So one time a campeign I joined in late to was called the Hellfire Syndicate. We were trying to rob a house. Let me break down all of the mistakes the DM made
1: letting me play Steve from the Minecraft Movie
2: Allowing me to have a torch when I started
3: allowing me to burn the house down
4: allowing my teammates to slow roast a child over my fire
5: Not stopping us when we chanted "slow roast the child"
6: Allowing me to raise someone from the dead
7:Allowing freindly fire
8:Allowing my teammate to play a rock
9:Allowing my teammate to burst through walls like the Kool-Aid man
So one time a campeign I joined in late to was called the Hellfire Syndicate. We were trying to rob a house. Let me break down all of the mistakes the DM made
1: letting me play Steve from the Minecraft Movie
2: Allowing me to have a torch when I started
3: allowing me to burn the house down
4: allowing my teammates to slow roast a child over my fire
5: Not stopping us when we chanted "slow roast the child"
6: Allowing me to raise someone from the dead
7:Allowing freindly fire
8:Allowing my teammate to play a rock
9:Allowing my teammate to burst through walls like the Kool-Aid man
10: Allowing said teammate to be an inch tall
This is the perfect campaign
"The DM set up a serious story, but the party just wanted to be chaos goblins," is a D&D experience that most players can identify with.
If the group is having fun and the DM's not getting frustrated, then no mistakes were made.