When I found out what everyone was playing my group said you have to play Wizard because they know I love wizard, however I also love good team composition. This group will be fine no matter what, but I just wonder if a front liner would fit better because moon Druid has 2 shots a day at frontline work. Then it’s the monk or ranger with a longbow. I know we will do fine without a front liner but what do you think? Finish this team comp.
The party is sorely lacking intelligence, and frontline. My suggestion would be artificer, either battle smith or armorer. Failing that, I would go with anything melee and hope the number of people makes up for overall lack of intelligence.
That said, play what you like, the game will work fine regardless.
I would agree with Lunali, and play what you want. I wouldn’t worry too much about lack of intelligence in the group. Might make for some fun situations when those skills come into play. Sometimes failures are more fun than the successes.
If you really want to play a wizard, go for it. Control can help overcome lack of front line. And your life cleric gets access to heavy armor so they can help in that. Especially if they take spirit guardians where they have to be closer anyway. So front line isn’t terrible.
I like somewhat optimized characters but an unoptimized group is just fine.
You have a big enough group to pretty easily overcome the "gaps" (no Int based characters, questionable front line strength) so I would support the others, play what might be fun for you. Bard can do a bajillion things, and progresses kinda slow, so you can see in the first couple levels where the true gaps might lay. Tanky type (Bear totem Barbarian is good) would fit well also, but may tend towards boring, where you "Rage-Smack-Smack-rinse and repeat" for most combats, but having someone beefy to charge into the face of a big hitter would be helpful.
You are in an awesome spot, honestly, with the already diverse skillsets in the group. You've got healing (Cleric), tank-ish (Druid), socialite/burst damage (Sorcerer), bit more social, with utility in Rogue. Monk is a great skirmisher in fights, and the Gloomstalker in a campaign i am running is lethal at anything farther than 20 feet. That leaves your role entirely open to anything your heart desires. I am a little bit jealous lol.
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Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Our DM is very open , he lets us use UA, pick our animals in conjure animals flying characters etc. So I really wanted to play a Shepard Druid because conjure animals with you picking is great. But two druids makes me sick lol. We start at 3rd level too. Would play a necromancer to throw some bodies up front but I don’t think wizard subclasses beyond illusion, bladesinger, war, chronurgy, evocation and divination are fun.
I'd say go Eldritch Knight, take War Caster, and use Shield and Protection from Evil and Good to make you a seriously tough cookie on the front line. You don't really need high intelligence to play an EK effectively, but if you have three high stats (STR, CON, INT) then you can play the party's intelligence role quite well.
Alternatively, most Barbarian options will do great tanking and put out good frontline damage.
I can understand some reluctance of having two druids (or two any class) in a party as you don’t want to step on each other’s toes. But Shepherd and Moon are quite different enough that I wouldn’t have a problem with two in the party.
You know I was thinking, I may not be able to fit the frontline aspect but I can still play wizard, and take full advantage of flanking rules and elven accuracy. High Elf Bladesinger baby. It’s between that, gnome war wizard (I just think defense on a wizard is too good +4 to saves and gnome cunning is nuts) or a lizard folk necromancer because it’s thematically cool and I’ve always wanted to play a summoner/necromancer.
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Moon Druid
Draconic Sorcerer
Way of Mercy Monk
Life Cleric
Gloomstalker Ranger
Assassin Rogue
???????????????
When I found out what everyone was playing my group said you have to play Wizard because they know I love wizard, however I also love good team composition. This group will be fine no matter what, but I just wonder if a front liner would fit better because moon Druid has 2 shots a day at frontline work. Then it’s the monk or ranger with a longbow. I know we will do fine without a front liner but what do you think? Finish this team comp.
The party is sorely lacking intelligence, and frontline. My suggestion would be artificer, either battle smith or armorer. Failing that, I would go with anything melee and hope the number of people makes up for overall lack of intelligence.
That said, play what you like, the game will work fine regardless.
I would agree with Lunali, and play what you want. I wouldn’t worry too much about lack of intelligence in the group. Might make for some fun situations when those skills come into play. Sometimes failures are more fun than the successes.
If you really want to play a wizard, go for it. Control can help overcome lack of front line. And your life cleric gets access to heavy armor so they can help in that. Especially if they take spirit guardians where they have to be closer anyway. So front line isn’t terrible.
I like somewhat optimized characters but an unoptimized group is just fine.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
You have a big enough group to pretty easily overcome the "gaps" (no Int based characters, questionable front line strength) so I would support the others, play what might be fun for you. Bard can do a bajillion things, and progresses kinda slow, so you can see in the first couple levels where the true gaps might lay. Tanky type (Bear totem Barbarian is good) would fit well also, but may tend towards boring, where you "Rage-Smack-Smack-rinse and repeat" for most combats, but having someone beefy to charge into the face of a big hitter would be helpful.
You are in an awesome spot, honestly, with the already diverse skillsets in the group. You've got healing (Cleric), tank-ish (Druid), socialite/burst damage (Sorcerer), bit more social, with utility in Rogue. Monk is a great skirmisher in fights, and the Gloomstalker in a campaign i am running is lethal at anything farther than 20 feet. That leaves your role entirely open to anything your heart desires. I am a little bit jealous lol.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Our DM is very open , he lets us use UA, pick our animals in conjure animals flying characters etc. So I really wanted to play a Shepard Druid because conjure animals with you picking is great. But two druids makes me sick lol. We start at 3rd level too. Would play a necromancer to throw some bodies up front but I don’t think wizard subclasses beyond illusion, bladesinger, war, chronurgy, evocation and divination are fun.
Your party is lacking in the front line.
I'd say go Eldritch Knight, take War Caster, and use Shield and Protection from Evil and Good to make you a seriously tough cookie on the front line. You don't really need high intelligence to play an EK effectively, but if you have three high stats (STR, CON, INT) then you can play the party's intelligence role quite well.
Alternatively, most Barbarian options will do great tanking and put out good frontline damage.
I can understand some reluctance of having two druids (or two any class) in a party as you don’t want to step on each other’s toes. But Shepherd and Moon are quite different enough that I wouldn’t have a problem with two in the party.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Shepard is just so good in our games because you can pick your conjures. I wish conjure wizard was good.
additionally
Our dm uses flanking rules 😂 it takes so much not to play Elf fighters with Elven accuracy every campaign
Yeah elvan accuracy with flanking rules is super OP.
As others have said you have to have party balance but if you want to be a wizard and a melee go bladesong.
I agree with top post. You’re lacking in Intelligence and a Front-Liner. A front-line artificer (armorer?) could be quite handy.
Alternatively, an Eldritch Knight if you don’t want to be a full caster but still want that sweet intellect.
You know I was thinking, I may not be able to fit the frontline aspect but I can still play wizard, and take full advantage of flanking rules and elven accuracy. High Elf Bladesinger baby. It’s between that, gnome war wizard (I just think defense on a wizard is too good +4 to saves and gnome cunning is nuts) or a lizard folk necromancer because it’s thematically cool and I’ve always wanted to play a summoner/necromancer.