be affected if it wears metal armor and the armor gets targeted.
Well, not sure why my post above didn't reference the specific comment I was trying to reply to, but it's my first time posting on this site, so obviously I did something wrong (even though I did select "reply" while clicked on the comment I wanted to reply to...).
You've got 3 options, Reply, Quote, Multi-quote.
"Multi-quote" is a bit weird a only functions some of the time. "Reply" just moves you down to the reply box at the end of the page. "Quote" is the one you wanted (the one I used now), it brings the post you picked with you down in the reply box.
Also, +1 to GammaRay, it is a fairly crappy forum software but you learn to live with it.
Reply usually also double-pings the notifications of the user you reply to, saying you got an update to a thread you're subscribed to and also saying that you got a reply.
I’ve had to deal with too many “balance” rulings from my DM to enjoy being a warforged because if shenanigans like this. I get targeted by heat metal for no reason even though I’m an invalid target. Rust monsters seem to be more popular than ever while somehow having the chance to run off with parts of me, though puddings and wolves can’t do the same thing to other party members. If there’s any chance I’m around a large body of water, I’m somehow always tossed in with a reduced swim speed and that’s if the DM let’s me swim at all.
im currently aboard a ship on the high seas waiting for some sort of ruling that says I’m starting to rust like the tin man from wizard of oz.
I think warforged are awesome as an idea, but I think they are just different enough from other humanoids that it invites negative play. My warforged has the full array of senses but I’m constantly told indirectly by party members that I don’t have the ability to taste, smell, or touch. 3 to f my 5 senses gone because people don’t understand the warforged. I wouldnt find it to be an issue if it was role play, but it’s not.
it’s like they think warforged in general are a 5 yr olds arts and craft project that just started walking around for some reason, like forky from toy story.
Why do you think any response from Dan Dillon is an official answer? Have you seen the questions he himself asks for on Twitter? He wasn’t even at the company when the feature was made.
Heat metal: "Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range."
NO, you are reading this wrong. It says choose a MANUFACTURED metal object... Warforged are both manufactured and metal. It then says SUCH AS, not only metal weapon or suit of heavy or medium metal armor. By this "as written" Warforged are able to be targets of Heat Metal.
Heat metal: "Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range."
NO, you are reading this wrong. It says choose a MANUFACTURED metal object... Warforged are both manufactured and metal. It then says SUCH AS, not only metal weapon or suit of heavy or medium metal armor. By this "as written" Warforged are able to be targets of Heat Metal.
No, you are reading this wrong. It says choose a manufactures metal object. Warforged are manufactured and sometimes metal, but they are not objects. They are creatures.
So the question is, while attached, do said plates count as skin or as objects?
Naturally, the integrated protection trait is silent on this. Which would normally mean yes (it was an object before, the trait doesn't change that), but a DM could certainly decide otherwise.
The armor gets incorporated into the warforged body. Therefore it is part of a creature and not an object. It'd only become an object if it was removed later.
The armor gets incorporated into the warforged body. Therefore it is part of a creature and not an object. It'd only become an object if it was removed later.
There’s zero textual support for that position, and numerous designer comments to the contrary.
The armor gets incorporated into the warforged body. Therefore it is part of a creature and not an object. It'd only become an object if it was removed later.
There’s zero textual support for that position, and numerous designer comments to the contrary.
To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor.
If it is incorporated into their body it is a part of a creature and not an object.
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I got quotes!
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Ah, okay. I misread your comment and thought you meant Animate Objects does not turn things into creatures.
As for allowing Heat Metal to target animated objects, I am not so sure. Although Animate Objects does not say animated objects stop being objects, creatures and objects are generally considered to be mutually exclusive categories and so you can only be one or the other, unless something specifically mentions otherwise (e.g.: Nimblewrights being valid targets for Mending; Mighty Servant of Leuk-o being both a creature and object at the same time).
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/marketplace >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
The spell in fact cannot target any of those things.
Also my point.
It may be a problem with your interpretation of how.a system “should” work, but i don’t really see it as a problem with the game. What “should” happen has no bearing on a game with beholders, etc.
On the one hand, that's a bit racist against beholders, but on the other hand, beholders deserve it, so I'll allow it.
Except that further down in the comments section, Keith Baker posts this:
"How does the new armor system work with Heat Metal?
A warforged is considered to be wearing whatever armor it currently has attached for all mechanical purposes: feats, spells, class features. If the warforged has metal armor attached, it’s vulnerable to heat metal. The only difference between an armored human and a warforged in this case is that it takes the warforged longer to remove the plating; but given that it takes a human 5 minutes to remove heavy armor and the duration of Heat Metal is only 1 minute, it’s not like “Quick! Strip out of your heavy armor!” has ever been a logical strategy. I’ll also point out that warforged have ALWAYS been vulnerable to Heat Metal; it’s called out in the 3.5 rules.
