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in the campaign i'm trying to revive, i have a giant titan for each element.
they are part of the story, and they are too give the Player characters special powers, that are earned.
fire, earth, water, wind, nature, ice, thunder, light, and dark.
ignatios, quakearos, titania, breeze, packson, chill, bolt, glowmoria, murk.
(names are a work in progress)
i would like some advice on what powers they should give, and personality tips for the titans, but here is what i have so far
earth(looks like a gorilla) and fire(looks like a skinny dragon) are often fighting.
water (looks like a mermaid, and acts royal) and thunder (humanoid shaped lighting) care for each other
nature (looks like a giant wolf chimera) looks after light( looks like a 6 winged angle) like a little sister
ice (giant ice tortle) is calm and wize
wind (green gargoyle) is split into four smaller ones each with a different ruling emotion
dark (three headed eldritch abomination) is childish, is evil and loves misery, and chaos
light is always fighting dark to stop the chaos, and mayhem
and feel free too suggest more elements for titans
and all of them are god-zilla sized, except breeze he is in 4 smaller pieces.
Current game- Pelegos: Singularity
Game world- Thad'thra, homebrew
Role- DM
Players- Maro: Light Cleric, Rivqah: Feind Warlock, Kortek: Artillerist Artificer
Plot: Uncover a conspiracy and truth behind the Dragon, Blasphemy, and the light of the kingdom that was stollen. Drenching Baranara into shadow.
I don't know if you want to differentiate between the two, but 5e has separate elemental damage types for Lightning and Thunder damage
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Thanks.
I might add a titan.
in the campaign i'm trying to revive, i have a giant titan for each element.
they are part of the story, and they are too give the Player characters special powers, that are earned.
fire, earth, water, wind, nature, ice, thunder, light, and dark.
ignatios, quakearos, titania, breeze, packson, chill, bolt, glowmoria, murk.
(names are a work in progress)
i would like some advice on what powers they should give, and personality tips for the titans, but here is what i have so far
earth(looks like a gorilla) and fire(looks like a skinny dragon) are often fighting.
water (looks like a mermaid, and acts royal) and thunder (humanoid shaped lighting) care for each other
nature (looks like a giant wolf chimera) looks after light( looks like a 6 winged angle) like a little sister
ice (giant ice tortle) is calm and wize
wind (green gargoyle) is split into four smaller ones each with a different ruling emotion
dark (three headed eldritch abomination) is childish, is evil and loves misery, and chaos
light is always fighting dark to stop the chaos, and mayhem
and feel free too suggest more elements for titans
and all of them are god-zilla sized, except breeze he is in 4 smaller pieces.
Current game- Pelegos: Singularity
Game world- Thad'thra, homebrew
Role- DM
Players- Maro: Light Cleric, Rivqah: Feind Warlock, Kortek: Artillerist Artificer
Plot: Uncover a conspiracy and truth behind the Dragon, Blasphemy, and the light of the kingdom that was stollen. Drenching Baranara into shadow.
I don't know if you want to differentiate between the two, but 5e has separate elemental damage types for Lightning and Thunder damage
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Thanks.
I might add a titan.
Current game- Pelegos: Singularity
Game world- Thad'thra, homebrew
Role- DM
Players- Maro: Light Cleric, Rivqah: Feind Warlock, Kortek: Artillerist Artificer
Plot: Uncover a conspiracy and truth behind the Dragon, Blasphemy, and the light of the kingdom that was stollen. Drenching Baranara into shadow.