Following the aftermath of the events aboard the Primewater Pleasure, Atticus and Rhodry receive urgent summons to return to their homes in the Cerulean Empire. A voyage to the capital city of Keymouth results in a new assignment for Atticus, and a dark mystery unfolds in Rhodry's home village.
Continuing to investigate the strange happenings in Penzaro the party discovers an aberrant entity known as a false hydra is feeding on the town, and Rhodry's world is turned upside-down.
Returning to Keymouth following their adventures battling the false hydra, Atticus leads the group on a mission in which they must infiltrate an auction of wondrous goods. Things go awry and a dangerous roof-top chase ensues.
The theft of the Black Pearl of Mirabar raises more questions and clues, and the party is sent on a new mission to investigate reports of a strange crashed vessel.
En route to the remote Imperial settlement of Ambercove, the party's vessel had been chased down and rammed by the Devil's Fin, ship of the notorious pirate Captain Callous, and a vicious deck-to-deck battle begins. Before they arrive in Ambercove the party has to deal with some sea devil raiders and rescue a young orphan named Bern.
The party sets out on their mission to investigate the site where the strange vehicle crashed. Before they leave Tiberius is offered a job by an old acquaintance that requires some questionable decisions to be made.
The party strikes a deal with Myrci Emeraldeyes in the depths of the Sanguine Polder, and there appears to be something terribly wrong with young Bern Rimewave...
Following an encounter with the strange alien creature that Bern had transformed into, the party would encounter more alien entities as they investigated the site of a crashed ship of mysterious design.
The party explores the wreck of the old Imperial merchant vessel, the Golden Crown, that is being used as a base of operations by the Sahuagin raiders. They find it well defended, and their survival by no means assured.
Battered and beaten, our heroes continue their exploration of the wreck of the Golden Crown. The party rescues some prisoners of the Sahuagin and uncover some important clues.
The party takes a short trip to the oldest city in the world and learns much of what is happening with regards to the Green Hand, ancient prophecies, and the Great Schism of the elves.
The party encounters a rival group of adventurers, the Bloodsworn, holds council with the Archduke about the forthcoming attacks, and starts their investigation of the abandoned and reputedly haunted mine of Berranzo.
The party continues their exploration of Berranzo, uncovering a sinister new plot and encountering the nameless horror that has haunted the mines for centuries.
The anticipated battle of Ambercove was finally underway as the city came under attack from three strange vessels that had emerged from beneath the waves of the harbour.
We managed to fit in a short session before the holidays.
The party continued their attempt to rescue Udor Flamesinger following the Black Armada's attack on Ambercove. Success would bring them an unlooked-for boon, and the closing of another chapter in their adventures.
The party sails to Keymouth to follow up on some of their quests, finding two strange new companions along the way. Atticus is drawn into a new mission for the Seekers of the Arcane.
The party embarks on their top secret mission for the Seekers of the Arcane - to infiltrate Zebula Meravanchi's exclusive party, and assassinate the spy he holds captive in his secret basement.
Continuing their mission to assassinate the enemy spy below the Mervanchi manor, the party locates their quarry, but are in for a shocking revelation that could change all their plans... (apologies, due to a technical issue there are placeholder images for the first 20 minutes or so of the session)
The party retreats from the Battle of Keymouth, and heads to the islands of Lost Hope, where they are drawn into a plot that could instigate a terrible war between the honourable citizens of Ravenmere and the Frost Giants of the Saldosa Peaks.
On the Isles of Lost Hope, the crew of the Smokestreak finally locate the bandits that kidnapped the frost giant Burleigh, and a knife-edge battle begins to free him from his captors...
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Following the aftermath of the events aboard the Primewater Pleasure, Atticus and Rhodry receive urgent summons to return to their homes in the Cerulean Empire. A voyage to the capital city of Keymouth results in a new assignment for Atticus, and a dark mystery unfolds in Rhodry's home village.
Continuing to investigate the strange happenings in Penzaro the party discovers an aberrant entity known as a false hydra is feeding on the town, and Rhodry's world is turned upside-down.
Returning to Keymouth following their adventures battling the false hydra, Atticus leads the group on a mission in which they must infiltrate an auction of wondrous goods. Things go awry and a dangerous roof-top chase ensues.
The theft of the Black Pearl of Mirabar raises more questions and clues, and the party is sent on a new mission to investigate reports of a strange crashed vessel.
En route to the remote Imperial settlement of Ambercove, the party's vessel had been chased down and rammed by the Devil's Fin, ship of the notorious pirate Captain Callous, and a vicious deck-to-deck battle begins. Before they arrive in Ambercove the party has to deal with some sea devil raiders and rescue a young orphan named Bern.
The party sets out on their mission to investigate the site where the strange vehicle crashed. Before they leave Tiberius is offered a job by an old acquaintance that requires some questionable decisions to be made.
The party strikes a deal with Myrci Emeraldeyes in the depths of the Sanguine Polder, and there appears to be something terribly wrong with young Bern Rimewave...
Following an encounter with the strange alien creature that Bern had transformed into, the party would encounter more alien entities as they investigated the site of a crashed ship of mysterious design.
The party explores the wreck of the old Imperial merchant vessel, the Golden Crown, that is being used as a base of operations by the Sahuagin raiders. They find it well defended, and their survival by no means assured.
Battered and beaten, our heroes continue their exploration of the wreck of the Golden Crown. The party rescues some prisoners of the Sahuagin and uncover some important clues.
The party takes a short trip to the oldest city in the world and learns much of what is happening with regards to the Green Hand, ancient prophecies, and the Great Schism of the elves.
The party encounters a rival group of adventurers, the Bloodsworn, holds council with the Archduke about the forthcoming attacks, and starts their investigation of the abandoned and reputedly haunted mine of Berranzo.
The party continues their exploration of Berranzo, uncovering a sinister new plot and encountering the nameless horror that has haunted the mines for centuries.
The anticipated battle of Ambercove was finally underway as the city came under attack from three strange vessels that had emerged from beneath the waves of the harbour.
We managed to fit in a short session before the holidays.
The party continued their attempt to rescue Udor Flamesinger following the Black Armada's attack on Ambercove. Success would bring them an unlooked-for boon, and the closing of another chapter in their adventures.
Happy New Year everyone!
The party sails to Keymouth to follow up on some of their quests, finding two strange new companions along the way. Atticus is drawn into a new mission for the Seekers of the Arcane.
The party embarks on their top secret mission for the Seekers of the Arcane - to infiltrate Zebula Meravanchi's exclusive party, and assassinate the spy he holds captive in his secret basement.
Continuing their mission to assassinate the enemy spy below the Mervanchi manor, the party locates their quarry, but are in for a shocking revelation that could change all their plans... (apologies, due to a technical issue there are placeholder images for the first 20 minutes or so of the session)
The party retreats from the Battle of Keymouth, and heads to the islands of Lost Hope, where they are drawn into a plot that could instigate a terrible war between the honourable citizens of Ravenmere and the Frost Giants of the Saldosa Peaks.
On the Isles of Lost Hope, the crew of the Smokestreak finally locate the bandits that kidnapped the frost giant Burleigh, and a knife-edge battle begins to free him from his captors...