If a Warforged absorbs full plate can we see that or does it look like other Warforged but just built like tank?
In my opinion, it doesn’t look exactly like a human wearing full plate, but you would certainly recognize that it’s a warforged with heavy armor plating. Ultimately, it’s up to the DM to decide how much detail to provide."
So in fact, the short answer, from the creator of eberron, is that Yes, heat metal does affect armor incorporated by Warforged.
And although it isn't explicitly stated by Keith later on, I believe that Heat Metal, in 5e, does not affect warforged themselves as it did in 3.5, because of the same reason pointed out by multiple posts in this thread, that warforged are creatures (not constructs, nor objects) and therefore cannot be targeted by Heat Metal. Again, though, would have been nice to have stated it directly. Instead of a further ambiguous statement that warforged have ALWAYS been vulnerable to Heat metal.
Well, not sure why my post above didn't reference the specific comment I was trying to reply to, but it's my first time posting on this site, so obviously I did something wrong (even though I did select "reply" while clicked on the comment I wanted to reply to...). At any rate, my post above was in response to Arathorn_Faeris' #30 post from July 15, 2020, in which he cited Keith Baker's statement about the warforged not wearing armor the same way that others do. And yet, game mechanically, that armor can still be targetted by heat metal.
You did not do anything wrong. Beyond's forum is a bit quirky in that it does not include the comment that you reply to, and it is missing some of the features that we take for granted on other forums and social media. I do not think it is possible to tag people on here and it is a pain in the ass to edit quotes to break it down to make it easier to discuss things. For this reply, I just quoted your comment and then copy-pasta'd it into the reply box.
But yeah, in 5e, Heat Metal does not affect a naked warforged. Similar to other creatures, warforged will only be affected if it wears metal armor and the armor gets targeted.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/marketplace >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
You've got 3 options, Reply, Quote, Multi-quote.
"Multi-quote" is a bit weird a only functions some of the time.
"Reply" just moves you down to the reply box at the end of the page.
"Quote" is the one you wanted (the one I used now), it brings the post you picked with you down in the reply box.
Also, +1 to GammaRay, it is a fairly crappy forum software but you learn to live with it.
Reply usually also double-pings the notifications of the user you reply to, saying you got an update to a thread you're subscribed to and also saying that you got a reply.
Ah, good to know. =D
I’ve had to deal with too many “balance” rulings from my DM to enjoy being a warforged because if shenanigans like this. I get targeted by heat metal for no reason even though I’m an invalid target. Rust monsters seem to be more popular than ever while somehow having the chance to run off with parts of me, though puddings and wolves can’t do the same thing to other party members. If there’s any chance I’m around a large body of water, I’m somehow always tossed in with a reduced swim speed and that’s if the DM let’s me swim at all.
im currently aboard a ship on the high seas waiting for some sort of ruling that says I’m starting to rust like the tin man from wizard of oz.
I think warforged are awesome as an idea, but I think they are just different enough from other humanoids that it invites negative play. My warforged has the full array of senses but I’m constantly told indirectly by party members that I don’t have the ability to taste, smell, or touch. 3 to f my 5 senses gone because people don’t understand the warforged. I wouldnt find it to be an issue if it was role play, but it’s not.
it’s like they think warforged in general are a 5 yr olds arts and craft project that just started walking around for some reason, like forky from toy story.
See official answer
https://www.sageadvice.eu/can-i-target-warforged-armor-with-heat-metal/
Why do you think any response from Dan Dillon is an official answer? Have you seen the questions he himself asks for on Twitter? He wasn’t even at the company when the feature was made.
Heat metal: "Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range."
NO, you are reading this wrong. It says choose a MANUFACTURED metal object... Warforged are both manufactured and metal. It then says SUCH AS, not only metal weapon or suit of heavy or medium metal armor. By this "as written" Warforged are able to be targets of Heat Metal.
No, you are reading this wrong. It says choose a manufactures metal object. Warforged are manufactured and sometimes metal, but they are not objects. They are creatures.
Naturally, the integrated protection trait is silent on this. Which would normally mean yes (it was an object before, the trait doesn't change that), but a DM could certainly decide otherwise.
The armor gets incorporated into the warforged body. Therefore it is part of a creature and not an object. It'd only become an object if it was removed later.
I got quotes!
There’s zero textual support for that position, and numerous designer comments to the contrary.
If it is incorporated into their body it is a part of a creature and not an object.
I got quotes!